Among the many new titles announced by Z-Man Games in May 2010 is Gil Hova's Prolix, a word game that invites players to interrupt opponents to show off their erudite selves. As with many word games, the heart of the game play is the formation of words based on letters available to the players, but in Prolix players can add whatever letters they need to the layout on display in order to form a word. In fact, players must add letters as no vowels are included among the letter tiles!
On a turn, a player looks at the eight tiles on display and thinks of a word that uses as many of the letters as possible. The player will score points equal to the current value of the letters (2-4 points) on display that are in the word, plus a bonus of one or two bonus for hard-to-use letters. He then slides all the tiles right, adding two tiles to the left-hand column, and the next player takes a turn.

However, if any opponent thinks that a player is taking too long, he can flip a 45-second timer and put some pressure on the active player. What's more, any opponent (other than one who flipped the timer) can interrupt the active player's turn by yelling out a word and scoring it. The interrupting player is penalized a few points for that word, but in general rudeness can pay off! The active player then has one more chance to make a word, but if he is interrupted a second time or runs out of time, he scores zero points for that round.
While interrupting can be a good thing if you see something extravagant, each score obtained via interruption will cancel one of your scores obtained while you're the active player. If you've bagged a zero for a round, then interrupting can take you out of that hole. Be careless with your mouth, though, and you'll cost yourself points. Read more »