News

Neuroshima Hex Hits iDevices in September 2010

To follow up on a June 2010 news item, the adaptation of Michał Oracz's Neuroshima Hex! to the various iDevices – Phone, Pod, Pad – is complete. Łukasz Łazarecki from Big Daddy's Creations says that the app has been submitted to Apple for approval, and he expects it to be available by mid-September 2010. For those who want a taste of what's coming, here's a promotional video from Big Daddy's Creations:

News

Travel to Chicago and Make War

Geek Nation Tours – AdeptiCon logoGeek Nation Tours has an interesting business model: Handling all the fine details related to premier gaming events so that you can focus on more important matters. In June 2010, I posted info about a Spiel 2010 tour with BoardGameGeek's Derk Solko. Now GNT is organizing a trip to AdeptiCon – which it describes as "the world’s largest wargaming tournament" in late March 2011. Here's part of the pitch from GNT:

AdeptiCon has a multitude of gaming experiences for the discriminating wargamer. AdeptiCon offers tournaments using a variety of different wargaming systems, a huge amount of seminars and shopping too. It is a spectacle to be seen and experienced...

Although gaming registration is still done with the AdeptiCon crew directly. Geek Nation Tours has secured guaranteed registration for those that book prior to September 30th 2010. That's right! Book with Geek Nation Tours and you will be able to pre-register for all events prior to them going public.

Head to the Geek Nation Tours website for more info on the trip.

Game Announcement

Leader 1 Picks Up a Follower

Leader 1

Game name: 
Designer: 
Designer: 
— Oct 2010-Mar 2011 no
— Oct 2010-Mar 2011 no

French publisher Blackrock Editions has announced an extension for Alain Ollier and Christophe Leclercq's Leader 1, which was co-published with Ghenos Games in 2008. Blackrock promises more detailed information – along with images – in late September, so for now I'll leave you with this short list of what the extension will include:

  • New riders
  • New hexagon tiles: downhill, paved road, flat, false flat and more
  • New tokens: start line, finish line, sprint area, wind, rain, heat
  • New rules: timed races, weather rules, paved races, continuation of the pack
  • Rule corrections

Update, Sept. 7, 2010: Anna Genovese at Ghenos Games has clarified that Ghenos is the lead publisher on this project and she says, "We would like to have the game for Essen, but I do not think we will make it." The latest that the expansion would be released, she adds, is March 2011. Time to do a few more laps while waiting for this expansion, race fans...

Game Announcement

Drill, Baby, Drill in i9n from Strothmann-Spiele

i9n

Game name: 
Designer: 
— October 2010 no
Players: 
2-5
Ages: 
10+
Playing time: 
30-60 minutes
Price: 
€35
Language: 
English
Language: 
German

New German publisher Strothmann-Spiele is launching its introductory game – i9n – at Spiel 2010, and designer Dirk Strothmann describes the game as "a paperback computer board game without electronics". What does that mean, and how does it work?

Let's first cover the gist of the game: Players are trying to discover rich oil storages, and as in real life the supply of oil diminishes as the game progresses, making it more difficult to find oil but more profitable when one does. The locations where oil can possibly be found – 64 in all – are marked on a world map. The stock notes in the game each show 32 of these locations with the locations divided up by north/south, east/west, Atlantic/Pacific, pole/equator,  land/sea, and sun/fog; when you buy a stock, you'll get one that says "north" with those locations highlighted or "Atlantic" with those locations highlighted and so on.

The game also has twelve punchboards which are labeled the same as the stock notes. Here are two examples of those:

i9n – punchcard, west  i9n – punchcard, north
Punchcards for west and north

At the start of the game, these punchcards are paired – east with west, north with south – and one of each pair is secretly removed from the game, while the remainder are placed in the "safe". Each player secretly pulls out and examines two of these cards to have some information of where the oil wells will be located. These punchcards are then mixed, and one is placed in the "magic processor" to start the game. Read more »

News

Shipping Update from Valley Games

Valley Games logoAs detailed on its publisher page here on Boardgame News, Valley Games has a half-dozen games in the pipeline that are due to be released in the next few months. Valley Games' Torben Sherwood has passed along the following status updates for these titles:

  • Master Builder is due in port this week [i.e., the week of September 6].
  • Two by Two and BUGS are due to arrive in mid-September 2010.
  • Crows and Liberté are being released at Spiel 2010 in October, with the remaining copies delivered to North America a couple weeks later or so.

These games have been updated on Gone Cardboard.

 

Game Announcement

Omega – The Last Word in Abstract Strategy Games?

Omega – logo

Game name: 
— September 2010 yes
Players: 
2-4
Playing time: 
60 minutes
Price: 
€49
Language: 
English

Néstor Romeral Andrés has released another design through his own nestorgames, and while the game officially bears the title of Ω, we'll call it Omega so that it shows up in expected places on Gone Cardboard and elsewhere.

Romeral Andrés describes Omega as a design "born as an experiment on complexity and intuitive arithmetic [that] feels like a cross between Hex and Go." Omega is played on a hexagonal board ten spaces long on a side that can be sized as desired using spacers included within the game. Each player is a different color – white, black, red, blue – but on a turn a player places one stone of every color in the game onto the board. The game ends when not enough spaces remain for each player to have another turn. Each player's score is the product of the size of each group in his color, and the player with the highest score wins.

Notes Romeral Andrés, "You will soon realize that you don’t need to calculate your score during play (multiplying your group values), but to use an intuitive strategy instead. How? You must figure it out by yourself."

Omega – display

Game Announcement

Be Not Afraid of New Races for Small World

Small World – Be Not Afraid

Designer: 
— 2010 no
Players: 
2-5
Ages: 
8+
Playing time: 
40-80 minutes
Price: 
$20
Language: 
English
Language: 
French
Language: 
German

Days of Wonder will release a new smallish expansion for Philippe Keyaerts' Small World before the end of 2010. Here's a description from the publisher of the Be Not Afraid... expansion:

There are many frightening inhabitants of Small World, but to survive you must Be Not Afraid...! This new expansion for Small World includes a nasty lot of five new Races including Barbarians, Homunculi, Pixies, Pygmies, and greedy little Leprechauns. You'll also get five new Special Powers which allows you to leap over regions to conquer new lands. Be Not Afraid... requires the original Small World board game to play.

I've seen an estimated release date of November 2010 listed by retailers, but nothing official from Days of Wonder yet.

Small World – Be Not Afraid – new race tokens

Update, Sept. 7, 2010: Still no official release date info, but Days of Wonder has posted a few images from this new expansion. Take a look:

Small World – Be Not Afraid – Mercenary badge Small World – Be Not Afraid – Pixies banner

Small World – Be Not Afraid – Barbarians

Barbarians (above) and Homonculi (below) – gotta love the little men inside my head... Read more »

Game Announcement

Use the Elements to Claim the Aether

Aether

Game name: 
Designer: 
— October 2010 no
Players: 
2-4
Ages: 
10+
Playing time: 
45 minutes
Language: 
English
Language: 
Finnish
Language: 
German

Finnish publisher Onni Games has two new titles in the queue for 2010: One is the Finnish-language trivia game Arvuutin, about which I'll say no more as my Finnish is a bit rusty these days; the second game, though, is Aether and it will include rules in English and German, in addition to Finnish. (As I mentioned in the Toscana game announcement the other day, I need to add a set of Scandanavian and Finnish flags to the rules section. So many new games from this part of the world!)

In Aether, players try to use the basic elemental powers to claim aether, the fifth element in Greek philosophy and an element not subject to transformation, unlike the other four in our physical world. To set up the game, players place a number of colored tokens and four randomly chosen element tiles behind their individual screen. The hexagonally-divided game board is seeded with aether tiles and a number of randomly drawn element tiles.

On a turn, a player places one of her element tiles on the board in an empty location, then has the option of placing a token on the tile just placed. If placed on a blue tile, the token represents a water elemental; on a green tile, it's an earth elemental; and so on. The strength of that elemental is equal to the number of adjacent tiles of its element (including the one underneath it) minus the number of enemy tiles adjacent to it. Earth weakens water, water weakens fire, and so on. Before placing a tile, the player has the option of swapping tiles for a new set at a cost of one colored token, thereby reducing your opportunities to claim spots on the board. Read more »

Game Announcement

Be a Good Monkey and Make a Place for Yourself in Space

4 Monkeys

Game name: 
Designer: 
— October 2010 no
Players: 
2-4
Ages: 
8+
Playing time: 
20 minutes
Language: 
English
Language: 
French
Language: 
German
Language: 
Italian
Language: 
Portugese
Language: 
Spanish
Language: 
Catalan

Spanish publisher Homoludicus will publish a new game in October 2010 from designer Toni Serradesanferm. The Spanish edition of the game is 4 Monos, while the international edition – with rules in English, French, German and Italian – will be titled 4 Monkeys.

In 4 Monkeys, you are a monkey in the NASA laboratories and want to demonstrate that you are the smartest monkey in the training program, which means that you deserve to be the next monkey astronaut and go into space! You have your own maze of cards with symbols and colors. On the table, there are different tiles showing many different combinations of colors and/or pieces. Each monkey must manage its cards to fulfill as quick as possible the requirements of the orders on the table.

The game, which was a finalist in the Game Design Contest of Granollers 2010, will be released at Spiel 2010 in Essen, but for now you can watch the game in action in this video:

Read more »

Game Announcement

Munchkin Zombies Coming from Steve Jackson Games

Game name: 
Designer: 
— April 2011 no
Price: 
$25

U.S. publisher Steve Jackson Games is working all the angles with its Munchkin series of games, and in April 2011 the publisher plans to release Munchkin Zombies, which like many other Munchkin spin-offs will work as a stand-alone game in addition to being an expansion for any other stand-alone Munchkin game.

Monica Valentinelli at Flames Rising has published a long preview of Munchkin Zombies based on a playing of an early version of the game at a distributor's demonstration day for retailers. An excerpt:

In Munchkin: Zombies you play…a zombie! Immediately, I was struck by how disgusting and wrong the cards were. Class cards cover all the different zombie types from your favorite movies, books and world myths. There are Strong Zombies, Fast Zombies, Plague Zombies — even Atomic Zombies! There’s also also the chance you can pick up different types of zombie Mojo, too, which functions as a special ability.

Game Announcement

Will You Meet Tragedy in Verona?

Verona

Game name: 
Designer: 
— October 2010 no
Players: 
2-5
Playing time: 
60 minutes

Czech Board Games has released a bit of information about its 2010 release – Petra Chvala's Verona. Here's a translated description of the game from the publisher:

Welcome to the town that inspired Shakespeare to write Romeo and Juliet – the most famous tragedy of all – and us to create a board game. You will find yourself in the times of the Renaissance, in which Verona has become an important center of commerce and culture, but also of corruption and intrigue. The city is so rich and powerful that both the Government of Italy and the Holy Roman Empire emerged from this site. Its ruler, Prince Escalus, is weak and influential families will fight for control of the government. Who will come to power? The fight is just beginning.

Players compete against one another through auctions and by estimating the planned implementation of intrigue, and secret and public duties. Whoever plans best and rises to an economic and military power will win the game.

Game Announcement

Railroad Barons – 18xx for Two

Railroad Barons

Game name: 
Designer: 
— October 2010 no
Players: 
2
Ages: 
12+
Playing time: 
45 minutes
Price: 
$27 / €20
Language: 
English
Language: 
German

Lookout Games' Railroad Barons – previously listed on BGN as Konzern – is an 18xx card game from designer Helmut Ohley, who is co-designer of another 2010 release from Lookout (Poseidon) and whose design history has consisted solely of 18xx titles to date. Railroad Barons breaks from the expected 18xx model by (1) playing in 45 minutes, (2) being for only two players, and (3) being a card game, although Lookout's Hanno Girke says that it plays much more like a board game. Here's a translated description of the game blurb from Lookout:

Railroad Barons belongs to the family of 18xx games, but raised to the meta-level. Individual companies are no longer the focus, with the businessmen trying to add more and more new railways to their portfolios – which is why Railroad Barons comes without a large game board and route tiles.

Girke says that Railroad Barons will be completely bilingual in English and German.

Railroad Barons – back cover

Game Announcement

Travel the World to Bring Lisbon the Goods

Caravelas

Game name: 
Designer: 
Players: 
2-4
Ages: 
8+
Playing time: 
60-90 minutes
Price: 
€35
Language: 
English
Language: 
French
Language: 
German
Language: 
Spanish
Language: 
Portugese

Portugese publisher MESAboardgames has released a number of specialty titles within its own country, but Caravelas appears to be the first title aimed at a world market. The theme, though, is based in Portugese history, specifically the 15th century when Portugese sailors were traveling the globe.

In Caravelas, you control a fleet of ships, and you want to both acquire goods and claim discovery of various locations. The action takes place on a world map covered with a hex grid, with some ocean currents labeled as to the direction in which the water flows. Thirty-two locations are marked as possible sites to be discovered, and a deck with one card per location is shuffled and distributed evenly among the players. Eight ports, each with a different type of good, are scattered across the world. Each player starts sailing from Lisbon. Read more »

Column

W. Eric Martin: The Dam Opens...

So many posts and announcements that I want to get on the site today. Let's see how many I can get out there for you...

Column

Tom Gurganus: Interview with Michael Mindes of Tasty Minstrel Games

Tasty Minstrel Games logo(Editor's note: Tom Gurganus runs the blog Go Forth And Game. He approached me about running this long interview with Michael Mindes on BGN, and I took him up on the opportunity. I was a bit embarrassed once I read the whole thing, but I suppose I can handle a spoonful of praise. —WEM)

Tom Gurganus: I'm very happy to have Michael Mindes of Tasty Minstrel Games as my guest this time. Michael is the founder of Tasty Minstrel, which produces Homesteaders and Terra Prime. He is also an active blogger and game industry advocate. Welcome, Michael.

You currently produce two games, Terra Prime and Homesteaders. I own Homesteaders and think it is quite fun. It is a hit with my game group and, surprisingly to me, with my 8- and 12-year-old children. They're pretty good, too. So tell us a bit about your games. 

Michael Mindes: I am glad that you like Homesteaders. We currently have several games that are in the process of becoming ready to send to print. We currently expect to have Train of Thought, JAB: Real-Time Boxing, and Belfort to be coming out in Q4 2010 or early 2011. Read more »

Column

Jeff Allers: 4th Annual AFTER ESSEN PARTY in Berlin

Spielwiese logoI'll be hosting the 4th Annual After Essen Party together with Michael Schmitt at his Spielwiese Ludothek and Gaming Cafe in Berlin on Tuesday, October 26, from 7 p.m. to midnight.  We'll also celebrate the 4th "birthday party" for Michael's Spielwiese.

The festivities include food, drink, group games and prizes – as well as a table full of newly released boardgames to play. 

An international group of gamers and designers have attended past parties, including designers Bernd Eisenstein, Peer Sylverster, Günter Cornett, Thorsten Gimmler,  Andrea Meyer, Mario Coopmann, and Hartmut Kommerell, in addition to internet gaming personalities W. Eric Martin, Melissa Rogerson, Fraser McHarg, and Brad Keen.

If you plan on hanging out in Germany a few days after the convention, please join us for the party in Berlin!

Game Announcement

Master the Wine Market in Toscana

Toscana

Game name: 
Designer: 
— August 2010 yes
Players: 
2-5
Ages: 
10+
Playing time: 
45 minutes
Language: 
Danish
Language: 
English
Language: 
Finnish
Language: 
Norwegian
Language: 
Swedish

It must be something in the water – or rather, the wine. At Spiel 2010, What's Your Game? will release Vinhos (described here), eggertspiele will release Grand Cru (described here), and new Finnish publisher Aqua Games will be on hand with its already available debut game, Toscana. Toscana focuses more on market manipulation than the cultivation and processing of grapes, and the player with the most money wins in the end.

Each player starts the game with two boxes of red wine and two boxes of water in storage, two winetasting tiles in hand, and one worker in the fields. The game lasts seven rounds, with players taking three actions in each round. The possible actions are: Read more »

Game Announcement

Make a Potion, Light a Fire in Die kleinen Zauberlehrlinge

Die kleinen Zauberlehrlinge

Designer: 
Designer: 
— October 15, 2010 no
— October 15, 2010 no
Players: 
2-4
Ages: 
5+
Playing time: 
20-25 minutes
Price: 
€35
Language: 
Dutch
Language: 
English
Language: 
French
Language: 
German
Language: 
Italian

Die kleinen Zauberlehrlinge ("The Little Magician's Apprentices") is a new release from Drei Magier Spiele in the spirit of Nacht der Magier and the 2009 Kinderspiel des Jahres winner Das magische Labyrinth.

Each of the players is a magician's apprentice who needs to place various ingredients in the proper cauldron. On a turn, the player places one ingredient on top of her playing piece – in the "bowl" the piece is carrying – then pushes this piece across the board with her magic wand to the cauldron. When the piece nears the cauldron, a magnet under the board tips the piece forward and if the player is positioned correctly, the ingredient will land in the cauldron. If it doesn't, the player reclaims the ingredient for a later attempt. In either case, that player's turn is over.

Once a player has dispatched all her ingredients, all other players can cart two ingredients at a time while this player aims to start the fire under the cauldrons by delivering a fireball to a central fireplace. The first player to light the fire wins the game.

The tricky part of the game comes from the magnets as some additional magnets are randomly placed under the game board – you shake the board a few times before starting to play – and encountering one of those magnets unexpectedly could make you toss an ingredient early. Watch that wand carefully, little wizard!

Game designer diary

Prolix – A Designer's Diary That Doesn't Live Up to the Name

Discussed game: 

Game Announcement

Prolix – A New Word Game from Z-Man

Prolix

Game name: 
Designer: 
— September 2010 no
Players: 
1-5
Ages: 
9+
Playing time: 
45 minutes
Price: 
$25
Language: 
English

Among the many new titles announced by Z-Man Games in May 2010 is Gil Hova's Prolix, a word game that invites players to interrupt opponents to show off their erudite selves. As with many word games, the heart of the game play is the formation of words based on letters available to the players, but in Prolix players can add whatever letters they need to the layout on display in order to form a word. In fact, players must add letters as no vowels are included among the letter tiles!

On a turn, a player looks at the eight tiles on display and thinks of a word that uses as many of the letters as possible. The player will score points equal to the current value of the letters (2-4 points) on display that are in the word, plus a bonus of one or two bonus for hard-to-use letters. He then slides all the tiles right, adding two tiles to the left-hand column, and the next player takes a turn.

Prolix – sample set-up

However, if any opponent thinks that a player is taking too long, he can flip a 45-second timer and put some pressure on the active player. What's more, any opponent (other than one who flipped the timer) can interrupt the active player's turn by yelling out a word and scoring it. The interrupting player is penalized a few points for that word, but in general rudeness can pay off! The active player then has one more chance to make a word, but if he is interrupted a second time or runs out of time, he scores zero points for that round.

While interrupting can be a good thing if you see something extravagant, each score obtained via interruption will cancel one of your scores obtained while you're the active player. If you've bagged a zero for a round, then interrupting can take you out of that hole. Be careless with your mouth, though, and you'll cost yourself points. Read more »

(Note: A modified version of this designer diary appeared as a BoardGameGeek GeekList in August 2010.)

Prolix is my first published game and the first word game from Z-Man Games. Finishing the design took me about three years of on-and-off work. Here's a brief game description for those who haven't heard of the game previously:

In Prolix, players take turns coming up with a word. Unlike Scrabble and games of that ilk, you don't need all the letters in your word to be on the board in order to use and score that word – a design feature that rewards the use of long words. Those two- and three-letter Scrabble words do you no good here!

It's pretty amazing how many twists the game took as I designed it. For a simple word game, Prolix has a long and complex history that started at a game convention in November 2005, where I played a card-based word game that is very popular in my area. I was struck by how awful the game was: The rules were surprisingly counterintuitive, the game featured a frustrating "take that" element and, of course, it favored players who had memorized an arcane list of obscure words. In fact, one player passed around a sheet of words with a Q with no U following. Fun times!

After some thought, I realized that it wasn't that I hated word games. I just hadn't played any that I liked. I mean, I'm a smart guy with a decent vocabulary. I like games. I like words. I should like word games, shouldn't I? And if there were no word games I liked, perhaps I could design one for myself?

What an arrogant idea – but I couldn't get it out of my head. Read more »

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