Convention Preview: Nuremberg 2010 – Publishers L-Z

By W. Eric Martin

The 61st International Toy Fair Nuremberg will take place February 4-9, 2010 in Nuremberg, Germany. One of the two major game conventions in Germany – the other being Spiel in Essen in October – Nuremberg is a trade fair open only to those in the toy and game industry, as opposed to Essen which is open to the public.

This preview contains information on games that are expected to be shown at the fair or released during the first half of 2010. Note that at Nuremberg, games that are announced or displayed often aren't released until sometime after the fair, as opposed to Essen once again, where the games are typically released at the fair. Note also that this information has been assembled from many sources, often in languages other than English, so inaccuracies may have crept into the write-ups due to the editor's unfortunate monolingualism. As I receive additional information, I'll update this preview to keep you informed about the games you can expect to see over the next several months.

Note: Many non-German publishers are included in this preview. These companies are unlikely to present games at the fair but are included to provide you with maximum game info.

Editor's Note: To keep downloading time manageable on both your end and mine, the Nuremberg Preview is split into two parts. This half covers publishers beginning with the letters L-Z. For the second half of the alphabet, visit Convention Preview: Nuremberg 2010 – Publishers A-K.

Information and images in this preview are for BGN readers only and should not be reproduced elsewhere without permission.

Nuremberg2010-L-Z
Last Update: February 1, 2010

Publisher Game
NG International
In addition to the three titles listed below – as well as the impending releases (finally!) of both War of the Ring: Collector's Edition and Battles of Napoleon: The Eagle and the Lion – NG International has several expansions in the works for existing titles. Those items are:

Adventures in Hyboria, the first expansion for Age of Conan, will expand the game with new rules, characters and adventures as well as with enhancements for Conan, who assumes a more active role in the game with two different profiles: Conan the Thief and Conan the Adventurer. In addition, faithful to the Conan stories, the extremely changeable character of Conan will be introduced in the game with a new game mechanic: the mood wheel.

• The expansion of Micro Mutants will bring two new armies to the game: Samuracnids vs Xenomantides. Micro Mutants is inspired by the classic tiddlywinks game mechanics, boosted by funny armies of bugs with different peculiarities and special powers.

• The Wings of War series expands in a dozen directions throughout the year. From the publisher: "For the WWI period, the publishing schedule for the first half of the year includes the boxed set Flight of the Giants, introducing early bombers, and two booster packs (Hit and Run and Crossfire), while the WW1 miniatures line will be expanded by the Balloon Busters set, the 4th and 5th Airplane Packs series, a series of Bombers and a revised Deluxe Edition with four exclusive models and everything needed to start to play.

"The new releases for WW2 include the boxed set Rain of Destruction and four Squadron Packs (The Last Biplanes and Revolution in the Skies, releasing in the spring, and Winds of Fire and Ground Attack, scheduled for the end of 2010). The WW2 miniatures line will be expanded by the release of the 2nd and 3rd series of Airplane Packs, as well a series of Bombers."
Dakota
Posted: Jan 26, 2010

Designer: Piero Cioni
Publisher: NG International
Release date: Q3/Q4 2010

Players: 3-5
Ages: 10+
Playing time: 90 minutes
Links:

Dakota was on display at Spiel 09 and is scheduled to be released in 2010. Here's a description of the game from the publisher:
Inspired by the conquest of the West, Dakota is a game with linear mechanics but with a great attention to the thematic element. Players will take the control of a group of settlers or a tribe of natives. Each player will cooperate and compete with all other players to increase the status of his own faction, competing for natural resources which will have different values for settlers and natives. The settlers will try to exploit the territory in order to make it productive for industry and agriculture while the natives must make all efforts to keep the territory virgin as long as possible, while at the same time using its resources for the susteinance and prosperity of their own tribe. An intelligent mechanism allows players to play in a balanced way, even with a different number of settlers and native players – the allies and enemies are not always the ones that someone would imagine. Dakota will be the first game published by NG International using the "Tenki Games" brand, recently acquired by the company.
Letters from Whitechapel
Posted: Jan 26, 2010

Designers: Gabriele Mari & Gianluca Santopietro
Publisher: NG International
Release date: Q3/Q4 2010

Players: 2-6
Ages: 10+
Playing time: 150 minutes
Links:

A game description from the publisher:
Letters from Whitechapel is a crime and investigation game, created by the same game designers of Garibaldi and Mister X: Flight Through Europe. It replicates the Jack The Ripper’s murders and the desperate attempts by Scotland Yard to stop his bloody killings. Night after night, the player who controls Jack commits a new murder and try to reach his hideout, while the other players, in the role of detectives, try to track him down, collecting clues that can lead to his capture. Letters from Whitechapel is a tense game with an accurate historical setting and very intense artwork and graphics.
Magestorm
Posted: Jan 26, 2010

Designer: Piero Cioni
Publisher: NG International
Release date: Q1/Q2 2010

Players: 2
Ages: 12+
Playing time: 60 minutes
Links:

A game description from the publisher:
Magestorm, created by Piero Cioni, is a new fantasy board game series. Mighty armies will clash on the field of battle, while, at the same time, powerful magicians wielding god-like powers will call storms of fire from the sky, move hills, raze woods, invoke fear into the hearts of hundreds of enemies. The victory can only be achieved by the perfect combination of magic-using and military skill.

The game is set in a world with two continents, one of them populated by multiple breeds of humans and the other by creatures like elves, dwarfs and other mythical creatures. A big cataclysm in the human continent forces the humans to start migrating to the other continent to colonize it, starting a big clash with the original people living there. The first boxed set is scheduled to be released in the first half of 2010 and features two armies – the human Kragis (a former mercenary army with late-medieval armors and weaponry) and the elves Láusjan (a wild and very warlike people, quite unlike the more traditional Tolkienian breed of elves) and four mages (the Fire Mage, the Air Mage, the Druid and the Fate Guardian).
NG International's PR rep Andrea Fanhoni posted more about the background and future of Magestorm on BGG in July 2009:
Magestorm was created from the idea of a tactical game where the player, commanding his army, would, in the words of the author Piero Cioni, "suffer as a soccer coach on the bench." The player has a "limited control" of an army from his command post, when the troops are facing a battle.

Beside this "limited army control" concept, the key feature of the game is the power of the magic involved in the battles. The wizards have really great powers, and the game play combines one Mage with one Army. Both are equally important, even if it's the army who in the end must win the battle. The first boxed set will include two complete armies and four mages. Each combination plays very differently from any other one, and the future expansions will add other armies and mages, increasing the combination possibilities. The game must be also expanded in many other directions, with new game elements like sieges, underground warfare and more.
Follow the link for more details on the game play and the special characteristics of each mage.
Pegasus Spiele
Arcana
Posted: Jan 5, 2010

Designer: Damien Desnous
Publishers: Alderac Entertainment Group / Pegasus Spiele
Release date: February 2010

Players: 2-4
Ages: 10+
Playing time: 60 minutes
Links:

A German edition of this 2009 Alderac Entertainment release. Here's a description of the game from the BGN Spiel 09 preview:

As might be expected given the popularity of Dominion, new games are coming onto the market that make use of the "build your deck while you play" concept. Arcana, from first-time designer Damien Desnous and co-producers Alderac Entertainment and Dust Games, is one such example.

Players start the game as head of the one of four guilds, each of which has a deck of 11 cards that contains nine agents, one location and one relic. Multiple decks of stake cards – consisting of personalities, locations and relics – are laid out between the players, with each player "owning" two such decks and the top card of each deck being revealed.

At the start of each turn, players draw up to four cards from their main deck, then take turns playing cards by different stake cards. Location cards provide a special effect and are then discarded onto the owner's resource deck. Agents are played face down by a player's own deck and face up otherwise.

After all the cards have been played, all of the agents played by a stake card are revealed, and if the agent(s) of a player are strong enough, that player claims the stake card, adding it to her resource deck for use later in the game. Relics can be played on one of your agents in order to win a stake card instantly, instead of waiting to see whether your agents outmuscle the competition at the end of a round. Each stake card claimed is worth victory points, and whoever has the most VPs at the end of the game wins. Optional rules for the game include militia cards whose service you can buy with relics and hidden objective cards that provide additional VPs if you meet the targets on them.

One stake card (left) and two guild cards


Don Quixote
Posted: Jan 5, 2010

Designer: Reinhard Staupe
Publisher: Pegasus Spiele
Release date: Q2 2010

Players: 1-4
Ages: 8+
Playing time: 20-30 minutes
Price: €25

A game description from the publisher:
It is known far and wide that the country gentleman Don Quixote has a very particular attachment to windmills and knights. So he is now not only attempting to provide his little principality with two fortresses, some churches, and orderly roads, but a complement of knights and windmills as well. Each player has an identical set of 24 tiles and, in the course of the game, places these on designated fields of his (initially empty) principality. The fields are covered in the identical order for all players, so there’s an almost exactly level playing field. Whichever player connects the fields of his principality the most ingeniously and protects his castles and borders with knights will receive the most points, emerge victorious, and perhaps even win the heart of fair Dulcinea one day...
Kings & Things
Posted: Jan 5, 2010

Designers: Tom Wham & Rob Kuntz
Publisher: Z-Man Games / Pegasus Spiele
Release date: March/April 2010

Players: 2-4
Ages: 12+
Playing time: 60-180 minutes
Links:

A new version of a game that dates from the mid-1980s. Sometimes it seems that all you have to do is wait long enough and everything will come back. Here's a game description from the publisher:
The magical land of Kadab has been plagued by incompetent warlocks who have permanently distorted the region. Now, the people are looking for a worthy successor to rule the land with a strong hand. And that ruler could be YOU! Your task as a minor member of the landed gentry is to increase the size of your barony, and to get the over 200 inhabitants of the land to fight for your cause. Do not be astonished should your army consist of elves, dwarves, dragons, flying squirrels, dinosaurs, killer penguins, Eskimos, and a host of other creatures, all having their own special abilities! The design of this fantasy classic has been completely redone. Acclaimed illustrators Claus Stephan and Martin Hoffmann have brought new freshness to the characters while still retaining the spirit of Tom Wham's original design.
Munchkin Quest 2: Jetzt wird aufgeräumt!
Posted: Jan 5, 2010

Designer: Steve Jackson
Publisher: Pegasus Spiele
Release date: February 2010

Players: 2-6
Links:

A German edition of Steve Jackson Games' Munchkin Quest 2: Looking for Trouble, which includes 18 new rooms to explore, new monsters, and a higher player count.
Quest - Zeit der Helden: Angriff der Orks
Posted: Jan 5, 2010

Designer: André Wiesler
Publisher: Pegasus Spiele
Release date: April 2010

Ages: 10+

Attack of the Orcs, the first game in Pegasus' Quest - Time of Heroes series, is a fantasy adventure game with more than 100 cards, 16 painted plastic figures and other materials.
Quest - Zeit der Helden: Der dunkle Kult
Posted: Jan 5, 2010

Designer: André Wiesler
Publisher: Pegasus Spiele
Release date: July 2010

Ages: 10+

Ugly horned demonic monster? Check. Chick in a body-hugging leather top that exposes her cleavage? Check. We've got ourselves a fantasy adventure game, folks!
Sticht oder nicht
Updated: Jan 12, 2010

Designer: Thomas Nezold
Publisher: Pegasus Spiele
Release date: April 2010

Players: 3-6
Ages: 8+
Playing time: 30-60 minutes
Language: German
Price: €9
Links:

Another entry in Pegasus' metal tin card game collection, this time a trick-taking game with the requisite innovations that differentiate it from all the other trick-taking games out there. What's special about Sticht oder nicht? Two things: (1) The game uses four piles of special cards, with one card being revealed randomly from each pile. These cards provide bonuses or penalties for collecting the fewest tricks, cards of a particular color, whether the round has a trump, and so forth. However, only two of the four cards will be used in the round, with players choosing which ones. (2) Each player has a single +2/-2 card that can be played at the same time as another card to beat trump or dodge a trick you don't want.
Wampum
Updated: Jan 12, 2010

Designer: Jeffrey D. Allers
Publisher: Pegasus Spiele
Release date: April 2010

Players: 2-5
Ages: 10+
Playing time: 20-40 minutes
Language: German
Price: €9
Links:

Players are merchants in the colonial U.S., canoeing from one Native American village to another to trade maize, tobacco, animal pelts, weapons and fire-water (yes, really!) for wampum – bands of shells and beads used as currency by American Indians. Whoever collects the most wampum wins.
Piatnik
Andere Länder, andere Sitten
Posted: Jan 30, 2010

Designer: Marion Luger
Publisher: Piatnik

Players: 2-6
Ages: 12+
Playing time: 60 minutes
Price: €30

In "Other Countries, Other Habits," you must answer questions about remote corners of the world and their strange rituals and local peculiarities. Don't point and laugh, though – that's not cool.
Artistico
Posted: Jan 30, 2010

Designer: Michael Kohner Corp.
Publisher: Piatnik
Release date:

Players: 1-4
Ages: 5+
Playing time: 15 minutes
Price: €16

In this circus-themed game, the brothers Tortellini balance their mother in the air. Make Mother fall, and you'll be sent to your room. Alley oop!
Das Weinquiz
Posted: Jan 30, 2010

Designer: Sommelier Egon Mark
Publisher: Piatnik

Players: 2-18
Ages: 18+
Price: €30

A quiz game with 165 questions about wine.
Frutti di Mare
Posted: Jan 30, 2010

Designer: Simone Luciani
Publisher: Piatnik

Players: 2-6
Ages: 6+
Price: €10
Links:

Five stalls selling seafood await stock from you and your fellow players, with the prices paid rising and falling throughout the day. Will you prove to be a shrimp on the market, or will you mussel aside other players and hand them their scallops if they get in your way? Don't flounder – play your cards right, and you'll be lobster tuna salmon catfish!
Inquizitor
Posted: Jan 30, 2010

Designer: Koncz Balàzs
Publisher: Piatnik

Players: 2-16
Ages: 10+
Playing time: 60 minutes
Price: €30

A quiz game with 2,500 questions with players needing to provide answers in different formats, such as "fill in the blank" and – wait for it – multiple choice. I suppose I could have left this game off the list and no one would ever have cared or known about its absence, yet an audience clearly exists for drab games like this one as companies keep producing them, so why not show it off? If you aspire to be a designer, having a more complete picture of the marketplace can't hurt. Playing this game, on the other hand, might cause seizures.
Monstermania
Posted: Jan 30, 2010

Designers: Brad Ross & Jim Winslow
Publisher: Piatnik

Players: 2-5
Ages: 5+
Playing time: 15 minutes
Price: €10

All the monsters want to sit with other monsters, but in order for them to feel comfortable they will hold tentacles only if the adjacent monster has the same color tentacle. Place lots of tentacles sucker in sucker simultaneously, and you'll get to take an extra turn. Rid yourself of monsters and you win a good night's sleep.
Schweine-Schwänzchen
Posted: Jan 30, 2010

Designer: Virginia Charves
Publisher: Piatnik

Players: 2-4
Ages: 3+
Playing time: 10 minutes
Price: €10

Roll the three dice and either grab the quantity and color of pigs showing on the die faces, or – if you roll a wolf – give up all your pigs. Collect four pigs in each of the three colors and you win. This is your first life lesson, kids – sometimes the wolf will eat everything you own and your only option is to start all over again.
Scorpio
Posted: Jan 30, 2010

Designer: Paul Catty
Publisher: Piatnik

Players: 4-16
Ages: 12+
Playing time: 50 minutes
Price: €30

A timed quiz game in which you progress down the scorpion's tail as you answer questions correctly, but to make it past the stinging finish line, you and your teammates must answer five questions at once. Sounds dire.
Tick Tack Bumm Kartenspiel
Posted: Jan 30, 2010

Designer: Francesco Berardi
Publisher: Piatnik

Players: 2-5
Ages: 8+
Price: €10

Tick Tack Bumm - aka Pass the Bomb – has been around for more than a decade and this card game is the latest twist on the design. The ticking bomb now sits in the center of the table, and whoever can't add a matching card to the stack on his turn ignites the fuse, blowing all the previously stacked cards into his hand. Whoever ends the game with the fewest cards wins.
Playroom Entertainment
Crazy Train
Posted: Jan 26, 2010

Designer: Walter Obert
Publisher: Playroom Entertainment

Players: 4, 6 or 8
Ages: 8+
Playing time: 10 minutes
Links:

Crazy Train is an English language version of Walter Obert's Tokyo Train, published by Cocktail Games in 2009 – well, sort of English. Crazy Train is played in teams of two, with one player being a conductor who is giving commands to the other player in order to have train passengers sit in the proper seats. All teams play simultaneously, and conductors can use only three hand motions and words in a non-native language to convey their instructions. While Tokyo Train used four sets of made-up Japanese words, Crazy Train will have sets of commands in five languages: Japanese, Hawaiian, Swedish, Swahili and German. Be the first team with the passengers seated correctly, and you claim the task card; collect enough cards, and you win.
Halli Galli
Posted: Jan 26, 2010

Designer: Haim Shafir
Publisher: Playroom Entertainment

Players: 2-6
Ages: 6+
Playing time: 10 minutes
Links:

Halli Galli will be available in the U.S. once again, setting off a new wave of bell-slapping frenzy.
Killer Bunnies and the Journey to Jupiter: Ultra Violet Booster Deck
Posted: Jan 26, 2010

Designer: Jeffrey Neil Bellinger
Publisher: Playroom Entertainment

Players: 2-6
Links:

The second booster for KBatJtJ, which contains three new sectors for the Jupiter board, 55 new cards, new ships, markers, dice and planets.
Killer Bunnies and the Ultimate Odyssey
Posted: Jan 26, 2010

Designer: Jeffrey Neil Bellinger
Publisher: Playroom Entertainment

A new take on the collectible non-collectible KB line, with Jeffrey Neil Bollinger once again putting the rabbits through the grinder. Six new starter decks – Animals, Crops, Elementals, Energy, Land and Technology – will be available, and players can construct personalized decks with the cards from any deck up to a maximum of sixty cards in each game.
Ligretto Dice
Posted: Jan 26, 2010

Designers: Inka & Markus Brand
Publisher: Playroom Entertainment
Release date: April 2010

Players: 2-4
Ages: 8+
Playing time: 20 minutes
Language: English
Price: $15
Links:

Ligretto Dice was released by Schmidt Spiele in late 2009 under the title Würfel Ligretto. Here's what I wrote about the game in BGN's Spiel 09 preview:
A super-simple implementation of Ligretto in dice form, one of those "hey, I could have done that" designs that in fact I couldn't have done as doing so never crossed my mind.

Anyway, the players randomly divide 24 dice amongst themselves; the six-sided dice come in four colors. Someone says go, then all players start rolling. Your goal is to get rid of all your dice by placing them on the gameboard. You must place a die in the row of the same color, and dice can be placed only in ascending order, with the 1 being place first, then the 2, etc. Roll, roll, roll, place, place, place – I win! The player who goes out scores positive points equal to the number of dice not placed, while everyone else loses points for the number of dice they hold. After 6, 9 or 12 rounds, the player with the highest score wins.
Saddle Up!
Posted: Jan 26, 2010

Designer: Reinhard Staupe
Publisher: Playroom Entertainment
Release date: March 2010

Players: 2-6
Ages: 5+

A description from the publisher: "Saddle Up! is a game where you DON'T want to make a match. Each card has four objects, and players must place cards next to each other under one condition: a matching object or color cannot touch vertically, horizontally or diagonally! The first player who can correctly place the most cards wins the round! With multiple levels of play, the game is always different."
Scary Tales: Big Bad Wolf vs. Cinderella
Posted: Jan 26, 2010

Designer: Reiner Knizia
Publisher: Playroom Entertainment

Players: 2
Ages: 13+
Playing time: 20 minutes

The fourth title in Playroom's Scary Tales series.
Scary Tales: Prince Charming vs. Hansel
Posted: Jan 26, 2010

Designer: Reiner Knizia
Publisher: Playroom Entertainment
Release date: March 2010

Players: 2
Ages: 13+
Playing time: 20 minutes

Here's a blurb from the publisher: "Atop his noble steed, this handsome prince is every girl's dream...or is he your worst nightmare? It should be easy for Prince Charming to defeat a young boy, except that Hansel has an equally sinister sister, Gretel, and together they form an eerily unstoppable duo. It will take all of their tricks to win control of the Kingdom, but who will be victorious?" As with previous Scary Tales titles, Prince Charming vs. Hansel – the third game in the series – is for two players, but can be combined with other ST games.
The Dog's Meow
Posted: Jan 26, 2010

Designer: Reinhard Staupe
Publisher: Playroom Entertainment

Players: 2-6
Ages: 6+
Links:

An English-language edition of Anderland, which Amigo is releasing in a new edition in 2010. For details on the game play, head to the Anderland listing under Amigo in this preview.
The Magic Labyrinth
Posted: Jan 26, 2010

Designer: Dirk Baumann
Publisher: Playroom Entertainment

Players: 2-4
Ages: 6+
Playing time: 15 minutes
Links:

An English-language edition of the 2009 Kinderspiel des Jahres, Germany's children's game of the year. For those not familiar with the game, a description:
The players are apprentices to a Master Wizard and need to recover objects lost in said magic labyrinth before M.W. notices they're missing and transforms the apprentices into sticks of butter. Problem is, the labyrinth is hidden from view and you learn where the walls are only through trial and error. Each player's figure has a magnet on the bottom of it and a metal ball is connected to that magnet through the gameboard. As you move across the board's surface, the magnet will fall off if it hits a wall in the labyrinth, forcing the player to start over. Remember where the walls stand, however, and you'll sail through the labyrinth and avoid being applied to panckes in future breakfasts.
Wild Horses
Posted: Jan 26, 2010

Designer: Reiner Knizia
Publisher: Playroom Entertainment

Players: 2-4
Ages: 6+

The publisher's description: "You may never have seen horses with colors like these, but your goal will be to round up as many of them as possible by rolling the two multi-colored dice and grabbing the horse with the matching coat before your opponents. Be the first to grab the correct horse and you score a point. It will take fast hands and sharp eyes for this game, so get ready to lasso up some showy stallions and rack up the points to win the game!"
Portal Publishing
Zombiaki 2: Atak na Moskwę
Posted: Jan 10, 2010

Designer: Ignacy Trzewiczek
Publisher: Portal Publishing
Release date: March 2010

Players: 2
Ages: 8+
Playing time: 15 minutes
Links:

Zombiaki 2: Attack on Moscow is a sequel of sorts to Zombiaki, with one player again controlling the zombies and the other the humans, with the humans needing to survive in order to win.
Queen Games
Alhambra: Das Kartenspiel
Updated: Jan 29, 2010

Designer: Dirk Henn
Publisher: Queen Games
Release date: March 2010

Players: 2-6
Ages: 8+
Playing time: 45-60 minutes
Languages: German, English, French, Spanish, Italian & Dutch
Price: $25
Links:

In the words of the publisher: "Alhambra: The Card Game combines the unique playing mechanism of the board game with the ease and compactness of a card game. Fun guaranteed!"

"Dschunke"
Posted: Jan 28, 2010

Designer: Michael Schacht
Publisher: Queen Games
Release date: October 2010

Price: $60
Links:

This revised version of Dschunke might feature a new name in addition to other changes.
Fresko
Updated: Jan 29, 2010

Designers: Marco Ruskowski & Marcel Süßelbeck
Publisher: Queen Games
Release date: March 2010

Players: 2-4
Ages: 10+
Playing time: 45-60
Languages: German, English, French, Spanish, Italian & Dutch
Price: $60
Links:

Here's a game description from the publisher:
The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colourful family game and have to prove their abilities: But only the player who plans cleverly can win!

This fascinating game already contains three expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional coloured pieces and lots of bonus counters provide even more excitement!

New York
Updated: Jan 29, 2010

Designer: Dirk Henn
Publisher: Queen Games
Release date: April 2010

Players: 2-6
Ages: 10+
Playing time: 45-60 minutes
Languages: German, English, French, Spanish, Italian & Dutch
Price: $50
Links:

A version of Alhambra set in New York, presumably to make a bigger splash in the U.S. market. The description from the publisher:
New York in the early 1930s – the city is in the middle of a construction boom. Skyscrapers are shooting out of the ground like mushrooms. As a player, you get involved in all the planning and building work as you help to create a fascinating metropolis bit by bit!

The easy-to-learn playing mechanism of this independent game is based on Alhambra, the Game of the Year 2003 by multiple award-winning bestseller game designer Dirk Henn.
Ri-Ra
Posted: Jan 28, 2010

Designer: Gebrüder Frei
Publisher: Queen Games
Release date: March 2010

Players: 2-5
Ages: 6+
Playing time: 30 minutes
Price: $40

Samarkand
Updated: Jan 29, 2010

Designers: David V. H. Peters & Harry Wu
Publisher: Queen Games
Release date: February 2010

Players: 2-5
Ages: 8+
Playing time: 30-45 minutes
Languages: German, English, French, Spanish, Italian & Dutch
Price: $60
Links:

Samarkand is a new version of Age of Scheme: Routes to Riches, aka #58, which Winsome Games released at Spiel 08 and in a second print run through direct mail. The original game was for 3-6 players, so the design has been tweaked in some ways. In a BGG thread, Winsome's John Bohrer says, "Well, we have transformed a no-luck Gamer's Game into a German Family Game, Costas. It has luck, it is shorter in length of play, it is re-sized for the usual German 2-5 players (as opposed to the US 3-6 players) and it has gorgeous Queen artwork."

Here's a brief game description from the publisher:
Rich merchants and their families ply the Silk Route of the Orient with their caravans in order to make lucrative business. The players assume the role of traders who marry into other families to extend their influences. Who will be the richest merchant?

Samarkand is a family game with its simple to understand rules and fast access to play.

Sh't Happens
Updated: Jan 29, 2010

Designer: Stefan Feld
Publisher: Queen Games
Release date: February/March 2010

Players: 2-5
Ages: 8+
Playing time: 30 minutes
Languages: German, English, French, Spanish, Italian & Dutch
Links:

A description from the publisher:
Anton, the adventurous anteater, is out looking for food. Nosy as he is, he sticks his long nose into every termite hill he comes across, and it’s not just edible things that he turns up either. His main objective, however, is the termite queen and her general. They earn the most points at the end.

Can Anton throw his dice so skillfully that he can return from his adventure successfully at the end and win the game?
I'm very curious to see how Queen markets this game in the U.S., especially since the company is supposed to be present at New York Toy Fair in February 2010 for the first time. Better carry smelling salts with me...
Showmanager
Posted: Jan 28, 2010

Designer: Dirk Henn
Publisher: Queen Games
Release date: May 2010

Price: $53
Links:

Haven't seen info on this from Queen, although it was previously rumored, but Paizo.com is now listing the game for release in May 2010.
Spiel mit Lukas: Dribbel-Fieber
Updated: Jan 29, 2010

Designers: Stefan Feld & Wolfgang Panning
Publisher: Queen Games

Players: 2
Ages: 10+
Playing time: 45 minutes

The game also includes a beginner's version called "Kick and Run" for players as young as 6. Lukas, by the way, is Lukas Podolski, a member of Germany's national football team.

Spiel mit Lukas: Torjäger
Updated: Jan 29, 2010

Designer: Dirk Henn
Publisher: Queen Games

Players: 2
Ages: 8+
Playing time: 20-30 minutes

Ravensburger
Chicken Chase
Posted: Dec. 20, 2009

Publisher: Ravensburger
Release date: 2010

Mentioned as a forthcoming title from Ravensburger Netherlands, but no info otherwise.
Dreiste Geister
Updated: Jan 24, 2010

Designer: Günter Burkhardt
Publisher: Ravensburger

Players: 2-5
Ages: 6+
Playing time: 15-20 minutes
Language: German
Price: €10
Links:

A racing game in which the players are ghosts trying to retrieve a treasure by outwitting a magician. Why are they ghosts? Because ghosts are more interesting than oak trees and sponges.


FITS Mitbringspiel
Updated: Jan 24, 2010

Designer: Reiner Knizia
Publisher: Ravensburger
Release date: January 2010

Players: 1-4
Ages: 8+
Playing time: 15-20 minutes
Languages: German, French, Italian
Price: €6
Links:

As we've all learned by now, success breeds successors. Thus, the fine reception accorded Knizia's FITS in 2009 begets a travel version of the game that apparently uses cardboard bits and flat playing surfaces. If you've been saying to yourself that you love the game play of FITS but can't bear to part with the $30 to pick up a copy, you will soon find a teensy version to satsify that puzzling desire.


Himmel, A... und Zwirn!
Updated: Jan 16, 2010

Designer: Klaus Kreowski
Publisher: Ravensburger
Release date: January 2010

Players: 3-6
Ages: 8+
Playing time: 15-20 minutes
Language: German
Price: €10
Links:

In case your shelf has been missing a card game that features animal posteriors, that hole can now be filled. (Badump bump chhhh!) In Himmel, A... und Zwirn! players take turns playing one card at a time, with the card being higher than what's out there but lower than the target card. The gap of playable cards narrows quickly, and if you can't fill the gap, you have to take the cards and pile up the negative points.


Kuhhandel Master
Updated: Jan 24, 2010

Designer: Rüdiger Koltze
Publisher: Ravensburger
Release date: 2010 (see below)

Players: 2-6
Ages: 10+
Playing time: 60 minutes
Language: German
Price: €12
Links:

This new version of Koltze's Kuhhandel – nominated for Spiel des Jahres in 1985 – expands the player range to accommodate 2-6 players instead of the original's 3-5. The game also has a new creature and new auction types.

Erwin Broens at Bordspel says that Kuhhandel Master has been available in the Netherlands since September 2009, but the game doesn't seem to be on sale elsewhere.
Make 'N' Break Junior
Updated: Jan 18, 2010

Designers: Andrew & Jack Lawson
Publisher: Ravensburger
Release date: January 2010

Players: 2-5
Ages: 5+
Playing time: 15-20 minutes
Languages: German, English, French, Italian, Spanish
Price: €20
Links:
In this version of Make 'n' Break all the architects play simultaneously, using their own individual building pieces in order to erect the depicted building before anyone else. Fifty double-sided task cards are included.


Make 'n' Break Würfelspiel
Updated: Jan 16, 2010

Designers: Maximilian Kirps & Randolf Siew
Publisher: Ravensburger

Players: 2-4
Ages: 8+
Playing time: 20 minutes
Language: German
Price: €10
Links:

Another title in the Make 'n' Break series, with players stacking dice this time instead of wooden bits. The game includes six colored regular dice, one yellow die numbered 1-3 with three blanks, and two elongated dice that number only 1-4. The thirty double-sided cards show you what to build, but since dice are involved, you have to make sure that dice at certain levels show the right number of pips – all within the time limit, of course.


Phase 10: Das Brettspiel
Updated: Jan 16, 2010

Designer: Susanne Armbruster
Publisher: Ravensburger
Release date: January 2010

Players: 2-6
Ages: 10+
Playing time: 30-90 minutes
Language: German
Price: €23
Links:

A board game version of the card game, which has also been a dice game, a dexterity game, a drinking game, a crying game, a skin game and the world's most dangerous game – man. From the description on the Ravensburger website: "With a gameboard! With excitement! With fun!" Apparently the game did not include excitement or fun in its previous incarnations, and that deficiency has now been rectified. The various spaces on the gameboard provide new twists on the card play of the basic game; do you want to roll a die to improve your chances? Exchange four cards from your hand? Look for a specific card? Take a joker? To repeat, "With a gameboard! With excitement! With fun!"


Schlag den Raab: Blamieren oder Kassieren
Posted: Jan 17, 2010

Publisher: Ravensburger
Release date: April 2010

Players: 3-5
Ages: 12+
Playing time: 30 minutes

Check out the game listing below for details on Schlag den Raab.
Schlag den Raab: Das Spiel
Posted: Jan 17, 2010

Designer: Max Kirps
Publisher: Ravensburger
Release date: April 2010

Players: 2-6
Ages: 12+
Playing time: 60-90 minutes

Schlag den Raab is a German television show featuring Stefan Raab, an entertainer, singer and comedian who has hosted the program TV total since 1999. Schlag den Raab is an irregularly broadcast show in which a contestant competes against Raab in up to fifteen different competitions, such as puzzles, the biathalon, ice hockey, and so forth. The winner of the first competition scores one point, the winner of the second two points, and so on; whichever player scores 61 points first wins. If the contestant beats Raab – the transation of the show's name in English – the person wins the jackpot. Only 21 shows have been broadcast since September 2006, with shows lasting three hours or longer.

Blamieren oder Kassieren, a segment on both TV total and Schlag den Raab, is a quiz duel between two players in which players earn €100 for each correct answer and lose €100 for each incorrect answer. When playing against Raab, a contestant takes home only the difference between his or her score and Raab's. The show's name translates as "Shame or Cash."

Ravensburger is transforming these German shows into games.
Seeland
Updated: Jan 16, 2010

Designers: Wolfgang Kramer and Günter Burkhardt
Publisher: Ravensburger
Release date: January 2010

Players: 2-4
Ages: 9+
Playing time: 45-60 minutes
Language: German
Price: €33
Links:

Seeland is set in 17th century Zeeland, the westernmost province in the Netherlands. Players want to expand their land holdings in Zeeland, but nature is working against them as much of the land in Zeeland lies below sea level. They must use dikes to drain parts of the land and reclaim them, building windmills where needed and putting the land to good use. Tulips, man, the world needs more tulips! This tile-laying game includes four levels of play:
  • A basic game with the fewest rules for families.
  • The basic game plus an expansion "Of Stewards and Records"; Kramer notes that experienced players should begin with this version of the game.
  • The tactical game, which is played on the reverse side of the gameboard and which reduces the role of luck to roughly 20% of the game under Kramer's estimation; Kramer notes that this is his preferred way of playing.
  • The tactical game with a variable arrangement of starting tiles so that each play is different.
Kramer notes that Seeland is "very good with two players," and he mentions the words "tactical" or "tactics" a huge number of times while describing the game, so he's probably trying to suggest that the game is tactical. That's my take anyway...


Repos Production
Cyrano
Updated: Jan 15, 2010

Designers: Angèle & Ludovic Maublanc
Publisher: Repos Production
Distributor: Asmodee Editions
Release date: February 2010 (see below)

Players: 4-9
Ages: 8+
Playing time: 30 minutes
Languages: English, French, German & Dutch
Links:

In August 2007, Ludovic Maublanc posted a series of poems on his blog. Apparently he and his wife hold annual parties with some kind of outdoor garden activity, and with the (supposed) impending publication of Ca$h'n Gun$ Live and Cyrano, the theme for the day was "Gangster Poets," with Cyrano inspiring the poetry and Ca$h'n Gun$ Live provoking thoughts of mayhem and bloodshed.

While Cyrano de Bergerac was a real person, Cyrano is based on the play Cyrano de Bergerac, written more than two hundred years after Cyrano's death. In both the play and the game, Cyrano writes poetry to woo a woman for another man. The game Cyrano lasts a number of rounds, and each round starts with a player revealing a theme card and two rhyme cards ("-aid", "-ed" and so on with hononyms being acceptable). Each player then composes a quatrain – a poem of four lines – with two of the lines ending with one of the rhymes and the other two ending with the other rhyme. Players read their poems and score points Boggle-style, with each unique ending word being worth one point; these points are recorded by blacking out squares on a ladder, which represents the lover's climb toward his object of affection.

Everyone then secretly votes on which poem he or she most appreciated, whether for its beauty, adherence to theme, or some other artistic qualification. Players reveal their votes simultaneously, and for each player who voted the same way you did, you receive one point, with these points being recorded by the maiden's descent from the tower. Whichever player first brings the loves onto the same floor of the tower wins, with ties being broken by a rhyming duel.


Thomas Provoost at Repos says that Cyrano is scheduled for a February 14, 2010 release in Europe, with the game showing up in North America roughly forty days later, so April or thereabouts.
Rio Grande Games
Asteroyds
Posted: Jan 15, 2010

Designers: Guillaume Blossier & Frédéric Henry
Publisher: Ystari Games
Distributors: Asmodee Editions / Rio Grande Games
Release date: March 2010 (in Europe)

For a description of the game play, head to the Asteroyds listing under Ystari Games.
Carcassonne: Bridges, Forts and Bazaars
Posted: Jan 6, 2010

Designer: Klaus-Jürgen Wrede
Publishers: Hans im Glück / Rio Grande Games

An English language version of this Hans im Glück release. Game details here.
Schweinebande
Posted: Jan 6, 2010

Designer: Stefan Dorra
Publishers: Hans im Glück / Rio Grande Games

An English language version of this Hans im Glück release. Game details here.
Titania
Posted: Jan 6, 2010

Designer: Rüdiger Dorn
Publishers: Hans im Glück / Rio Grande Games

An English language version of this Hans im Glück release. Game details here.
Schmidt Spiele
DOG Compact
Posted: Jan 12, 2010

Designer: Wolfgang Wichmann
Publisher: Schmidt Spiele
Release date: January 2010

Players: 2-4
Ages: 8+
Playing time: 45 minutes
Languages: German, French, Italian
Links:

A smaller version of DOG in a hard plastic case that will prevent the pieces from being carried away by the wind, a common concern when playing within the vicinity of a tornado.


Level X
Posted: Jan 12, 2010

Designer: Stefan Risthaus
Publisher: Schmidt Spiele
Release date: January 2010

Players: 2-4
Ages: 8+
Playing time: 20 minutes
Languages: German, English, Italian, French, Dutch
Price: €13
Links:

Shades of Can't Stop! Two to four players take turns rolling four dice, placing them in 1-4 groups, then advancing their tokens up columns. Your goal in Level X is to reach the peak of a column – sounds familiar, I know – but once you're sitting on the X at that peak, you want to hit that number again and again with the dice. Each time you do, you score a token worth as many points as the column. If someone else reaches the X space in that column, however, you're bumped to the lowest level and forced to climb again. Collect one token of each type, and you earn a bonus token. The game ends when the bonus pile or three piles of tokens are empty.


Ligretto2
Posted: Jan 5, 2010

Publisher: Schmidt Spiele
Release date: February 2010

Players: 2
Ages: 8+
Playing time: 10 minutes
Links:

A new version of a title that Schmidt first released in 2004. This souped-up version of Ligretto includes jokers that help keep the game from locking when played with only two.
MauseSause
Posted: Jan 12, 2010

Designers: Bernhard Lach & Uwe Rapp
Publisher: Schmidt Spiele
Release date: January 2010

Players: 2-4
Ages: 5+
Languages: German, Italian
Price: ~ €13
Links:


Based on the picture, the hazy description on the Schmidt website and my innate sense of how to play games, I suspect that game play falls along the lines of Dino Booom! Players are mice who are tossing paintballs at cats, with the paintballs being represented by colored sticks. When someone knocks over one or more sticks with the wooden cheese disk pictured below, players must race to locate the cat covered with those colors and grab the tile before anyone else. That's my interpretation anyway...


Rakete
Posted: Jan 12, 2010

Designer: Christoph Cantzler
Publisher: Schmidt Spiele
Release date: January 2010

Players: 2-4
Ages: 5+
Languages: German, Italian
Price: ~ €13
Links:

A translated description of the game play: "3, 2, 1 ... blast off! Now all the players race to roll the dice while on the lookout for the colorful monsters? Whoever first rolls four monsters of the proper color sounds the alarm and claims maggot markers, which will help the player toward victory. Bon appetit!"


Tipi
Posted: Jan 12, 2010

Designer: Steffen Bogen
Publisher: Schmidt Spiele
Release date: January 2010

Players: 2-4
Ages: 5+
Languages: German, English, French, Dutch, Italian
Price: ~ €13
Links:

Here's a translated description of the game from the publisher: "In a small Indian village, one teepee looks much like another, but if you look closely you'll spot the different colorful motifs on them. Buffalo, canoes, eagles – the dice will tell you what to search for, so get ready to practice your eagle eye!"
Selecta Spielzeug
Picco Sortino
Posted: Jan 6, 2010

Designer: Marco Teubner
Publisher: Selecta Spielzeug
Release date: February 2010

Players: 2-4
Ages: 3+
Playing time: 10-15 minutes
Languages: English, German, French, Dutch
Price: €6
Links:

A smaller version of Pino Sortino, which received a Kinderspiel des Jahres recommendation in 2008. In this game players have to clean up objects in only four rooms (instead of six), moving the pot back to the kitchen, and so forth. Train those monkeys! An expert version of the game in included for those tots who excel at putting things in the right places.


Turi-Tour
Updated: Jan 6, 2010

Designer: Alessandro Zucchini
Publisher: Selecta Spielzeug
Release date: February 2010

Players: 2-4
Ages: 5+
Playing time: 20-40 minutes
Languages: English, German, French, Dutch, Spanish, Italian
Price: €28
Links:

The farm animals are going on holiday! But alas, the farmer has messed up everyone's tickets and it's not clear to him who's going where. Thankfully you and your fellow players can lend a hand, but the sorting challenge won't be easy. When you're the active player, you must wear glasses that cover your eyes; the player to your left then draws a task card and places the animal pictured on it in your hand. You try to identify the animal by touch and announce what animal you think you hold. The player then explains your task and you try to perform it, such as placing the animal in the correct location (as marked on the gameboard that game). You can feel the gameboard and other animals already in place, but knock any of them over and your turn ends immediately.

Other tasks include removing the proper animal from the gameboard and stating how many are currently on the board. The animals on parade change nearly every turn, so you'll need sensitive fingers and a good memory if you want to help them see the world...


Studio 100
Das Haus Anubis
Posted: Jan 12, 2010

Publisher: Studio 100
Distributor: Jumbo
Release date: February 2010

Players: 2-4
Ages: 8+
Language: German
Links:

Studio 100 is a Flemish producer of television series with Het Huis Anubis – a children's drama in which the characters are trying to locate treasure, first in a house and later around the world – being one of its productions. The series started in 2006, with a German version launching in 2009. The boardgame adaptation of the series has followed the same path, with the Dutch game being published in 2007 and the German one due in 2010. Players need to find six artifacts first in order to win.


The Game Master
The Game Master's Hans van Tol said that the two titles listed below, along with 2009's Koe zoekt Boer, will be released in an international version with rules in several languages, including English. The series title is "Cows on TV," and the three games will be titled Happy Cows, Handy Cows and Trendy Cows. Says van Tol, "We expect that this is the beginning of a series in which we are going to have a lot of fun with the ridiculous reality TV programs!"
Gooische Koeien
Posted: Jan 25, 2010

Designer: Hans van Tol
Publisher: The Game Master
Release date: April 2010

Players: 2-5
Ages: 13+
Playing time: 20-30 minutes
Price: €7.50

After building a beautiful villa for their fabulous selves, the fancy cows still have plenty of money to go shopping: a beautiful ring, chic shoes, a designer handbag, a mobile udder – they want it all. Fake goods are on the market, however, and trying to look chichi in fake wares will destroy your reputation, so keep an eye out for what's real. (Het Gooi is apparently an area in the Netherlands known for the wealth of its residents, and the title Gooische Koeien is a play on the soap opera "Gooische Vrouwen" – I'm sure the actors appreciate the cow jokes...)

Both Gooische Koeien and Klussen met Koeien came about due to the success of The Game Master's 2009 release Koe zoekt Boer – "Cow Seeks Farmer," a parody on the "man seeks wife" reality shows that originated in the Netherlands before migrating elsewhere. Guess the Dutch like their cows. Each of the three games are independent other than the use of cows as characters, but van Tol has devised rules that will allow players to merge two or all three of the game, with the rules to be released on The Game Master website.
Klussen met Koeien
Posted: Jan 25, 2010

Designer: Hans van Tol
Publisher: The Game Master
Release date: April 2010

Players: 2-5
Ages: 8+
Playing time: 20-30 minutes
Price: €7.50

Bertha, Johanna, Klara and the other cows have big plans for the farm – yet they can't find the bulls with the tools that they need to pull off those plans. Where are those bulls? Hmmph, men. They're actually lounging in the barn, hiding in the first aid area, spending a half-hour in the WC – you know, the usual places men retreat to in order to avoid work. Time for action! The cows need to hunt down the bulls and put them to work.
Theta
OUTrageous
Posted: Jan 25, 2010

Designers: Karsten Schnell & Johannes Zahn
Publisher: Theta
Release date:

Players: 2-5
Ages: 14+
Playing time: 45-60 minutes
Languages: German, English, French, Italian, Dutch
Links:
Players each assemble a gang of crooks in order to carry out crimes and defend their hauls from being stolen by other players.


Warfrog Games / Treefrog Games
Gettysburg
Posted: Jan 31, 2010

Designer: Martin Wallace
Publisher: Warfrog Games
Release date: March/April 2010

Players: 2
Links:

Here's what Wallace has posted about the game on the Warfrog website:
Each player has a set of eight command blocks, numbered from 2 to 5 (just like the ones in Waterloo!). As an action a player can place a command block on the map. This allows him to place order discs in later turns. Order discs can be used to activate units in the vicinity of the command block. Once the number of order discs matches the value of the command block then no more orders can be issued until the block has been removed (along with the order discs) and replaced with a new block, which uses two valuable actions. The key effect of this system is the stutters it creates in controlling your forces. The enemy may have left himself in a vulnerable position but if you are not able to issue the orders to take advantage of that then you will miss that opportunity. The Confederate player has the advantage of being able to issue a certain number of double orders. The Union player is at a disadvantage in that he has a small number of order discs and if he leaves too many on the map then he will be forced to pass for a number of action rounds, which could be fatal.

Assault combat is similar to Waterloo. The main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces.


The Confederate player wins by taking two starred areas, or Little Round Top. Each day is divided into four periods and the key locations must be held by the end of one period, so the Union player has the chance to fight his way back into the lost terrain.

Overall the game is simpler than Waterloo, mainly because there are not the complications associated with the interaction of three formations (infantry, cavalry and artillery). Cavalry does appear in Gettysburg but it fights in the same way as infantry, although it does benefit from being able to bug out rather than take damage.
Moongha Invaders
Posted: Jan 10, 2010

Designer: Martin Wallace
Publisher: Warfrog Games
Release date: March 2010

Players: 3-4
Ages: 10+
Playing time: 90 minutes
Links:

Moongha Invaders is a limited-edition Martin Wallace design of 350 copies that will be available only at the PLAY game festival in Modena, Italy in March 2010. If copies don't sell out there, Wallace might sell some directly from his website, and I imagine that another non-limited edition will be published down the road, but I've heard nothing along these lines at the moment. Here's a description of the game:
You have control of a number of different types of Moongha monsters. When you sit down to play, the side of the board closest to you is your monster display. There you will see the seven different types of monster. You will place your monster counters in these boxes. Note that some monster types have more than one counter.

The game will last either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of his damage cubes.

At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes: one that allows you to place a hero, with the other two allowing you to place military counters.

To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so, you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city. Each monster type has its own special abilities.

Only three monsters are powerful enough to destroy entire cities. These are the Bloob, Mechoor, and Moogre. When you attack a city, you mark the damage you do with your coloured cubes. At the end of the game you will score victory points depending on how many cubes you have in a city.

Military units will try to destroy monsters. When you place a military unit or a hero, you can then attack with all military counters in that city. When a monster attacks a city armour units will attack it first, then, after the attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful.

At the end of the game players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster.
Note that the cover shown above is preliminary.
Winning Moves Deutschland
Terrazzo
Posted: Jan 15, 2010

Designer: Hendrik Simon
Publisher: Winning Moves Deutschland
Release date: April 2010

No other info now.
Ystari Games
Asteroyds
Updated: Jan 15, 2010

Designers: Guillaume Blossier & Frédéric Henry
Publisher: Ystari Games
Distributors: Asmodee Editions / Rio Grande Games
Release date: March 2010

Players: 2-6
Ages: 10+
Playing time: 20-40 minutes
Links:

Since its debut in 2004 Ystari Games has built a library of original titles set in lands ancient, medieval and 20th century, but for its first release in 2010 the company is heading to a far more distant locale: outer space.

Asteroyds, co-designed by Guilaume Blossier and Frédéric Henry (The Adventurers, Rush n' Crush), is set in the Lost Swarm, an erratic asteroid field that possesses no minerals, no riches – only the possibility of providing the most dangerous race course in the universe. You and your fellow players are pilots who have chosen to navigate the field and come out on the other side in one piece.

In the primary game, players must launch their spaceships from a platform and travel through four gates in order to win. Each round starts by rolling three dice – red, white and blue – then players secretly decide the actions they'll take: moving forward, left or right; reversing direction; or activating a shield. Players have a limited amount of time to choose their actions, with the number of seconds determined by how difficult the players want to make the game. Once time runs out, players first move the red, white and blue objects on the gameboard in the directions indicated on the dice, then move their ships in player order. Hit an asteroid or other object with your ship, and you'll take damage; take too much damage, and you'll become one with the asteroid field (as a corpse). Whichever player hits four gates first wins.

In addition to adjusting the time period given for choosing actions, players can adjust the difficulty of game play in other ways: requiring players to reland on the launch platform; adding unique, single use pilot powers; allowing players to shoot at each other with lasers; adjusting the order in which objects move.

What's more, the rules include several modes of game play beyond the basic race game. You can choose to have players shoot lasers through the gates rather than pass through them. Either in teams or individually, players can compete to be the first to shoot a specific number of stationary targets or moving drones that behave like asteroids.


Industry
Posted: Jan 27, 2010

Designer: Michael Schacht
Publisher: Ystari Games
Distributor: Asmodee Editions

Players: 3-4
Ages: 10+
Playing time: 75 minutes
Links:

A new version of Industria, which Queen Games released in 2003 and Uberplay distributed somewhat later. While the game play will mostly match that of the first edition, Ystari and Schacht have made slight changes that should increase player tension. According to Ystari publisher Cyril Demaegd, Schacht has said, "I thought the previous one was 90% finished, and this new version is at 100%."

The image above shows the cover sans logo. I'm puzzled as to whether the clock is still under construction or it's complete with all the gears and such hanging on the outside of the building. Curious...
Zoch Verlag
Boochie Erweiterung
Posted: Jan 12, 2010

Designer: Forrest-Pruzan Creative
Publisher: Zoch GmbH

Players: 2-6
Ages: 8+
Links:

Not sure what the components of this expansion might be, but if you want to find out about Boochie itself, click on the BGN link above to head to my review. The short take: A new version of bocce with specialized components and wacky requirements by the players.
Flinke Stinker
Posted: Jan 12, 2010

Designer: Inon Kohn
Publisher: Zoch GmbH

Players: 2-5
Ages: 6+
Playing time: 15-20 minutes

Heckmeck Barbecue
Posted: Jan 12, 2010

Designer: Reiner Knizia
Publisher: Zoch GmbH

Players: 2-5
Ages: 8+
Playing time: 20-30 minutes

Heckmeck Junior
Posted: Jan 12, 2010

Designer: Reiner Knizia
Publisher: Zoch GmbH

Players: 2-5
Ages: 5+
Playing time: 15-20 minutes


Links to both halves of the Nuremberg 2010 preview: A-K and L-Z

Sources:

Primary sources
Spielbox – Knut-Michael Wolf
Bordspel – Erwin Broens
All of the publishers mentioned!

Retail shops consulted
Buecher.de
Libreria Universitaria
Milan-Spiele

Game designers
Ludovic Maublanc

Gamers at large
Andrea "Liga" Ligabue

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