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May 8, 2008
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Interviews by an Optimist
By Tom Vasel
Interviews with notables from the world of boardgames by energetic game reviewer Tom Vasel. For more of Tom's work, check out his collection of BGN columns, his Dice tower podcast, and The Dice Tower website.
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HeadlinesSeptember 17, 2006 - Interviews by an Optimist #106 - William AttiaSeptember 17, 2006 - Interviews by an Optimist #105 - Stephen Glenn July 18, 2006 - Interviews by an Optimist #104 - Marcel-André Casasola-Merkle June 26, 2006 - Interviews by an Optimist #103 - Chris Palermo May 27, 2006 - Interviews by an Optimist #102 - George Phillies May 1, 2006 - Interviews by an Optimist #101 - Tom Powers April 21, 2006 - Interviews by an Optimist #100 - Andrew Parks April 20, 2006 - Interviews by an Optimist #99 - Charles Vasey April 19, 2006 - Interviews by an Optimist #98 - Harry Obst March 27, 2006 - Interviews by an Optimist #97 - Jeff Siadek March 19, 2006 - Interviews by an Optimist #96 - Andy Lewis March 9, 2006 - Interviews by an Optimist #95 - Ray Smith |
Articles
Interviews by an Optimist #106 - William Attia
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
September 17, 2006
Interviews by an Optimist #105 - Stephen Glenn
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
September 17, 2006
Interviews by an Optimist #104 - Marcel-André Casasola-Merkle
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
July 18, 2006
Interviews by an Optimist #103 - Chris Palermo
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
June 26, 2006
Interviews by an Optimist #102 - George Phillies
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
May 27, 2006
Interviews by an Optimist #101 - Tom Powers
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
May 1, 2006
Tom says this about himself…
“I was born in Seattle, and except for 1 year and a couple of weeks, I’ve lived here my entire life. I was brought up playing games like Yahtzee, Monopoly, Careers, Cribbage, Pinochle, etc.
In high school I took a computer programming class and never looked back. I was a business programmer for about 15 years. Around that time I got married and took a year off from working. When my wife got sick of supporting me, I went looking for work, where I found a job programming Gameboy/Gamegear handhelds. I was a game programmer for about 10 years, until a little over a year ago.
Several years ago I stumbled onto a thrift store and found some cheap games. I started grabbing every different one I could find thinking that it might help my game programming. I was up to a couple of hundred games when a friend of mine that knew I was into games introduced me to Peter Sarrett. After Peter introduced me to Euros I was hooked. I started picking up every different euro I could find. I haven’t counted recently, but I’m probably between 2500 and 3000 different titles.
About 4 years ago, I found a group of guys that had just started to get into German games, and I had’em and knew how to get’em. I started picking up extras and passing them on. A friend and I decided to put up a website and go into online retail (yes, we started in my garage). It never got off the ground, but I ended up with the inventory. So I started Boards & Bits. With the help of my next partner (my brother-in-law) we had a site up in about a month. Things have been growing strong ever since. Several times I considered quitting the business to keep programming (and make a good living), but last year I had to make the decision to go one way or the other. I chose to give B&B my full attention, and so far it’s worked out great!”
Interviews by an Optimist #100 - Andrew Parks
Andrew Parks entered the world of game design in late 2003 with the release of Ideology: The War of Ideas (Z-Man Games). He has also designed Camelot Legends (Z-Man Games), co-designed Parthenon: Rise of the Aegean (Siren Bridge Publishing, Z-Man Games), and co-designed The Nightmare Before Christmas TCG (NECA). In 2005, he formed Quixotic Games LLC, a game design studio devoted to developing games for a
variety of publishers.
Andrew was born in 1969, and lives in New Jersey with his wife Kathleen and their two daughters Sarah and Julia. He has been playing games his entire life, spending hundreds of hours in his teenage days playing Dungeons & Dragons, Talisman, Risk, and many others. He enjoyed the CCG craze in the 1990’s, playing Magic: The Gathering, Star Wars CCG, Marvel Overpower CCG, and others. He also became a fan of Eurogames
during that time, with the release of Settlers of Catan opening up the door to a whole new universe of fun.
Andrew and his friends spent many hours creating homegrown expansions to their favorite games, and in 1998, Andrew began the long journey of visiting publishers and pitching his games. Although it would be five years before his first game appeared on a game store shelf, there were many industry folks who helped him out along the way, to whom he will always be in great debt.
Andrew believes strongly that no game designer can exist without great playtesters. The Quixotic Games team consists of 16 dedicated developers who work with him on several projects at the same time. At the moment, Quixotic Games is developing six commissioned games simultaneously, all for release within the next two years.
Interviews by an Optimist #99 - Charles Vasey
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
April 20, 2006
Charles says this about himself…
“I was born in 1952 in Edinburgh, the first son of an English veterinary surgeon and a Scots nurse. My father’s family are from Yorkshire and one branch made a bundle of money in the 1860s as coal masters and bought a village in which a slice of my family still live (Appleton-le-Street, near Malton in North Yorkshire). My mother’s family were dirt poor Scots trawlermen and miners. I am the eldest of five, father of two, uncle to thirteen, and great-uncle to another three (last time I visited). I’m married to a Pole from Warsaw.
I was educated at a Quaker boarding-school and the local grammar-school. I dropped out after school, but bored by this read law externally from London, taking the prize in 1979. I then went to London and took Chartered Accountancy articles, qualifying in 1982. I did a fellowship thesis to the Institute of Taxation in (I think) 1993. I worked for Binder Hamlyn to 1984, KPMG to 1992 and myself thereafter. I specialise in the financial director role for small companies and acting as a consiglieri.
Apart from the gaming, my hobbies are clay-pigeon shooting, and France and the French.
Unusually for someone whose parents are not of the nobility, I am a claimant to the ancient earldom (now Dukedom) of Foppington. Until the matter is decided, I can only enjoy the courtesy title of Lord Foppington (Prince Foppington in France) and occasionally make a joyeuse entrée to my good towns.
Hobbywise, I started out in figures in the sixties under the influence of the Blessed Donald Featherstone. I still collect figures (mostly plastic), though my painting skills have declined since the days when I painted for Garrison figures. I started in boardgames with 1914 (Avalon Hill) and reviewing for SWORD & LANCE in the Seventies. I started my magazine Perfidious Albion back then, and our house style of frank reviews led to trouble with a number of companies and individuals over the years. We published gamers in early PAs (instructions to assemble them), and I’ve designed a few games for publication by others.
My topics of interest usually centre on my historical reading. I had thought I could draw a line through 1900 and point to my interests being before that, but it is simply not true. There is so much of interest that I have few no-go areas, though air warfare is probably the closest. I prefer games to last no longer than four hours and to have a chaotic nature based on historical analysis. ”
Interviews by an Optimist #98 - Harry Obst
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
April 19, 2006
Harry says this about himself…
“I was born in Koenigsberg, the capital of East Prussia, in 1932. It was a vibrant, culturally active city of about 400,000, the home of the famous philosopher Immanuel Kant and the writer E.T.A. Hoffmann, the subject of the opera “The Tales of Hoffmannâ€? by the French composer Jacques Offenbach. But it was totally destroyed towards the end of World War II, given to the Soviets at Yalta, and is now called Kaliningrad.
When Hitler started World War II, I was seven years old. My father was drafted and sent to fight in Russia where he was killed. Between the ages of seven and ten, I spent a lot of time with my grandfather at his apartment in Koenigsberg. He was an outgoing and very creative person who loved to play games. Not only did he introduce me to games, he taught me the tactics and basic strategies of how to play them well. He enjoyed nothing better than getting beaten by me. This would make him laugh uproariously. He would slap my back and compliment me on my good play. That is how I fell in love with games.
Losing our home in Koenigsberg and my grandfather, who starved to death under the ruthless Soviet occupation, my life journey took me farther and farther west until I wound up in the United States in 1957, and in the Washington, D.C. area in 1958. At that time, the Washington Senators were playing major league baseball at Griffith Stadium.
A friend took me there to watch a game against the Boston Red Sox. A former soccer player myself, I immediately grasped the intellectual superiority of baseball over soccer. The tactics of the game are dictated by the limited options available to the pitcher and the batter, and equally to the fielders, runners, and the manager. The pitcher may possess a good fastball, sinker, and curveball – and the batter knows that. Both need to do battle over those three options, depending on the number of outs, base runners, and the score while at bat. Yet no two games are ever alike. Later the idea came to me that this could be replicated in a card game. Harry’s Grand Slam Baseball Game is the only game design I ever completed and put on the market.
Now that I am retired, after working for seven American presidents as interpreter and later running an interpreting school for a few years, I might possibly get back to designing a game or two after completing the book on interpreting that I am currently writing.”
Interviews by an Optimist #97 - Jeff Siadek
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
March 27, 2006
Jeff says this about himself…
“I’m 41 years old and married with 2 daughters, ages 14 months and 4 years.
My hobbies include boardgaming (of course), RPG’s, ultimate frisbee, reading and playing and watching basketball.
I have worked professionally as a Substitute Teacher, Rock Climbing Instructor, Lifeguard, Congressional Page, Water Polo Coach, Office Temp, Warehouse worker, Restaurant Assistant Manager, Retail Game Store Manager, Bike Shop Manager, Driver and just about any type of flunky you can imagine.
My first published credits were for submissions I made to Steve Jackson’s “Uncle Albert’s” catalog 2036? for “Car Wars”. I did the mine flinger, high explosive rockets and infrared laser among other things.
My published credits as a designer begin with the self-published “9th Generation” post apocalyptic RPG and a board game entitled “Mass Murderer” that I actually published under the name of my girlfriend because I didn’t want to hurt any political future I might have.
In 1992 I officially joined the Adventure games industry by forming Gamesmiths Inc. and debuted my first professional products “Total War” and “Pantheon” bookcase style games. In the following 3 years I released “Robotanks”, “Caesar” and “Monster Derby” as well as a re-release of “Pantheon “ with added materials and a spiffy new cover. In 1995, I published “Throwing Stones” the first ever collectible dice game (beating “Dragon Dice” to market by a few months). Initial orders from buyers caught up in the middle of the CCG craze sold us out in the first month. I racked up a huge debt to reprint just as the returns started coming back from the buyers who’d bit off more than they could chew. Due to a bizarre loophole in time-space law I somehow ended up with more in my garage than I printed altogether. Gamesmiths Inc. went under and I slunked off to nurse my ego. “T-Stones” is still one of my favorite designs.
I released the card game “Lifeboat” through Fat Messiah Games in 2002. It was a legitimate sell out. The fulfillment company that FMG was using, however, never came through with the money.
In 2004, I formed Gorilla Games to release “Battlestations”. Armed with a lot of knowledge about what went wrong with my first game business, Gorilla Games has been successful. I was able to pay out my investors after the first year, and now it’s all gravy. Actually, it’s not a lot of gravy because “Battlestations” is expensive to make and heavy to ship and I’ve got to give a cut of the profits to my brother Jason. It is important to mention Jason in this bio because he has been instrumental in every project other than “Lifeboat” that I’ve released. His primary roles are art director, editor and computer file masseuse, but he is also more involved in design and development than I like to admit to myself.
In 2005 Gorilla Games released “Galactic Civil War”, and we should have a few more exciting releases in 2006.”
Interviews by an Optimist #96 - Andy Lewis
Andy said this about himself....
I’m a chemical engineer by training so my style may be different from others - not as wordy, it’s not that I’m not interested; I’m just not verbose. Of course, this call meant I had to go read other people’s bios to see what you want here.
Born: Oct 1962 in Delaware
Degrees: BS in Chemical Engineering, University of Delaware (Go Blue Hens!), MS in Chemical Engineering, University of Idaho, worked on but never completed PhD Chemical Engineering, University of Maine
Currently reside in Delaware with my wife of 10 years, Carrie, and our two sons, Dan and Wes.
I’ve lived in Delaware, Pennsylvania, Idaho, Maine, and California (met Carrie there). Started gaming in 1971 with D-Day from Avalon Hill
Game Collection: probably about 1,000 games - I’m a game junkie who likes to read rules for fun..
Counter Clipper - been doing it since about 1980. Started with Modern Battles 2 - I kept moving 10 units when I tried to move one because of the corner nibs.
First Developer Project: Saratoga (GMT Games)
Current Hobby Position: VP of Design, Development, and Events GMT Games LLC - Basically gate keeper for design submissions and head scout to search out unsigned projects.
Favorite Topic/Genre: Don’t have one. I love a good board game no matter the topic or type (Euro/wargame/sports)
Top 3 All-Time Favorite Wargames: We The People, War at Sea, Advanced Squad Leader
Favorite Conventions: WBC (for tournament play) and Spiel in Essen (one huge dealer area and in Germany to boot - can’t wait to go again)
Other Hobby besides wargaming: Sports (whole family is huge fans of most any kind of sports including lacrosse and Australian Rules Football)
Interviews by an Optimist #95 - Ray Smith
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
March 9, 2006
Ray says this about himself…
Growing up with my two older brothers amidst the time of the classic Milton Bradley and Parker Brother games is what initially piqued my interest in games. It was the usual, what else do you do on a rainy day? This was soon followed by delving into the Avalon Hill releases. I wouldn’t have called us avid gamers, but we did play everything from Mouse Trap to Blitzkrieg. (Of course, I always lost since older brothers have no mercy.) My true gaming fixation occurred when I was fortunate enough that my college days coincided with the heyday of SPI. Gathering together with a group of friends with the same interest, and all weekend to play (what, study?), were fabulous times. I still remember my first purchase from SPI’s mail order was Patrol. Each of us took turns getting the latest offerings from SPI, and subscribing to S&T, so our collections blossomed nicely. After a few years of gaming bliss, then disaster struck—we graduated.
Fortunately, now many moons later, my college gaming buddies are still within relatively close proximity to my place, and we get together to game once per month. I have definitely supplanted my grognard status with the Eurogame invasion which I wholeheartedly support (to my lovely wife’s dismay who’s not a gamer at all). As my profile on BGG states, even with game play, my small game company, and writing game related articles, my gaming addiction is rarely sated.
I am originally from Pittsburgh, PA (Go Steelers!), and now reside near Gettysburg with our five cats, and teach math at a state residential school.
Interviews by an Optimist #94 - Nick Medinger
Nick says this about himself…
I was born in small town Nebraska where the land is so flat they say you can watch your dog run away for 3 days. When I was 8, my parents moved out to Southern Oregon where I lived the typical kid/teenage life. I attended and graduated Drake University, located in Des Moines Iowa, with a double major in history and political science. After living a couple years after graduation in Des Moines, working in the computer/online industry, I moved back to Oregon.
I started at Funagain just before the Christmas season in 2002, and was hired on as a shipping clerk to help with the holiday rush. I spent a few years in Iowa going to college and working there. I finally decided I had enough of Iowa, quit my job, moved back home and needed employment. I saw an ad for a job at Funagain, and I applied. I knew Funagain existed, as I had visited a couple of times when I was home on break during college but was really unaware what Funagain did.
I worked through that Christmas season packing boxes, typing labels and doing general warehouse work. In the spring of 2003 I started processing orders and doing customer service work. In the summer of 2003 I left Funagain for another job, but in January 2004 that job, which had always been only potentially long-term, was no longer needed and I returned to Funagain in the customer service mode. I did that, as well as some very mundane office operational work until August 2005 when I took over as Funagain’s Marketing Director.
Interviews by an Optimist #93 - Chad Jensen
Chad says this about himself…
“I’m still on the younger side of 40, having been born and raised in the San Francisco Bay Area.
I hold no college degree but am still pursuing my Masters in Life.
In 1986 I began a 6-year stint in the Army National Guard.
I rode the coattails of early MtG and opened a game store in 1995 with two buddies. We closed our doors three years later, and I became manager of one of our competitor’s stores for another three years.
Been married to a wonderful woman named Kai—also a gamer—for close to five years now. I have a 16 year old daughter named Sydney from my previous marriage, and an 11 year old step-son named Devon from Kai’s previous.”
Interviews by an Optimist #92 - Heinrich Glumpler
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
March 6, 2006
Heinrich says this about himself…
I was born on 14th of May 1959.
In 1984 I graduated from university with a degree in Computer Science. In my IT career I nearly did everything in the field apart from constructing hardware.
Sports:
In the past - table tennis, badminton, volleyball, running / now - jogging
First Boardgames:
Around 1974 I played a lot of Monopoly, Sorcerer’s Cave, Risk, Focus, Big Boss, etc.; after that I played some big ones like “A Might Fortress...”, “Source of the Nile”, and the like.
But it really started with role playing - a lot of role playing in fact. I started with a German RPG named “Midgard” about 1980 and for the following 15 years created a lot of adventures and doing game mastering mostly. I published some adventures for Midgard and some other minor RPG and finally designed a German RPG based on Midgard: Der Autor und sein Werk: Heinrich Glumpler (sorry - it’s in German - I will translate it, if you find it interesting).
At some time during these years I translated the boardgame “Baston” (Faidutti) from (ironically) French to German, and that started my career as translator of English RPGs to German, especially Star Wars, Call of Cthulhu, Cyberpunk, Castle Falkenstein and the like ... I am especially proud of “Paranoia” since it was deemed “untranslatable” :-)
During this time I played a lot of German style board games, including most of the classics; but these games did not start my gamer’s career - they just followed naturally.
With Castle Falkenstein I started Edition Erlkönig (together with Mario Truant) - for the history see this: Edition Erlkoenig - about us.
Last published boardgames: “Feurio!” (self published) and “Zauber Stauber"/"Techno Witches”, the first game that was accepted by a big publisher (Kosmos).
I am living in Cologne with my girl friend and a 7 month old daughter.
Interviews by an Optimist #91 - Emanuele Ornella
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
February 21, 2006
Emanuele says this about himself…
I was born in 1972 in a small city in the north east of Italy. When I was young, I had two gaming passions: Lego (the building construction toys) and board games. In Italy there is not yet, so there was not at all in the past a lot of culture about board games, so the choices for games were not so large. But for a kid it was enough to start a passion for games. I remember that I also loved baseball, but I did not have a chance to play it (I was an announced flop basketball player, not for my skills, but for my height ;-). That reason was the first incentive for designing a game about baseball simulation.
Moreover, I fell in love with Dungeon & Dragons. It was the mid 80’s, and I was showed American teenagers friends of mine’s manual (I lived close to an American military base). I didn’t try to play with them, but I decided to buy my own manual. Unfortunately I never found a way to play it in those years. I started to play seriously, when I discovered HeroQuest, GamesWorkshop’s Space Hulk and Magic the Gathering. It was during my university years that I started to organized game sessions with friends. Magic was a long parenthesis that took a lot of energy (in terms of money and time ;-), so the real discovery of board games was when I lived in Switzerland. In the meantime I earned my degree in software engineer and started to work in Lausanne for a 3D software simulator of robots. In particular it was about the Robocup university competition: a game between robots from universities world wide that each year is held in a different place. My passion for games then continued, while I worked for an amusement ride company. In Switzerland I had the chance to play to the old Ludolier edition of La valeé de Mamouths by Bruno Faidutti. I then bought Castle and Carcassonne and started to play board games regularly both with friends and my wife Barbara.
She was the boost for trying to create a prototype and participating in an Italian contest for non-published games. I won in 2001 and participated again the year after when I won again. This gives me the feeling of trying to start the adventure with Mind the Move in 2003. My wife Barbara was again the real engine of Mind the Move; she organized almost everything from the Essen fair to the production of the game; I concentrated on designing a new game, Fantasy Pub.
In the meantime I started to meet people working in the board game world; I knew Leo Colovini that works in Venice which is close to Padova where I live (I came back to Italy from Switzerland), I knew Spartaco Alberelli (that was in the jury of the contest I won); I knew Domenico Di Giorgio (that was starting with daVinci Games). Moreover I attended the Faidutti’s Ludophatic Gathering in 2002 where I met several game designers like Marcel André Casasola, Friedmann Friese, Bruno Cathala, Philippe de Paille and others.
Interviews by an Optimist #90 - Ken Koury
Interviewed by Tom Vasel
Edited by Tom Vasel and Laura Vasel
February 19, 2006
Mr. Koury is an internationally known Monopoly player, having competed as a player and coach at the national and international tournament levels for more than 25 years.
Ken holds two world records in official tournament play for the fastest game (bankrupting 3 players in 15 minutes, 38 seconds) and the highest asset 4 player game ($20,882). He enjoys corresponding with fellow players via E-mail, and often plays socially with some of the top players in the country. He is also contacted several times each month over the Internet from players all over the world asking him to settle disputes over the rules and their interpretation, a service he gladly performs for free. The answers to some of your questions might be found in our Monopoly FAQ. (The Monopoly FAQ is a new page and a work in progress. It will be updated frequently over the next few weeks.)
On October 18, 2003, he was among the top 48 players in the nation chosen to compete in the United States Monopoly Championship where he took 3rd place. The event is held every 4 years. Included in the competition were a number of National Champions and the youngest player, Ken’s 11 year old daughter Sarina who is currently ranked the 34th best MONOPOLY player in the United States. He is also the United States Monopoly Coach, having been retained by Parker Brothers to prepare the United States Champion for World MONOPOLY Championship in the fall of 2004. This is a role he has performed off and on since the 1970’s. Among those joining Ken’s coaching team are Lee Bayrd, the first World MONOPOLY Champion.
Interviews by an Optimist #89 - John Kovalic
John Kovalic’s creations include the hit comic book DORK TOWER, as well as DR. BLINK: SUPERHERO SHRINK, SNAPDRAGONS, and many other features. His work has appeared everywhere from THE NEW YORK TIMES, THE WASHINGTON POST and ROLLING STONE to DRAGON MAGAZINE and SCRYE.
DORK TOWER is a multi-Origins Award winner, while John’s work on games like MUNCHKIN and CHEZ GEEK has also garnered multiple awards. In July 2003, John was inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame, the first cartoonist to receive such an honor.
John is co-founder, co-owner and Art Director of OUT OF THE BOX GAMES (producers of the million-plus selling, multi-award-winning APPLES TO APPLES among many other critically acclaimed games). He also created the Games-100 award winning WHAD’YA KNOW party game in 2003.
In his spare time, John searches for spare time.
Interviews by an Optimist #88 - Evelyn Brunner
Interviewed by Tom Vasel
February 3, 2006
Evelyn says this about herself…
Fun Factory Games is a partnership born out of a common love for Euro-style games and an untapped plethora of game design ideas my partner, Nik, had. Our board game-publishing company provided us the opportunity to meld our respective talents- Nik’s propensity for game designing and my experience in graphic design and brand management.
The mission of Fun Factory Games is to create high quality board games with good game mechanics for the enjoyment of board gamers all over the world. We strive to champion the cause of board gaming, exposing non-gamers to the joy of this hobby and drawing them into the tightly-knit community of board-gamers.
I’m a designer by training and as such am the artwork and graphics coordinator of Fun Factory Games’ products. However, most of my time as the Director of Fun Factory Games is spent managing all the business aspects of the company- from finance and marketing to logistics and order fulfillment.
I played a multitude of games throughout my childhood in the US, as I was periodically plied with them as gifts from my Swiss relatives. However, due to my father’s work, my teenage years were spent shuttling around various schools in Asia, and I lost touch with games. Years later, Nik introduced me to the engaging world of Euro-style games.
Interviews by an Optimist #87 - Andreas Seyfarth
Interviewed by Tom Vasel
January 28, 2006
Andreas says this about himself…
I was born 06 November 1962 in Munich. I grew up in a village near Munich: Haar. I received my high school diploma in 1981. Community service was (in lieu of military service) in a hospital at Haar. I received professional training for being a civil servant in Cologne, Dieburg (near Frankfurt) and Munich from 1983 until 1986. Actually I am a financial controller at Deutsche Telekom AG.
I got in touch with my wife in 1979, we married in 1988.
The gaming virus came from my parents (with the classics Chess, Card Games) and improved with my wife’s family. They played stuff like Sagaland, Hase und Igel, the german Spiel des Jahres games. This led to ‘new’ games like Acquire (by the way still one of the best games ever) and really new games like Dodge City (from Hans im Glück) that made me go to Essen.
Together with Karen we published our first own game: Max & Moritz by Schmidt Spiele. It was a (very) little card game, but it was the first box we had been the most proud of. After that I designed some games by order with themes like Zorro, Harry, Game of Peace (Spiel des Friedens). The breakthrough came in 1994 with the game Manhattan (Hans im Glück) which won the contest Spiel des Jahres in 1994. In the same year followed Waldmeister, once again a ordered game. Then I took a little rest to show up with Puerto Rico in 2001. This game had a developing time of about 15 years (from the first ideas until production). Puerto Rico was followed by San Juan and more will come.
Interviews by an Optimist #86 - Mark Johnson
Mark said this about himself…
I’m 39, live in southern California, and work for NASA’s robotic space program. At the Jet Propulsion Laboratory I’m the deputy manager of the spacecraft mechanical engineering section--the Mars rover inventors (and proud of it!). Growing up with the usual American stuff (Monopoly, Battleship), in 7th grade I discovered wargames in the form of science fiction Microgames. After G.E.V. and Starfire II it was on to roleplaying games (Traveller, The Fantasy Trip, Champions) with new friends in high school. That more or less continued into college, and grew to include Steve Jackson Games’ GURPS. Grad school in Austin, Texas meant SJ Games was right in town, which led to some opportunities as a playtester, playtest coordinator, and eventually contributor and author of a few supplements for GURPS Supers.
After graduating my gaming time dropped way down, where it mostly stayed until Magic:The Gathering appeared. A limited budget kept things from getting crazy with that amazing game, and it indirectly brought me back to boardgaming. In 1996 I started a boardgame group (the Tri-Valley Boardgamers, still going), left it in 1998 for a work move to SoCal and joined Jonathan Degann’s Left Coast Gamers. In 2001 I helped get SoCal Games Days started, and by 2002 I was forming my current group, the Santa Clarita Boardgamers, with Ryan Wheeler in my own town. Most recently I jumped on the latest internet bandwagon, transforming my old blog into the Boardgames To Go podcast.
My wife Candy is mostly a nongamer, but sometimes enjoys 2-player games. My 6th grade son and 4th grade daughter play games once in a while. Each of them have “guest starred” on my podcast, too, which is fun for me and generated good feedback from listeners.
Interviews by an Optimist #85 - Gordon Lamont
Interviewed by Tom Vasel
January 14, 2006
Biography :-
I am aged 38 and live in Scotland. My proper job is an advocate - yes, I do wear a wig.
I have been a board gamer all my life. Early memories include Waddington’s Formula One and Buccaneer. My first big box game was at the age of 11 with Richtofen’s War. Junta was a bi-annual favourite. In 1997 I discovered the German style games and was blown away by the production quality and design quality of the games now available. No looking back now...!
I am one of the founder members of the Scottish Board Games Association and have been its Chairman since its inception in 2001. Its goal is simply to promote our hobby. We run a (now) bi-annual convention called DiceCon (see www.dicecon.com for more details) - the next one will be in June in Glasgow.
I was also the board game convenor at Gen Con UK in 2004 and the main board games representative at World Con in 2005 (the science fiction convention). I occasionally write for Counter magazine. I regularly demo euro style games to any local groups that want a fun evening (you haven’t lived unless you have seen Guides aggressively playing Egg Dance).
In 2004 my brother Fraser and I set up Fragor Games (FRAser and GORdon - Gorfra sounded too much like a government agency !). We self-published “Leapfrog” at Essen in 2004. In Essen 2005 we released our second game “Shear Panic” and had a wonderful experience !
Motto : “Life is all about playing games - everything in between is just waiting.” I am not joking when I say that I want my ashes scattered in the Gruga Halle, Essen!
Interviews by an Optimist #84 - Keith Blume
Interviewed by Tom Vasel
January 9, 2006
Keith gave this biography of himself…
I enlisted in the Marine Corps at 17, served for 7 years and developed a long lasting love of the Corps. I served in Japan, Puerto Rico, Panama, various states in the U.S. and the last three years I was a Marine Security Guard in Iceland and Uruguay. I earned my undergraduate degree in electrical engineering from Texas A&M University and worked in the circuit protection (1 year) and wireless industries (2 years). My wife, sister and sister-in-law all earned MBAs so I figured I better try and keep pace, so in September 2001 I entered the MBA program at the University of Chicago GSB and graduated in June of 2003. October has been a great month the past few years. In October of 2003, Logan Alexander Blume came into the world and has been a real treat for my wife Pam and me. In October of 2004 I attended CHiTAG and saw several members of the Eagle Games team. I went home, did some research on the company and as luck would have it, when I contacted them there was an opening for Director of Marketing. Two weeks later I was hired and the rest, as they say, is history. Speaking of history, my family was involved with TSR back in the mid to late 70’s (Brian, Kevin and Doug are my uncles) so my work with Eagle Games really is no less than a dream job. Being involved in the game industry that I have enjoyed for some many years is always a pleasure for me.
Interviews by an Optimist #83 - Erwin Broens
Interviewed by Tom Vasel
January 5, 2006
I have been gaming since my childhood, playing the usual mass market games and traditional card games with family and friends. Gaming as a hobby started in 1979, my first year at law school. While visiting an Academic Bookstore in the city of Utrecht I noticed a collection of strange and exotic games, by publishers I had never seen before (Avalon Hill, SPI etc.). Being a fan of fantasy fiction, I couldn’t help myself and bought a copy of a game called Magic Realm. The size and complexity of the rules were a hurdle in the beginning, but finally we managed to play and enjoy this great fantasy adventure. During the next couple of years I moved onto fantasy and historical war games. In 1985 a friend introduced me to the role-playing game “Het Oog des Meestersâ€?, the Dutch version of the German game system “Das Schwarze Augeâ€?. This game was an instant hit with me and my friends. Until 1989 we organized weekly role-playing sessions and almost didn’t play anything else. During these years I started visiting gaming conventions in the Netherlands. At one of these shows I met another “Oog des Meestersâ€? player, who introduced me to the German source material. We became friends and in 1989 he asked me to visit a German games show, Spiel in Essen. Spiel got me back into family board and card games. The quality of the German family games was amazing, especially in comparison to the boring mass market stuff that was sold in Dutch shops.
In the early nineties I joined Ducosim, a Dutch wargamers association. With some friends I started demonstrating German family games at the Ducosim conventions. I also started a column on German games in their monthly magazine Conflict Gazet. I think we did a great job as ambassadors for German games, spreading the word and increasing their popularity. Soon thereafter I became a Ducosim board member. My task was organizing their quarterly games conventions. I was also responsible for organizing the Ducosim presence at the Spellenspektakel games show. The Spellenspektakel used to be a smaller Dutch version of Spiel, but in 1996 it had devaluated to a sales event for collectible card games. In 1996 you could find only a couple of board game demonstrations at this so-called family event. In 1997 I claimed a large booth for Ducosim, showing and demonstrating the latest and greatest German and Dutch games. This booth was a huge success and the organizer realized he should move back to board and card games. In 1998 and 1999 I managed almost every board and card game booth on the show and in 2000 the organizer finally took matters into his own hands.
In 1995 I discovered the internet and started publishing my Ducosim columns on my homepage. In 1998 I upgraded this small homepage to a larger website, containing gaming news and reviews for Dutch and Belgian gamers. My website www.bordspel.com has been growing ever since. I have also written reviews for several Dutch magazines. Finally I am a founding member of the “Nederlandse Spellenprijs�. We organize the game of the year election in the Netherlands.
Interviews by an Optimist #82 - Uli Blennemann
Interviewed by Tom Vasel
December 19, 2005
Here’s a short bio Uli provided for me:
Ulrich (Uli) Blennemann, age 40. I live in Duelmen, Germany with my much better half Marion.
I studied History, Eastern European History, and Politics at the Ruhr-University Bochum. I founded Moments in History in 1993 and published about 14 products; 2 winning Charles S. Roberts Awards as best wargames. I sold the company to Critical Hit, Inc. in early 1999. After working for a book and magazine publisher I returned to the game publishing business in 2001 with the newly founded Phalanx Games. Here I´m working as Brand Manager.
Hobbies (besides gaming): soccer, reading, trekking
Interviews by an Optimist #81 - Mikko Saari
Interviewed by Tom Vasel
December 8, 2005
Mikko says this about himself…
I was born in 1980, which makes me younger than most people seem to think. I live in Tampere, Finland - Tampere is, by the way, a twin city of Essen, Germany - with my wife. We’ve been married for a year now, it’s been pretty sweet.
I’m finishing up my studies at the University. I’m getting a master’s degree on information studies, which is basically library science. Right now I’m working as an intern at the department. I also work as a freelance journalist. I have a game column in a Finnish home computer magazine (I was recruited because I write a blog on the topic). In addition to that, I translate board games for the flourishing Finnish board game industry.
My gaming biography includes 20 years of video games (mostly computers, starting from Commodore 64, but now I’m mostly a console gamer), roleplaying games, live-action roleplaying (certainly not my thing) and collectible card games. I’ve also played a ton of board games in my childhood, and then got back at them through Catan in 1998 or 1999.
Right now most people would probably know me from Gameblog, which is a board game blog I’ve run for about three years now. It’s been fun. In Finland, I’m better known as the guy behind Lautapelaaja.net (that’s “boardgamer” in Finnish), the foremost Finnish board game site. I’ve been working on that for almost five years now.
I’ve been doing this and that for the Finnish Diplomacy Association, which then turned into Finnish Boardgame Society and I’m still active there, bringing up the new Finnish board game culture. At least we’re trying, and it certainly looks good!
Interviews by an Optimist #80 - Michael Schacht
Interviewed by Tom Vasel
December 6, 2005
Michael gave this short biography of himself…
- born in Wiesbaden, Germany, 1964
- married
- studied graphic design
- worked for nearly 15 years in advertising as an art director
- now working as a freelance illustrator especially for game companies
- started making board games around 1993
- first release 1995 resulted through the Hippodice game designers contest
- started around 2000 with my little self-publishing project “spiele aus timbuktu”































