Aaron Lawn: Dominion Versus 18XX.
Hah! Bringing a 30 minute card game into contention with a 3+ hour train game. A card-train rush of optimization buying. An extravaganza of ever increasing decks and portfolios. Who will come out ahead?
Neither really.1 But last week, as I was playing both games, I was struck by one of the continued tensions within the hobby of Boardgames… the tension of time and variety.
Dominon joins Race for the Galaxy as a recent larger game that takes a short amount of time. These two games alone have caused a reevaluation of the short game. Traditionally, a game that lasts just 20-40 minutes has been super light or super simple. The most tension filled short games have typically been auction games like For Sale or High Society2.
But both Race and Dominion have created a new slot – a short game with decent complexity and numerous varied decisions. Neither games are the pinnacle of strategic complexity, but when compared to games like Coloretto, Circus Flohcati, or the aforementioned auction games, you find a different level of rules and decisions than most short games.
This is in stark contrast to the games of yore, of which I am using 18xx as the current example. Games in the 18xx series are long. They provide many decisions over several hours.
But both 18xx and Dominion offer a significant amount of depth of learning3. Specifically, Multiple plays of the same game offer increased comprehension of the decision you are making, and gradually you become a stonger player. By the fourth or tenth game you play of Dominion, you’ll be a better person player. You’ll be earning points faster and putting cards together in stronger ways.4
Of course, the same thing applies to 18xx. By your 10th game, you’ll be a stronger engineer and financier. You’ll know when to sell out of a company, and when the potential for profit is high.
But it took you 40+ hours to get there. And only 6 hours for 10 games of Dominion. What does that mean? Is Dominion a better game? A worse game?
Here’s what I like about Dominion.
Dominon brings the ability to fully explore a game with some depth of learning to the modern boardgamer. Seriously. One mainstay of hobby boardgaming is the Five and Dime list. That’s a list of games that you managed to play 5-10 times a year. That’s less than once a month.
So take any game that supports and rewards repeated play. Dominion. 18xx. Half of the contents of most gamer’s closets5.
Obviously, there’s a benefit of creating games that are played often. And Dominion has brought the potential of fully exploring a game back to the attention of the hobby of gaming
But wait. Dominon wasn’t the first. Didn’t I mention some other game earlier?
Oh right. Race for the Galaxy. Probably not also the first. But, if RftG does all these things, why am I writing this now? Shouldn’t I have said all these things 11 months ago when RftG came out?
Perhaps. Perhaps not. I reference the Alice’s Restaurant Anti-Massacre Movement. To paraphrase. One is just One. Two is a step in the right direction. And Three… Three is getting close to a movement6.
We need more games like Dominion and RftG. I’m looking for the third. And the fourth. And more games that will encourage, allow, and demand repeat play… providing gamers with the experience of exploring all the nooks and crannies of games.
Because then, maybe, we’ll start to do it with all the other games that deserve it.
Because then we won’t get reviews of games based on opening the box and looking at the pieces7.
I’m off to play 18xx now8.
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1Truthfully, titled “The Short versus Long”, but this is shock-blogging. Go for the Jugular!↩
2Okay. Auction games. These are a different beast. They rely entirely upon valuation, groupthink, and the players to succeed. Sometimes they do, and sometimes they don’t. But it’s hard to explore an auction game in the same way as most other games. ↩
3I’m ignoring Race for the Galaxy now. This isn’t an article about it. Otherwise it would be in the title.↩
4Okay, not fully ignoring Race for the Galaxy. The above is also applicable to RftG. I’ve previously stated my disenchantment with RftG, and that hasn’t changed. But there is no denying that RftG does provide a) significant decisions and b) depth of learning with c) Short play time.↩
5I completely lied! Okay. We need to retitle this post. New title. “Dominion and Race for the Galaxy gang up on 18xx in a playground brawl”.↩
6What do you think? Are there other games that the masses of critical hype have missed? 20-40 minute games that are reasonably accessible, match current hobby board game tastes, and strongly encourage repeated play?↩
7Or worse, a review based on looking at pictures that someone else took of the pieces.↩
8Final title. “Ranting about people not playing games a second time. For the second time.” ↩
Comments:
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So, 1830 will give me 40 hours of fun, while Dominion will only give me 6. Got it. Actually, I wouldn’t be surprised if this ended up being true. Although, I have only spent maybe 2 hours with Dominion and it already strongly reminds me of the RFTG syndrome: extremely shallow learning curve. I don’t plan on playing Dominion ever again. Posted by Dan Corban on Nov 6, 2008 at 02:45 PM | #
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Perhaps!
Posted by Aaron Lawn on Nov 6, 2008 at 04:51 PM | #
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You make an interesting point about how a short yet deep game is nice because it rewards repeated plays but is short enough to actually get the necessary repeated plays to explore its depth in a reasonable amount of time (i.e., weeks/months, not years, unlike something like Antiquity or Roads & Boats). I think those kinds of games you highlight are nice, but I think there are a lot more of them out there. For example, Ra sprang to mind as a 20-40 minute game that strongly rewards repeated plays but is quick. It’s not quite as complex in terms of rules as Race or Dominion, but learning the scoring system and valuation takes many plays. I think Hansa, Through the Desert, and Aton also definitely fit into this category. This reminds me somewhat of the Super Filler category, coined by Mike Siggins I believe a couple years ago, and about which I wrote a little last year (see http://games.fooville.net/#SuperFillers). Anyway, thanks for an interesting article, I’ve been enjoying Dominion lately, but am also feeling very ready for an expansion after having played it 92 times in a few weeks span. Posted by Tom Rosen on Nov 6, 2008 at 05:32 PM | #
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My nominations: Roma and Fairy Tale. Posted by Doug Orleans on Nov 7, 2008 at 11:34 AM | #
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I’d suggest Magic:the Gathering as something that plays in 30 minutes but has lots to explore. Its collectible nature aside, it plays quick and has a bit of depth. Its primary disqualification falls in the deck building - that seems to involve more time and knowledge. But give a set (like 3 or 4) of premade decks to a couple of new players and they will be able to explore the game space of the game over several games, gaining ability as they go… Posted by Matt J. Carlson on Nov 7, 2008 at 12:19 PM | #
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I think most quick playing games can be as deep as you want to take them. Take Backgammon for instance. You can play it at varying levels of depth. Same is true for the games you name. I would say a more accurate description of their character is not that they are any deeper just less intuitive (which IMHO is a very good thing for a new game to have). Posted by Ray Petersen on Nov 7, 2008 at 12:20 PM | #
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Hill 218 is an absolute gem of a short game. Plus there is a great java version from the publisher. Go play it now! Posted by Scott Pease on Nov 8, 2008 at 12:19 AM | #
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