Alcazar – The Return of Kramer’s Big Boss from Kosmos
Big Boss is a much-treasured Wolfgang Kramer design from 1994 that plays like a one-dimensional version of Acquire and commands ridiculous prices on the used game market. (I’m speaking from experience here.) Pro Ludo had announced a new version of the game in 2007 under the name Altura: Die Hauptstadt von Alturien, which was part of the company’s plan to repackage four existing Kramer games into a newly designed world called Alturien. Two things killed that plan, however: Der Markt von Alturien, a new version of City, failed to impress gamers, and Pro Ludo left the publishing business. Gamers’ dreams of finally getting their hands on Big Boss died yet again.
Alcazar, coming from Kosmos in September 2009, will finally be that new version of Big Boss as one can tell be looking at the upper-left corner of the box and reading the words “Das neue Big Boss.” One thing different about this new game is the setting, which has players building castles and villas rather than auto companies, and placing builders and grandees within those buildings rather than buying stock. The takeover mechanism of the game remains the same: As castles build and expand, they’ll grow closer to one another, and should they touch, the smaller will be “incorporated” (wink, wink) into the larger one. The nobility from the smaller castle then heads home, after first converting all of their candelabras and Persian rugs into silver.
This game doesn’t go to six players as Big Boss did, so that’s one change to the game. That promising upper-left corner also mentions variants, so it will be interesting to see what Kramer has to offer when he revisits a fifteen-year-old design.
(HT: Tric Trac)
Comments:
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Did you mean 3-dimensional? Posted by Peer Sylvester on Jun 29, 2009 at 09:43 AM | #
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No, the companies in Big Boss gain new ground by expanding along a linear track (i.e. in a one-dimensional space) whereas the companies in Acquire do so by expanding on a grid (a two-dimensional space). Thus, a player holding onto a single card in Big Boss can keep two companies from merging, while achieving the same result in Acquire typically requires more than one piece to be held in reserve. Posted by W. Eric Martin on Jun 29, 2009 at 10:57 AM | #
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The new theme leaves me less interested. And it seems a little forced. A large castle taking over a small castle would historically result in alot of blood at worst and nothing for the smaller castle at best. Posted by Rob Cannon on Jun 29, 2009 at 11:33 AM | #
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It’s hard for a castle to sneak up on another castle, Rob, so I think you’d have plenty of time to clear the shelves and pack up the knick-knacks. Maybe this game needs a Howl’s Moving Castle theme to be more “realistic,” or perhaps algae molds fighting for space in a nasty refrigerator – or, I don’t know, a theme about business takeovers. Posted by W. Eric Martin on Jun 29, 2009 at 11:47 AM | #
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