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Bruno Faidutti has an excellent editorial on the front page of his website on the importance of themes in games—or rather the importance of appropriate themes. Unfortunately, in his opinion, some publishers view theme simply as spice to the meal and a dash of one is as good as any other. As he writes in the editorial:
| In Big Kini, a baron standing with one flip-flop on an island and the other on a second island makes no sense, but in the prototype—which I’ve never seen and now reconstruct in my mind—a spaceship in deep space between two planets of the same system certainly made sense, and it had been put there because it made sense. |
Source: Bruno Faidutti
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