Convention Preview: Nuremberg 2007

By W. Eric Martin
Translations by Patrick Korner, Jasen Robillard, and WEM

The 58th International Toy Fair Nuremberg took place February 1-6, 2007 in Nuremberg, Germany. One of the two major game conventions in Germany—the other being Spiel in Essen in October—Nuremberg is a trade fair open only to those in the toy and game industry, as opposed to Essen which is open to the public.

This preview contains information on games that are expected to be announced at the fair. Note that at Nuremberg, games that are announced often aren't released until sometime after the fair, as opposed to Essen once again, where the games are typically released at the fair. Note also that this information has been assembled from many sources, often in languages other than English, so inaccuracies may have crept into the write-ups due to the editor's unfortunate monolingualism. As we receive additional information, we'll update this preview to keep you informed about the games you can expect to see over the next several months.

Note: Some non-German publishers such as Fantasy Flight Games, Mayfair Games and Rio Grande Games are included only for reference. These companies are unlikely to present games at the fair itself.


Last Update: February 23, 2007

Overview

Publisher Game More Info
Abacusspiele Apache More Info
Koala More Info
Serengeti More Info
Zooloretto More Info
Alea Notre Dame More Info
Amigo Adlerauge More Info
Alchemist More Info
Bohnanza Jubiläumsedition More Info
Bungee More Info
Café International Junior More Info
Hoppla-Hopp More Info
Ladybohn More Info
Lauras Stern Ferienspiele More Info
Lauras Stern Verkehrs-Memo More Info
Piraten: Die Suche nach dem Gold von Davy Jones More Info
Venedig More Info
Zatre: Das Kartenspiel More Info
Angelo Porazzi Games Porcellini More Info
Argentum Verlag 1001 Karawane More Info
Die Jagd nach dem Gral More Info
Asmodée Editions Dungeon Twister: Créatures Sylvestres More Info
Les Morts aux Trousses More Info
Les Ribauds More Info
Noodles More Info
Black Industries Talisman, 4th Edition More Info
Bloodline Games Merchants & Marauders More Info
Clementoni Minenräumer More Info
Sieben auf einen Streich More Info
Trapper More Info
daVinci Games Bang! Deluxe More Info
F.A.T.A. More Info
Lupusburg More Info
Days of Wonder Colosseum More Info
Drei Magier Spiele Die Sprache des Manitu More Info
Funny Domino More Info
Heli Hopper More Info
Mont Saint Michel More Info
Eggertspiele Guatemala Café More Info
Face 2 Face Games Can't Stop More Info
The Game Master De Ontembare Stad: Het Verraad More Info
Rotterdam More Info
Gigamic Inside More Info
Katamino More Info
Marrakech More Info
Tortuga More Info
Winomino More Info
Giseh Verlag Adams Ahn More Info
Rapa Nui More Info
Zambezy More Info
Goldsieber Akkon More Info
Die diebische Elster More Info
Geheime Welt Idhun More Info
Ox in die Box More Info
HABA Burgritter More Info
Bühne frei More Info
Der schwarze Pirat: Das Duell More Info
Franz von Frosch More Info
Geisterjäger More Info
Klopf, klopf! More Info
Lese-Piraten More Info
Nasenbär More Info
Schildi Strandkröte More Info
Schlaubär lernt zählen More Info
Zauberwäldchen More Info
Hans im Glück Ponte del Diavolo More Info
Thurn und Taxis: Glanz und Gloria More Info
Wikinger More Info
HUCH & friends Animalogic More Info
Beppo der Bock More Info
Caylus Magna Carta More Info
Das kleine Weinquiz More Info
Rondomino More Info
Schlummerland More Info
Identity Games Het Goud van de Farao More Info
KDS Distribuzione "Frontier" More Info
Kosmos Anno 1701: Das Kartenspiel More Info
Blindes Huhn More Info
Conni feiert Geburtstag More Info
Der goldene Kompass More Info
Der kleine Medicus More Info
Deutschland: Finden Sie Minden! More Info
Die kleine Hexe More Info
Die Siedler von Catan: Das Würfelspiel More Info
Die Siedler von Catan: Händler & Barbaren More Info
Die Siedler von Catan Junior More Info
Die Wilden Hühner More Info
Einfach Genial Knobelspass More Info
Künstler & Wohltäter More Info
Memotrio: Kennst du die Bäume? More Info
Memotrio: Kennst du die Berufe? More Info
Memotrio: Tiere auf dem Bauernhof More Info
Nichtlustig More Info
Pettersson & Findus: Aufruhr im Gemüsebeet More Info
Pettersson & Findus: Eine Geburtstagstorte für die Katze More Info
Pettersson & Findus: Wie Findus zu Pettersson kam More Info
Promiklatsch More Info
Sakkara More Info
Sternenschweif: Lauras Zauberritt More Info
Sudoku: Die Spielesammlung More Info
Süße Jungs & Abenteur More Info
Tintenherz More Info
Tsuro More Info
Ubongo BMM More Info
Weicher Dino ist das? More Info
Legler Foot Golf More Info
Ludorum Games Fagin's Gang More Info
Mayfair Games Age of Discoveries More Info
Alchemist More Info
Nexus Editrice Age of Conan More Info
Battles of Napoleon: The Eagle and the Lion More Info
Micro Mutants Evolution More Info
Rattle Jungle More Info
War of the Ring (Collector's Edition) More Info
Wings of War: Dawn of War More Info
Wings of War: Miniatures More Info
Wings of War: Miniatures Deluxe Set More Info
Wings of War: Squadron Packs More Info
Parker-Spiele Origo More Info
Pegasus Äpfel zu Äpfeln Erweiterung 2 More Info
Episches Munchkin More Info
Euphrat & Tigris More Info
Heartland More Info
Igels 2: Waschtag More Info
Illuminati: Bavarian Fire Drill More Info
Killer Karnickel orange Erweiterung More Info
Killer Karnickel rote Erweiterung More Info
Kleine Helden: Das Kartenspiel More Info
Munchin Cthulhu More Info
Munchin Fu 2: Monky Business More Info
Robotics More Info
Rückkehr der Helden: Die Nibelungen More Info
Super Munchkin 2: The Narrow S Cape More Info
Phalanx Games Zeitalter der Entdeckungen More Info
Piatnik Der Boss More Info
Double or Nothing More Info
Extreme Activity More Info
Fische Fangen More Info
Joker Poker More Info
Magische Wörter More Info
Paroxy More Info
Sybarit More Info
Pro Ludo Age of Empires III More Info
Der Mark von Alturien More Info
Die Fürsten von Florenz More Info
Dungeon Twister, 3&4 Player, 2nd Expansion More Info
Formula Dé More Info
Legenden von Camelot More Info
Sid Meiers Civilization: Das Brettspiel More Info
Wikinger: Die Vergessenen Eroberer More Info
Queen Games Fangfrisch More Info
Jenseits von Theben More Info
QWG Caylus Magna Carta More Info
De Vorsten van Florence More Info
Ravensburger Can't Stop More Info
Code Knacker More Info
Der Maulwurf sucht seine Freunde More Info
Der Maulwurf und sein Versteckspiel More Info
Der zerstreute Pharao More Info
Die Maulwurf Company More Info
Dora the Explorer Memory More Info
Dschungel trio More Info
Europareise More Info
Flusi More Info
Hexentanz More Info
Hüpf Hüpf Hurra! More Info
Jetzt schlägt's 13! More Info
Kakuro More Info
Kiki Ricky More Info
Meine ersten Kartenspiele More Info
Memory Horses More Info
Sagaland More Info
Würfel Bingo More Info
Rio Grande Games Caylus Magna Carta More Info
Schmidt Spiele 3 mit Kopf & Pfote, Auf Spurensuche! More Info
Bibi und Tina, Auf der Koppel More Info
Mensch ärgere Dich nicht, Kick oder Karte More Info
Mensch ärgere Dich nicht, Kick oder Karte, Ergänzungspackung More Info
Next More Info
Portobello Market More Info
Schafe Schnappen More Info
Stadt, Land, Fluss More Info
Take It! More Info
Zocken! More Info
Scribabs Star System More Info
Selecta Spielzeug Elemento More Info
Rettet den Märchenschatz! More Info
Tomoko More Info
Spielspass Abgezockt! More Info
Bienchen summ herum More Info
Grips Champion More Info
Pferde Memo More Info
Pinguin Rallye More Info
Wie bitte??? More Info
Wunderwelt Wissen: Das Spiel More Info
Spielzeit! Verlag Stonehenge More Info
Stratelibri Kragmortha More Info
Tactic Nutcracker More Info
Winning Moves Deutschland 1000 Kilometer More Info
3..2..1..meins! More Info
Leg das Rohr More Info
Pit Deluxe More Info
Top Trumps Weltwunder der Natur More Info
Wind & Wetter More Info
Zanzibar More Info
Ystari Games Caylus Magna Carta More Info
Les Princes de Florence More Info
Zoch Burg Appenzell More Info
Gloria Pictoria More Info
Haste Bock? More Info
Toni Tümpel More Info
Volle Wolle More Info

Detail

Publisher Game
Abacusspiele
Apache

Publisher: Abacusspiele
Designers: Stefan Dorra
Players: 2-5
Ages: 8+

A translation of the game description on Die Pöppelkiste:

In the small box of Apache comes a game of both speed and thought. Each player represents an Indian tribe with a chief, warrior, medicine ma, and squaw. A row of cards are turned face-up one by one, and the symbols showing indicate which Indians may take actions. But first you must know what can be done. If a hunter is uncovered, that player can take all of the buffaloes on display. He can wait, however, and hope that the number of buffaloes increases. If another hunter comes along, he can snatch away these buffaloes. It's also possible that a face-up Indian will get hitched to a squaw who's eager to be married and will be removed from the game, naturally without grabbing any buffalo or other items. The game sounds rapid, amusing and entertaining. I hope that Apache turns out to be a beautiful successor to Kai Piranha.
Koala

Publisher: Abacusspiele
Designers: Serpentarium Games
Players: 3-10
Ages: 10+

Koala was first released by Italian publisher Red Glove in 2006. Here's the BoardGameGeek description:

The goal of the game is to eat food (as much as possible): Spaghetti, hamburger and pizza are what koalas like most. The koalas are going to do anything to eat food. Koala is perhaps the first game where the sitting places of the players is very important forcing players to change their plans during the game. Koala also has a team variant which makes the game more strategic. It also makes it longer to play.

Links:
Publisher's game page, includes PDF rules in German, English, French and Italian
Serengeti

Publisher: Abacusspiele
Designers: Michael Schacht
Players: 3-5
Ages: 12+

Serengeti is a revised and rethemed version of Schacht's Don, which was released by Queen Games in 2001. Asmodée released Serengeti in 2002 in France. No word yet on whether the Abacus version is identical to Asmodée's.
Zooloretto

Publisher: Abacusspiele
Designers: Michael Schacht
Players: 2-5
Ages: 8+

A brief description of the game from the rules:

Each player has a zoo and is trying to attract as many visitors as possible to his zoo to gain visitor points. Players must gather suitable animals, place them in enclosures, and possibly expand the zoo. Once the enclosures are full, additional animals must be placed in the stables, forcing the player to lose points. Small vending stands near the enclosures guarantee a minimum number of visitors. The player with the most visitor points wins.

Pictures: (Click on the picture to see a larger version)
The Box
An Individual Player Board
Alea
Notre Dame

Publisher: Alea
Designer: Stefan Feld
Artwork: Harald Lieske
Players: 2-5
Ages: 10+
Playing Time: 75 minutes

A description of the game from Alea:

The game is for 2 to 5 players 10 and up, and was created by Stefan Feld, who also designed Rum & Pirates. The illustrations are by Harald Lieske. On the Alea complexity scale between 1 and 10, the game is a 4.

Players play as well-off Parisians in the 15th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original but simple card play which players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. Because if one does one thing, then the other can't be done any more. Concentrating on one aspect means automatically ignoring another. Which, above all others, is particularly dangerous in the case of the gradually approaching plague...

After nine exciting rounds and about 75 action-filled minutes, Notre Dame is over. The 'maitre' who has made the most of his cards and has garnered the most prestige points is the winner.

The game includes 5 game boards, 75 wooden bits, 66 cards, and a large quantity of prestige counters and money.

First impression by Rick Thornquist (after one playing of the prototype):

When I first received information about the game a few months ago, I noted that it was fairly low on the Alea complexity scale. This indicated to me that Notre Dame was going to be more of a family game but it turns out that is not the case—this is a gamer game through and through. The game we played was a prototype was near-final board and card art and prototype bits. The game is to be introduced at Nuremberg and should be available sometime after that.

The board of Notre Dame is made up of a number of city district boards which meet at the middle where the Notre Dame cathedral is placed. Each player plays on his own city district, but you do have a piece that can wander to other player’s districts. A player’s district is made up of eight spaces, each with a building (see a picture of the board below). Each player has his own set of nine cards, each of which is an action that you can take on your turn.

To begin, each player shuffles their own cards and draws three. You then keep one and pass the other two to your left. You get two cards from the player on your right and again you keep one and pass the other. At this end of this you’ll have three cards, one of which is yours and two others from other players. At this point the cards are all yours—who they came from makes no difference.

Now each player in turn plays one card and does the card’s action. This goes around twice. After that you will discard your last card; it will not be used.

Most actions consist of placing cubes (people) into the spaces (buildings) in your district. Each building gives you something: victory points, money, the ability to get more people, protection against rats (more on that in a minute) and more. One action allows you to move a pawn of yours around the board to pick up victory point chips.

Once all the actions are done, there is a phase where players can pay to do a special action. Then, it’s time for the rats! Yes, every turn your district is going to be infested by a number of rats. You can avoid them by placing your people in certain buildings or by using a special action, but if the rats get to be too much you get a plague which loses you people and victory points.

Play continues for a set number of rounds. At the end the victory points are totted up and whoever has the most wins.

That’s a quick summation of the game—there’s a lot more to it than that. I liked the game a lot, I thought it was very good. For me, Notre Dame harkened back to the glory days of Alea when gamer games were their bread and butter and this is very much a gamer game.

Pictures: (Click on the picture to see a larger version)
Cubist Rendition of the Front Cover
The Game Components Pictured on a Sumptuous Velvet Cloth

Links:
Publisher's game page, with rules in both HTML and PDF format
Amigo
Adlerauge

Publisher: Amigo
Designer: Reinhard Staupe
Players: 2-6
Ages: 5 and up
Playing Time: 10 Minutes
Price: 6.49 €

A description of the game from the Amigo website:

That Indians have outstanding vision and can react as quick as lightning is generally well-known. But why is that so? Very simply because they have already trained their senses on tiny details. Whether with the rattlesnake, buffalo herd or fast arrow, each of these game variants trains the eye to find detail and puts a new generation of chiefs to the test.

Contents: 50 cards, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Alchemist

Publisher: Amigo
Designer: Carlo A. Rossi
Players: 2-5
Ages: 10+
Playing Time: 40 Minutes
Price: 19.99 €
Other Versions: Mayfair Games (English)

A description of the game from the Amigo website:

In the contest of the alchemists, the most talented Adepts of this mystical art fill their cauldrons with peculiar ingredients in order to harvest honor and renown with new and powerful potions. Successfully copying the recipe of a competitor can also bring renown points. Whoever gathers the most renown points through the adept use of ingredients comes out of the contest the winner and will be known henceforth as Adeptus Supremus.

Contents: 160 ingredients, 30 seal stones, 10 renown tiles, 5 player screens, 5 schools, 5 insignia, oracle bag, compendium, gameboard, rulebook

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Bohnanza Jubiläumsedition

Publisher: Amigo
Designer: Uwe Rosenberg
Players: 3-5
Ages: 12 and up
Playing Time: 45 Minutes
Price: 6.29 €

The original bean-trading game in a shiny metal tin. Contents: 110 cards, instructions.

Pictures: (Click on the picture to see a larger version)
The Shiny Box

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Bungee

Publisher: Amigo
Designer: Haim Shafir
Players: 2-5
Ages: 8 and up
Playing Time: 30 Minutes
Price: 6.49 €

A description of the game from the Amigo website:

Play a card and draw a card—it's that simple. Whoever has at most five points in her hand can call "Bungee" and has...almost won. In the end, though, the winner is the player with the fewest points.

Contents: 56 cards, scoring pad, rulebook

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Café International Junior

Publisher: Amigo
Designer: Rudi Hoffman & Roland Siegers
Players: 2-5
Ages: 6 and up
Playing Time: 30 Minutes
Price: 12.99 €

A description of the game from the Amigo website:

Welcome to the international café that's just for kids. Here you can meet girls and boys from the USA, Greenland, Italy or Bermuda and drink a soda with them. Slip into the role of a waiter, and seat as many international guests as possible at the café tables. For doing this you receive points. Whoever has the most points at the end of the game wins and becomes the headwaiter.

Contents: 105 point chips, 100 guest cards, 24 table tiles, rulebook

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Hoppla Hopp

Publisher: Amigo
Designer: Reinhard Staupe
Players: 2-6
Ages: 5 and up
Playing Time: 10 Minutes
Price: 6.49 €

A description of the game from the Amigo website:

Faster and ever faster, the rabbits hop over diverse items and cover them. And they must pay attention not only to what's ahead, but to where they are now. So eyes up and spoons high because even with long ears, only practice makes one a Master Hare!

Contents: 21 tiles, 3 wood disks, 1 sandtimer, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Ladybohn

Publisher: Amigo
Designer: Uwe Rosenberg
Players: 3-5
Ages: 12 and up
Playing Time: 60 Minutes
Price: 6.49 €

Lookout Games released a Ladybohn expansion in 2002, but this new Amigo expansion contains more than three times as many cards as the original one. Here's a description of the new expansion from the Amigo website:

Now it can be known: Behind every successful bean stands a strong lady bean. Her beanometer is better and when supported can bring about baby beans. This doesn't sit well with every macho bean. Now the players must pay more attention to their cultivated beans because masculine and feminine beans possess different beanometers. Baby beans have no beanometer at all. Timing the harvest is critical, based on which bean lies uppermost in the field. In Ladybohn, too, the player with the most talers wins.

Contents: 112 cards, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Lauras Stern Ferienspiele

Publisher: Amigo
Players: 2-8
Ages: 5 and up
Playing Time: 30 Minutes
Price: 12.99 €

A description of the game from the Amigo website:

Laura, Tommy, and their parents are on vacation. Unfortunately, the weather isn't always beautiful. "What can we play?" asks Tommy> It's a good thing that Laura packed up their vacation games. This is a collection of dice and card games and activities for vacation or on the drive to the resort. The games require little space, are quickly explained, and can be played by many.

Contents: 52 cards, 5 dice, 1 dice cup, 1 block, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Lauras Stern Verkehrs-Memo

Publisher: Amigo
Players: 2-6
Ages: 5 and up
Playing Time: 15 Minutes
Price: 6.49 €

A description of the game from the Amigo website:

With fun and with the help of Laura and her friends, the players will learn the meaning of important traffic signs. In this special memory game, the correct traffic situation must always be found for a traffic sign. Whoever holds the most matching pairs after revealing all the memory cards wins. Includes many pictures of the successful film character Lauras Stern.

Contents: 32 memo cards, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Piraten: Die Suche nach dem Gold von Davy Jones

Publisher: Amigo
Players: 2-4
Ages: 8 and up
Playing Time: 60 Minutes
Price: 22.49 €

This title is a German edition of the WizKids boardgame Pirates: Quest for Davy Jones' Gold. Here's a description of the WizKids edition:

Pirates: Quest for Davy Jones' Gold takes the gold and glory of the Pirates constructible strategy game to a new level of fun with an action-packed board game. Climb aboard—nothing less than the souls of good pirates everywhere are at stake! Pirates: Quest for Davy Jones' Gold focuses on the excitement of plundering for gold. With ghosts and sea monsters threatening ships sailing dark and cursed waters, the hunt for treasure has never been so exciting.

Contents: 8 ships, 6 team cards and treasure cards, 2 lake monsters, 2 dice, gameboard, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Venedig

Publisher: Amigo
Designer: Klaus-Jürgen Wrede
Players: 2-5
Ages: 10 and up
Playing Time: 45 Minutes
Price: 27.49 €

A description of the game from the Amigo website:

Venice was settled by fugitives from northern Italy, who hid from the invasions of the Huns and later the Langobards in the swamps and on the countless islands at the mouth of the Brenta river. Through intensive trade, Venice later became very rich and in the Rennaissance a center of political power. In this game, players slip into the role of master builders, participating in the construction of the lagoon city.

Contents: 86 swamp tiles, 42 buildings, 42 building cards, 20 trasure tiles, 5 gondolas, 4 master builder figures, gameboard, instructions

And a more detailed description of the game play, also from Amigo's website:

How to play Venedig:
  • Place the gameboard in the middle of the table. Each player chooses a gondola and places it on the starting space.
  • Sort the buildings by shape and color and place them next to the gameboard. The four master builders are placed on the master builder space on the board.
  • Each player is dealt three cards, and the remaining cards form a draw deck.
  • The swamp tile is mixed well with all of the other building fields. The treasure tiles remains face-down at the edge of the gameboard.
  • On your turn, you may first build a building, playing as many cards as you like then placing the corresponding building on an open building space. Open spaces are those with buildings and without the swamp tile.
  • For the different buildings (houses, palazzi, churches, bridges and market squares), different cards are required. A player may build on his own or together with another player.
  • For each building constructed, the player receives movement points for his gondola.
  • Whoever has a gondola in the city district next to where the building went up receives a treasure tile as a reward.
  • After construction a player can drain building sites by removing any two swamp tiles from the board.
  • A player can exchange collected swamp and treasure tiles for movement points for his own gondola.
  • After draining building sites, the player must draw cards.
  • The game ends once one type of building has been completely built. The player whose gondola lies farthest ahead wins the game.

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Zatre: Das Kartenspiel

Publisher: Amigo
Designer: Manfred Schüling
Players: 2-4
Ages: 8+
Playing Time: 45 Minutes
Price: 6.49 €

A description of the game from the Amigo website:

Players must place two cards together on the table so as to create as many rows with 10s, 11s and 12s as possible. By doing this, they score points. The winner is the player who created as many rows as possible and paid attention to using smart tactics in the playing area. This is a card game version of the board game Zatre that's well-suited for bringing on trips.

Contents: 50 cards, scoring pad, instructions

Pictures: (Click on the picture to see a larger version)
The Box Front

Links:
Publisher's game page
Downloadable rules (German; PDF format)
Angelo Porazzi Games
Porcellini (LovePigs)

Publisher: Angelo Porazzi Games
Designers: Angelo Porazzi
Players: 4-20
Playing time: 15 minutes

A brief description of the game from BoardGameGeek:

LovePigs (Porcellini) is a game that tests the feelings between couples: dad and daughter, wife and husband, teammates, school friends, co-workers, grandmother and nephew, and so on. The more you know about your LovePig, the more you are able to create questions that you are sure your friend will answer in the way you will recognize, in relation to answers given by other gamers. The more that gamers know you, the more they will try to change their answers to confound you in funny and unusual ways. Mixed in with these psychological questions are some extremely funny "physical" texts that are weird and unusual.

Links:
Publisher's report from a game designer's conference with a preview of Porcellini
Argentum Verlag
1001 Karawane (1001 Caravans)

Publisher: Argentum Verlag
Designer: Roman Mathar
Players: 2-6
Ages: 10+

A description of the game, which was shown only in prototype, from Spielen.info: "1001 Karawane by Roman Mathar sends 2-6 players from age 10 on a caravan trek to mythical places in the desert; other players learn their locations only when they are used."

Die Jagd nach dem Gral (The Search for the Grail)

Publisher: Argentum Verlag
Designer: Eric Solomon
Players: 2+
Ages: 12+

Spielen.info had this to say about the game, which was shown only in prototype form: "Die Jagd nach dem Gral is a game for 2 or more players from age 12 on the search for the grail. The playing pieces can be moved by all players. At the end, the winner is the player who controls the guardian of the grail. This is a re-edited version of Agent (Pelikan) and Casablanca (Amigo)." Another version of this game is conspiracy by Milton Bradley.

Asmodée Editions
Dungeon Twister: Créatures Sylvestres

Publisher: Asmodée Editions
Designers: Christophe Boelinger
Players: 2
Release Date: Q1 2007

In this thematic expansion, you'll discover underground gardens and greenery in all the rooms—a breath of fresh air within all the dankness. Trees, an elven archer, secret passages for elves, a druid, a lumberjack, extremely powerful objects, dirty greenery that takes life in surprising forms, and more.

Les Morts aux Trousses (The Dead at Your Heels)

Publisher: Asmodée Editions/Nekocorp
Designers: Jean-Louis Marco, Victor Marco & Olivier Bernet
Players: 3-6
Ages: 12+
Playing Time: 60 minutes
Price: 45.00 €

Asmodée is distributing Les Morts aux Trousses, which is published by Nekocorp. Here's a description of the game from Asmodée's website, courtesy of Jasen Robillard:

Following a sinister nuclear attack, most of the city's population has been irradiated and transformed into a mob of ferocious, murderous zombies. Cornered by this army of the living dead, the remaining survivors fight to stay alive. In the game, players struggle against the zombie hordes and each other in an attempt to reach the anti-atomic bunker in the basement of a three-story house. Unfortunately, the bunker can only accommodate a single survivor so in order to live another day, you'll have to fight the other survivors as well as the zombies. On your turn, you'll move, fight, avoid booby traps and zombies, and perhaps collect the odd object or two which might just save your life!

Box contents consist of: 40 zombies pawns, 11 survivor pawns, 3 game boards (3 floors to the house), 132 cards, 36 "life" markers, 36 object markers, 15 "situation" tiles, 1 rules booklet, 2 dice

Pictures: (Click on the picture to see a larger version)
A Few Gameboards

Links:
Asmodée's game page
Nekocorp's game page
Les Ribauds (The Ragbags)

Publisher: Asmodée Editions/Nekocorp
Designers: Emmanuel Busquets
Players: 3-6
Ages: 10+
Playing Time: 45 minutes
Price: 40.00 €

Asmodée is distributing Les Ribauds, which is published by Nekocorp. Here's a description of the game from Asmodée's website, courtesy of Jasen Robillard:

In the sombre streets of a medieval town, gangs of vagrants set out to establish control of their territories. Players lead their gangs of ruffians in an attempt to rid themselves of their opponents and to become rich and feared! Each street has its own reward and each player will have to secretly place their different gang members while taking into consideration the actions of his rivals. Event cards, the police, and tense negotiations will surely alter even the most thought-out plans. Exploit your working girls, your pick-pockets and your pan-handlers; organize burglaries in collaboration with your rivals; setup traps; try to avoid police raids; and above all, cross your fingers when the inscrutable Judge of the King surrenders his verdict.

Your objective? Becoming the richest gang leader and controlling the town. Your means? Cheating, lying, treason, cooperation and strategy!

Box contents consist of: 6 teams of ragbag ruffians, 1 board depicting 12 streets, 1 game turn board, 44 event cards, 6 game summary cards, 16 season cards, one 20-sided die, 132 gold tokens, 1 rule book

Pictures: (Click on the picture to see a larger version)
The Game Components

Links:
Asmodée's game page
Nekocorp's game page
Noodles

Publisher: Asmodée Editions/Nekocorp
Designers: Julien Blondel
Players: 1-5
Ages: 8+
Playing Time: 90 minutes
Price: 28.00 €

Asmodée is distributing Noodles, which is published by Nekocorp. Here's a description of the game from Asmodée's website, courtesy of Jasen Robillard:

Noodles is part boardgame, part card game, and part role-playing game based on the comic series by the same name. Players take on the role of Kikitte, Isha, Peko and Mayoke as they embark on a quest for their martial arts master Sentetsu. The game allows up to 5 players to carry out an extraordinary adventure marked by all kinds of challenges, quests and combat. Playable solo or within a group, Noodles also allows several other game play options which change the level of difficulty and alter the course of the game. For example, the flexible combat system can be toughened up to change the level of difficulty. The game also offers an interactive game play mode which turns the game into a true RPG.

Box contents consist of: 1 rules booklet, 1 adventure booklet, 1 game board, 2 6-sided die, 4 personality cards, 24 adversary cards, 44 equipment markers, 84 resource markers, and 16 pawns

Pictures: (Click on the picture to see a larger version)
The Game Components

Links:
Asmodée's game page
Nekocorp's game page
Black Industries
Talisman, 4th Edition

Publisher: Black Industries
Original Designer: Robert Harris
Players: 2-6
Age: 9+
Playing Time: 60 minutes and up
Release Date: Octboer 2007

Talisman, 4th Edition will be available at Nuremberg (as well as Toy Fairs in London, New York and Canada) only as a mock-up. Here's a brief description of the game from the publisher:

Talisman is a cult fantasy board game for 2 – 6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centres around the journey of these gallant heroes to find and claim the Crown of Command, a magical artefact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, and wisdom will players be able to survive the ultimate test and beat their opponents to victory.

Links:
Publisher's game page
Bloodline Games
Merchants & Marauders

Publisher: Bloodline Games
Designers: Christian Marcussen & Kasper Aagaard
Players: 2-4
Playing Time: 180 minutes

A brief description of the game:

Merchants & Marauders is a fun and exciting game set in the Caribbean during the Golden Age of Piracy. The game features gorgeous miniatures, an innovative trade system, intense combat and virtually no downtime! Five ships to choose from, 16 unique captains, special crew you can hire, ship modifications, grape shots and chain shots, over 200 cards and stunning artwork to boot.

Links:
Publisher's game page
Clementoni
Minenräumer

Publisher: Clementoni
Players: 1-2
Ages: 7+

A game based on the Minesweeper computer game that you can play with a partner a la the wave of Sudoku games that will be hitting the thrift stores over the next few years.

Sieben auf einen Streich (Seven in a Stroke)

Publisher: Clementoni
Designer: Fabio Visintin & Leo colovini
Players: 2-5
Ages: 6+

A translation of the game description on :

In Sieben auf einen Streich, a row of cards is laid out. These cards together form a large picture. On each of these cards various subjects are printed, such as dwarves or owls. Now all of the face-up cards are examined. When one sees seven images [of the same thing], one may announce this and receive the displayed cards as a reward. Then you repeat this process, and whoever has the most cards in the end wins.
Trapper

Publisher: Clementoni
Designer: Wolfgang Kramer & Michael Kiesling
Artwork: Franz Vohwinkel
Players: 2-4
Ages: 10+
Playing Time: 30-60 minutes
Release Date: February 2007

A description of Trapper from Wolfgang Kramer's website:

Trapper is an adventurous family game for 2-4 trappers from 10 years old, in which players gather tiles lying on the table. Trapper is suited especially well for two players.

Players are trappers in the Canadian wilderness, catching wild animals in the forests and lakes and searching for fungus and herbs. You ship your prey in canoes. As soon as one of your canoes is full, you sell the goods at the market. Both in the gathering of your prey and in the filling of your canoes, you need clever plans and foresight. Who will make the most valuable captures? The winner is the player who possesses the most money.

The game offers two different versions: A basic version in which luck plays a larger share and a somewhat more demanding version for tactically-minded players.

The basic game of Trapper is a simple game in the style of Verflixxt and Celtica that's suitable for a wide target audience. Good luck and tactics are about equal on the scales.

The somewhat more demanding version offers more tactical possibilities. How should one advance with the animal gathering? Which is more lucrative, getting a few larger and very valuable canoes or bringing many small canoes with different species to the market? Both strategies can lead to success.

Components: 64 prey tiles (36 animals, 18 canoes, 5 herbs, 5 fungi), 4 border angles, 4 trapper figures, 64 trapper cards in four colors, 51 gold coins, 2 rule summary cards, 17 bonus chips, 1 start player piece for the advanced game

Pictures: (Click on the picture to see a larger version)
The Cover
A Close-up of the Back of the Box
Trapper Card
Animal Tile

Links:
Wolfgang Kramer's Trapper page
daVinci Games
Bang! Deluxe

Publisher: daVinci Games
Designer: Emiliano Sciarra
Artwork: Gianpaolo Derossi
Players: 3-8

A brief description from BGN's own Andrea "Liga" Ligabue:

A surprising tin can box shaped like a bullet contains the definitive edition of Bang! Together with the basic game you can find all the three expansions: Dodge City, a Fistful of Cards, and the long out-of-print High Noon. All together with revised and corrected rules including all the players tips: new cards, new rules, revised details and ... several surprises!

F.A.T.A.

Publisher: daVinci Games
Designer: Martina Mealli & Gabriele Rabbini
Players: 3-5
Ages: 10+
Playing Time: 20-40 minutes

A brief description of the game from the daVinci Games website, as translated by Liga:

During the summer solstice, the techno-enchanters hunt for treasures hidden in the sacred woods. Each of them wants to find the treasures belonging to their birth and tries at the same time to stop the opposite birth. The one bringing the most fame to his birth will be proclaimed winner by the Enchantress Queen!

Contents: 108 cards: 12 characters, 25 treasures in five colors, 52 visions, 18 enchantments, the Enchantress Queen

Pictures: (Click on the picture to see a larger version)
The Cover

Links:
Publisher's game page—Italian
Downloadable rules (PDF; Italian)
Lupusburg

Publisher: daVinci Games
Designer: Domenico di Giorgio
Artwork: Gianpaolo Derossi
Players: 3-8

A brief description from BGN's own Andrea "Liga" Ligabue:

This game is the sequel to Lupus in Tabula; the Tabula inhabitants have moved into the city, but there is a little problem—the werewolves have moved there, too! This game keeps the theme and part of the mechanism of the famous party-game precursor, but this time it's for 3-8 players. Note that Lupusburg isn't an expansion, although it is possible to combine parts of the two games.

Days of Wonder
Colosseum

Publisher: Days of Wonder
Designer: Wolfgang Kramer & Markus Lübke
Artwork: Julien Delval
Players: 3-5
Ages: 10+
Playing Time: 60-90 minutes
Release Date: April 2007
Price: US$ 50 / 45 €

Here's a brief description of the game from Days of Wonder:

In Colosseum each player is a Roman impresario—producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario.

Colosseum includes: a large game board representing arenas in cities across the Roman Empire where events are produced; 5 arenas; 10 arena expansions; 6 unique painted resin pawns representing the Emperor, Consuls and Senators; 5 Emperor's loges; 10 Season Tickets; 2 Roman dice; 90 Roman coins; 30 Event programs; 152 Event asset tokens; 7 Star Performer Awards; 18 Emperor Medals; 6 Event Summary sheets; 1 Storage bag; and a detailed Rules booklet.

Check out the Boardgame News Colosseum game preview for images.

Links:
Publisher's game page
Wolfgang Kramer's Colosseum page
Drei Magier Spiele
Die Sprache des Manitu

Publisher: Drei Magier Spiele
Designers: Jacques Zeimet
Ages: 7+
Price: 13.95 €
Release Date: January 29, 2007

A brief description of the game:

Yes, you'll sound like an Indian when playing this game. Short syllables, that result in a barely known word, become an abstract language chain when placed end to end. A good memory performance and a clear pronunciation are called for. A jolly language joke for each round!

Pictures: (Click on the picture to see a larger version)
The Box
Funny Domino

Publisher: Drei Magier Spiele
Designers: Liesbeth Bos
Ages: 4+
Price: 9.95 €
Release Date: January 2007

A brief description of the game:

Lay a card on the table and bark, meow, squawk, neigh, grunt or bleat. All other children search for a card that shows the animal (that barks, meows, etc.) and try to lay out their card the fastest. Whoever discards all of his cards first wins!

Pictures: (Click on the picture to see a larger version)
The Box
Heli Hopper

Publisher: Drei Magier Spiele
Ages: 6+
Price: 29.95 €
Release Date: March 2007

A brief description of the game:

The flying Kreisel is an absolute novelty that buzzes through the air like a small helicopter. Whoever uses his Kreisel most adeptly is first to the goal and will also be known as a master of mental arithmetic.

Pictures: (Click on the picture to see a larger version)
The Box
Mont Saint Michel (Das Geheimnis des verschwundenen Buches) (The Secret of the Missing Books)

Publisher: Drei Magier Spiele
Designers: Kathi Kappler, Johann Rüttinger & Rolf Vogt
Players: 2-4
Ages: 8+
Price: 29.95 €
Release Date: January 29, 2007

A brief description of the game:

On the famous Monastery Mountain in Normandy, valuable old book pages are hidden. Detectives in monk habits are on the hunt and slink through narrow lanes. Yet first you must find out which monk figure is even yours: The identities are hidden in the figures and sometimes one may secretly show. In order to have the most valuable pages in the end, the players must combine tactics, bluffing and intuitive methods—a bit of luck belongs here as well! In short, an exciting detective game for the whole family!

Pictures: (Click on the picture to see a larger version)
The Box
Eggertspiele
Guatemala Café

Publisher: Eggertspiele
Designers: Inka Brand & Markus Brand
Players: 3-4
Ages: 10+
Playing Time: 45-60 minutes
Release Date: March 2007

Guatemala Café placed second in the 2006 Hippodice game design. The game will be presented by Eggertspiele at Nuremberg, and finished copies of Guatemala Café will be available in March 2007. Here's a description of the game from Boardgamegeek:

A game about coffee planting and selling in Guatemala. The game uses two boards, representing plantations and markets. Players try to produce different kinds of coffee to ship to Europe. The market overseer decides where and if players can buy roads, huts, workers or ships or if scoring takes place. The scoring track also has a marker on it which moves ahead. The game ends when a player has caught up with the marker on the scoring track.

Pictures: (Click on the picture to see a larger version)
Five Sides of the Cover
The Gameboard
A Board of Unknown Purpose
Markus Brand and the prototype

Links:
The Guatemala Café prototype in action
Face 2 Face Games
Can't Stop

Publisher: Face 2 Face Games
Designers: Sid Sackson
Players: 2-4
Ages: 9+
Playing Time: 30 minutes
Release Date: March 2007

Face 2 Face Games is releasing an English edition of Can't Stop, which is being published by Ravensburger in Europe.

Pictures: (Click on the picture to see a larger version)
The Cover
The Game Master
De Ontembare Stad: Het Verraad (The Indomitable Citadel: The Treason)

Publisher: The Game Master
Designer: Hans van Tol
Release Date: May 2007

A short description of this expansion on the Game Master website:

The first expansion of the award-winning game The Indomitable Citadel will carry the name "The Treason". This sequel introduces a number of spectacular new game elements, besides the reliable game play of the original game.

The growth of the Indomitable Citadel attracts all kinds of people. Not only hard-working and honest farmers, labourers and young knights come to the Citadel. The prosperous Citadel also appeals to the dark characters from the land. Rumours are being spread that a Black Master will come to destroy the Citadel. Will the just Grandmasters be able to counter the evil forces and save the Indomitable Citadel from destruction? The continuous threat of the evil Black Master leads to an exciting game play. In the longing for influence and power the excitement of this extraordinary sequel to The Indomitable Citadel is being felt every moment. Who is strong enough not to turn to the dark side and become the Traitor?

Links:
Publisher's game page (English)
Publisher's game page (Dutch)
Rotterdam

Publisher: The Game Master
Designer: Hans van Tol
Ages: 8+
Release Date: April 2007

A description from the Game Master:

The Rotterdam harbor processes 370 million tons of goods annually. Exotic fruit comes in from South America to become processed into fruit juice. Crude oil is brought in large quantities from the Middle East for processing at the refineries in Botlek. Gigantic container ships from Asia have numerous products for the European market. The streamlined infrastructures behind Eemhaven and Waalhaven set up fast transportation into Europe.

The Game Master has created a harbor game in which you are entrepreneurs transporting required raw materials with your ships from all over the world to the Rotterdam harbor. In the harbor, the raw materials are processed into products. But take care—it can be quite busy in the Rotterdam harbor! Can you load the next shipment of products such as bread, jam, gas and clothing and take them to the right harbors at the right time? If so, then perhaps you should be the harbor baron of Rotterdam!

The Dutch game designer Hans van Tol, the first Dutchman to win the Nederlandse Spellen-prijs, has succeeded in translating the complexity of the harbor into a beautiful family game that's easy to understand while offering the dynamics of the harbor. The game contains all aspects of the harbor, from loading the raw materials and sailing the ships to the production of products and the possibility of trade. Through the surprising game mechanisms of secret waterways, secret tasks and high player interaction, this game guarantees endless gaming pleasaure for everyone.

Links:
Dutch newspaper article about Hans van Tol and his Rotterdam game
Gigamic
Inside

Publisher: Gigamic
Designer:
Players:
Ages:
Playing Time:
Release Date:

A description of Inside from Gigamic:

Together, players build a pyramid of light brown and dark brown wooden blocks. Anticipate your opponent’s moves by playing cubes in their colour... In order to be the winning architect there must be more of your colour on at least 2 faces of the completed pyramid!
Katamino (Katamino Luxe)

Publisher: Gigamic
Designer: DJgames
Players: 1-2
Ages: 3 (7)
Playing Time: 10 (15) minutes
Price: 33 € (53 €)

A description of Katamino from Gigamic:

Katamino is a building game that helps children understand basic concepts of geometry. Multiple puzzles with solutions that can be extremely simple or extremely difficult. A solitaire puzzle or strategic game with quick rounds for two players, Katamino is unusual, loved by players of all ages and all skill levels. Recognized through numerous international awards, Katamino is one of the games purchased most often by schools, a testimony to its educational value.

Pictures: (Click on the picture to see a larger version)
Katamino Classic
Katamino Luxe

Links:
Publisher's page for Katamino Classic
Publisher's page for Katamino Luxe
Marrakech

Publisher: Gigamic
Designer: Dominique Ehrhard
Players: 2-4
Ages: 6+
Playing Time: 10-20 minutes

A description of Marrakech from Gigamic:

The bazaar is bustling: It’s the big day at the rug market! The best salesperson will soon be named! Each player is a salesperson who tries to outwit the others. Each player takes it in turns to throw the dice and then move Assam, the market organiser. If Assam stops on an opponent’s rug, the salesperson must make a payment to its owner before putting one of their own rugs on an adjoining space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up: the best player wins!
Tortuga

Publisher: Gigamic
Designer: Vincent Everaert
Players: 2
Ages: 8+
Playing Time: 10-20 minutes

A description of Tortuga from Gigamic:

Two teams consisting of eight turtles go head-to-head on a deserted island. Their mission: to get one of their comrades to the other side of the island as fast as possible. They will have to weave their way across the island, leapfrogging and even knocking their opponents onto their backs. But don’t worry. These unlucky ones will get back on their feet again... but they might end up changing sides!!!

Tortuga is a remake of Die Papalapagos-Spring-Käfer, first published in 2005 by 3-Hirn-Verlag.
Winomino

Publisher: Gigamic
Designer: DJgames
Players: 1-2
Ages: 3+
Playing Time: 10 minutes

A description of the game from Gigamic:

The rules of Winomino are very simple: It is for one or two players of all ages! Winomino is also an excellent educational tool for introducing children to spatial geometry. In 2-player mode, the winner is the first to make the designs shown on the cards. When playing alone, the aim of the game is to find as many Pentas as possible among the hundreds of thousands of possible combinations.
Giseh Verlag
Adams Ahn

Publisher: Giseh Verlag
Designer: Reinhold Wittig
Price: 24.95 €
Here's a description of the game from Giseh Verlag:

In 1907 in a sand pit eact of Heidelberg, the worker Daniel Hartmann found a human lower jaw. This wasn't a criminal case, but a scientific sensation! Hartmann announced that he had found Adam. The lower jaw of the Homo heidelbergensis is actually about 600,000 years old, and therefore comes from Adam's earliest known ancestor.

For the 100th anniversary of this discovery, this game was created. In the game, quantities of sand must be worn away layer by layer. In time, the values of the stacked game stones differ according to their color, with higher values for the visible ones that opponents have. The player with the highest score wins.

Pictures: (Click on the picture to see a larger version)
The game

Links:
Publisher's game page
Rapa Nui

Publisher: Giseh Verlag
Designers: Ingo Althöfer, Reinhold Wittig
Price: 59.00

Here's a description of the game from Giseh:

The development and settlement of Easter Island by the Rapa Nui proved to be a difficult venture.

Over three game phases, two or more players try to maintain their existence with intelligence and good dice luck: the settlement phase, in which every player occupies fields; the culture phase, in which one secures himself a place on the island; and the population pressure, which determines who prevails and may remain as a victor of the game on Easter Island.

In the final phase, strategic thinking and tactical negotiation skills are needed, and while threats of change to the temporary coalitions are rare, it's exactly these changes that make Rapa Nui so exciting.

Pictures: (Click on the picture to see a larger version)
The board and (perhaps) trees
The board with other odd components

Links:
Publisher's game page
Zambezy

Publisher: Giseh Verlag
Designer: Martin H. Samuel
Players: 2
Ages: 8+
Playing Time: 25-35 minutes
Price: 44.95 €

A description of the game from the publisher:

In Zambezy, points must be gathered through the tactical combining of the square game pieces. Players alternate placing pieces on the board, drawing pieces blindly so that each player might also place the opponent's pieces—this doesn't mean that all moves are foreseeable, but hostile takeovers can sometimes be prevented this way.

A pedagogically valuable game that promotes spatial intelligence and opens again and again new combinations.

Pictures: (Click on the picture to see a larger version)
The box cover
The gameboard
The game in play

Links:
Publisher's game page
Goldsieber
Akkon: Machtkampf der Tempelritter (Power Struggle of the Temple Knights)

Publisher: Goldsieber
Designers: Knut Happel & Christian Fiore
Artwork: Christian Fiore
Players: 2-5
Ages: 10+
Playing Time: 45-90 minutes

A description of the game from Goldseiber:

Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights.

The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster.

Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end.

Contents: 87 cards, 56 wood bits, gameboard, instructions

Pictures: (Click on the picture to see a larger version)
The Box
A Sample City Card
Another City Card
Die diebische Elster (The Thieving Magpie)

Publisher: Goldsieber
Designer: Anja Wrede
Players: 2-4
Ages: 4+

Die Pöppelkiste describes this game as follows: "The magpie moves over a round course due to die rolls, while the player receives rings. These rings aren't secure, because the magpie can steal them back from a player. The first player who holds three rings of the same color wins."

Geheime Welt Idhun

Publisher: Goldsieber
Players: 2-6
Ages: 10+

This game, shown in prototype form at Nuremberg, was described on Die Pöppelkiste as a "large fantasy game with the players on the side of dragons and unicorns against evil."

Ox in die Box

Publisher: Goldsieber
Designer: Brigitte Pokarnik
Players: 2-4
Ages: 4+

A translation of the description given on Die Pöppelkiste:

Same box, different claim: Ox in the Box is a small sliding game. Each plays possesses a stable at the corner of a 5x5 playing field. This field is filled with five oxen of the same color, as well as four dogs that help bring the oxen into the stable. To do this, you may carry out three actions on your turn. Dogs jump from their current place to an empty space, while the oxen are shifted in rows. When an ox lands in front of its stables, it's placed in the box turned upside-down. Whoever flips all of their oxen is the winner.

HABA
Burgritter

Publisher: HABA
Players: 2-4
Ages: 5+
Price: 28.50 €

Bühne frei

Publisher: HABA
Players: 3-5
Ages: 5+
Price: 15.50 €

Der schwarze Pirat: Das Duell

Publisher: HABA
Players: 2
Ages: 5+
Price: 17.50 €

Franz von Frosch

Publisher: HABA
Players: 2-4
Ages: 4-10
Price: 9.95 €

Geisterjäger

Publisher: HABA
Players: 3-5
Ages: 5+
Price: 30.50 €

Klopf, klopf!

Publisher: HABA
Players: 3-6
Ages: 4+
Price: 7.95 €

Lese-Piraten

Publisher: HABA
Players: 1-4
Ages: 5+
Price: 19.95 €

Nasenbär

Publisher: HABA
Players: 2-4
Ages: 4+
Price: 9.95 €

Schildi Strandkröte

Publisher: HABA
Players: 2-4
Ages: 4+
Price: 19.95€

Schlaubär lernt zählen

Publisher: HABA
Players: 2-5
Ages: 4-8
Price: 15.50€

Zauberwäldchen

Publisher: HABA
Players: 2-4
Ages: 4-8
Price: 9.25€

Hans im Glück
Ponte del Diavolo

Publisher: Hans im Glück
Designer: Martin Ebel
Players: 2
Ages: 10 and up
Price: 22.95 €
Release Date: March 2007

A brief description of the game from the distributor, Schmidt Spiele:

With this tactical two-player game, Martin Ebel has created an homage to the classics of the legendary game designer Alex Randolph. In this abstract thinking game, players build up the islands of Venice and try to connect them with bridges.

Thurn und Taxis: Glanz und Gloria

Publisher: Hans im Glück
Designer: Karen Seyfarth & Andreas Seyfarth
Artwork: Michael Menzel
Ages: 10 and up
Price: 17.95 €
Release Date: January 2007

A brief description of the game from the distributor, Schmidt Spiele:

Now we head north! The expansion for the prize-winning game Thurn and Taxis. But not only are a new board and new cards included, now the length of the stagecoach is also important!
Wikinger

Publisher: Hans im Glück
Designer: Michael Kiesling
Ages: 10 and up
Price: 29.95 €
Release Date: March 2007

A brief description of the game from the distributor, Schmidt Spiele:

In the game "Vikings" everyone plays a Viking tribe. Only he who develops his tribe best and prevails against the competition will succeed at becoming the victor of this thrilling game.
HUCH & friends
Animalogic

Publisher: HUCH & friends
Designer: Mark Engelberg
Players: 1
Ages: 7+
Playing Time: 10 minutes
Release Date: February 2007
Price: 19.95 €

Pictures: (Click on the picture to see a larger version)
The Cover
Beppo der Bock

Publisher: HUCH & friends
Designer: Klaus Zoch & Peter Schackert
Players: 2-4
Ages: 5+
Playing Time: 15 minutes
Release Date: February 2007
Price: 28.95 €

Magnets and rams—together for the first time.

Pictures: (Click on the picture to see a larger version)
The Cover
Caylus Magna Carta

Publisher: HUCH & friends
Designer: William Attia
Players: 2-4
Ages: 10+
Playing Time: 45-90 minutes
Release Date: February 2007
Price: 19.95 €

HUCH & friends is apparently releasing Caylus Magna Carta in Germany. For more details on this game, check out the Caylus Magna Carta listing in the Ystari Games section.

Das kleine Weinquiz

Publisher: HUCH & friends
Designer: Uta & Dieter Bernecker
Release Date: February 2007
Price: 4.95 €

A trivia game about wine.

Pictures: (Click on the picture to see a larger version)
The Cover
Rondomino

Publisher: HUCH & friends
Designer: Thierry Denoual
Players: 2-4
Ages: 5+
Playing Time: 20 minutes
Release Date: February 2007
Price: 14.95 €

Pictures: (Click on the picture to see a larger version)
The Cover
Schlummerland (Slumber Country)

Publisher: HUCH & friends
Designer: Hajo Bücken
Players: 1-5
Ages: 3-6
Playing Time: 10 minutes
Release Date: February 2007
Price: 25.95 €

A game to help children fall asleep.

Pictures: (Click on the picture to see a larger version)
The Cover
Identity Games
Het Goud van de Farao (The Gold of the Pharaoh)

Publisher: Identity Games
Players: 2-4
Ages: 10+
Playing Time: 45 minutes
Release Date: February 2007

Here's a description from the publisher:

The Gold of the Pharao is a beautiful tactical boardgame. The game comes in a 3d tin package that immediately puts you in the right mood. The game technique is unique, since every player controls two game figures: the archeologist and his loyal servant. Together they will try to secure the treasure that lay hidden in the pyramid. But when the last treasure is taken, they must hurry out, because the pyramid is about to collapse!

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
KDS Distribuzione
"Frontier"

Publisher: KDS Distribuzione
Designer: Andrea Chiarvesio & Luca Iennaco
Players: 2-5
Playing Time: 90 minutes

The first game developed and published by KDS Distribuzione, which distributes Italian versions of games for many different publishers. Luca Iennaco mentions that the name of the game might still be changed.

Kosmos
Anno 1701: Das Kartenspiel

Publisher: Kosmos
Designer: Klaus Teuber
Players: 2
Ages: 10+
Playing Time: 60-70 minutes
Release Date: March 2007
Price: 15.95 €

A description from the German Retailer Ab-Zur-Kasse:

The conversion of the successful PC-game Anno 1701 into a card game, based on the brilliant game principles of the Catan card game.

Neither wild storms, hunger or thirst could keep the people of the 16th and 17th ceenturies from seeking good fortune in strange lands. In Anno 1701, the large trade ship "Gull" reached a fruitful island and you established a first settlement here. Now you must develop a flourishing metropolis from that village center with its first two pioneer houses. The economic cycle will be put in gear: Wool from the meadowlands, ore will become tools, farmland delivers nourishment, stone and wood are required, not to mention gold.

From the pioneers of that beginning time will come settlers, then citizens. But all of that comes only if you succeed in keeping the inhabitants of your village satisfied.

The needs are many: Chapels must be erected in order to satisfy those who believe, vineyards and tobacco fields may not go missing. What isn't present on your own island must be procured from other islands, so seafaring will be required. In the end, whoever controls the most settlers and citizens wins, with settlers worth 1 victory point and citizens worth 2.

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Blindes Huhn

Publisher: Kosmos
Designer: Heike Risthaus
Players: 3-5
Ages: 10+
Playing Time: 30 minutes
Release Date: February 2007
Price: 9.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Cards from the Game

Links:
Publisher's game page
Conni feiert Geburtstag

Publisher: Kosmos
Designer: Heinz Meister
Players: 2-4
Ages: 5+
Playing Time: 15 minutes
Release Date: March 2007
Price: 19.99 €

Pictures: (Click on the picture to see a larger version)
The Box
The Game Components

Links:
Publisher's game page
Der goldene Kompass

Publisher: Kosmos
Designer: Inka & Markus Brand
Players: 2-4
Ages: 10+
Playing Time: 60 minutes
Release Date: April 2007
Price: 31.99 €

Pictures: (Click on the picture to see a larger version)
The Box
The Board
Der kleine Medicus

Publisher: Kosmos
Designers: Kai Haferkamp & Dietrich H.W. Grönemeyer
Players: 2-4
Ages: 5+
Playing Time: 25 minutes
Release Date: March 2007
Price: 24.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Better seek help!

Links:
Publisher's game page
Deutschland: Finden Sie Minden!

Publisher: Kosmos
Designer: Günter Burkhardt
Players: 2-5
Ages: 10+
Playing Time: 45 minutes
Release Date: February 2007
Price: 24.99 €

A description from German retailer Ab-Zur-Kasse:

The ideal game about orientation within Germany. You'll search for cities, mountain trains, and places of interest. Luckily, you don't always have to be the one who knows the most places in order to win.

Search for Watzmann. Find Minden. Where does victory lie? Do you have an interest in German cities and natural spaces between the beaches of the Baltic Sea and Badener country? Then you will love this game! Each player selects one of the displayed cards. On each card, a city, sight, or nature area is named. You must find this place on the gameboard which shows a topographical map of Germany without labels. The board is subdivided into differently sized grids. The players can choose one of these locations with larger or smaller risks resulting in more or fewer points. Deutschland: Finden Sie Minden is an ideal game for young and old—witty, instructive, and astonishingly varied.

Pictures: (Click on the picture to see a larger version)
The Box
Die kleine Hexe

Publisher: Kosmos
Designer: Otfried Preussler
Players: 2-4
Ages: 5+
Playing Time: 25 minutes
Release Date: March 2007
Price: 24.99 €

Pictures: (Click on the picture to see a larger version)
The Box
The Game on Display

Links:
Publisher's game page
Die Siedler von Catan: Das Würfelspiel

Publisher: Kosmos
Designer: Klaus Teuber
Players: 2-6
Ages: 7+
Playing Time: 20-30 minutes
Release Date: March 2007
Price: 5.99 €

A description of the game, translation courtesy of Patrick Korner:

What do you need to settle an island? On Catan, first roads, then settlements. And you can't do that without raw materials: clay and wood, ore and wool, with grain as food. And that gold is important is something this game makes more and more obvious. In this exciting game, the island of Catan is built up, roll after roll. For each street and building, points are scored. A lucky hand and some tactical cleverness will determine who the best settler is. Settlers of Catan: The Dice Game: Here, every roll of the dice can succeed!

A more detailed description of how to play, from the game archive at Spielbox and the translating fingers of Patrick Korner:

The Settlers Dice Game is one of a new line of "take along games" being released by Kosmos this year—many of which are smaller-scale games inspired by their larger brethren.

The Settlers Dice Game comes with six special dice, each of which have the six standard Settlers raw materials on their faces (wool, lumber, grain, clay, ore, gold). Each player gets a scoresheet of their own (the game comes with a pad of these).

Each sheet shows an island, made up of seven typical Catanian landscapes. The island has pre-set spaces for six settlements, four cities, sixteen roads and five knights (special spaces in the middle of five landscape 'tiles').

On a player's turn, the six dice are rolled up to three times, with at least one die being set aside after each roll. At the end of the third roll, building is allowed as long as the resources showing on the dice make it possible—that is, if a lumber and a clay are showing, the player can 'build' a road. Settlements, cities and knights are built in the same manner. More than one item may be built per turn.

Roads are worth one point each. Cities are worth vaying points (the first one is worth seven, the fourth a whopping thirty), as are settlements (from three to eleven). Knights range in value from one to six points.

Knights have an additional use—the landscape type a knight is 'built' on can be used as a joker the rest of the game. Similarly, two gold can also be used as a joker.

After fifteen rounds, the game is over. The player with the most points (points are recorded on the scoresheets after each round) wins.

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Catan.com's Catan: Das Würfelspiel page
Die Siedler von Catan: Händler & Barbaren (Traders & Barbarians)

Publisher: Kosmos
Designer: Klaus Teuber
Players: 3-4
Ages: 10+
Playing Time: 50-70 minutes
Release Date: March 2007
Price: 27.99 €

A description from German retailer Ab-Zur-Kasse:

"Händler & Barbaren" is the third expansion for The Settlers of Catan. It's independent of the Seafarers and Cities & Knights expansions, but it can be combined with them as well. Traders & Barbarians contains three large new scenarios and several variants for the basic Settlers game.

No Cataner will ever say that life is boring, because new adventures always lie beyond the horizon.

As soon as you come near the coastline, you see dark smoke climbing into the sky. Once again the predatory barbarians are attacking the coastal cities. Where are the courageous knights who will stand against these wild hordes?

Meanwhile, in the north, a place for the rules—the Catan council—must be built. Marble, glass, sand and tools are needed, and you're in charge of the wagon trains.

In the south, caravans pass through the desert, nomads trading valuable wool for merchandise. Will you direct the caravan to your advantage or dry up in the desert?

But that's not all—on Catan, there's always more to experience! Make your fortune by being adventurous. Great wealth or bitter poverty—Catan will reveal all!

Pictures: (Click on the picture to see a larger version)
The Cover

Links:
Publisher's game page
Catan.com's Händler & Barbaren page
Die Siedler von Catan Junior

Publisher: Kosmos
Designer: Klaus Teuber
Players: 3-4
Ages: 6+
Playing Time: 20-30 minutes
Release Date: March 2007
Price: 24.99 €

A description of the game from Catan.com:

The junior edition of The Settlers of Catan brings children from age 6 and up to a Catan of unknown year. For there are no "settlers" here in the usual sense. Instead the players are pirates, with hiding places—so-called pirate warehouses—all over the island and with ships at sea in order to erect even more pirate warehouses.

The Catan connosseur will easily recognize that many essential elements from the "large" Settlers have found their way into the junior edition, but in accordance with the subject, they have new meanings: Here pirate warehouses are built on landscapes, for which one receives equipment cards. With these, one again constructs ships and more pirate warehouses or buys development cards. Naturally one needs entirely different equipment cards in order to build a pirate warehouse. Wood and wool undoubtedly belong there, but what would an orderly pirate warehouse be without pirate items like a saber and a bottle of rum?

Every players begins with two pirate warehouses, and the winner is the first player to builds seven pirate warehouses. In order to build a new warehouse, one must go by ship from an existing warehouse to a new construction site. One therefore always constructs alternating ships and warehouses.

Apart from the subject, what are the other differences between the junior edition and The Settlers of Catan?

Primarily, some complicated rules, such as the distance rule as well as the expansion of settlements into cities, have been removed. Other elements have been replaced by a simpler system, such as, for example, the "largest army" which is easier to handle. The dice have become one six-sided die, so that players are guaranteed to receive at least one equipment cards—as long as the corresponding field hasn't been blocked by the ghost pirate or a 6 was rolled. Generally the game time is shortened because one needs fewer victory points to win and only one ship between the two pirate warehouses needs to be constructed.

A new game element is the marketplace. One card of each type of equipment is placed on this at the start of the game. On your turn, you can exchange one card in your hand for one of the cards on the marketplace. At certain times, the cards on the marketplace are cleared and once again a card of each type is displayed.

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Catan.com's Die Siedler von Catan Junior page
Die Wilden Hühner

Publisher: Kosmos
Designer: Günter Burkhardt
Players: 2-5
Ages: 8+
Playing Time: 15 minutes
Release Date: March 2007
Price: 19.99 €

Pictures: (Click on the picture to see a larger version)
The Box
The Game Components

Links:
Publisher's game page
Einfach Genial Knobelspass (Ingenious Puzzles)

Publisher: Kosmos
Designer: Reiner Knizia
Players: 1-4
Ages: 10+
Playing Time: 45-60 minutes
Release Date: January 2007
Price: 15.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Künstler & Wohltäter (Artists & Benefactors)

Publisher: Kosmos
Designer: Klaus Teuber
Players: 2
Ages: 10+
Playing Time: 90 minutes
Release Date: February 2007
Price: 7.99 €

This expansion first appeared in 2006 in the limited edition 10th anniversary edition of the Catan card game, which was sold in a metal container. In the spring of 2007, the Künstler & Wohltäter (Artists & Benefactors) expansion will be sold as a standalone item.

In this expansion, the contentment of the citizens plays an important role. Whoever best spoils citizens with food for the poor, works of art, or schools for the village will be rewarded with new capabilities: Civil wars will be prevented, lance-bearing cavalry will provide security on the streets, and settlements and streets will cost less to build.

Pictures: (Click on the picture to see a larger version)
The Box
A Sample Card
Another Sample Card

Links:
Publisher's game page
Game page on Catan.com—includes a handful of card images and descriptions in German
Memotrio: Kennst du die Bäume?

Publisher: Kosmos
Ages: 4+
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Memotrio: Kennst du die Berufe?

Publisher: Kosmos
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Memotrio: Tiere auf dem Bauernhof

Publisher: Kosmos
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Nichtlustig

Publisher: Kosmos
Designer: Michael Rieneck
Artwork: Joscha Sauer
Players: 2-4
Ages: 10+
Playing Time: 30 minutes
Release Date: April 2007
Price: 9.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Pettersson & Findus: Aufruhr im Gemüsebeet

Publisher: Kosmos
Designer: Anja Wrede
Players: 2-4
Ages: 4-5
Playing Time: 15-20 minutes
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Pettersson & Findus: Eine Geburtstagstorte für die Katze

Publisher: Kosmos
Designer: Heinz Meister
Players: 2-4
Ages: 4-5
Playing Time: 15-20 minutes
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Pettersson & Findus: Wie Findus zu Pettersson kam

Publisher: Kosmos
Designer: KRAJ Team
Players: 2-4
Ages: 4-5
Playing Time: 15-20 minutes
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Promiklatsch

Publisher: Kosmos
Designer: Reiner Knizia
Players: 2-6
Ages: 10+
Playing Time: 15 minutes
Release Date: February 2007
Price: 7.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Sakkara

Publisher: Kosmos
Designer: Manfred Grabmeier
Players: 2
Ages: 10+
Playing Time: 30-40 minutes
Release Date: February 2007
Price: 15.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Game Components
Sternenschweif: Lauras Zauberritt

Publisher: Kosmos
Designer: Forest Pruzan Creative
Players: 2-4
Ages: 8+
Playing Time: 10-15 minutes
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Sudoku: Die Spielesammlung

Publisher: Kosmos
Designer: Reiner Knizia
Players: 2-4
Ages: 10+
Playing Time: 30-45 minutes
Release Date: March 2007
Price: 19.99 €
Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Süße Jungs & Abenteur

Publisher: Kosmos
Designer: Jürgen P. K. Grunau
Players: 2-5
Ages: 10-14
Playing Time: 30 minutes
Release Date: January 2007
Price: 7.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Tintenherz

Publisher: Kosmos
Designer: Klaus Teuber & Cornelia Funke
Players: 2-6
Ages: 10+
Playing Time: 30-40 minutes
Release Date: March 2007
Price: 31.99 €

A description of the game from German retailer Ab-Zur-Kasse:

The game version of the most successful German youth novel of recent years, written by Cornelia Funke, deals with the power of words, just as in the book. The players must use openly displayed letters to form words to complete tasks within a given time.

Pictures: (Click on the picture to see a larger version)
The Box
The Game in Someone Else's Arty Home

Links:
Amazon.de
Tsuro

Publisher: Kosmos
Designer: Tom McMurchie
Players: 2-8
Ages: 8+
Playing Time: 15-20 minutes
Release Date: March 2007
Price: 24.99 €

A German edition of the WizKids game, which was released in 2005.

Ubongo BMM

Publisher: Kosmos
Designer: Grzegorz Rejchtman
Players: 1-4
Ages: 7+
Playing Time: 20 minutes
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box
Weicher Dino ist das?

Publisher: Kosmos
Release Date: March 2007
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
The Box

Links:
Publisher's game page
Legler
Foot Golf

Publisher: Legler
Designer: Helmut Punke
Players: 2+
Ages: 6+

A combination soccer/golf game in which players try to kick a tennis ball at the seven wooden goals included in the game.

Links:
Publisher's game page (with multiple photos)
Ludorum Games
Fagin's Gang

Publisher: Ludorum Games
Designer: Dean Conrad
Players: 2-6
Ages: 10+
Playing Time: 60-180 minutes
Released: February 2007

A description of the game from designer and co-publisher Dean Conrad:

You are a member of Fagin's infamous gang of pilfering street urchins from Oliver Twist. Fagin is ill and needs a fence—someone to turn stolen goods into shillings. He trusts you and and has given you charge of a small band of five urchins to scour London for easy pickings. Each of your urchins takes one of six locations from Charles Dickens' London (Sadler's Wells Theatre, The River Thames, St Paul's Cathedral, The Strand, Chertsey and Snow Hill).

Your urchins try to avoid the police constables and steal goods (fruit, books, jewellery, silverware, pocket watches and silk handkerchiefs) to help the other members of the gang. Everyone meets at Covent Garden Market to trade, to swap booty and experiences—and to make more shillings. Stealing goods is essential, but ultimately these have to be converted into shillings to win the game.

Object: The aim of Fagin's Gang is to gather enough commodities to gain enough money to return safely to Fagin. The first player to do this is the winner!

Links:
Publisher's game page
Mayfair Games
Age of Discoveries

Publisher: Phalanx Games/Mayfair Games
Designer: Viktor Alfred Schulz
Players: 2-4
Playing Time: 45 minutes

Mayfair Games will release Age of Discoveries, an English-language version of Phalanx Games' Zeitalter der Entdeckungen; see the Phalanx section of this preview for more details on this game.
Alchemist

Publisher: Amigo Spiele/Mayfair Games
Designer: Carlo A. Rossi
Players: 3-5
Ages: 10+
Playing Time: 50+ Minutes
Release Date: March 2007

Mayfair Games will release Alchemist in the U.S. Here's a description of the game from Mayfair:

It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors' potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school—and for themselves—will win the title of Supreme Adept!

Pictures: (Click on the picture to see a larger version)
The Cover
Nexus Editrice
Age of Conan: The Strategy Board Game

Publisher: Nexus Editrice
Designers: Roberto di Meglio, Marco Maggi & Francesco Nepitello
Players: 2-5
Ages: 12+
Playing Time: 120 minutes
Release Date: November 2007
Price: 49.90 €

Age of Conan is actually an Essen release, but apparently the prototype or a demo will be on display at Nuremberg. Here's a description from a Nexus Editrice press release:

Developed under license of Paradox Entertainment / Conan Properties, Age of Conan is going to be a massive board game where two or more players will lead the nations of the "Hyborian Age", the fantasy world created by Robert E. Howard, employing weapons, wealth or magic to achieve hegemony over the others. Developed by the same design team of the best-seller War of the Ring (Francesco Nepitello, Marco Maggi and Roberto Di Meglio), Age of Conan is planned to be released in late 2007 and will feature hundreds of beautiful plastic miniatures, a large full colour map of Hyboria, and top-level components.

And a more thorough description from the Nexus spring catalog:

The greatest nation of the Hyborian Age will fight at the command of the players, in a strife for supremacy which may have only one winner.

The kingdoms of Aquilonia, Nemedia, Hyperborea, Turan and Stygia will fight with armies, magic and gold to subjugate and conquer, but Conan the Barbarian, the greatest Hero of this age, may turn the tide in favour or against any player, treading his sandals on the jewelled throne of a King or bringing victory to his armies as a mighty General.

With hundreds of beautiful plastic miniatures, a large full-colour map of Hyboria, and top-level components, Age of Conan is going to be the most awaited fantasy game of the year.

Pictures: (Click on the picture to see a larger version)
The Cover
Battles of Napoleon: The Eagle and the Lion

Publisher: Nexus Editrice
Designers: Ugo di Meglio & Sergio Guerri Players: 2+
Ages: 12+
Playing Time: 90+ minutes
Release Date: October 2007
Price: 79.90 €

Another preview item from Nexus that will be released at Spiel 2007. Here's a description:

Nexus also presents the starting point of a new board game series, called Battles of Napoleon. The new series, featuring an easy-to-learn game system, hundreds of detailed plastic 1/72 scale figures and historical accuracy, will attract new players to Napoleonic wargaming and at the same time will surely satisfy the "grognards", the veterans of the wargaming hobby. The first set, The Eagle and The Lion, is scheduled for release in October 2007, and will include French troops (Infantry, Light and Heavy Cavalry Units, Field Artillery, Command Group); and their valiant opponents, the British, including Rifles, Scots, Hussars, Artillery, and more.
Micro Mutants Evolution

Publisher: Nexus Editrice
Designers: Marco Maggi & Francesco Nepitello
Players: 2-4
Ages: 10+
Playing Time: 30 minutes
Release Date: May 2007
Price: 39.90 €

A return of the X-Bugs series of games in a new format. Here's a description from Nexus:

Micro Mutants Evolution will bring four complete armies of alien insects composed of incredible creatures, a cloth play mat, dice, counter boards and rules. New mechanics maintain the game simple and easy to learn but add new options like terrains, power ups and special game scenarios.
Rattle Jungle

Publisher: Nexus Editrice
Designer: Robert di Meglio
Players: 2-4
Ages: 6+
Playing Time: 15 minutes
Release Date: May 2007
Price: 24.00 €

A description from Nexus Editrice:

Nexus makes its debut in the family entertainment market, with Rattle Jungle, an easy, fun game for kids of all ages, which will challenge the player's strategy and dexterity. Players will compete to be the first to place on the boards of all their "snake eggs"—magnetic pieces that will clash if they make the wrong move. When it happens, the player must take all the eggs put together by that movement.
War of the Ring (Collector's Edition)

Publisher: Nexus Editrice

Wings of War: Dawn of War

Publisher: Nexus Editrice
Designers: Andrea Angiolino & Pier Giorgio Paglia
Players: 2-6
Ages: 10+
Playing Time: 20+ minutes
Release Date: May 2007
Price: 24.00 €
Other publishers: Fantasy Flight Games

A description from Nexus Editrice:

After the three first titles dedicated to the WW1, the boxed series of Wings of War will now simulate also World War Two, with the release of Dawn of War, next May. The new box will bring fighter planes from the first years of the war (1939-1941) and provide the foundation for a new, exciting evolution of the Wings of War system.
Wings of War: Miniatures

Publisher: Nexus Editrice
Designers: Andrea Angiolino & Pier Giorgio Paglia
Players: 2-4
Ages: 10+
Playing Time: 20+ minutes
Release Date: March & September 2007
Price: 9.50 €
Other publishers: Fantasy Flight Games

A plug for this add-on from Nexus Editrice:

The popular Wings of War series is also a big part of Nexus’ plans, with several product releases scheduled for the year. The most important innovation is Wings of War: Miniatures, which introduces 1/144 scale painted planes, completely compatible with any box in the WW1 series and which represents a wonderful collection in its own. The first series is planned to be released on March and the second is scheduled for next September, both of them focusing on WW1 airplanes.

Pictures: (Click on the picture to see a larger version)
The Cover
Wings of War: Miniatures Deluxe Set

Publisher: Nexus Editrice
Designers: Andrea Angiolino & Pier Giorgio Paglia
Players: 2-4
Ages: 10+
Playing Time: 20+ minutes
Release Date: June 2007
Price: 45.00 €

A combination of the Wings of War base game and the four miniatures listed right aboe this entry.

Wings of War: Squadron Packs

Publisher: Nexus Editrice
Designers: Andrea Angiolino & Pier Giorgio Paglia
Players: 2-4
Ages: 10+
Playing Time: 20+ minutes
Release Date: July 2007
Price: 7.50 €

As Nexus describes them: "Sets of new cards which expand this WW2 set [Wings of War: Dawn of War], each pack allowing to fly 3 additional planes."

Parker-Spiele
Origo

Publisher: Parker-Spiele
Designer: Wolfgang Kramer
Artwork: Daniel Reeve
Players: 2-5
Ages: 10+
Playing Time: 60 minutes
Release Date: January 2007

A description of the game from Wolfgang Kramer's website:

Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new countries, and building a powerful sea presence. Whoever scores the most points will stand far ahead of others on the tribe leader path and win the game.

Origo is a family game for 2-5 players from ages 10 and up, in which luck and tactics are mixed well. Depending on the number of players, the game duration is 30-90 minutes.

The flow of the game is driven by cards on the one hand (expanding, attacking) and by the movement of figures on the boards on the other (hiking, sailing). The player whose turn it is carries out the following actions in any sequence: expanding, attacking, hiking, sailing. Whoever occupies the final field in a country founds that country and receives points. There are further points in three large tribe evaluations during the game for the largest tribes, control of the seas, and control of the countries.
Contents: gameboard, scoreboard, 5 tribe leaders, 188 tribe shields (in five colors), 12 foundation stones, 1 action stone, 2 short rule sets, instructions

Pictures: (Not necessarily production quality; click on the picture to see a larger version)
The Front Cover
The Back Cover
The Gameboard
Scoreboard
A Sample Card
Another Card

Links:
Wolfgang Kramer's Origo page
Pegasus Spiele
Äpfel zu Äpfeln Erweiterung 2 (Apples to Apples Expansion 2)

Publisher: Pegasus
Release Date: August 2007

Links:
Publisher's game page
Episches Munchkin

Publisher: Pegasus
Designer: Steve Jackson
Price: 14.95 €
Release Date: January 2007

Episches Munchkin contains 33 cards that can be used with nearly all the Munchkin games for characters between levels 11 and 20.

Links:
Publisher's game page
Euphrat & Tigris

Publisher: Pegasus
Designer: Renier Knizia
Artwork: Tom Thiel
Players: 2-4
Price: 39.95 €
Release Date: April 2007

According to Jan Christophe Steins from Pegasus, this edition of Euphrat & Tigris will feature all new graphics, a double-sided gameboard, and new game variants that weren't included in any of the previous verions. Reiner Knizia is responsible for both the new gameboard and the variants.

Pictures: (Click on the picture to see a larger version)
The Cover
The Original Gameboard with New Art

Links:
Publisher's game page
Heartland

Publisher: Pegasus
Designer: Jeffrey D. Allers
Players: 2-5
Ages: 10+
Price: 39.95 € Release Date: September 2007

A description of the game from designer and Boardgame News columnist Jeffrey D. Allers:

West of the Mississippi, the grasslands of Middle America contain some of the richest farm land in the world, producing corn, soybeans, wheat, hay, and livestock. Purchased from France as part of the Louisiana Territory in 1803, the region was divided into square mile plots for the settlers from the east. In this game, players take the role of these settlers, developing the plots of land and establishing farms in America's "Heartland."

Heartland is a three-dimensional tile-laying game. Each tile contains two types of crops to be planted as well as a certain number of barnyard points. When placing tiles, players must always choose between scoring immediate "harvest" (victory) points or developing their farms through the barnyard points, which will provide victory points over the longer term. In addition, there is a race to the top of each barnyard point track in order to acquire the most valuable animals for the farm. Players may also "rotate crops" by using their tiles to cover up fields that bring their opponent’s points, possibly expanding their own farms in the process. This translates into an hour-long game aimed at families and gamers with multiple paths to victory.

Links:
Publisher's game page
Igels 2: Waschtag

Publisher: Pegasus
Designer: Mario Coopmann
Price: 12.95 €
Release Date: August 2007

Links:
Publisher's game page
Illuminati: Bavarian Fire Drill (Working Title)

Publisher: Pegasus
Release Date: August 2007

A German edition of this Steve Jackson title, which is due out in English in February 2007.

Links:
Publisher's game page
Killer Karnickel orange Erweiterung (Killer Bunnies Orange Booster Pack)

Publisher: Pegasus
Release Date: September 2007

A German version of the Playroom Entertainment title.

Links:
Publisher's game page
Killer Karnickel Rote und Violette Erweiterung (Killer Bunnies Red and Violet Booster Pack)

Publisher: Pegasus
Players: 2-8
Ages: 12+
Price: 14.95 € Release Date: April 2007

A combined German version of the two Playroom Entertainment titles.

Links:
Publisher's game page
Kleine Helden: Das Kartenspiel

Publisher: Pegasus
Release Date: June 2007

Links:
Publisher's game page
Klein Helden home page
Munchkin Cthulhu

Publisher: Pegasus
Designer: Steve Jackson
Artwork: John Kovalic
Price: 14.95 €
Release Date: May 2007

A German version of the Steve Jackson title, which is due out in English in March 2007.

Links:
Publisher's game page
Munchkin Fu 2: Monky Business

Publisher: Pegasus
Designer: Steve Jackson
Artwork: Greg Hyland
Price: 12.95 €
Release Date: March 2007

A German version of the Steve Jackson title, which is out of print in English.

Links:
Publisher's game page
Robotics

Publisher: Pegasus
Release Date: October 2007

Links:
Publisher's game page
Rückkehr der Helden: Die Nibelungen

Publisher: Pegasus
Designer: Lutz Stepponat
Release Date: October 2007

Links:
Publisher's game page
Super Munchkin 2: The Narrow S Cape

Publisher: Pegasus
Designer: Steve Jackson
Artwork: John Kovalic
Price: 12.95 €
Release Date: July 2007

A German version of the Steve Jackson title.

Links:
Publisher's game page
Phalanx Games
Zeitalter der Entdeckungen (Age of Discoveries)

Publisher: Phalanx Games
Designer: Viktor Alfred Schulz
Players: 2-4
Playing Time: 45 minutes
Release Date: March 2007
Other Versions: Mayfair Games—English

Zeitalter der Entdeckungen will be shown at Nuremberg as a final prototype, and Phalanx says that the game will be available in March 2007. The game will be in a medium-sized box similar to Bison. Here's a description of the game from Boardgamegeek:

In Age of Discoveries, the players supply famous expeditions of well-known explorers like Columbus and Magellan with their ships. They have to purchase these ships and cleverly direct them to the most successful expeditions. Of course, they need a lot of money for this! The players receive income by accepting trade assignments with their ships. In the end, the player who received the most victory points by assigning ships to expeditions and fulfilling his special contract wins the game.
Piatnik
Der Boss

Publisher: Piatnik
Designer: Pascal Bernard
Players: 2-5
Ages: 12+
Playing Time: 60 minutes

A description of the game from Piatnik:

Gangster bosses fight for dominance in their illegal businesses. They try to attain monopoly positions in different countries around the globe. At the same time, your world revolves around smuggling, drug trade, illegal gambling, black market deals, and guerilla warfare. Again and again special missions must be fulfilled, but local Mafia groups and international competition make a boss' life difficult. Which of the bosses will earn the most money through their wheelings and dealings?

Game play: Three order cards are placed face-up, and players try to fulfill the orders as quickly as possible to collect the sum written on the cards. To start, each player occupies a zone on a continent with five of his game figures and places one of his business disks on a city in this zone. In order to conquer further zones, action cards must be gathered. The player whose turn it is must move his game figure up to three spaces on the external ring of the gameboard. After doing this, he can take the corresponding action card or optionally play up to three action cards from his hand and carry out the corresponding actions. If a player attains the majority of illegal businesses in gambling, smuggling or black market areas on a continent, he may collect [an action card?] for that, also. Which of the bosses will make the most money?

Pictures: (Click on the picture to see a larger version)
The Box
Double or Nothing

Publisher: Piatnik
Designer: Reiner Knizia
Players: 3-6
Ages: 10+
Playing Time: 30 minutes

A German edition of this push-your-luck game first published by SimplyFun.

Pictures: (Click on the picture to see a larger version)
Piatnik version of Double or Nothing
Extreme Activity

Publisher: Piatnik
Designers: Paul Catty & Ernst Führer
Players: 4-16
Ages: 12+
Playing Time: 60 minutes

A boardgame version of a television game show in which players must perform tasks while doing something else at the same time. Examples include pantomiming a concept while standing on one leg or solving a math problem while simultaneously explaining something else.

Pictures: (Click on the picture to see a larger version)
The Game on Display
Fische Fangen

Publisher: Piatnik
Designer: Reiner Knizia
Players: 2-5
Ages: 4+
Playing Time: 15 minutes

A description of the game from Piatnik:

Many fishes in all possible shapes and colors splash around in the pond. There are thorny, thin, and thick fishes in red, blue, yellow, and green. Children would like to catch these fishes, but the fishes may not be caught accidentally. The dice determine which fish come first. The player who catches the most fish wins!

Game play: The 12 cards are placed face-up on the table. Whoever goes first rolls the dice. One die shows a shape and the second shows a color, and the player may take the cards that shows the fish with this shape and color. He may also take this card from an opponent if it no longer lies in the middle of the table. If one die shows a shape and the other an arrow, then the player must put one of his collected cards showing a fish of this shape back into the middle of the table. If a die shows a shape and the other die is white, then the player may take a fish with this shape of any color from either the table or an opponent. Who will collect the most cards?

Pictures: (Click on the picture to see a larger version)
The Game on Display
Joker Poker

Publisher: Piatnik
Designer: Dario de Toffoli
Players: 2-4
Ages: 8+
Playing Time: 20 minutes

A description of the game from Piatnik:

Game play: Each player gets a set of cards in one color. The poker cards are shuffled well and 15 cards dealt to each player. Each player divides his cards into three poker hands based on the standard poker criteria and places them face-down before himself, with the strongest hand on the left, the middle hand in the middle, and the weakest hand on the right. After this, each player places one of his cards beneath each of the three hands. Once everyone is ready, the first poker hand is turned up simultaneously. The player with the strongest hand now gathers all of the cards that were played to the first hand and scores that many points. After that, the second and third hands are revealed, and the cards awarded. Afterward, a new round begins. Whoever gathers the most points from cards wins.

Pictures: (Click on the picture to see a larger version)
Joker Poker on Display
Magische Wörter

Publisher: Piatnik
Designer: Erika Bruhns
Players: 2-4
Ages: 6+
Playing Time: 20 minutes

A game that helps players learn how to spell words. One player creates a word between three and six letters long, then the next player changes the word in some manner: adding, subtracting, or substituting a letter to create a new word. No winning condition is spelled out in the game summary. Learning to spell must be its own reward, I suppose.

Pictures: (Click on the picture to see a larger version)
The Game
Paroxy

Publisher: Piatnik
Designer: Bradford Ross
Players: 4-16
Ages: 12+
Playing Time: 30 minutes

A party game played in two to four groups. One player in the group is the reader, who tries to make his teammates guess six words without using any part of the word as a clue; for all six words, the team has only 60 seconds. Once the team guesses a word, the reader places the word card face-down. Once time expires, the teammates (minus the reader) must now create a story incorporating all of the words that they guessed. After one minute, they present their story, scoring a point for each word included in the story. The team with the most points wins the game.

Pictures: (Click on the picture to see a larger version)
The Box
Sybarit

Publisher: Piatnik
Players: 2-8
Ages: 14+
Playing Time: 50 minutes

A trivia game about proper etiquette.

Pictures: (Click on the picture to see a larger version)
The Game's Shiny Metal Box and Bits
Pro Ludo
Age of Empires III: The Age of Discovery

Publisher: Pro Ludo
Designer: Glenn Drover
Players: 2-5
Playing Time: 120 minutes
Release Date: (no earlier than) July 2007

A note from Pat Braun at Pro Ludo about the company's release of Age of Empires III:

Pro Ludo will indeed be producing and distributing the European version of Age of Empires III. We are hoping to have a finished prototype ready in time for Nurnberg. AoE will be released no sooner than early July, since we are doing the editing ourselves and need to take care of translation as well as avoiding the pitfalls previous titles ran into (see: warping boards, customs charges, unclear translations).

Der Markt von Alturien

Publisher: Pro Ludo
Designer: Wolfgang Kramer
Artwork: Eckhard Freytag & Ingo Anlauff
Players: 2-6
Ages: 10+
Playing Time: 60 minutes
Release Date: April 2007

According to Wolfgang Kramer, the essence of Der Markt von Alturien comes from his earlier game City, which was published by Jumbo in 1989. The central mechanisms of Der Markt von Alturien come from City, but this isn't merely a new edition of an old game. This release contains many changed and new mechanisms, such as the thief, which plays a much more important role in DmvA than in City, and the market leadership and investments, which are brand new. Here's a detailed description of Der Markt von Alturien from Wolfgang Kramer's website:

Der Markt von Alturien is a family game for 2-6 players from 10 years old, in which luck and tactics stand in a well-balanced ratio.

In the medieval marketplace of Alturien, up to six competing trade families find themselves in an inexorable fight for influence and power.

In the ware market, seven different well-heeled customers have power over the prosperity and poverty of the traders. Which of the seven will visit your tradehouse is up to you and your trader opponents. With the revenues you earn, you can open new tradehouses or enlarge an existing tradehouse by building a second, third or fourth floor—all with the goal of earning yet more revenue. Pay attention, though, for one customer might visit in the safety of twilight to steal and send you into poverty. All the talk is of the dark shape, the king of the thieves, the avenger of the suppressed: Gustavo the weasel! The trader who first creates for himself great wealth and acquires three status symbols will control the market and win.

The game comes with an advanced version that enables players to increase their earnings through selective investments and have more influence on the game events.

Contents: gameboard, 6 customers and 1 thief, 72 trade houses (12 each in 6 colors), 6 market leader cards, 14 prestige cards, 1 "city awakes" card, money, 2 special dice, 6 summary cards, 12 investment cards (only for the advanced version)

Pictures: (Click on the picture to see a larger version)
The Cover
The Gameboard
Sample Card
Sample Card
Sample Card
Sample Card
Sample Card
Sample Card
The Game in Play from the Back of the Box

Links:
Wolfgang Kramer's Der Markt von Alturien page
Die Fürsten von Florenz

Pro Ludo is publishing a German version of De Vorsten van Florence, the revised Princes of Florence from QWG.
Dungeon Twister, "3/4 Players, 2nd Expansion"

Publisher: Pro Ludo
Designer: Christophe Boelinger
Artwork: Wayne Reynolds & Thierry Masson
Players: 2-4
Ages: 11+
Playing Time: 60 minutes

Most likely this is the German edition of "À Feu & à Sang" (For Fire and For Blood), the second Asmodee expansion for three or four players.

Formula Dé

Publisher: Pro Ludo
Designer: Eric Randall & Laurent Lavaur
Artwork: Elisabeth & Be Daniel
Players: 2-10
Ages: 12+

A new limited edition of the classic race game. The Asmodee US website mentions that this will be the final reprint of Formula Dé. Whether the game is being reworked or permanently retired is an open question.

Legenden von Camelot

Publisher: Pro Ludo
Designer: Andrew Parks
Artwork: Ed Beard, Jr. and others
Players: 2-4
Ages: 10+
Playing Time: 60-90 minutes

A German edition of Camelot Legends, first published in English by Z-Man Games in 2004.

Sid Meiers Civilization: Das Brettspiel

Publisher: Pro Ludo
Designers: Glenn Drover
Players: 2-6
Playing Time: 180 minutes
Release Date: March 2007

A new edition of the Eagle Games release, Sid Meier's Civilization: The Boardgame with no changes to the game other than a few graphic elements.
Wikinger: Die Vergessenen Eroberer (Viking: The Forgotten Conqueror)

Publisher: Pro Ludo
Designers: Ragnar Brothers
Artwork: Stéphane Poisont, Pierre Massé
Players: 3-5
Ages: 12 and up
Playing Time: 90 minutes
Release Date: January 2007

Wikinger: Die Vergessenen Eroberer is the German version of Invasions, which is Asmodée Editions' new version of Viking Fury. Invasions was released in December 2006, and the English version—called Fire & Axe—is due out from Asmodée in March 2007.

Pictures: (Click on the picture to see a larger version)
The Game Components for Invasions
Queen Games
Fangfrisch

Publisher: Queen Games
Designer: Andreas Pelikan
Artwork: Jo Hartwig
Players: 3-5
Ages: 8+
Playing Time: 30 minutes

Queen, pithy as ever, includes this one-line description: "Turbulent fish auctions in the harbor."
Jenseits von Theben

Publisher: Queen Games
Designer: Peter Prinz
Artwork: Michael Menzel
Players: 2-4
Ages: 10+
Playing Time: 60 minutes

The short description from Queen: "Adventurous diggings around the Mediterranean Sea and in little Asia."

Pictures: (Click on the picture to see a larger version)
The Cover
QWG
Caylus Magna Carta

Publisher: Ystari Games/QWC
Designer: William Attia
Players: 2-4
Ages: 10+
Playing Time: 45-60 minutes

QWG will distribute a Dutch version of Ystari Games' Caylus Magna Carta in the Netherlands.

De Vorsten van Florence (The Princes of Florence)

Publisher: QWG (Quined Games and White Goblin Games)
Designers: Wolfgang Kramer, Richard Ulrich and Jens Christopher Ulrich
Artist: Eckhardt Freytag
Graphic Designer: Cyril Demaegd
Players: 2-5
Ages: 12 and up
Playing Time: 75-100 Minutes (90-150 minutes with the expansion)
Game Language: Dutch
Other Language Versions:
French—Les Princes de Florence (Ystari)
German—Die Fürsten von Florenz (Pro Ludo)
Italian—Principi di Firenze (Nexus Editrice)
Polish—Ksiazeta Florencji (Lacerta)
Spanish—Principes de Florencia (Excalibur)

This new version of Princes of Florence was delayed from Essen 2006. This edition will have rules for two players as well as two variants. Here's a description of the game from Quined Games:

Dutch publishers Quined Games with White Goblin Games will publish the Dutch version of a new edition of Die Fürsten von Florenz. This edition will be playable by 2-5 players. One expansion included in the game, "Muse and Princess," will introduce six characters (Cardinal, Muse, Banker, Merchant, Professor, and Princess); these characters will be auctioned in a separate bidding round and will assist the players during the current round. In addition, the game will . The artwork will be done by Eckhardt Freytag, who was responsible for Celtica by Ravensburger.

Pictures: (Click on the picture to see a larger version)
The Box Front (Dutch Version)
The Box Front (French Version)
The Box Front (German Version)
The Box Front (Spanish Version)
The Box Front (Polish Version)

Links:
De Vorsten van Florence at Quined Games (scroll down to see draft graphics)
Die Fürsten von Florenz page on Kramer Spiele (with a description in German and lots of pictures)
Ravensburger
Can't Stop

Publisher: Ravensburger
Designer: Sid Sackson
Artwork: Walter Pepperle
Players: 2-4
Ages: 9+
Playing Time: 30 minutes
Other Editions: Face 2 Face Games—English

The classic Sid Sackson push-your-luck game returns with the original "stop sign" design!
Pictures: (Click on the picture to see a larger version)
The Components

Links:
Publisher's game page
Code Knacker

Publisher: Ravensburger
Designer: Reiner Knizia
Players: 1-6
Ages: 8+
Playing Time: 30 minutes
Release Date: February 2007
Price: 9.49 €
A push-your-luck dice game.

Pictures: (Click on the picture to see a larger version)
The Game Components
Der Maulwurf sucht seine Freunde

Publisher: Ravensburger
Designer: Heinz Meister
Artwork: Zdenek Miler
Players: 2-4
Ages: 4 and up
Playing Time: 15 minutes
Price: 11.99 €

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Der Maulwurf und sein Versteckspiel

Publisher: Ravensburger
Designer: Ronald Hofstätter
Artwork: Zdenek Miler
Players: 2-4
Ages: 4 and up
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Der zerstreute Pharao (New edition)

Publisher: Ravensburger
Designer: Gunter Baars
Artwork: IDL, Walter Pepperle
Players: 1-5
Ages: 7 and up
Playing Time: 30-45 minutes
Price: 19.99 €

A brief description of the game from the publisher's website:

Dentures, a computer, a child's wagon—this scattered pharaoh has lost everything! In search of these "treasures," everyone pushes his or her own way. Where the pyramids yield, you can find insight. Each discovery creates a better overview and scores points. So get yourself ready for the finale because with brains and a good memory you can triumph in the pyramid empire.

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Die Maulwurf Company (New edition)

Publisher: Ravensburger
Designer: Virginia Charves, Betram Kaes
Artwork: Walter Pepperle
Players: 2-4
Ages: 8 and up
Playing Time: 30 minutes
Price: 19.99 €

A brief description from the publisher:

To your places, diggers! Everyone tries to bring as many of their own moles as possible through the four digging layers until at the bottom. There awaits the reward: the Golden Shovel! But pay attention: Only he who reaches a mole hole in time will remain in the race; everyone else is out. And in the end, only one will come through!

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Dora the Explorer Memory

Publisher: Ravensburger
Players: 2-4
Ages: 3 and up

Dschungel Trio

Publisher: Ravensburger
Designer: Andrew Berton, Michelle Cade
Artwork: Fred Gemballa
Players: 2
Ages: 7 and up
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Europareise

Publisher: Ravensburger
Designer: Wolfgang Kramer
Artwork: schelenz.design
Players: 2-6
Ages: 10 and up
Playing Time: 30-45 minutes
Price: 34.99 €

Kramer's Europareise has no relation to the Europareise that Ravensburger released in the 1950s. Here's a description of the game from Wolfgang Kramer's website:

By airplane to Paris? By ship to Barcelona? Or by car or train to Milan? No matter how you do it, travel throughout Europe! With a good plan, the correct tickets, and some luck in your luggage, you'll lead a travel party to multiple destinations and use insider tips to make side trips. A slew of information in words and pictures for 155 cities is awaiting your visit!

The players travel by car, train, ship and airplane from city to city and control private and public destinations with three travel companies. The goal is to visit as many destinations as possible in six differently colored regions. Whenever a player reaches a destination, he lays the coreresponding city card in front of himself. The game ends when a player has at least ten city cards (or nine cards with five or six players) in six different colors before himself, although the round is played to its end. The winner is the player who visited the most destinations in all six colored regions.

New game mechanisms: Europareise possesses novel game mechanisms that differ from the familiar trvael games in the Ravensburger catalog (Deutschlandreise, Weltreise). Movement doesn't come from dice, but rather from tickets for planes, ships, trains, and cars. To keep the lines from tangling on the gameboard, no flight lines or ship lines are marked on the gameboard. The players travel from a ship's harbor with a ship chain to any harbor within reach of the ship chain. Travel by airplane is done similarly.

Pictures: (Click on the picture to see a larger version)
Game Components
The Game as if Played in a Vacuum

Links:
Publisher's game page
Wolfgang Kramer's Europareise page—includes a shot of the gameboard demonstrating how the ship chain is used.
Flusi

Publisher: Ravensburger
Designer: Heinz Meister
Artwork: Bine Brändle
Players: 2-4
Ages: 5-8
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Hexentanz (New edition)

Publisher: Ravensburger
Designer: Björn Hölle
Artwork: Graham Howells, Walter Pepperle
Players: 3-6
Ages: 8 and up
Playing Time: 30-45 minutes
Price: 19.99 €

A brief description from the publisher:

Walpurgisnacht on Block Mountain: Forwards, backwards, first fast, then slow goes the wild witches dance. And while all the witches look outward, no one will know which witch was just moved. Or will they? Tactics, luck and a good memory help the smartest witches make a timely take-off at dawn! Hexentanz was included on the Auswahlliste "Spiel des Jahres" for 1989.

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Hüpf Hüpf Hurra!

Publisher: Ravensburger
Designer: Heinz Meister
Artwork: Michael Schober
Players: 2-4
Ages: 6 and up
Playing Time: 10-15 minutes
Price: 17.99 €

Pictures: (Click on the picture to see a larger version)
Game Components
Jetzt schlägt's 13!

Publisher: Ravensburger
Designer: Rüdiger Dorn
Players: 2-5
Playing Time: 30 minutes
Price: 9.49 €

A brief description of the game from Rüdiger Dorn:

The active player each turn draws cards from the deck equal to the number of players but does not look at these cards. He then turns one card face-up and gives it to one of the players, including himself; he repeats this process until each player has received exactly one card.

Each card includes a number from 0 to 5—the lower the better—and might also have an action or victory points! Each time a player receives a card, he checks to see whether his total equals 13 or more. If it does, each other player receives VPs from his own cards. The unlucky player with the total of 13 or more discards all his cards.

Possible actions on the cards include veto cards (in order to say no to a card in the future), 13 --> 18 (raising your bust total to 18), lose your last card, and receive 1 or 2 VPs immediately.

Pictures: (Click on the picture to see a larger version)
The Box and a Selection of Cards
Kakuro

Publisher: Ravensburger
Designer: Alessandra Nove Veronesi
Players: 1-5
Ages: 14+
Playing Time: 30 minutes
Rules: German, English, French, Italian
A brief description from the publisher:

Kakuro, the next challenge after Sudoku! Constantly new number riddles demand a good overview, speed, and concentration. Only the one who first forms the desired sum on the gameboard scores points.

Pictures: (Click on the picture to see a larger version)
The Box
The Bits

Links:
Publisher's game page
Kiki Ricky

Publisher: Ravensburger
Designer: Gunter Baars
Artwork: Kinetic
Players: 2-4
Ages: 4-8
Price: 5.99 €

Pictures: (Click on the picture to see a larger version)
Game Components

Links:
Publisher's game page
Meine ersten Kartenspiele

Publisher: Ravensburger
Players: 2-6
Ages: 3

Includes a collection of four games: Schnipp-Schnapp, Schwarzer Peter, Quartett, Paare suchen.
Memory Horses

Publisher: Ravensburger
Players: 2-8
Ages: 4

Sagaland (New edition)

Publisher: Ravensburger
Designer: Alex Randolph, Michel Matschoss
Artwork: funhouse, Wolfgang Scheit, Walter Pepperle
Players: 2-6
Ages: 6+
Playing Time: 30-45 minutes

Links:
Publisher's game page
Würfel Bingo

Publisher: Ravensburger
Designer: Heinz Wüppen Players: 1-4
Ages: 7+
Playing Time: 30 minutes

Rio Grande Games
Caylus Magna Carta

Publisher: Ystari Games/Rio Grande Games
Designer: William Attia
Artwork: Arnaud Demaegd
Players: 2-4
Ages: 10+
Playing Time: 45-90 minutes

Rio Grande Games will distribute the Ystari Games release Caylus Magna Carta in the US.

Schmidt Spiele
3 mit Kopf & Pfote, Auf Spurensuche!

Publisher: Schmidt Spiele
Designer: Anja Wrede
Ages: 6+
Price: 5.95 €
Release Date: January 2007

An abbreviated description of this children's game:

A card game filled with knowledge, riddles and action. A detective delight that's not only for amateur Sherlock Holmes.

Pictures: (Click on the picture to see a larger version)
The Box
Bibi und Tina, Auf der Koppel

Publisher: Schmidt Spiele
Ages: 5+
Price: 5.95 €
Release Date: January 2007

A short description of the game from the publisher, as translated by Patrick Korner:

Uh-oh, Bibi has cursed herself! The wrong magic spell is causing havoc. Not only are there multiple copies of Sabrina and Amadeus in the paddock, but before you can look twice, the horses are standing in a different spot. Help Bibi and Tina find their favourite horses! If you find the right horses and act quickly, you can win the game.

Pictures: (Click on the picture to see a larger version)
The Box
Mensch ärgere Dich nicht, Kick oder Karte

Publisher: Schmidt Spiele
Ages: 6+
Price: 17.95 €
Release Date: March 2007

A short description of the game:

Now comes the crazy fun of a classic! The players take actions, such as pantomime, balancing a die on the nose, and participate in a duel with an opponent, and see who can keep from laughing the longest.

Pictures: (Click on the picture to see a larger version)
The Box
Mensch ärgere Dich nicht, Kick oder Karte, Ergänzungspackung

Publisher: Schmidt Spiele
Ages: 6+
Price: 5.95 €
Release Date: March 2007

Pictures: (Click on the picture to see a larger version)
The Box
Next

Publisher: Schmidt Spiele
Designer: Jeffrey W. Berndt
Ages: 7+
Price: 5.95 €
Release Date: January 2007

A short description of the game from the publisher, as translated by Patrick Korner:

One player tries to find and cross the numbers 1 to 60 off his sheet as quickly as possible. But whenever his neighbour rolls "Next", he must pass the pen along! Not much time is left for deliberation; speed and a careful eye are required.

Pictures: (Click on the picture to see a larger version)
The Box
Portobello Market

Publisher: Schmidt Spiele
Designer: Thomas Odenhoven
Artwork: Michael Menzel, Christof Tisch
Players: 2-4
Ages: 8+
Price: 24.95 €
Release Date: January 2007

Thomas Odenhoven placed first in the 2006 Hippodice game design competition with East India Railway. Portobello Market is the published version of this game. Here's a description of the game from the publisher:

London, 1921. At the world famous Portobello Market, the goal in the morning is to secure the best places to build stalls. Try to place your stalls in the most lucrative manner, cut off your opponents, and grab the most profitable alleys for yourself. You can build only where the Bobby stands—but a little cash will make the Bobby stands where you want him to!

Pictures: (Click on the picture to see a larger version)
The Board and Components
A Close-up Shot of the Board
The Score Chart and Another View of the Board

Links:
Spielbox write-up (in German)
Schafe Schnappen

Publisher: Schmidt Spiele
Designer: Michael Schacht
Ages: 6+
Price: 5.95 €
Release Date: January 2007

A short description of the game from the publisher, as translated by Patrick Korner:

Don't be a sheep, roll a sheep! The sheep are peacefully grazing on the meadow, enjoying life. If only the wolves weren't always annoying them and trying to coax them away from the herd. Who will stop rolling at the right moment? And who will risk enough—but not too much—in order to win by having the most sheep in his stall at the end?

Pictures: (Click on the picture to see a larger version)
The Box
Stadt, Land, Fluss

Publisher: Schmidt Spiele
Ages: 7+
Price: 5.95 €
Release Date: January 2007

A short description of the game from the publisher:

The first letter is determined with a letter-spinner. Now everyone gets going! Each player tries to find suitable words that fit the given categories. Everyone's playing simultaneously, so be quick! Play this classic for hours, closing gaps in knowledge and banishing boredom.

Pictures: (Click on the picture to see a larger version)
The Box
Take It!

Publisher: Schmidt Spiele
Designer: Reiner Knizia
Ages: 8+
Price: 5.95 €
Release Date: January 2007

Take It! sounds like a new version of Her Damit/It's Mine! Here's a short description of the game from the publisher:

A player reveals more and more face-up cards, both good and bad. Three times over the course of the game, each player has the chance to take all of the face-up cards for herself. Whoever has the most positive points at the end of the game wins.

Pictures: (Click on the picture to see a larger version)
The Box
Zocken!

Publisher: Schmidt Spiele
Designer: Tony Richardson
Players: 2-4
Ages: 8+
Price: 17.95 €
Release Date: January 2007

A short description of the game from the publisher:

In this turbulent dice game, you're challenged with 54 tricky tasks. If your luck with the dice isn't so nice, perhaps you can buy it later with chips. The exciting dice duels with opponents call for not only luck, but speed as well. At the end of this jolly dice fun you'll know who the best gambler is.

Pictures: (Click on the picture to see a larger version)
The Box
A Card
Another Card
Yet Another Card
Scribabs
Star System

Publisher: Scribabs
Designer: Walter Obert
Players: 2
Ages:
Playing Time: 30 minutes
Release Date: March 2007

A description of the game from BoardGameGeek:

At the beginning of the last century, in the USA some brave enterpriser's foresaw the possible economic developments of the invention of the Lumière brothers and founded the first production companies. In a short time their studios became the source of dreams in which every American could believe. Initially the actors came from theater, but soon the cinema started to count upon stars who were more and more famous, liked by the public, and able to ensure the success of the movies just with their presence.

Star System is a deduction game for 2 players. Some actors (and actresses) are dealt to both players, while the rest are kept face down on the table. You try to guess which actors (and actresses) are in the hand of your opponent (i.e. compose her cast). To do so, there are several actions available: Each player can choose only one per turn and those not chosen are still implemented in a sort of "neutral" way (helping both players).

Designer Walter Obert had this to add about his game:

This game won the special prize for card games in the Premio Archimede contest for 2006, which came with a prize from Carta Mundi of free publication of up to 1,000 copies. The game as published by Scribabs will come in an elegant multilanguage format using photographs. The game is set in the Hollywood golden age. It is a deduction game for 2 players where every director will try to argue the cast of his opponent for the next movie, with an original and varied mechanic.

Pictures: (Click on the picture to see a larger version)
The Cover
Sample Card
Selecta Spielzeug
Elemento

Publisher: Selecta Spielzeug
Designer: Momo Besedic & Wilfried Lepuschitz
Players: 2-4
Ages: 9+
Price: 29.99 €

A brief description of the game from the publisher's website:

Elementary logic training for 2-4 methodical players. Fire, water, earth, air—these four ancient elements may be placed in each vertical and horizontal row and in each of the four large colored squares once once.

Pictures: (Click on the picture to see a larger version)
The Box
The Game Components
The Game in Play

Links:
Publisher's game page
Rules from the publisher's website (PDF format)
Rettet den Märchenschatz! (Rescue the Fairy Tale Treasure)

Publisher: Selecta Spielzeug
Designer: Kai Haferkamp
Artwork: Barbara Kinzebach
Players: 2-4
Ages: 5+
Playing Time: 20-30 minutes
Price: 29.99 €
Release Date: January 8, 2007

A brief description of the game from the publisher's website:

A magical cooperative family game. Who knows the classic fairy tales? Who wants to help rescue the fairy tale treasure? The bad king has burned up all the fairy tale books—all but one. Yet this thick book has been torn in two and scattered throughout the castle garden. Now courage and team spirit is needed to rescue the fairy tales and put the book together again. Do you know how the parts must be placed together? You must finish and leave the castle garden before the king finishes his walk...

Pictures: (Click on the picture to see a larger version)
The Box
The Starting Set-Up
The Game Components

Links:
Publisher's game page
Rules from the publisher's website (PDF format)
Tomoko (Rescue the Fairy Tale Treasure)

Publisher: Selecta Spielzeug
Designer: Tom Wuytack
Players: 2-4
Ages: 9+
Price: 41.99 €

A brief description of the game from the publisher's website:

A dodgy ball game for 2-4 demanding combination seekers. Ball by ball the joy of the game rolls in, placing balls into unique 3x3 combinations. Whoever is farsighted enough to think quickly, shift the field, and recognize the right pattern will ultimately be the victor.

Pictures: (Click on the picture to see a larger version)
The Box
The Game Components

Links:
Publisher's game page
Rules from the publisher's website (PDF format)
Spielspass
Abgezockt!

Publisher: Spielspass
Designer: Lucy Schultz
Players: 2-6
Ages: 10+
Playing Time: 30 minutes

Bienchen summ herum

Publisher: Spielspass
Designer: Sibylle Walter
Players: 2-6
Ages: 3+
Playing Time: 20 minutes

Grips Champion

Publisher: Spielspass
Designer: Michael Schein
Players: 2-4
Ages: 10+
Playing Time: 30 minutes

Pferde Memo

Publisher: Spielspass
Players: 2-8
Ages: 4+
Playing Time: 10 minutes

Pinguin Rallye

Publisher: Spielspass
Designer: Manfred Ludwig
Players: 2-5
Ages: 5+
Playing Time: 20 minutes

Wie bitte???

Publisher: Spielspass
Designer: Liane Telschow
Players: 2-6
Ages: 8+
Playing Time: 40 minutes

Wunderwelt Wissen: Das Spiel

Publisher: Spielspass
Players: 2-6
Ages: 10+
Playing Time: 60 minutes

Spielzeit! Verlag
Stonehenge

Publisher: Spielzeit! Verlag
Designers: Richard Borg, James Ernest, Bruno Faidutti, Richard Garfield & Mike Selinker
Players: Varies
Ages: Varies
Playing Time: Varies
Release Date: April 2007

Spielzeit! Verlag is a releasing a German edition of Stonehenge, due to be published in the U.S. by Titanic Games in May. Stonehenge is an anthology game, a set of five games from five designers that all use the same pieces.

Pictures: (Click on the picture to see a larger version)
The Cover
A Few Components
Stratelibri
Kragmortha

Publisher: Stratelibri
Designer: Walter Obert
Players: 2-8
Playing Time: 60 minutes
Release Date: March 2007
Other Publishers: Truant

A brief description from the publisher's website:

Oh, clever goblins, will you be able to avoid the wrath of Rigor Mortis while he wanders in his study? Terrible spells will be cast upon those who come under the gaze of the Dark Lord!

Kragmortha is a party game for 2-8 players that will be afflicted by exhilarating penances. No one will resist its humor!

Contents: gameboard, 100 cards, 8 goblin characters, 8 goblin counters, 1 Rigor Mortis, 10 plastic stands, 1 desk, 6 libraries, 6 teleportation tokens, rulebook

Designer Walter Obert added this note about his game:

It is the boardgame version of the famous "Aye, Dark Overlord". The board will be adapted to the number of players, which runs from 2 to 8. The players are goblins running away from the fury of Rigor Mortis (the Dark Overlord) that will try to hit them with his curses, curses that will oblige gamers to play on their knees, with the tongue out, with turned head and several more nice tortures. They have only one chance to be safe: a clever use of teleports to retrieve as many of Rigor Mortis' magic books as they can in order to save thir green skin ...

Pictures: (Click on the picture to see a larger version)
The Front Cover

Links:
Publisher's game page
Tactic
Nutcracker

Publisher: Tactic
Designer: Anja Wrede

Winning Moves
1000 Kilometer

Publisher: Winning Moves

A new version of Mille Bornes.
3..2..1..meins!

Publisher: Winning Moves
Designers: Kirsten Becker & Jens-Peter Schliemann
Players: 2-5
Ages: 10+
Release Date: May 2007

A brief description from Winning Moves, translated by Patrick Korner:

In "3...2...1...meins!", the auction game by Kirsten Becker and Jens-Peter Schliemann, up to 90 wares are up for auction. The catch: The bidding is secret and the low bidders must all give up either the highest bill or the highest coin in their hand as penalty.

Pictures: (Click on the picture to see a larger version)
The Box
Leg das Rohr (Waterworks)

Publisher: Winning Moves

A new version of Waterworks.
Pit Deluxe

Publisher: Winning Moves

The famously loud trading game invented by Edgar Cayce in 1904. Includes a bell for extra noise-making potential.
Top Trumps: Weltwunder der Natur (Miracles of Nature)

Publisher: Winning Moves
Price: 3.95 €

Another card deck for the vast Top Trumps series.
Wind & Wetter (Wind & Weather)

Publisher: Winning Moves
Designer: Harald Lieske
Ages: 8+
Playing Time: 45 minutes
Release Date: March 2007

A short description from Winning Moves:

Each player must try to bring his nine playing figures to the opposite side of the gameboard into their own areas. Because the weather is unpredictable, each player is able to influence the weather marker in his own favor or to the disadvantage of his opponents.
Zanzibar

Publisher: Winning Moves
Designer: Franz-Benno Delonge
Players: 2-5
Ages: 10+
Release Date: March 2007

Zanzibar, in Winning Moves' "Spielvergnügen im Quadrat" or "Games Squared" format is described as "a tactical trade dispute on the spice island. The players must use their traders on the island gameboard to fulfill up to 10 tasks, shop for spices, and conquer landscapes in order to gather Ducats for the victory."

Pictures: (Click on the picture to see a larger version)
The Box
Ystari Games
Caylus Magna Carta

Publusher: Ystari Games
Designer: William Attia
Artwork: Arnaud Demaegd
Players: 2-4
Ages: 10+
Playing Time: 45-90 minutes
Release Date: February 2007, with the bulk of the shipment in March
Other publishers: Rio Grande Games will release Caylus Magna Carta in the US

Cyril Demaegd describes Caylus Magna Carta as "a game based on cards (but not a card game) in the universe of Caylus. The game will feature two levels of play (introduction and standard) and will go from 2 to 4 players with a length of 45-60 minutes." The game box will be Mykerinos-sized. Here's a description of the game from the French news site Tric Trac, as translated by Jasen Robillard:

The general theme and mechanics are similar to the original boardgame. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either:
  • build a new building by extending the road,
  • pay 1 to draw a new building card,
  • discard his hand and draw a fresh hand (with the discard deck being shuffled for a new draw deck once the draw deck is exhausted),
  • place a worker on one of the existing building cards,
  • build one of the common building cards (some of which are placed at the beginning of the game as part of the setup), or
  • pass.
Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money).

Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuble ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker.

From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle.

The winner of the game is the player who has accumulated the most victory points once the game end has been triggered in one of several ways, such as, for example, taking the last castle stone. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game.

Pictures: (Click on the picture to see a larger version)
The Front Cover
Les Princes de Florence

Ystari Games is publishing a French version of De Vorsten van Florence, the revised version of Princes of Florence from QWG. The French version of the game will have different box art.

Links:
Publisher's Game Page
Zoch
Burg Appenzell

Publisher: Zoch
Designer: Jens-Peter Schliemann & Bernhard Weber
Players: 2-4
Ages: 6+
Playing Time: 30 minutes
Price: 30 €

A short description of the game from Zoch:

The largest mouse trap in a side valley of the Camentaler glacier is Burg Appenzell. It keeps its gates open for greedy mice. This game by Jens-Peter Schliemann and Bernhard Weber for children aged six and up is a three-dimensional game with attractive tactical possibilities.


Gloria Picktoria

Publisher: Zoch
Designer: Alan R. Moon
Players: 2-5
Ages: 10+
Playing Time: 45 minutes
Price: 10 €

A remake of Moon's Reibach & Co. (FX Schmid, 1996) with proud roosters trying to please dapper hens with collectible objects.

Haste Bock?

Publisher: Zoch
Designer: Fraser & Gordon Lamont
Artwork: Gabriela Silveira
Players: 3-6
Ages: 12+
Playing Time: 90 minutes
Price: 30 €

A new version of the game with revised and expanded instructions for up to six people.

Toni Tümpel

Publisher: Zoch
Designer: Thierry Denoual
Players: 2-6
Ages: 5+
Playing Time: 10-15 minutes
Price: 30 €

Frogs jump from frond to frond in a lake of water lilies to snatch sunglasses.

Volle Wolle (Full Wool)

Publisher: Zoch
Designer: Alessandro Zucchini
Players: 2-6
Ages: 10+
Playing Time: 30 minutes
Price: 10 €

A combination of a dice and card game with sheep as the starring characters.


Sources:

Primary Sources
Spielbox—Knut-Michael Wolf
Bordspel—Erwin Broens

Game News Websites
Spielen.info
Tric Trac

Game Companies
Acchittocca
Alea—Stefan Brück
Amigo
Angelo Porazzi Games
Asmodée Editions
Catan.com
daVinci Games
Eggertspiele—Peter Eggert
Face 2 Face Games
Gigamic
Giseh Verlag
Kosmos
Ludorum Games
Mayfair Games
Nekocorp
Ravensburger
Rio Grande Games
Schmidt Spiele
Selecta Spielzeug
Stratelibri
White Goblin Games
Winning Moves
Ystari Games—Cyril Demaegd

Game Designers
Jeffrey D. Allers
Dean Conrad
Rüdiger Dorn
Knut Happel
Wolfgang Kramer
Klaus Teuber

Game Stores
Ab-Zur-Kasse.de
Adam Spielt
Amazon.de
Bol.de
Milan Spiele
Spiele-Offensive

Helping Hands Around the World
Patrick Korner
Jasen Robillard



Posted by W. Eric Martin on Jan 1, 2007 at 12:30 AM in Convention PreviewsColumnists, Articles, Etc. / 33400

Comments:

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Ahh, yess.

What does the Gwami (that’s gaming swami) foresee in this year’s batch of Nuremberg niceties?

After scrying within a pentagram constructed of a Magic 8 Ball, Ouija board, Mystic Skull, Think-a-Tron, and Ka-Bala, here are the certain must buys so far:

Alchemist
Venedig
Thurn und Taxis expansion
Wikinger
Invasions (or whatever it’s being called this week)
and a resounding “fwaash� for the rerelease of Jenseits von Theben

The Gwami has spoken.

(Disclaimer: The Gwami takes no responsibility in the adverse effects to your wallet due to the misalignment of fate from a random Comet card event.)

Posted by Ray Smith on Jan 2, 2007 at 07:40 PM | #

The Gwami needs to stay far away from me if he doesn’t even have Notre Dame on his list!

By the way, it looks like Invasions’ name this week is ALSO Wikinger!  Sadly, I don’t think they’ll be a “two for the price of one” Wikinger sale!

Posted by Larry Levy on Jan 2, 2007 at 09:27 PM | #

I believe I played Alchemist at GAMA last year in prototype form.  If this is the same game, and it appears to be, then it is on my list.

Here’s hoping that Ladybohn gets picked up also, although I don’t think the previous expansions for Bohnanza did very well.  It sounds like Ladybohn will be easier to integrate than the other two.

Posted by Brent Mair on Jan 3, 2007 at 02:20 PM | #

The Gwami says . . .

Sorry Larry.  Ka-Bala’s eye is closed on Notre Dame.  Not that it doesn’t appear to be of high merit, and a good game, but nothing unique or much beyond El Grande.

The Mystic Skull is hovering over Merchants and Marauders, whatever that means.

Think-a-Tron gives Guatamala Cafe an “A”.

The vibes from Origo have Ouija spelling “K, R, A, . . .

Posted by Ray Smith on Jan 4, 2007 at 07:01 PM | #

Seems as though “Vikings” are the theme of choice this year, especially if you include Essen of last year.  Venice is making a comeback too…
(I didn’t really think I’d have too much competition designing a game set in Iowa)

Posted by Jeff Allers on Jan 18, 2007 at 11:55 AM | #

Gwami update:
Still leading the pack are
Guatamala Cafe
Origo (from Parker/Hasbro!?  Egads!)
Venedig

Zeitalter der Entdecker from Phalanx has caught Ka-Bala’s eye. However, the blah-ness of HiG’s Wikinger, and apparent rehash of Medici in Alchemist elicits a spurned visage.

Magic 8 Ball comes up “Too soon to tell” on Merchants and Marauders.

Mystic Skull has met the Asmodee Wikinger/Invasions dilemma by settling upon the title Fire and Axe as the Ragnar Brothers updated rerelease.  M8B says, “Definitely yes”.

Posted by Ray Smith on Feb 5, 2007 at 08:58 PM | #

Interestingly, O Gwami, when I asked MY crystal ball about Venedig, it burst into song.  Here is the text, warbled in a catchy 2/4 time:

“With caution do proceed
When the author’s name is Wrede
And therefore I will give you this advice:
‘Tis wise, for those who scrye,
To try before you buy,
But in this case, perhaps you should try twice!”

Posted by Larry Levy on Feb 5, 2007 at 10:08 PM | #

Is Die diebische Elster from Goldsieber a direct reprint of the old Spears game of the same name?

Posted by Ray Smith on Feb 23, 2007 at 08:03 PM | #

Ray, I’ve played neither game, but a look at the game components makes me think the games merely share the same name, something that seems likely given that magpies are always thieving and never relaxing or hyperventilating.

There’s a somewhat small image of the Anja Wrede game on Superfred.de: http://www.superfred.de/n07bericht.html

This looks nothing like the Spears game shown on the Geek: http://www.boardgamegeek.com/image/137975

Hope this helps! Investigatorily yours,
Eric

Posted by W. Eric Martin on Feb 24, 2007 at 12:06 AM | #

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