Home About BGN From the Editor RSS Feeds Contact BGN Register / Sign Up Donate Advertise News Game reviews Gone Cardboard Previews convention Calendar Clubs & Groups

Advertisements


Convention Preview: Spiel 2007 – Publishers N-Z

By W. Eric Martin
Translations by Patrick Korner and WEM

To give you an idea of the awesome breadth of the BGN Spiel 2008 preview, last year’s Spiel preview is posted here for all to see. Because of its immense size, the preview is split into two parts with this half including the publishers beginning with letters N-Z. (Publishers A-M are available elsewhere.) Due to the hundreds of hours needed to create this preview – which includes exclusive designer interviews and first impressions of games yet to be released – access to the Spiel 2008 preview is limited to BGN members only. Support Boardgame News and get an encyclopedic look at what your gaming future holds at the same time by becoming a BGN member. The cost is $25, and if this coverage saves you from buying just one stinker, you’ve made your money back. (More likely, of course, you’ll make a shopping list that will have you eating rice and beans for a month to afford all the cool titles coming out, but let’s not go there.)

In any case, make yourself a cup of coffee or tea, set aside a couple of hours, and have at it!



Last Update: November 20, 2007


Publisher Game

Nexus Editrice
Booth 12-50
Battles of Napoleon: The Eagle and the Lion

Publisher: Nexus Editrice
Designers: Ugo di Meglio & Sergio Guerri
Artwork: Mike Doyle
Players: 2+
Ages: 12+
Playing Time: 90+ minutes
Price: €79.90
Release Date: November 2007

Battles of Napoleon will be on display at the Nexus booth, but the game won’t be available until November. Here’s a description of the game from Nexus:

Nexus presents the starting point of a new boardgame series, called Battles of Napoleon. The new series, featuring aneasy-to-learn game system, hundreds of detailed plastic 1/72 scalefigures and historical accuracy, will attract new players to Napoleonicwargaming and at the same time will surely satisfy the “grognards”, theveterans of the wargaming hobby. The first set, The Eagle and The Lion,will include Frenchtroops (Infantry, Light and Heavy Cavalry Units, Field Artillery,Command Group) and their valiant opponents, the British, includingRifles, Scots, Hussars, Artillery, and more. The game includes 200miniatures, 55 cards, 6 modular playing boards, dice and cardboardcounters.

Pictures: (Click on the picture to see a larger version)

Sample cards
Three levels of leaders and assorted infantry

Battue: Storm of the Horse Lords

Publisher: Red Juggernaut
Designer: Jim Long
Players: 2-4
Playing Time: 60 minutes
Price: €49.90
Release Date: See below

Nexus is the European distrbutor for Red Juggernaut’s titles and will be showing the games at Spiel. Here’s a description from the publisher:

Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. This strategy game is easy-to-learn, fast-playing, fun, and keeps players involved in the game even when it’s not their turn. The player who manages to control the choicest sections of the city and has the most loot at the end of the game is the winner. Further expansions will introduce new rules and options as well as allow additional players to join the game.

Pictures: (Click on the picture to see a larger version)

The cover

Link:
Red Juggernaut’s Battue game page

Garibaldi: La Trafila

Publisher: Nexus Editrice
Designer: Gabriele Mari
Players: 2-6
Ages: 10+
Price: €39.90
Release Date: Released

On the 200th anniversary of his birth, Giuseppe Garibaldi—a military hero who help create a united Italy—is being honored with a boardgame reenacting his flight from Austrian, French and Spanish soldiers in 1849 after the fall of Rome. Garibaldi, whose wife Anita died during this trek, traveled to New York before returning to Italy in 1854 and returning to battle in 1859.

Garibaldi: La Trafila is played in the style of Scotland Yard and Fury of Dracula, with one player (representing Garibaldi) against everyone else (representing Austrian troops). If Garibaldi makes it to safety, his controller wins; if he’s captured, the other players win.

Pictures: (Click on the picture to see a larger version)

Panicked flight never looked so good
All the bits

Mansuba: Challenge of the Pharaohs

Publisher: Red Juggernaut
Designer: Jim Long
Players: 2-6
Ages: 9+
Playing Time: 60 minutes
Release Date: See below

Nexus is the European distributor for Red Juggernaut and will be showing Mansuba at Spiel; the game won’t be available for purchase in Europe until November or December 2007. Here’s a description of the game from the publisher:

Mansuba: Challenge of the Pharaohs is the second board game set in the World of Terris. In it players learn the ancient Fey game of the Imouha Pharaohs. Become the first player to move your pieces across the board, beguiling opponent’s pieces in the process. Speed and daring play will win the game, but beware lest your pieces be beguiled in turn.

Link:
Red Juggernaut’s Mansuba game page

Micro Mutants Evolution

Publisher: Nexus Editrice
Designers: Marco Maggi & Francesco Nepitello
Players: 2-4
Ages: 10+
Playing Time: 30 minutes
Price: €39.90
Release Date: October 2007

Micro Mutants Evolution, a new version of the X-Bugs series of games, will include four complete armies—Flyborgs, Chitiniani, Sovietopteri, and Usartropodi—a cloth-like play mat, dice, counter boards and rules (for basic, advanced and expert players). The Nexus description says: “New mechanics maintain the game simple and easy to learn but add new options like terrains, power ups and special game scenarios.”

Pictures: (Click on the picture to see a larger version)

Initial cover design

Rattle Jungle

Publisher: Nexus Editrice
Designer: Robert di Meglio
Players: 2-4
Ages: 6+
Playing Time: 15 minutes
Price: €19.00
Other Publishers: Fantasy Flight
Release Date: October 2007

Players compete to put all of their “snake eggs” on the table first, but these magnetized eggs are tricky to place—make a mistake, and you’ll be starting from a full basket once again.

Pictures: (Click on the picture to see a larger version)

The cover of the Fantasy Flight edition

Strongholds: Ancient Rivals

Publisher: Red Juggernaut
Designer: Jim Long
Players: 2
Ages: 10+
Playing Time: 30 minutes
Release Date: See below

Nexus is the European distributor for Red Juggernaut and will be showing this game at Spiel; the game won’t be available for purchase in Europe until November or December 2007. Here’s a description from the publisher:

Strongholds: Ancient Rivals pits the mighty Roma Empire against their ancient Fey rivals from Frikara, the Tyrians and their Thulean mercenaries.

Strongholds: Axe & Shield and Strongholds: Ancient Rivals are each sold separately. Each package contains all the materials needed for a 2 player game. They can be combined or played separately. You can purchase multiple copies of either game to support more players. Future starters and expansions will be sold in a non-collectable format, allowing players to create the types of games that suit them.

Link:
Red Juggernaut’s Strongholds: Ancient Rivals game page

Strongholds: Axe & Shield

Publisher: Red Juggernaut
Designer: Jim Long
Players: 2
Ages: 10+
Playing Time: 30 minutes
Release Date: See below

Nexus is the European distributor for Red Juggernaut and will be showing this game at Spiel; the game won’t be available for purchase in Europe until November or December 2007. Here’s a description from the publisher:

In Strongholds: Axe & Shield the rapidly expanding empire of the Dotur seek to secure their northern boarders against the Dwarven raiders of Thulea.

Strongholds: Axe & Shield and Strongholds: Ancient Rivals are each sold separately. Each package contains all the materials needed for a 2 player game. They can be combined or played separately. You can purchase multiple copies of either game to support more players. Future starters and expansions will be sold in a non-collectable format, allowing players to create the types of games that suit them.

Link:
Red Juggernaut’s Strongholds: Axe & Shield game page

War of the Ring:
Collector’s Edition

Publisher: Nexus Editrice
Designers: Marco Maggi, Francesco Nepitello & Roberto Di Meglio
Players: 2-4
Ages: 12+
Playing Time: 180 minutes
Release Date: November 2007

War of the Ring: Collector’s Edition will be on display at Spiel, but won’t be available for sale until August 2008 at the earliest. This edition will contain an even larger gameboard than the original, painted miniatures, and special rules based on the players’ FAQ.

The entire package will come in a wooden box with Elvish writing.

Pictures: (Click on the picture to see a larger version)

Rohan Leader
Rohan Regular
Rohan Elite


Nürnberger- Spielkarten-Verlag
Booth 5-41
Arger Dich Schwarz

Publisher: Nürnberger-Spielkarten-Verlag
Co-publisher/distributor: Heidelberger
Designer: Frank Stark
Players: 2-6
Ages: 8+
Playing Time: 30-45 minutes
Language: German
Release Date: October 2007?

Nothing but the facts, and the possibility of the game being ready on time for Spiel 07…

Mobbing

Publisher: Nürnberger-Spielkarten-Verlag
Co-publisher/distributor: Heidelberger
Designer: Frank Stark
Players: 3-5
Ages: 10+
Playing Time: 45-60 minutes
Language: German
Release Date: October 2007?

Nothing but the facts, and the possibility of the game being ready on time for Spiel 07…

So ein Eiertanz

Publisher: Nürnberger-Spielkarten-Verlag
Co-publisher/distributor: Heidelberger
Designer: Frank Stark
Players: 2-8
Ages: 6+
Playing Time: 30 minutes


Ohley
Booth 4-114
1848 Australien

Publisher: Ohley
Designers: Leonhard Orgler & Helmut Ohley
Players: 3-6
Release Date: October 2007
Price: €38

A railroad and share game that’s based on Francis Tresham’s 1829 and set in Australia. You want to connect to railway stations, and the more trips you make (and the larger the stations that you visit), the more money that will result for the company and its stockholders.

To order a game for pick-up at Spiel, write to Helmut Ohley. Games must be picked up on Thursday, Oct. 18 between 11:00 and 14:00 in the booth for Vendetta Games.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page


Opstelten Speelgoed
Booth 4-110
Coco Colecto

Publisher: Opstelten Speelgoed
Designer: Sabine Opstelten
Players: 2-4
Ages: 3+
Playing Time: 4-40 minutes
Price: €25
Release Date: October 2007

Here’s a description of the game that might have lost something in translation:

The life of the ladybirds is one big feast, just as long as there are enough plant lice to eat and they stay out of harms way, such as landing in spider webs, and of course encountering the spiders themselves. Would you like to chase for twins, go for a plant lice hunt, or race against your friends? Then come and play Coco Colecto!

Pictures: (Click on the picture to see a larger version)

The cover
Lots of bugs


Pegasus Spiele
Booth 12-01
Äpfel zu Äpfeln Erweiterung 2 (Apples to Apples Expansion 2)

Publisher: Pegasus
Price: €12.95
Release Date: August 2007

A German edition of an Apples to Apples expansion no longer avilable in English since Out of the Box has decided to ship all apples in party crates from now on.

Link: Publisher’s game page

Feenland

Publisher: Pegasus
Designer: Satoshi Nakamura
Artwork: Yoko Nachigami
Players: 2-5
Ages: 10+
Price: €12.95
Release Date: October 2007

A German edition of Nakamura’s Fairy Tale, previously published by Yuhodo and Z-Man Games.

Link: Publisher’s game page

Handelsfürsten: Herren der Meere

Publisher: Pegasus
Designer: Reiner Knizia
Players: 2-4
Ages: 8+
Playing Time: 30 minutes
Release Date: October 2007

Here’s a brief description of Handelsfürsten (Merchants, in English) from the publisher: “The game is set in the 16th century when big merchants ships ruled the sea. Each player has at least two ships which he or she can load with 1 of 5 cargo cubes of his choice. If the right goods are traded, the player can score even when it is not his or her turn.”

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page

Igels 2: Waschtag

Publisher: Pegasus
Designer: Mario Coopmann
Players: adds players 5 & 6 to the base game
Price: €12.95
Release Date: September 2007

A translation of the game description from Pegasus:

It’s been a long time in the dark green forest since big trouble came about over food. The hedgehogs, rabbits, squirrels and mice could agree on how to divide the last bits of food among themselves equally. Now that time of peaceful cooperation has passed because the forest has new inhabitants.

In Igels 2: Waschtag, two new animal groups come out of the branches to establish themselves in the shrubs and on the ponds so that five and six players can now participate in the fight. On the one hand, the impudent raccoons swipe and eat everything they can lay a paw on. On the other, a colorful swarm of birds that want to continually pack it away, preferably grains. Whether the birds or raccoons are competing, the result is the same: hunger. Not enough food exists to satisfy everyone, so roll up the fur and get ready to fight for your feed!

Pictures: (Click on the picture to see a larger version)

Hanging out to dry

Link: Publisher’s game page

Illuminati: Bayrische Feuerlöschübung

Publisher: Pegasus
Price: €12.95
Release Date: August 2007

A German edition of Steve Jackson’s Illuminati: Bavarian Fire Drill, which is due out in September 2007 at last report.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page

Junta!

Publisher: Pegasus
Designers: Eric Goldberg, Vincent Tsao & Ben Grossman
Players: 2-7
Price: €29.95
Release Date: October 2007

A German edition of the “overlooked third edition from West End Games,” in the publisher’s words.

Pictures: (Click on the picture to see a larger version)

The cover

Link:
Publisher’s game page

Killer Karnickel und die Jagd nach der Magischen Karotte: Orange & Grüne

Publisher: Pegasus
Designer: Jeffrey N. Bellinger
Release Date: October 2007

A German edition of the green and orange expansions for Playroom Entertainment’s Killer Bunnies.

Link: Publisher’s game page

Killer Karnickel und die Jagd nach der Magischen Karotte: Rote & Violette

Publisher: Pegasus
Designer: Jeffrey N. Bellinger
Players: 2-8
Ages: 12+
Playing Time: €14.95
Release Date: September 2007

A German edition of the red and violet expansions for Playroom Entertainment’s Killer Bunnies.

Link: Publisher’s game page

Kleine Helden: Das Kartenspiel

Publisher: Pegasus
Players: 2-4
Price: €14.95
Release Date: August 2007

The Kleine Helden (Small Heroes) online comic series has been transmogrified into a card game. Players enlist heroes into their group of adventurers, pick up weapons or magic items, and start swinging! The player with the final adventurer standing wins the game.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page

Krallen & Fallen (Claws & Traps)

Publisher: Pegasus
Designer: C. Aaron Kreader
Players: 2-6
Ages: 10+
Playing Time: 10-50 minutes
Price: €12.95
Release Date: October 2007

A translation of the game description from Pegasus:

Claws and Traps is a fantasy card game in which you play the role of a hero. Your job is to collect three treasures before one of the other players. Sounds simple, right? Well, in addition to a two-headed troll, a labyrinth of dangerous doors, and a bunch of cunning thieves, there are many other things to encounter! You never know what will happen next. With 100 cards, each game is a unique trip into a wild adventure—no two games will be alike!

The two-player variant lasts about 10 minutes. For each player beyond that, the game time increases another 10 minutes. Rules for team play are also included.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page

Munchkin 5: Wirre Waldläufer

Publisher: Pegasus
Designer: Steve Jackson
Release Date: August 2007

Pegasus is releasing a German edition of Steve Jackson Games’ Munchkin 5: De-ranged.

Link: Publisher’s game page

Munchkin Beißt!

Publisher: Pegasus
Price: €14.95
Release Date: October 2007

A German version of the Steve Jackson Games’ title Munchkin Bites!

Munchkin Beißt! 2: Höllenhose

Publisher: Pegasus
Price: €12.95
Release Date: October 2007

A German version of the Steve Jackson Games’ title Munchkin Bites! 2: Pants Macabre

Robotics

Publisher: Pegasus
Designer: Mario Coopmann
Artwork: Michael Menzel
Players: 3-4
Ages: 10+
Price: €29.99
Release Date: October 2007

A translation of the game description on the Pegasus website:

In the not-so-distant future, industries employ only robots for robots don’t grumble, don’t draw salaries, and don’t argue over their contractual rights—and if you no longer need one, you simply throw it on the scrap heap. Thus one branch of industry looms over all: robot manufacturing.

In Robotics, each player runs his own robot subcontracting company. The industry demands new and flawless robot constructions, so the players try to complete these orders as quickly as possible. Such robots can’t be built in the twinkling of an eye, however. Components must be designed and built, and desirable components can’t always be procured through legal means. Moreover, envious competitors intend to disturb your construction and send saboteurs into your factory so that a robot which stood almost at completion must sometimes be prematurely dismantled. The manufacturing police can confiscate illegal parts. Whoever can get past such obstacles and build his robots has a good chance of winning.

Pictures: (Click on the picture to see a larger version)

The cover
A warehouse or workroom
An order card
“We can rebuild him...”
Me want

Link: Publisher’s game page

Super Munchkin 2: S-Cape

Publisher: Pegasus
Designer: Steve Jackson
Artwork: John Kovalic
Price: €12.95
Release Date: July 2007

A German version of the Steve Jackson title with a nearly identical name.

Link: Publisher’s game page

Zombies!!! 4: Höllenhunde

Publisher: Pegasus
Designers: Kerry & Todd Breitenstein
Price: €19.95
Release Date: July 2007

A German version of Twilight Creation’s Zombies!!! 4: The End....

Link: Publisher’s game page

Zombies!!! 5: Totencampus

Publisher: Pegasus
Designer: Todd Breitenstein
Price: €12.95
Release Date: October 2007

A German version of Twilight Creation’s Zombies!!! 5: School’s Out Forever.

Link: Publisher’s game page


Phalanx Games
Booth 9-118
Chicago Poker

Publisher: Phalanx Games
Designers: Bruno Faidutti & Bruno Cathala
Artwork: Czarne
Players: 2-6
Ages: 9+
Playing Time: 45 minutes
Languages: Dutch / German
Other publishers: Mayfair Games (English)
Release Date: Released—July 2007

Here’s a description of the game from the Phalanx website:

Players are notorious gang bosses in the heyday of organized crime in Chicago during the 1920s. The goal of the game is to take control of the main legal and illegal sources of profit, meaning bars, game rooms, jazz clubs and revue theaters. To do this, each player sends his men to intimidate the owners of these businesses and gain them to their cause. Most of the businesses even change ownership at the game table! The winner is the first player who, by playing poker combinations with his cards, takes control over e businesses of the same kind, 4 different or 5 random ones.

Pictures: (Click on the picture to see a larger version)

The cover
Hexagonal casinos—what will they think of next?

Links: Bruno Faidutti’s Chicago Poker page on his website—lots of background info here / Publisher’s game page: English / German / Dutch

Lascaux

Publisher: Phalanx Games
Designer: Philippe de Pallièrès
Players: 3-5
Ages: 8+
Playing Time: 20-25 minutes
Languages: Dutch / German
Release Date: September/October 2007

In 1940, four adolescents in the southwest of France near Lascaux discovered a collection of caves. These caves are now famous for their paintings—images of animals that lived thousands of years before our era, possibly between 13,000 and 17,000 years ago.

In Lascaux, the game, players place a number of cards in the center of the table to start each turn. Each card is identified by an animal and two colors. Each player secretly chooses a color and places stones in the center of the table. As the round progresses, players will drop out and someone will end up winning the animal cards to close the turn. At the end of the game, players score points for the animals of which they have a majority, and the player with the highest score wins.

Pictures: (Click on the picture to see a larger version)

The cover
Ancient paintings on modern cards


Phantastische
Spielewelten
Booth 9-116
Midgard: das Brettspiel

Publisher: Phantastische-Spielewelten
Designer: Lutz Stepponat
Players: 2-5
Ages: 12+
Playing Time: 90 minutes
Language: German
Price: €50
Release Date: September/October 2007

Lutz Stepponat, designer of Return of the Heroes (Die Rückkehr der Helden), is going off on his own with his latest creation, a board game based on the world of Midgard. Phantastische-Spielewelten is, in fact, Stepponat’s own game company. “The box has the same size of the Midgard role-playing stuff, and the players shall see that this is Midgard the boardgame, not any role-playing add-on,” says Stepponat.

Stepponat describes the game as follows: “It is an advanced RotH. You can play alone, you can play in groups, you can meet adventures, you can defeat shadows. You get gold, XPs, and prestige points. You develop a character, and, and, and… The rules have some pages, but it is an easy game to learn—it is more a problem to master it. Oh, I am talking, talking, talking.” You can preorder Midgard through the Phantastische-Spielewelten website.

Thanks to Jonathan Franklin for getting the scoop from Lutz.

Pictures: (Click on the picture to see a larger version)

Possibly the cover
Designer Lutz Stepponat (Spiel 06)
Midgard prototype (Spiel 06)
Character details (Spiel 06 prototype)

Link: Publisher’s website


Piatnik


Booth 11-40
Der Boss

Publisher: Piatnik
Designer: Pascal Bernard
Players: 2-5
Ages: 12+
Playing Time: 60 minutes

A short description from the publisher: Bosses fight for dominance in business, trying to earn as much money as possible in a world that revolves around credit settlements, risks, and speculation. But the Mafia and international competition will make life tough. Which boss will earn the most money?

Kiddy Poker

Publisher: Piatnik
Designers: Brad Ross & Jim Winslow
Players: 3-4
Ages: 5+
Playing Time: 15 minutes

You read that title right. Here’s a game description from the publisher:

A poker variant for children! Four dogs are stronger than four cats, and four frogs beat two dogs, even though frogs are the weakest animal. Each player starts with six cards. The player who’s turn it is demands an animal from another player with the goal of making stronger groups and gives the other player a card he doesn’t want in return. Whoever assembles the strongest hand wins!

Level 8

Publisher: Piatnik
Players: 2-6
Ages: 10+
Playing Time: 50 minutes

Sounds like Phase 10, but with only eight levels who don’t have the time to suffer through ten.

Margaritchen

Publisher: Piatnik
Players: 2-4
Ages: 5+
Playing Time: 15 minutes

Super Scrabble

Publisher: Piatnik
Players: 2-4
Ages: 10+
Playing Time: 60 minutes

A German version of the Super Scrabble published by Winning Moves in the U.S.

Tricky Double

Publisher: Piatnik
Designer: Niek Neuwahl
Players: 2-4
Ages: 8+
Playing Time: 20 minutes


Pilot Games
Booth 6-154
Duel in the dark: Ju88 extension

Publisher: Pilot Games
Designer: Friedemann de Pedro
Players: 2
Price: €4.90
Release Date: October 2007

Friedemann de Pedro says that he’ll have 200 copies of this extension on hand for Essen, but if you can’t wait, 100 copies are available for immediate ordering through the Duel in the Dark website. More copies will be available in December.

Pictures: (Click on the picture to see a larger version)

Add it in!

Duel in the Dark: Railroad Flak

Publisher: Pilot Games
Designer: Friedemann de Pedro
Players: 2
Price: Free
Release Date: October 2007

At Spiel 07, designer Friedemann de Pedro will be giving away a Railroad Flak promotional tile for his Duel in the Dark. The Railroad Flak tile—which comes in both English and German packaging, and which the German player can place on the board by exchanging it with any ground object—will be given away only at the Pilot Games booth, according to de Pedro.

Pictures: (Click on the picture to see a larger version)

Limit one per customer...
Back of the flak pack, Jack

Duel in the Dark designer Friedemann de Pedro says that he’ll present a few other expansions at Spiel in addition to the ones listed above: the “Skilled Flak Crew,” the 3-5 player variant, and the “Walls Have Ears” expansion. Grab a seat early to test them all…

Portal Publishing
Booth 6-265
Glik

Publisher: Portal Publishing
Designer: Adam Kaluza
Players: 2-4
Ages: 10+

Glik, an abstract strategy game, was previously released in Poland, but Portal is releasing a new edition with improved graphics and components at Spiel 07. The game can be likened to a multi-player Ricochet Robot, in which each player wants to maneuver his seven pieces from a starting point into contact with his destination field. On a turn, a player can place neutral blockers on the board, introduce a colored piece on his start space, or move one of his pieces already on the board. Pieces move until they hit a barrier, and your goal is to have all of your pieces touching the destination field or other pieces that have made it home.

Pictures: (Click on the picture to see a larger version)

The cover
The back

Neuroshima HEX!

Publisher: Portal Publishing
Designer: Michal Oracz
Players: 2-4
Ages: 10+
Playing Time: 30 minutes
Price: €25
Release Date: September 2007

Neuroshima HEX—a strategy game in which 2-4 players each control an army of 34 tiles and try to annihilate the enemy’s base or stay alive the longest—is being published in a new edition with improved components for Spiel 07. For a more detailed look at the game play, read Frank Branham’s write-up of the game on BGN.

Igancy Trzewiczek with Portal Publishing says that the extra hexes on the new gameboard will be used in special multiplayer scenarios and—in the future—with new terrain tiles that will modify line of sight on the board.

As an additional incentive to buy the game at Spiel, Portal Publishing plans to release a limited edition, fifth army—the Doom’s Day Machine—for Neuroshima HEX! that will be available only during the convention. “It is a tricky, fun army with not many attack units, but with many modules which can redirect shoots, deflect shoots and few more,” says Portal’s Igancy Trzewiczek. “Playing this army you have only few shooters, but many possibilities to use them in different ways. Artwork for this limited army was prepared by Michal Oracz himself, author of Neuroshima HEX.”

If you’re not attending spiel, you can still preorder the Neuroshima HEX Essen Pack with the bonus fifth army by sending an email to portal@wydawnictwoportal.pl. The deadline for preorders is October 10th.

Pictures: (Click on the picture to see a larger version)

New cover
New gameboard
New tiles: Borgo and Moloch
Promotional posters featuring Moloch...
Borgo...
and Hegemony

Link: Teaser movie preview on the Portal website
Second movie trailer


Post Scriptum
Booth 9-30
Porcellini (Love Pigs)

Publisher: Post Scriptum
Designer: Angelo Porazzi
Players: 4-14
Ages: 6+
Playing Time: 15-30 minutes
Languages: Italian, English, German
Price: €10
Release Date: June 2007
Other publishers: Angelo Porazzi Games

Italian publisher Post Scriptum is handling the production for Porcellini, but the box carries the APG logo as well. Here’s a description of the game from Porazzi:

LovePig (Porcellini) is a game that tests the feelings between couples: dad and daughter, wife and husband, teammates, school friends, co-workers, grandmother and nephew, and so on. The more you know about your LovePig, the more you are able to create questions that you are sure your friend will answer in the way you will recognize, in relation to answers given by other gamers. The more that gamers know you, the more they will try to change their answers to confound you in funny and unusual ways. Mixed in with these psychological questions are some extremely funny “physical” texts that are weird and unusual.

Pictures: (Click on the picture to see a larger version)

The box from all angles
A prototype of the game
Sweet, sweet ham
Santa?
Tie-dyed bacon in the makin’
GRRRR!

Links:
Designer’s game page
Designer’s report from a game designer’s conference with a preview of Porcellini


Pro Ludo
Booth 11-10
Age of Piracy

Publisher: Pro Ludo
Designers: Christian Marcussen & Kasper Aagaard
Players: 2-4
Playing Time: 180 minutes
Release Date: Q4 2007 / Q1 2008

Age of Piracy will be on display during Spiel—the board, the miniatures, the whole gamut—but it won’t be on sale until the end of 2007 or beginning of 2008. Here’s a brief description of the game:

Age of Piracy is a fun and exciting game set in the Caribbean during the golden age of piracy. The game features gorgeous miniatures, an innovative trade system, intense combat and virtually no downtime! Five ships to choose from, 16 unique captains, special crew you can hire, ship modifications, grape shots and chain shots, over 200 cards and stunning artwork to boot.

Link: Designer’s game page

Dart Wars

Publisher: Pro Ludo
Designer:
Players: 2-5
Ages: 12+
Playing Time: 45 minutes

This is a German edition of the same game released by Squale Games in 2006.

Dungeon Twister: 3/4 Erweiterung

Publisher: Pro Ludo
Designer: Christophe Boelinger
Players: 3 or 4!
Ages: 12+
Playing Time: 45 minutes

This is a German edition of the three- and four-player expansion for Dungeon Twister, previously released in French and English by Asmodée.

El Capitán

Publisher: Pro Ludo
Designer: Wolfgang Kramer & Horst-Rainer Rösner
Language: German
Other Publishers: QWG
Release Date: October/November 2007

Pro Ludo is co-producing this title with Dutch publisher QWG; the cover will differ from QWG’s Master Print edition, but everything else will be the same. Details about the game can be found under QWG’s El Capitán entry.

Flinke Feger

Publisher: Pro Ludo
Designer: Bruno Cathala & Serge Laget
Artwork: Stéphane Pinsot & Eckhard Freytag
Players: 2-6
Ages: 8+
Playing Time: 30 minutes

This is a German edition of Wicked Witches Way/Du Balai!, which previously released in English/French by Asmodée.

Inside

Publisher: Gigamic
Designer: Henrik Morast

Pro Ludo is distributing this abstract game in Germany. For details on how it plays, visit Gigamic’s Inside listing.

Kalter Krieg

Publisher: Pro Ludo
Designer: David Rakoto & Sebastien Gigaudaut
Artwork and design: David Rakoto & José Luis Herrera
Players: 2
Ages: 16+
Playing Time: 30-60 minutes

This is a German edition of Cold War: CIA vs KGB, which Fantasy Flight Games is releasing in English and Ubik in French.

Rise of Nations

Publisher: Pro Ludo
Players: 2-5
Ages: 12+
Playing Time: 180 minutes
Release Date: Possibly October, definitely Q4 2007

Pro Ludo has teamed up with Big Huge Games, which brought Catan to the Xbox Live Arcade, and the first result of this partnership will be a boardgame version of BHG’s Rise of Nations. Pro Ludo describes Rise of Nations as “an empire-building big box game in which players develop their nation from Ancient Age to Modern Age. War, economics, science and diplomacy are to be taken into consideration to successfully win this epic game.”

The game will be on display at Spiel, if not actually for sale. At the end of August, Pat Braun at Pro Ludo said it’s going to be close…

Pictures: (Click on the picture to see a larger version)

Castle or doctor’s office—that’s a choice?
A tech card, believe it or not
A more obvious tech card
A sample strategy card
Another strategy card


Queen Games
Booth 10-16/17
Eketorp

Publisher: Queen Games
Designer: Dirk Henn
Players: 3-6
Ages: 10+
Release Date: October 2007

As it did in 2006 with Timbuktu, Queen Games is drawing on Dirk Henn’s archives once again, with a new version of Eketorp. The original version of Eketorp appeared in 2002 from Henn’s db-Spiele.

Giganten der Lüfte

Publisher: Queen Games
Designer: Andreas Seyfarth
Artwork: Jo Hartwig
Players: 2-4
Ages: 10+
Playing Time: 45-60 minutes
Release Date: October 2007

Pictures: (Click on the picture to see a larger version)

One tiny teaser image is it for now


QWG
(Quined White Goblin)
Booth 4-89
Amyitis

Publisher: Ystari Games
Designer: Cyril Demaegd
Release Date: October 2007

QWG will publish and distribute a Dutch version of this Ystari title. For game details, see the Amyitis listing under Ystari Games.

Demetra (aka Key Harvest)

Publisher: QWG
Designer: Richard Breese
Artwork: Mike Doyle (cover), Juliet Breese (interior)
Players: 2-4
Ages: 8+
Playing Time: 30-60 minutes
Other publishers: R&D Games / Rio Grande (English), Abacusspiele (German)
Price: €36.95 (see below)
Release Date: October 2007

Demetra, game #4 in the QWG Master Print series, is an artistic reworking of Key Harvest, which is being published simultaneously by R&D Games. The name “Demetra” refers to the Greek goddess of agriculture, and this version will include rules in Dutch and French. For details on how the game is played, head over to the Key Harvest entry under R&D.

The retail price of each game in the Master Print Series is €36.95, but at Spiel they’ll be sold for €29. Buy all four titles—Leonardo da Vinci, Yspahan, El Capitan and Demetra—and the price drops to €100. To preorder, send your name, address, and other information to info@qwggames.nl.

Pictures: (Click on the picture to see a larger version)

This edition’s stylin’ cover

El Capitan

Publisher: QWG
Designers: Wolfgang Kramer & Horst-Rainer Rösner
Artwork: Mike Doyle
Players: 2-5
Ages: 12+
Playing Time: 90 minutes
Language: Dutch
Other publishers: Pro Ludo (German), Ystari Games (French), Z-Man Games (English), Lautapelit (Scandanavian countries)
Price: €36.95 (see Demetra listing)
Release Date: October 2007

El Capitan is a remake of Kramer and Rösner’s Tycoon (Jumbo, 1998) that is now set in the Mediterranean Sea during the 15th century when Spain, Portugal and Italy all competed for dominance. The game is playable with up to five players (instead of Tycoon’s limit of four), and it comes with a built-in expansion: three Portugese cities that can be added to the game singly or in groups, each of which has a special ability associated with it.

El Capitan, #3 in QWG’s Master Print series, has many other small changes from Tycoon, such as a new payout table, different starting funds, new building limitations, and special rules for two and three players.

The Pro Ludo, Ystari and Z-Man Games editions of El Capitan will be released at roughly the same time as the QWG version, although the cover of these editions will differ from QWG’s Master Print format. (The rest of the game will remain the same.) A second wave of the game is planned for 2008 with a Polish edition, a Czech/Slovak edition, an Italian edition, and the Scandinavian edition (in Swedish, Danish, Finnish, and Norweigian) that Lautapelit is doing.

Pictures: (Click on the picture to see a larger version)

The sweet cover
Simply gawjus! (on a large scale)
One of the cities
A multi-travel card
One of two types of loans
The start player tile

Links:
Wolfgang Kramer’s El Capitan page
Mike Doyle discusses the El Capitan art design: Part I, Part II, Part III, Board and Card Preview, and Expansion Cities and Rulebook

Yspahan (Master Print)

Publisher: QWG
Designer: Sébastien Pauchon
Players: 2-4
Ages: 8+
Playing Time: 75 minutes
Price: €36.95 (see Demetra listing)
Release Date: October 2007

Ystari’s Yspahan is being released as game #2 in QWG’s Master Print series with a new cover by Mike Doyle.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page


R&D Games
Booth 4-14
Key Harvest

Publisher: R&D Games
Designer: Richard Breese
Artwork: Juliet Breese
Players: 2-4
Ages: 8+
Playing Time: 90 minutes
Distributors: Rio Grande (English), Abacusspiele (German), QWG (Dutch/French in a special edition)
Release Date: October 2007

For almost a decade, Richard Breese has been publishing new games every other year, but he’s breaking tradition in 2007 by bringing out a new title after releasing both a new game and an expansion for Reef Encounter in 2006. “Fowl Play was a smaller game of a different type to my other games, apart perhaps from Chamelequin, and did not take as long to develop,” says Breese. “I therefore tend to think of Fowl Play and RE2 as being the games that pushed my two year cycle of bigger games back a year!”

Breese’s new title is named Key Harvest, and in another break with tradition he’s not releasing the game in a limited edition at Essen through his R&D Games, but jointly with other companies. “The game is being produced by R&D, with Rio Grande doing English language distribution, Abacus the German distribution, and QWG the Dutch and French distribution,” he says. “I will be selling the game from the R&D booth at Essen.”

Why the change from his successful formula of years past? As Breese points out, the last two big box games from R&D—Keythedral and Reef Encounter—were re-issued by other companies within a year or two of their first appearance. “By linking up with other companies for the first edition, I can hopefully reduce the unit cost and increase the availability so that gamers not attending Essen can get the game quickly and at a reasonable price,” he says. “Something that can’t be achieved with a limited edition.”

One element that hasn’t changed is the artwork, which once again is being handled by Juliet Breese. Richard is handling the graphics for the edition of Key Harvest appearing from R&D, Rio Grande, and Abacusspiele, but in yet another twist QWG will publish the game as part of its Master Print series, for which Mike Doyle handles the cover design and artwork and some interior design. Breese says that the QWG edition might be named “Demetra,” after the Greek goddess of agriculture, but the final name has yet to be determined.

As for how Key Harvest is played, here’s Richard’s explanation of the game, with one interruption by yours truly:

The object of the game in Key Harvest is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player’s largest group of connected field tiles and two points for each tile in their second largest connected group.

I have to butt in to say that I love the sound of this scoring system. It calls to mind Tigris and Euphrates since players need to advance multiple groups equally, yet giving more points for the second-largest group puts even more pressure on players, both to build their own holdings and block opponents. Okay, back to the description—

Points are also scored for the worker tiles a player places on their country board. The number of points scored for each worker is equal to the number on the worker tile. Worker tiles do not count as connecting tiles when calculating the largest group of tiles. When played, a worker enables a player to take a special action. Each player has their own team of six workers, known as farmhands. There are also six townsfolk who can be acquired by any player.

There are usually six field tiles available at any time from the registry. On their turn a player may bid for up to two tiles using crop counters. The field tile being bid for and the bid in crop counters are placed in the player’s store. On their turn the other players may match the store owner’s bid in both the number and type of crop counters. If they choose to do so, then they place the field tile on their country board and pay the crop counters to the store owner. If no other player has matched the store owner’s bid, then on their next turn the store owner may place the field tile(s) from their store onto their country board and pay their bid in crop counters to the general stock.

When deciding how much to bid for a field tile, players will need to consider how important the field tile is to them and whether other players are likely to bid for the tile. It is usually beneficial for a player to place field tiles into their store as that player will either obtain the field tile or receive additional crop counters.

When played, a worker tile must be adjacent to at least the number of field tiles as the number on the worker tile. A worker tile cannot be adjacent to another worker tile. If a player obtains a field tile for a space where they have already placed a worker tile, they must remove the worker tile. However, if the worker tile can be replaced immediately (next to the required number of field tiles), then the player can benefit from the worker’s ability again. Getting these extra benefits is one of the keys to doing well in the game.

Players have two actions per turn. There are four possible actions. Each action can only be performed once per turn. As described above, the actions include placing field tiles from the stores onto their country board - action (c), placing field tiles from the registry into their store - action (d) and placing a worker tile onto their country board - action (b). Action (c) cannot be performed after action (d). A player may also harvest crops by turning over some unharvested field tiles on their country board - action (a).

Field tiles taken from the registry are replaced immediately with field tiles from the bag. The bag also contains a number of event tiles. The event tiles when drawn affect all of the players, not just the player who drew the event tile. When the tenth event tile is drawn the game ends after two further rounds have been played.

One point is also awarded to the players who have the most of each of the types of crop counters at the end of the game. No points are awarded for ties. Points are tallied using the scoring track on the town board. The player with the most points is the winner.

Asked how this game fits into his Key series of games, Breese says, “All the Key games have similar characteristics and are of a similar level of complexity. That is I view them at the more challenging end of the family market. The scale is similar in that there are workers performing non-violent actions in a medieval environment. There is plenty of player interaction, scope for different strategies and tactics and a small amount of luck.”

Key Harvest will be published in a box size similar to Reef Encounter and produced by Ludo Fact in Germany. You can preorder the game directly from the designer at the R&D booth by sending a request to Richard Breese. All preordered copies must be picked up by 1:00pm on Friday.

Update Sept. 18: Richard will also be bringing along 20 copies of the R&D version of Reef Encounters of the Second Kind which were held back from the original run in 2006. These can be reserved by contacting Richard by email. The price at the show is €30.

Pictures: (Click on the picture to see a larger version)

The final cover
A huge spread of bits


Ragnar Brothers
Booth 4-14
Monastery

Publisher: Ragnar Brothers
Designer: Steve Kendall, Phil Kendall & Gary Dicken
Release Date: October 2007?

Gary Dicken has sent along a short description of the next release from the Ragnar Brothers: Monastery. “It’s a tile laying game with some interesting game mechanics and we think a strong theme, i.e. the building of the monastery,” he says. “It’s not a resource management game, but there are some crucial decisions to be taken quite regularly. It’s got good replay value and levels of strategy that become apparent the more you play. I think people will like the fact that you can play as a pair against a pair or ‘every monk for himself’—again giving quite different tactics depending on which option you play.”

Monastery might appear in time for Spiel 2007, but the artist on the project has broken his hand, so Dicken might instead bring only copies of Canal Mania 2nd Edition to Essen. Time will tell…


Ravensburger
Booth 11-01
Master Labyrinth

Publisher: Ravensburger
Designer: Max J. Kobbert
Players: 2-4
Ages: 10+
Playing Time: 45-60 minutes
Price: €29.95

A new edition of this classic game.

Pictures: (Click on the picture to see a larger version)

The new cover

Mauseschlau & Bärenstark: Wissensroulette

Publisher: Ravensburger
Designers: Ingeborg Ahrenkiel & Cornelia Keller
Players: 2-4
Ages: 6+
Playing Time: 20-30 minutes
Price: €12.00

Verflixxt hoch²!

Publisher: Ravensburger
Designers: Wolfgang Kramer & Michael Kiesling
Players: 2-6
Ages: 8+
Playing Time: 30-40 minutes
Price: €9.95
Release Date: October 2007

Verflixxt hoch^2! is the second expansion for Verflixxt! and it can be mixed and matched with the base game and the first expansion (Verflixxt nachmal) in multiple ways. Here’s a translation of Wolfgang Kramer’s notes on the game, courtesy of Patrick Korner:

Playtest results for Verflixxt hoch²! were so good that I’m willing to bet that this is the best Verflixxt game ever. Not only casual players were impressed but also the hardcore gamers, who found the game in its new form very enjoyable.

Drat! I finally managed to claim the “lucky hat” only to lose it and end up with the “bad luck cap” instead. Now I’ll have to figure out how to get rid of it again. And I badly need a Risk to avoid scoring major minus points and score plus points instead.

Cards instead of dice—that opens up all sorts of tactical possibilities. Now instead of only moving forwards you can go backwards as well—and sometimes even move twice. The chase after the lucky hat and bad luck cap brings tension and speed into the game, and the potentially mean Risk Tiles ensure that the game is exciting right through to the end!

This successful game becomes even more surprising, risky, tense, exciting and interesting.

Jay Tummelson has said that the base Verflixxt! game has sold fewer than 3,000 copies in English, so it’s unlikely that this (or the first expansion) will appear in English.

Pictures: (Click on the picture to see a larger version)

The bird is the word
Part of the back cover

Link:
Wolfgang Kramer’s Verflixt hoch^2! webpage

Wer war’s?

Publisher: Ravensburger
Designer: Reiner Knizia
Players: 2-4
Ages: 6+
Playing Time: 30-45 minutes
Price: €30.00

The king’s magic ring has been stolen, and with the help of various animals, the players need to find the thief. The game includes an electronic system for the voice of the animals which will make each game different.

Pictures: (Click on the picture to see a larger version)

Check out that ghost

Link: Publisher’s game page


The Realm of Fantasy
Booth 4-112
Spy

Publisher: The Realm of Fantasy
Designer: Richard de Rijk
Players: 5-20
Ages: 10+
Price: €12.50
Release Date: Released

This small card game, which might have been released at Spiel 06, falls into the Werewolf genre as each player represents a particular planet, information which they keep secret from other players. You goal is to eliminate everyone from other planets so that only you and your comrades remain.

Pictures: (Click on the picture to see a larger version)

The tiny cover


Red Glove
Easy School

Publisher: Red Glove
Designer: Michele Mura
Artwork: Drow Art Studio
Players: 3-5
Ages: 8+
Playing Time: 15-30 minutes
Languages: Italian, English, French, German & Spanish
Release Date: September 2007

While the list of potentially boring game themes is extensive—real speed sock-sorting, a race game about paint drying, anything involving hedge trimmers—few themes are the stuff of nightmares.

Michele “Favar” Mura, however, has dared to go where other game designers have feared to tread. In Easy School, each player takes on the role of a college student who has to pass as many exams as possible. To succeed in this quest, players may ask for help from nerds, hack computers to change their marks, give gifts to teachers, and (to throw out an oddball suggestion) study. As those who recall their university days will recall, stress is always right around the corner, and stressed students can’t hope to succeed. Students can just try to avoid stress or they can look for relaxation by interrupting their opponents’ own attempts to study.

At the end of the game—which comes when a player draws the second special card announcing the end of semester—players calculate their scores, and the player with the highest final score wins.

“The design process of Ateneo, which was the initial name of the project, started more than one-and-a-half years ago,” says Mura. “It was a card game, but the mechanisms were too complex and despite all my efforts the game was really slow. I tested the first version of the game for a very long time—thanks to the patience of the playtesters—but I finally gave up its development for another game.”

As Liga notes, Favar has great experience in the boardgame scene. “He is the man behind the Italian version of several famous boardgame rules, including the SdJ-winning Zooloretto,” says Liga. “I tested the old version of Ateneo, and I must admit that despite some good and fresh ideas, the game was not working very well!”

So is Easy School just the boring Ateneo with a fresh coat of paint? Of course not, or else no publisher would have picked up the game. “Some months ago, after a night spent with my girlfriend Marina, I really got the point of the game and wrote in five minutes a new version of Ateneo,” says Mura. “Magically the game worked very well. I actually kept the same game concept, but the game now runs fast without any problems. The version of the game that will hit shelves contains only minor changes from what I wrote during that lucky night.” Oh, Mura, you devil…

The decision to place the game play in college was made jointly between designer and publisher. Easy School will contain 110 cards, with a multi-language rulebook, as seems to be customary for Italian publishers. “I’m really satisfied of the final product because the action takes place fast, the rules are very simple and the whole artwork gives a very particular look and taste,” says Mura. “I hope that players will enjoy the game as much as I enjoyed creating it.”

Pictures: (Click on the picture to see a larger version)

Cover sketch
“So I got this geek to carry my books...”
No copying!


Repos Production
Booth 9-15
Bonne Question

Publisher: Cocktail Games/Repos Production
Designer: Ludovic Maublanc
Players: 3-9
Ages: 10+
Playing Time: 45 minutes
Language: French
Release Date: September 2007

Here’s a translated description of Bonne Question (Good Question)–the first co-production between Repos and Cocktail Games—from a preview on Tric Trac:

The game includes cards and a bell, with the bell placed in the center of the table. On a turn, a player takes a card that has several words written on it, with the words having a common theme. The active player creates a question to try to get others to name his chosen word; the other players know the theme, so they have a clue as to what the player might be thinking of. When a player has an answer, he hits the bell and gives the answer. If he’s wrong, the round continues and others can guess; if he guesses correctly, the guesser and the active player score 1-3 points, with the most points being scored on the third guess. (You want to create a medium-hard question, in other words, one that people will get after a couple of guesses.) After a certain number of rounds, the player with the most points wins.

Pictures: (Click on the picture to see a larger version)

The Cover avec Sombrero
A CAD version of the components

Ca$h’n Gun$ Live

Publisher: Repos Production
Designer: Ludovic Maublanc
Players: 8-20
Ages: 8+
Playing Time: 30 minutes
Price: €19.90
Languages: French
Release Date: August 2007

Ready for panic in the street and news stories about the crazy games that kids are playing these days? Good, then you’re ready for Ca$h’n Gun$ Live, a sequel to the original game that handles 8-20 players who play in teams.

The game includes 110 cards—including six types of armament: Bang! Bang! Bang!, Double Guns, Shotgun, Grenade, Kevlar, and Backstab—rules, and a whistle so that the referee can easily signal when a round begins. Ca$h’n Gun$ Live also includes a 12th superpower for the basic Ca$h’n Gun$ game. The rules included are in French, but English rules can be downloaded from the Repos website. The text on the cards, however, is in English, as was done with Ca$h’n Gun$ itself.

Pictures: (Click on the picture to see a larger version)

The cover
“He’d like to have a gun just to keep him warm”
“There’s something missing from my life/Cuts me open like a knife”
“Don’t stand so close to me”
Double-fingered fun

Links:
Publisher’s game page: English / French
Downloadable rules: English / French

Ca$h’n Gun$ Yakuzas

Publisher: Repos Production
Designer: Ludovic Maublanc
Artwork: Gérard Mathieu
Players: 4-9
Ages: 10+
Playing Time: 45 minutes
Price: €29.95
Languages: French / English
Release Date: October 2007

The first large expansion for Ca$h’n Gun$ will focus on Yakuza, that is members of the Japanese mafia. The expansion includes bits for three additional players to join the game, and these three will play as a team against two competing teams of gangsters.

The box includes three tantos (Japanese daggers) and three shuriken (throwing stars) for these players, as well as themed super powers: Geisha, Kamimaze, and Samurai. The expansion also includes a new set of Objects, such as a deringer or four-leaf clover, that give you special abilities, and these cards can be used with the basic or expanded game. Finally, the set includes a black foam shotgun for those who missed out on the gray one at Spiel 05.

The first 500 people to write Repos and reserve a copy for pick-up at Spiel will receive a limited-edition gray foam UZI. Don’t hesitate because at least one of those reservations has already been claimed.

Pictures: (Click on the picture to see a larger version)

The cover
Check your bag at the airport

Link: Overview of the Yakuzas expansion in French with additional pictures (from Les Jeux de Ludo)

Mexican Hold’em Poker

Publisher: Repos Production
Designers: Cédric Caumont & Thomas Provoost
Players: 2-10
Ages: 12+
Playing Time: 45-120 minutes
Price: €9
Language: French
Release Date: Available

Mexican Hold’em Poker is a deck of 52 cards to change the rules of poker. Before each game, you reveal a card, which lays out the new rules. Alas, the cards are all in French, so if you don’t parlez Francais, you’re out of luck. Thomas Provoost at Repos says “there will be probably an English edition,” so poker junkies in North America might also get a chance to play…

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page


Rio Grande Games
Booth 10-33
Amyitis

Publisher: Ystari Games
Designer: Cyril Demaegd
Release Date: October 2007

Rio Grande Games will publish and distribute an English language version of this Ystari title. For game details, see the Amyitis listing under Ystari Games.

Bonnie & Clyde

Publisher: Rio Grande Games
Designer: Mike Fitzgerald
Players: 2-4
Ages: 12+
Playing Time: 45-60 minutes
Price: $22.95
Release Date: October 2007

Another entry in the Mystery Rummy series with players trying to nab Bonnie and Clyde while collecting sets of cards.

Burger Joint

Publisher: Rio Grande Games
Designer: Joe Huber
Players: 2
Ages: 12+
Playing Time: 30-45 minutes
Price: $22.95
Release Date: October 2007

Carcassonne: Abbey
& Mayor

Publisher: Rio Grande Games
Other Publishers: Hans im Glück
Release Date: Fall 2007

Rio Grande Games will release an English version of Carcassonne: Abtei und Bürgermeister in the fall of 2007, but no word yet on what’s inside the box. When word does come, though, you’ll find it under the Hans im Glück listing of Carcassonne: Abtei und Bürgermeister.

Chateau Roquefort

Publisher: Zoch
Distributor: Rio Grande Games
Designers: Bernhard Weber & Jens-Peter Schliemann
Players: 2-4
Ages: 6+
Playing Time: 30 minutes
Release Date: 2007

An English version of Zoch’s Burg Appenzell.

Links:
Downloadable rules from Zoch (PDF): German / French / English

“Civitas Hamburgum

Publisher: Rio Grande Games
Designer: Mac Gerdts
Other Publishers: Eggertspiele
Release Date: October 2007

Rio Grande will release an English-language version of this Eggertspiele title—the third rondel game from Gerdts—and the goal is to release it at Essen at the same time the German version hits. Jay Tummelson has said that the name will likely change, but he’s not sure what it will be. For a description of the game play, visit the Civitas Hamburgum listing under Eggertspiele.

Cuba

Publisher: Rio Grande Games
Designer: Michael Rieneck & Stefan Stadler
Other Publishers: Eggertspiele
Release Date: October 2007

As with the other Essen 2007 releases from Eggertspiele, Rio Grande is publishing an English language version of the game. For details on game play, visit the Cuba listing under Eggertspiele.

Key Harvest

Publisher: R&D Games
Designer: Richard Breese
Price: $39.95
Release Date: October 2007

Rio Grande Games will distribute this R&D Games title in the U.S. and other English-speaking countries. For game details, see the Key Harvest listing under R&D Games.

Lemons & Lemonade

Publisher: Rio Grande Games
Designers: JonMichael Rasmus, John Sams & Sean Weitner
Players: 3-5
Ages: 8+
Playing Time: 30-45 minutes
Price: $19.95
Release Date: October 2007

Lemons & Lemonade—a trick-taking game that works best with five players, according to co-designer JonMichael Rasmus—gives players different goals each round. Players score points based on how well they meet the goals, with zero points being the best possible score for a round, and players with more points at the start of a round receive more goal options. The game ends when someone hits 31 points, and the player with the fewest points wins.

Ming Dynasty

Publisher: Rio Grande Games
Designer: Robert F. Wilson
Other Publishers: Hans im Glück
Release Date: October 2007

There’s no info available now other than a designer’s name and a title, but when a description is available, you’ll find it under the Ming Dynastie entry under Hans im Glück.

Mykerinos Expansion

Publisher: Rio Grande Games
Designer: Nicolas Oury
Other Publishers: Ystari Games
Release Date: October 2007

Rio Grande will distribute this expansion in the U.S. For details on what’s included, head to the Mykerinos Expansion listing under Ystari.

Oregon

Publisher: Rio Grande Games
Designers: Åse & Henrik Berg
Other Publishers: Hans im Glück
Release Date: October 2007 (possibly)

Rio Grande Games is releasing an English-language version of this title. For more on the game, visit the Hans im Glück Oregon listing.

Power Grid Card
Deck Expansion

Publisher: Rio Grande Games
Designer: Friedemann Friese
Players: 2-6
Ages: 12+
Playing Time: 90-120 minutes
Price: $11.95
Release Date: October 2007

Rio Grande is distributing the English-language version of this game expansion. For game details, see the Power Grid Card Deck listing under 2F-Spiele.

Race for the Galaxy

Publisher: Rio Grande Games
Designer: Tom Lehmann
Artwork: Mirko Suzuki, Martin Hoffman & Claus Stephan
Players: 2-4
Ages: 12+
Playing Time: 20-40 minutes
Other Publishers: Ystari Games (French)
Price: $34.95
Release Date: October 2007

Race for the Galaxy is a card game.

Oh, do I need to say more? Okay, here goes: Race for the Galaxy has been eagerly awaited by devoted fans for years. That might sound like an odd statement to make about an unpublished game, but RftG has been in development for years, and during that time those who have played the game have adopted it with a passion.

At heart, Race for the Galaxy has two primary source: an unpublished CCG called Duel for the Stars that Lehmann designed in the mid-1990s with help from Rob Watkinds and a Puerto Rico card game prototype, some ideas from which were merged into San Juan. RftG plays somewhat along the lines of a deeper San Juan, with each player choosing an action each turn—not from a common selection, however, but from a personal hand of seven action cards. This arrangement introduces a deduction element as all players can use an action that someone plays (with the action-chooser carrying out an improved version of the action), so you might not play an action on the assumption that someone else will. If no one plays a Develop action, however, that phase is skipped, which could put you in a pickle.

Pictures: (Click on the picture to see a larger version)

Awesome astronomical artwork
“Two for you, one, two for me”
Hopefully orbiting close to Booty World...
“Is that you, Ripley?”
Card en français
One of the five action cards
Action card back

Link: Downloadable rules (PDF, English)

Saint Petersburg Expansion

Publisher: Rio Grande Games
Designers: Michael Tummelhofer, Karl-Heinz Schmiel & Tom Lehmann
Players: 2-5
Ages: 10+
Playing Time: 30 minutes
Price: $17.50
Release Date: October 2007?

The Saint Petersburg Expansion contains two separate expansions: The Banquet by Karl-Heinz Schmiel, which previously appeared in Spielbox magazine, and The New Society, an expansion by Tom Lehmann which adds in several pieces and 36 cards, including both new ones and a few replacements, allowing up to five players to play. BGN plans to publish a preview of The New Society before the game’s release.

The Great American Railroad Game

Publisher: Rio Grande Games
Designer: Reiner Knizia
Players: 2-4
Ages: 12+
Playing Time: 60-90 minutes
Price: $44.95
Release Date: October 2007

This title is a remake of Stephensons Rocket, the Knizia game first published by Pegasus Press in 1999, with the train action moved to the U.S. and a few changes to the rules.

Veritas

Publisher: Rio Grande Games
Designers: James Ernest & Mike Selinker
Players: 3-6
Ages: 12+
Playing Time: 60 minutes
Price: $44.95
Release Date: October 2007

This title certainly puts a new spin on theme. The setting is France during the Dark Ages, and players represent some aspect of “truth” (which in Latin is “veritas") that’s trying to be preserved. Players want to be replicated by book-copying monks, which is represented in game terms by book tokens being spread throughout France. A monastery burns down each turn, wiping out any elements of truth contained within, but the cleared land allows for quicker movement, allowing the remaining truth to spread farther and faster. As scoring tokens are revealed, players score for the regions where their truth dominates, and the first player to reach 100 points wins.


Role et Strategie
Booth 4-42
Tavern Battle

Publisher: Role et Strategie
Designer: Christophe Finas
Players: 2-6
Playing Time: 45 minutes
Price: €14.90
Release Date: October 2007

Each player has a pair of adventurers who are trying to decide how to share the loot obtained on their recent outing, but inevitably someone feels shortchanged and the chairs start to fly…

Pictures: (Click on the picture to see a larger version)

The cover
A dwarf, a vampire, a duelist and a chair walk into a bar...

Tavern Heroes

Publisher: Role et Strategie
Designer: Alain Rivollet
Players: 3-6
Ages:
Playing Time:
Release Date: October 2007

Christophe Finas from Role et Strategie notes that Tavern Heroes won the Crea Ludis creation contest in France. Other than that, your guess is as good as mine.

Pictures: (Click on the picture to see a larger version)

The cover
Dragons await


RomBol
Booth 9-96
Blitz!

Publisher: RomBol
Designer: Ingo Althöfer
Players: 2-3
Ages: 8+
Playing Time: 10-15 minutes
Price: €13.50

Also called Flash! on the publisher’s website, the only description for this item is “Capture the flash.” I call Mirror Master!

Pictures: (Click on the picture to see a larger version)

Woodn’t you like to play?

Link: Publisher’s game page

Clicker

Publisher: RomBol
Designer: Günter Burkhardt
Players: 2
Ages: 10+
Playing Time: 10-15 minutes
Price: €13.50

The publisher’s description: A fast-tiling puzzle with lots of tactics for two players.

Pictures: (Click on the picture to see a larger version)

Me no get

Link: Publisher’s game page

Die Maulwurfshöhle

Publisher: RomBol
Designer: Michael Stetter
Players: 2-4
Ages: 8+
Playing Time: 30-60 minutes

Druid

Publisher: RomBol
Designer: Cameron Browne
Players: 2
Ages: 10+
Playing Time: 20-30 minutes
Price: €27.50

The publisher’s description: The players have to connect their sides by using their own pieces, but be careful! Overbuilding the opponent can cut off your own line…

Pictures: (Click on the picture to see a larger version)

Woody strategy

Link: Publisher’s game page

Four in the Box

Publisher: RomBol
Designer: Ronald Kint-Bruynseels
Players: 1
Ages: 10+
Playing Time: 10+ minutes

Hauspuzzle

Publisher: RomBol
Designer: Bernharad Schweitzer
Players: 1
Ages: 6+
Playing Time: 10-30 minutes

Hnefatafl

Publisher: RomBol
Players: 2
Ages: 10+
Playing Time: 30-40 minutes
Price: €39.50

A version of the traditional Norweigan game.

Pictures: (Click on the picture to see a larger version)

On display

Link: Publisher’s game page

Involute

Publisher: RomBol
Designer: Stewart Coffin
Players: 1
Ages: 7+
Playing Time: 10+ minutes

Keyholes

Publisher: RomBol
Designer: Tom Jolly
Players: 1
Ages: 8+
Playing Time: 15-20 minutes
Price: €18.50

Pictures: (Click on the picture to see a larger version)

Don’t let those trees die in vain

Link: Publisher’s game page

Mochalov Cube 14

Publisher: RomBol
Designer: Leonid Machalov
Players: 1
Ages: 8+
Playing Time: 10-15 minutes
Price: €17.50

Pictures: (Click on the picture to see a larger version)

With your help, a cube will appear

Link: Publisher’s game page

Red Cross

Publisher: RomBol
Players: 1
Ages: 8+
Playing Time: 15-20 minutes

Sliding Hamburger

Publisher: RomBol
Players: 1
Ages: 8+
Playing Time: 15-20 minutes

Yes, normally BGN sticks to items for more than one player, but who could resist the lure of the sliding hamburger? And no, this isn’t a White Castle special with extra grease so that the squarish burger-type thing slides down your esophagus more easily—rather, it’s a wood puzzle with parts that slide in and out as you disassemble and reassemble it. Yummy!

Wirbel

Publisher: RomBol
Designer: Kirsten Hiese
Players: 2-3
Ages: 8+
Playing Time: 20-30 minutes
Price: €39.50

Also called Swirl on the publisher’s website, in Wirbel the player who creates two swirls first wins. What is a swirl? Is it something like a purple nurple? The publisher’s description doesn’t make that clear, although it does mention that the board is beech and 280mm square.

Pictures: (Click on the picture to see a larger version)

Can you see a swirl?

Link: Publisher’s game page

Zwei Quadrate

Publisher: RomBol
Players: 1
Ages: 6+
Playing Time: 10 minutes


Schmidt Spiele
Booth 11-03
Auf Achse (revised)

Publisher: Schmidt Spiele
Designer: Wolfgang Kramer
Players: 2-6
Ages: 8+
Playing Time: 60-90 minutes
Release Date: Fall 2007

The year of Kramer continues with a revised version of Auf Achse from Schmidt Spiele. Players compete to build routes and undercut the competition in order to carry cargo on their trucks between Flensvurg and Verona, Triest and Rotterdam. Foresight and planning are rewarded, although new events occur constantly which can help or hinder you. The end goal: Complete your deliveries as efficiently as possible to make more moolah than anyone else.

As for changes from the original game, Wolfgang Kramer says that the new version:


  • Decreases the luck as players roll two dice and choose the die they want. Additionally, you’re no longer forced to move the complete die roll.
  • Shortens the playing time by removing unclaimed orders from the game.
  • Gets players into the game more quickly and provides more interaction by allowing multiple trucks in the same city.


Pictures: (Click on the picture to see a larger version)
The cover
Gameboards sure are pretty compared to two decades ago
These cities await your deliveries
Driving in a digital world...

Link: Designer’s game page

Bibi Blocksberg Ligretto

Publisher: Schmidt Spiele
Players: 2-5
Ages: 6+
Playing Time: 10 minutes
Release Date: October 2007

Another entry in the Ligretto family of fast reaction games in which you want to get rid of your cards faster than anyone else.

Pictures: (Click on the picture to see a larger version)

The cover
The cards

Link: Publisher’s game page

Ligretto Speed Machine

Publisher: Schmidt Spiele
Players: 2-4
Ages: 8+
Languages: German, French, Italian, Dutch & English
Release Date: October 2007

More an accessory than a game, the Ligretto Speed Machine does contain 24 new action cards that come flying out of the machine to add that extra something that Ligretto has always lacked: potential eye injuries. Here’s a translated description from able card dodger Patrick Korner:

The speed machine randomly spits action cards onto the table in the middle of a Ligretto round. Pure excitement, since nobody knows who’s going to get the next card. Listen for the funny sounds, then you’ll know. This adds a lot more fun to the game! Ligrette Speed Machine - Turbulentissimo!

Pictures: (Click on the picture to see a larger version)

The cover
Have a doctor on call

Link: Publisher’s game page

Mr. Kongo

Publisher: Schmidt Spiele
Designer: Maureen Hiron
Players: 3-6
Ages: 8+
Release Date: October 2007

The first player to nab 25 bananas is the winner—but the only way to earn bananas is to predict in advance how many of the yellow fruits you’ll be able to get by the end of the round.

Pictures: (Click on the picture to see a larger version)

The cover
Mmm, potassium!

Link: Publisher’s game page

Panda, Gorilla & Co.: Das Spiel

Publisher: Schmidt Spiele
Designer: Peter Wichmann
Players: 2-4
Ages: 8+
Release Date: October 2007

Here’s a translated description of the game from postcard writer Jeff Allers:

The television series of the same name tells the day-to-day stories of the animals in the two Berlin zoos. Those who watch the program experience the entertaining relationships between the zookeepers and their animal friends.

On the heels of this much-loved zoo adventure comes this beautiful family game, for 8 years and up, by Peter Wichmann.

The players give the zoo animals a new home. From turn to turn, the zoo design takes new form. True-to-nature animal tiles transport the planners to a realistic zoo atmosphere. It’s wild fun for the whole family.

And another Allers-enabled translation that relates more to the gameplay:

Hurray, a new zoo is here! The animals wait impatiently for their new home. Will the panda live next to the elefant again? Everyone can hardly wait. The zoo visitors are also excited to marvel at the the diversity in the zoo. Together the planners get to work. Turn by turn the new zoo takes form. The player who is best at realizing his planning ideas and accommodating the animals wins the game and becomes the new zoo director.

Pictures: (Click on the picture to see a larger version)

The, shall we say, unrealistic cover
The gameboard

TKKG: Das Phantom der Nacht

Publisher: Schmidt Spiele
Designer: Kai Haferkamp
Players: 2-4
Ages: 6+
Playing Time: 30 minutes
Release Date: October 2007

Here’s a translated description of the game from the publisher:

Exciting cases are here to be solved for the phantom of the night has emerged in your city with more than a million inhabitants. Before he can be picked up by his assistants and vanish in the dust, TKKG [a group of young detectives popular in Germany] want to catch it—yet only one of the six suspects is the real culprit. Therefore, TKKG must travel into the night, armed with a special flashlight, to follow his traces, find evidence, and expose him in the end.

The game includes a UV-flasklight to make the foot prints and evidence visible. Multiple scenarios make the game more attractive.

Pictures: (Click on the picture to see a larger version)

The cover
I knew Rum & Pirates was a family game!

Link: Publisher’s game page

Vorsicht Lehrer

Publisher: Schmidt Spiele
Designer: Wolfgang Reidesser?
Players: 2-6
Ages: 8+
Release Date: October 2007

Here’s a new edition of a title that Schmidt has released previously. (Gibson Games has also released a version of this Wolfgang Reidesser title under the title Silence in Class!) In the game, players take turns being students and the teacher, with the students trying not to get minus points from the teacher. Whoever has the fewest minus points wins the game.

Pictures: (Click on the picture to see a larger version)

The teacher has become more troll-like in recent years...

Link: Publisher’s game page

Schmidt Spiele has also picked up the Adlung Spiele line of card games, so although these games are new, you can expect to see the full line of Adlung titles on display at the Schmidt booth.

Scribabs
Booth 9-42
Hystericoach Hockey

Publisher: Scribabs
Designer: Walter Obert
Players: 4-13
Ages: 8+
Playing Time: 25-30 minutes
Langauges: English & French
Release Date: December 2007 (See below)

Hystericoach Hockey will be shown at Spiel in prototype form only. The final edition is a co-production with Canadian publisher Kikigagne?—the question mark is part of the publisher’s name—and is due for a release in December 2007, mostly in Canada and the rest of North America.

Pictures: (Click on the picture to see a larger version)

The cool front
The icy back

Star System

Publisher: Scribabs
Designer: Walter Obert
Players: 2
Ages: 10+
Playing Time: 30 minutes
Languages: Italian, English, French, & German
Price: €11.50
Release Date: July 2007

Designer Walter Obert has this to say about his game:

This game won the special prize for card games in the Premio Archimede contest for 2006, which came with a prize from Carta Mundi of free publication of up to 1,000 copies. The game as published by Scribabs will come in an elegant multilanguage format using photographs. The game is set in the Hollywood golden age. It is a deduction game for two players where every director will try to argue the cast of his opponent for the next movie, with an original and varied mechanic.

In terms of game play, a number of actor and actress cards are dealt to each player, with the remainder placed face-down on the table. Your goal is to determine who is starring in your opponent’s film—that is, which actor cards are in his hand. Each player can choose one of several actions each turn to uncover information, and the actions not chosen still take place, but in a way that helps both players. The images feature real actors and actresses from the “Quinta Tinta Teatro” company of Turin.

Pictures: (Click on the picture to see a larger version)

Star-quality cover
A sample card

Link: Publisher’s game page

Scribabs will hold the second World Cup Tournament for HysteriCoach during Spiel 07. For details on participating in this year’s event, visit the Scribabs website.

Selecta Spielzeug
Booth 10-38
Fruittirelli

Publisher: Selecta Spielzeug
Designer: Sylvia Schlösser
Players: 2-4
Ages: 4+
Playing Time: 10-30 minutes
Price: €29
Release Date: September 2007

Here’s a brief description from the publisher:

Squirrels, skunks, hedgehogs and rabbits are in the thicket searching for supplies for their homes. They get to choose between delicious apples, smelly fungus, and savory berries that are hidden on the sunny forest glades. Players roll dice to move from place to place, but they must do so with speed and not survey the trees first, which can cause players to become blocked in the forest.

Pictures: (Click on the picture to see a larger version)

What all the cool animals are wearing this year

Pino Sortino

Publisher: Selecta Spielzug
Designer: Marco Teubner
Artwork: Gabriela Silveira
Players: 2-4
Ages: 3+
Playing Time: 10-15 minutes
Price: €25

A fun game for kids about sorting knives in the utensil drawer.


Sierra Madre Games
Booth 6-86
Origins: How We Became Human

Publisher: Sierra Madre Games
Designer: Phil Eklund
Players: 2-5
Ages: 10+
Playing Time: 240 minutes
Co-publisher: Sphinx Spieleverlag
Price: $50 (see below)
Languages: English / German
Release Date: October 2007

Phil Eklund describes Origins as his first “German-style” game, and with Sphinx Spieleverlag on board as co-publisher, all elements within the game—cards, gameboards and rules—will be in both English and German. Origins is a game within the Civilization family with turns covering a period of a thousand years and hexes representing a thousand miles.

Here’s a more detailed description from the designer:

The game will focus on those developments that distinguished our species from the other animals. The first Era of the game features Archaic and Modern Humans, as well as Erectus, Neanderthals, and the “Hobbits”. This part of the game is a bit like American Megafauna, with the players developing instincts and brain functions. In Era II, cognitive fluidity is achieved through the medium of language, allowing the creatures to form concepts using word-based memes. In Era III, using a mechanism inspired by the notorious psychologist Julian Jaynes, players will gain consciousness, the ability to visualize themselves and others in a mindspace and narraticize out the solutions to problems. Now the players have the problems of finding authority for their lives (religious and otherwise), the social groupings they will live their life for, and coping with new patterns of behavior, including altruism, deceit and treachery, suicide, as well as the nature of Art, Politics, Technology. Each card features a particular society and what they contributed to civilization. An ambitious project!!

While the game normally retails for $50, Sierra Madre will be selling it at Spiel for €32.

Pictures: (Click on the picture to see a larger version)

Bottom of the box
Sample card: Neanderthal brain map - yes, you read that right


Simmons Games
Booth 5-91
Napoleon’s Triumph

Publisher: Simmons Games
Designer: Bowen Simmons

Histogame is distributing Napoleon’s Triumph throughout Europe. For details on the game, head to Histogame’s Napoleon’s Triumph entry.


Smart
Booth 9-48
TZAAR

Publisher: Smart
Designer: Kris Burm
Players: 2
Ages: 8+
Playing Time: 20-30 minutes
Price: €25
Release Date: October 2007 / 2008

Kris Burm released PÜNCT at Spiel 05, apparently finishing Project GIPF, his series of six abstract games that rank head and shoulders over almost all others—but as it turns out, there’s been a change of plans. One game has been removed from the series, and a new game will appear in its place.

And if you had to guess which game is out, then you’re probably not a dedicated fan of all things GIPFian. TAMSK, the second game in the series, includes sandtimers for pieces, and the real time aspect of the game—with pieces “dying” when they run out of sand—has always stood out from the other games in the series. This difference wasn’t so noticeable when TAMSK first appeared because there was only one other game to compare it to. In the context of the entire project, though, it’s a fast-melting ice cream sandwich in a pile of candy bars.

So TAMSK is getting the boot and will reappear as a standalone game with a new look and new name sometime in 2008 from Belgian publisher Smart, which took over from Don & Co. for Project GIPF in 2006.

In its place will come TZAAR. Here’s a description of the game from Kris Burm:

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!

TZAAR will be released by Smart on a broad scale in 2008, but a special pre-release edition of the game—limited to 1,000 copies signed and numbered by designer Kris Burm—will be on sale at Spiel 07.

As for the cover design, Burm says, “The box has a preliminary design, specially for the pre-release edition that we’ll show in Essen. Smart wants to restyle Project GIPF, but it takes time to come to final decisions about it. That is why we have planned a limited edition for Spiel ’07. It is a special treat for the gamers who go to Essen, and it also gives us more time to finish the new look for all six games together.”

Pictures: (Click on the picture to see a larger version)

Cover of the prerelease edition


Sphinx Spieleverlag
Booth 6-86
Dia de los Muertos

Publisher: Sphinx Spieleverlag
Designer: Henning Poehl
Artwork: Michael Holtschulte
Players: 2-6
Ages: 16+
Playing Time: 60 minutes
Language: German
Price: €23.90 (see below)
Release Date: October 2007

Here’s a translated description of the game from the publisher:

At this Mexican cemetery, nothing will hold the skeletons in their graves because it’s time to celebrate the annual festival known as Die de los Muertos.

With creepy music, a terrifying dance, and a hearty feast, the dead have returned to celebrate with the living. With cunning and malice, these skeletons will try to take part of as many festivities as possible before they must return to the graves.

Dis de los Muertos is a wild race through a horrible, living cemetery. The skeletons taking part in the race fear neither death nor life, so they’ll use all conceivable tricks to try to outwit their rivals. This game is rough on the bones, but hopefully not on yours. Play carefully because you’ll need to hold all your bones together in order to win this race!

The preorder price for the game is €15, and you can preorder through the Sphinx Spieleverlag website.

Pictures: (Click on the picture to see a larger version)

The cover
Skullerific!

Origins: Die Entstehung der Menschheit

Publisher: Sphinx Spieleverlag
Designer: Phil Eklund

Sphinx Spieleverlag is the co-publisher of Origins: How We Became Human with Sierra Madre Games. Head up to the Sierra Madre listing for details on the game.


Die Spiegelburg
Booth 12-96
Capt’n Sharky: Abenteuer auf der Schatzinsel

Publisher: Die Spiegelburg
Designer: Kai Haferkamp
Players: 2-4
Ages: 5+
Price: €24.95

Here’s a translated description of the game from the publisher:

After a long trip, Capt’n Sharky and his crew have discovered the treasure island of the notorious Pirate Bill, where valuable jewels are concealed. Capt’n Sharky and his crew need to investigate the treasure map in order to locate the desired stones, and the opening of every single treasure chest will reveal a new surprise. Unfortunately, while landing on the island, your boat got smashed up, so now the enthusiastic treasure hunters need to search for the most valuable treasure of all: the Pirate Ship itself.


Spielbox
Booth 11-50
Zooloretto expansion

Publisher: Spielbox
Designer: Michael Schacht

Spielbox issue 5-07 will have a special expansion for the Spiel des Jahres-winning Zooloretto. Rio Grande Games has said that this expansion, along with many others released by Schacht before and after the SdJ win will be released as a boxed set sometime down the road.


Spielen in Österreich
Booth 9-12
Die Siedler von Catan scenario pack

Publisher: Spielen in Österreich
Designers: Heike & Stefan Risthaus
Players: 3-4
Playing Time: 75-90 minutes
Price: Free! (see below)
Release Date: October 2007

The Österreichisches Spiele Museum (Austrian Game Museum) is releasing a pair of scenarios for The Settlers of Catan under the Spielen in Österreich label. Here’s a description of “The Building of Chaffenberch Castle,” which was designed by Heike Risthaus:

In this scenario the first player to achieve 13 victory points on his turn wins the game. In your building phase, you can also add to the castle and thus win prestige and victory points.

When a player builds a road, he receives a “Travelling Tradesman,” a character who allows the player to trade any amount of raw materials with the bank at a rate of 2:1 and is then discarded; a player can have only one tradesman at a time.

There is no majority for knights in this scenario. When a knight is played, a tournament is announced, and a player who wishes to participate must pay one sheep, grain or ore to the active player. The player who achieves the highest total on the roll of the die, knight cards, and coat-of-arms-tiles wins the tournament and one victory point.

The scenario on the other side of the double-sided map is “Renaissance in Styria” by Stefan Risthaus:

This scenario introduces a commodity stock exchange, which starts with one commodity card of each type laid out. Along the trade routes to Augsburg, Vienna, Budapest and Venice, as well as at Castle Oberkapfenberg, there are custom stations that result in income. Owners of a guild earn 2 ducats for their cities. Instead of swiping commodity cards, the robber demands tax, and if you don’t have enough money, you must sell commodities on the stock exchange.

Buildings also allow the buying of commodities for money. During the building phase, you can acquire “Achievements of the Renaissance,” in sequence of their value within the categories. The possible buildings are the guild, library and church.

Now about this pricetag, the scenarios aren’t entirely free, but they’re as close as you can get. According to Ferdinand de Cassan, “We plan to make it a free giveaway for all players in exchange for wearing a button that publicizes our game fair in Austria.”

Pictures: (Click on the picture to see a larger version)

Building of Chaffenberch Castle
Renaissance in Styria

Link: Publisher’s home page


Spielerei
Booth 12-4
Gondoliere

Publisher: Spielerei
Designer: Michael Schacht
Players: 3-5
Playing Time: 60 minutes
Price: €3 (see below)
Release Date: October 2007

Based on information on Michael Schacht’s website, Gondoliere is a new version of InterUrban, which Winsome Games published in 2003. The game play has been moved into the water, specifically canals. You can purchase Gondoliere on its own at Spiel for €3, but you’ll receive the game for free if you already subscribe to the magazine or sign up for a subscription by January 17, 2008.

The game comes with German rules, and English rules will be available on the Spielerei.de website within four weeks of the end of Spiel 07.

Pictures: (Click on the picture to see a larger version)

Promo image for the game

Link: Publisher’s description of the subscription offer and free game
Downloadable version of InterUrban in German and English from Schacht’s Spiele aus Timbuktu


Spiellabor
Booth 9-64
Fackel+Keule

Publisher: Spiellabor
Designer: Michael Benkendorf
Players: 3-5
Playing Time: 25 minutes
Price: €10
Release Date: October 2007

Here’s a brief description from Michael Benkendorf at Spiellabor:

Three to five players go on a hunt together, but since there are no agreements over hwo to divide the spears, axes or torches, the outcome is uncertain.

With this failure, a fight is certain instead of loot to divide. In order to return home safely, they should still hold on to a few clubs.

Pictures: (Click on the picture to see a larger version)

The cover


Spielspass


Booth 5-34
Doodle Dice

Publisher: Spielspass
Designer: Joe Haus
Players: 2-6
Ages: 6+
Playing Time: 30 minutes

Könige der Wellen: Das Spiel

Publisher: Spielspass
Designer: Christian Beiersdorf
Players: 2-5
Ages: 6+
Playing Time: 20 minutes

Verrückt

Publisher: Spielspass
Designer: Manfred Keller
Players: 2-5
Ages: 8+
Playing Time: 40 minutes


Spieltrieb
Booth 5-101
Alles Paletti?!

Publisher: Spieltrieb
Designers: Beate Weise, Till Meyer & Nicole Stiehl
Players: 3-8
Ages: 14+
Playing Time: 60 minutes
Price: €12

A communication game of some sort.

DINGsdaBUMMsda

Publisher: Spieltrieb
Designer: Dietmar John
Players: 2-8
Ages: 7+
Playing Time: 10-30 minutes
Price: €13

A game about music.

Eynsteyn

Publisher: Spieltrieb
Designer:
Players: 2
Ages: 7+
Playing Time: 20-30 minutes
Release Date: January 2008

Eynsteyn is a connection game in the style of Twixt in which each player wants to connect opposite sides of a playing board. The game pieces, which will be made from marble or sandstone, have straight lines, crossing lines, and dead ends on them, to give you different opportunities during play. As with most abstract games, the description isn’t enough to decide what’s new or special about the game. More info please…

The prototype of this game will be on display at Spiel, and the publication date is January 2008, which is the 10th anniversary of Spieltrieb.

Link: Publisher’s game page

Keep Cool

Publisher: Spieltrieb
Players: 3-6
Ages: 12+
Playing Time: 60 minutes
Price: €20

In Keep Cool, you’re a global player, trying to work with the USA, its partners, or developing countries. Strong political groups as well as the oil industry and environmental associations will effect your odds of victory or defeat. During each game, you need to weigh the balance between collective climate protection and self-interest. The risk: Arid lands, floods, and illnesses. The possiblity: Prosperity and a stable world climate. The winner is the player who first reaches his goal, but if you advance too ruthlessly, then everyone loses.

Pictures: (Click on the picture to see a larger version)

The cover

Link: Publisher’s game page


Spielzeit!
Booth 12-08/10
Key Largo

Publisher: Titanic Games
Designers: Paul Randles, Mike Selinker & Bruno Faidutti
Players: 3-5
Playing Time: 45 minutes
Price: $39.99
Release Date: November 2007

Titanic Games will be demoing its version of Key Largo, published in 2005 by Tilsit, at the Spielziet! booth in Essen. Here’s a brief description of the game from the publisher: “As the new century dawns, players ply the thriving trade of finding treasures in shipwrecks around the island. Before a hurricane hits, players need to search the many shipwrecks and sell the lost treasures to the island denizens for as much cash as possible.”

Link: Publisher’s game page

The Red Dragon Inn

Publisher: SlugFest Games
Designers: Cliff Bohm, Geoff Bottone, and Colleen Skadl
Players: 2-4
Ages: 13+
Playing Time: 30-60 minutes
Release Date: Released

The Red Dragon Inn will be shown at the Spielzeit! booth at Essen. Here’s a brief description of the game from the publisher:

You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn.

Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for Gold of course!

The last conscious adventurer with Gold wins the game!

For more on the game play and multiple images, visit the Red Dragon Inn preview on BGN.

Link: Publisher’s game page

Stonehenge

Publisher: Spielziet!
Designers: Richard Borg, James Ernest, Bruno Faidutti, Richard Garfield
& Mike Selinker
Players: 3-5
Ages: 10+
Playing Time: 30-60 minutes

This is a German edition of the Titantic Games’ anthology boardgame.

Stonehenge: Bonusheft

Publisher: Spielziet!
Designers: Jason Bulmahn, Nicolas Hesselmann, Volker Hesselmann, Tyler
Tinsley & Dustin D. Trammell

A bonus book with rules for five additional games.

Tiki Mountain

Publisher: SlugFest Games
Designers: Cliff Bohm, Geoff Bottone, and Colleen Skadl
Players: 2-6
Ages: 10+
Playing Time: 30-90 minutes
Release Date: Released

Tiki Mountain will be shown at the Spielzeit! booth at Essen. Here’s a brief description of the game from the publisher:

The Volcano God is very angry and if he doesn’t get a sacrifice soon, he’s going to destroy the island! You and your fellow islanders must race to the top of Tiki Mountain. If you reach the top first and prove yourself worthy, you may be able to make the sacrifice that saves your island!

For more details on the game play and a half-dozen images, head to the BGN preview of Tiki Mountain.

Link: Publisher’s game page


Steffen-Spiele
Booth 10-26
Baran

Publisher: Steffen-Spiele
Designer: Steffen Mühlhäuser
Players: 2
Ages: 10+
Playing Time: 20-30 minutes
Release Date: October 2007

Here’s a brief description from the publisher: The king plans a trip to a neighboring kingdom. His goal? The throne of his rival. This will be no easy venture as the destination is at the other end of the playing field and well-guarded. To reach it, he’ll need to use guards to clear the way to opposing rows. The kings are unbeatable, so they will slowly advance towards to the goal, but if you sacrifice too many guards, he’ll never reach his goal.

Pictures: (Click on the picture to see a larger version)

Ready to go

Link: Publisher’s game page

Rhomba

Publisher: Steffen-Spiele
Designers: Steffen Mühlhäuser & Jean du Poël
Players: 1
Ages: 7+
Release Date: October 2007

Fit the twelve pieces back in the rhombus-shaped puzzle box. The rules include different starting pieces to create multiple levels of difficulty.

Pictures: (Click on the picture to see a larger version)

Forget this image—erase it!

Link: Publisher’s game page

Stix

Publisher: Steffen-Spiele
Designer: Steffen Mühlhäuser
Players: 2-8
Ages: 6+
Playing Time: 5-20 minutes
Release Date: October 2007

Stix includes three different sets of rules that let you transform the playing pieces into three different games.

Pictures: (Click on the picture to see a larger version)

Not for children under 3

Link: Publisher’s game page


StrataMax Games
Booth 5-55
Spice Islands

Publisher: StrataMax Games
Designer: Max Michael
Players: 3-4
Price: $35 / €25 (see below)
Language: English & German
Release Date: Released (in U.S.)

In the time of the Dutch East India Company, players buy stocks, pick up and deliver goods, and attend board meetings called by stockholders. No, really! Players can also take on the role of pirate captain, who nets a bunch of booty as long as he survives mutinies launched by other players and naval pursuit.

StrataMax will bring only 40 titles of each 2007 release to Spiel, so if you’re interested in receiving a copy, you’re advised to write to Max Michael at StrataMax and put your name on the preorder list. Games are €25 each or €70 for all three. Reserved games must be picked up on Thursday, October 18th.

Pictures: (Click on the picture to see a larger version)

Spicy components?

Tammany Hall

Publisher: StrataMax Games
Designer: Doug Eckhart
Players: 3-5
Price: $35 / €25 (see Spice Islands for package info)
Language: English & German
Release Date: Released (in U.S.)

Players run for Mayor in early 20th century New York City (in an election, mind you—the New York marathon is decades in the future). You need campaign workers in city wards to spur voters to action and to swing newly arrived immigrants to your point of view. After each election, players are assigned roles within city government that each have their own ability. The dog catcher’s specialty? Spreading slanderous rumors and ruining your chances in the next election!

StrataMax is bringing only 40 copies of Tammany Hall to Spiel. See the Spice Islands listing above if you want to reserve a copy.

Pictures: (Click on the picture to see a larger version)

The bits

Wampanoag

Publisher: StrataMax Games
Designer: Aaron Lauster
Players: 3-4
Price: $35 / €25 (see Spice Islands for package info)
Language: English & German
Release Date: Released (in U.S.)

Players each lead a Wampanoag Native American Nation and try to survive the crush of Pilgrims on the East and their enemies in the West. Peace and war are both options in your efforts to maintain a strong position, but eventually the Pilgrims will overrun the land.

StrataMax is bringing only 40 copies of Wampanog to Spiel. See the Spice Islands listing above if you want to reserve a copy.

Pictures: (Click on the picture to see a larger version)

The cover


Stratelibri
Kingsburg

Publisher: Stratelibri
Designer: Andrea Chiarvesio & Luca Iennaco
Players: 2-5
Ages: 10+
Playing Time: 60-120 minutes
Other Publishers: ElfinWerks (English) / Edge (Spanish)
Release Date: October 2007

Game designer Andrea Chiarvesio says that Kingsburg was inspired by a lament that will be familiar to most gamers: “I like playing Settlers of Catan, but I hate losing because of bad luck or because no one is willing to trade with me.”

Chiarvesio’s goal was to create a resource allocation system that was still dice-based, but with much less luck and no trading between players. “I didn’t want players to compete for the best spaces on a board—as I don’t really like majority games—so giving each player his own board looked like a perfect solution,” he says. “Then I showed the prototype to my friend Luca [Iennaco], and he did an amazing job in fixing the maths and developing new ideas and strategies.”

As a fan of classic fantasy settings, Chiarvesio tried to add in tributes to fantasy games and novels that he likes while developing an environment of his own. Here’s the final outcome:

In Kingsburg, King Tritus has sent his brightest governors to the border regions, where everything still needs to be built. You’ll have to call on the assistance of royal advisors while you work to build palaces and walls and train armies. Beware of the enemies at the borders who are ready to invade your province. After five years, the King will come and reward the best governor.

Here’s how that setting plays out in game terms: Each player controls a province that displays a 4x5 table of buildings. During the five years of game time, players build up the provincial infrastructures or recruit soldiers to fight enemies. Each year is divided into eight phases. During three of these eight phases, players alternate beween getting an advisor’s help and raising buildings. Every advisor has a recruiting number ranging from 1 to 18. All players roll three dice and alternate in using one or more dice to get the advisor’ help: Each advisor can be recruited by only one player who needs to match exactly his recruiting number. Most of the advisors supply players with Gold, Stone or Wood. Then each player can build just one builiding. Four of the eight phases are special phases and the last one, the winter phase, deals with fighting enemy invasions. Some advisors and most of the buildings provide victory points. At the end of the fifth year, the player with most VPs wins.

“This is my first ‘big box game,’ so I am of course very excited about it!” says Chiarvesio. “KDS and Stratelibri are developing an outstanding final product, with impressive artwork and materials, far beyond my wildest dreams!”

“I can only say I am very pleased with the final result,” he continues. “It has colourful dice; dragons, zombies and goblins to fight; markets, wizard guilds and cathedrals to build; and agents of the King and a Council of advisors to help or hinder the players. It plays in 90 minutes, and most important of all, everyone seems to have fun with it.”

Pictures: (Click on the picture to see a larger version)

The cover


Surprised Stare Games
Booth 4-16
Confucius

Publisher: Surprised Stare Games
Designer: Alan Paull
Players: 3-5
Playing Time: 120-150 minutes
Release Date: 2008

Confucius will be shown in prototype at Spiel, and you can playtest the game and offer suggestions. Here’s the current description of this “moderately complex board game” from the publisher:

In the Celestial Empire of the Ming Dynasty the leading families vie with one another for political power and influence over the Imperial government. They do not compete by brazen force of arms, but within the confines of Confucian philosophy. Subtle influence is wielded, gifts are given and received, setting up a network of relationships that will lead one family to dominate the government under a benign Emperor. Players of Confucius participate in this discreet and delicate struggle for power. As well as influencing the three principal ministries of government, leadership of the great exploration and trading fleets will bring renown to the one who heads them, and glory attends the general leading invasions of foreign lands.

As designer Alan Paull clarifies, players don’t turn their armies against each other—because they’re all in the service of the Emperor—but rather against the barbarians in foreign lands. “There is a time limit for Chinese armies to invade each foreign land,” he says, “and if insufficient armies go, then the invasion will fail.”

If you want to playtest the preview version of Confucius, Surprised Stare is taking appointments for up to five players for a game at 11:00 each day of Spiel. To sign up, send an email to alan@surprisedstaregames.co.uk with the day you want to participate.

Pictures: (Click on the picture to see a larger version)

The cover

Scandaroon

Publisher: Surprised Stare Games
Designer: Tony Boydell
Players: 3-4
Playing Time: 60 minutes
Price: £17.50 / €20 (see below)
Release Date: October 2007

Surprised Stare’s Alan Paull has sent along this description of Scandaroon:

Scandaroon is an engaging and quizzical game for 3 or 4 players played over four rounds. Players are dealt a hand of cards each round, with which they will compete to create their own high scoring row, while seeking to minimise their opponents’ scores. Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round or winning a “no trumps” round—and victory points may change as the game develops.

Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.

You can preorder the game at the Surprised Stare website for £12.50 plus shipping, or you can pick up a preordered copy at Essen for €20.

Pictures: (Click on the picture to see a larger version)

The cover
Table not included
Card back

Link: Publisher’s game page


Tenkigames
Booth 12-50
Chang Cheng

Publisher: Tenkigames
Designer: Walter Obert
Players: 2-4
Ages: 10+
Playing Time: 60 minutes
Languages: Italian, English, French, Spanish, Dutch
Release Date: September/October 2007

Here’s a description of the game play from BGN’s Italian correspondent, Liga:

The rules for Chang Cheng are quite simple, but to win you need to plan your actions well. The game is in the majority group, but with enough new ideas and concepts to give a new thrill also to gamers used to playing majority games!

The players are engaged in buiilding the Great Wall of China to prevent the Mongol invasion and protect the rich and fertile regions. The walls separate Mongol regions from Chinese regions but not in a symmetric way. The more walls you build in a region, the better your score. In the end, if the Mongols attack, destroying the wall, then the more walls you have built, the more points you will lose!

Pictures: (Click on the picture to see a larger version)

The cover
Cards like popsicle sticks, mmm


Third Dynasty Games
Booth 4-40
Quinamid

Publisher: Third Dynasty Games
Designer: Antony Brown
Players: 2
Ages: 8+
Playing Time: 15 minutes
Price: €25
Languages: English, German, French, Spanish, Dutch & Italian
Release Date: October 2007

You’ve undoubtedly encountered this winning condition before, so let’s get that out of the way first: The first player to create a line of five counters wins. Naturally there has to be a twist. The twist for Quinamid, says designer Antony Brown, “is that the counters are placed in a series of five boards of differing size that are formed to make a pyramid.”

On a turn, a player must make one of three moves:


  • Place a counter in a vacant space,
  • Rotate a board (including those boards above it) 90 degrees, or
  • Move a board (including those boards above it) one position in any orthogonal direction.


By moving one or more boards, the player hides the contents of various spaces, introducing a memory element to this game of perfect knowledge. One restriction on moves is that you can’t reverse the move of the preceding player. Players continue taking turns until one player achieves the magic five-in-a-row.

Says Brown, “A game is often completed in two or three minutes, so it’s often better to play a best-of-five series and employ different strategies, which would take around 15 minutes.”

The idea for Quinamid first came to Brown nearly two decades ago. “My memory on why I originally invented this game has become a bit hazy over such a long time, but I do remember I used it as a mental exercise in computer programming in artificial intelligence,” he says.

Brown continues, “Like most people outside the board game world with a good game idea, I always believed you had to get a large publisher to produce the game due to the massive initial set-up costs.” His work as a consultant, with one new job after another, brought him into touch with many different people, including Mike Oakes, a contributor to Counter magazine. Oakes helped Brown remake his prototypes in addition to playtesting the game and reworking the rules.

With prototype in hand, Brown searched the Internet for someone to make the game. “I was struck by the idea that I could get a chess manufacturer from India or China to do all of the manufacture, and I could just add the instructions and a cardboard box to finish,” he says. “As it turned out, I ended up getting a response from a wooden toy manufacturer from China who lent over backwards to deliver my wooden games almost based on a couple of photos of my game in cardboard and a couple of sketches.”

Brown says the simplicity of the rules—which can be downloaded from the Quidamid website in six different languages—is one reason he really likes the game. “Kids can easily grasp the concept and start playing in a couple of minutes,” he says. “They can also play in such devious ways, which makes it very enjoyable and challenging for both of you. The game also has a very high I-could-do-better-next-time factor, even for the winner, which keeps you coming back for more time after time.”

Future projects from Brown include a multi-player version of Quinamid and a game about property developers called Plum and Slum.

Pictures: (Click on the picture to see a larger version)

Opening moves
Everything comes in a tidy 7” x 7” wood box

Link: Publisher’s game page
Download the
rules
in one of six languages


Tilsit Editions
Aliens

Publisher: Tilsit Editions
Designer: Adrian Dinu
Players: 3-6
Ages: 9+
Playing Time: 40 minutes
Price: €12
Release Date: August 2007

Here’s a translated description of this game from the publisher:

In Aliens, players take on the role of an investigator or a witness. To start every turn, the witnesses look at three alien cards in secret. They then play five testimony cards that agree with some characteristic of the alines: their race, their color, or their appetite. The investigator then tries to determine which parts of the testimony are true and which are false. He wins all the cards where he’s correct, and the witness who played the card wins it if he’s wrong. At the end of the game, whoever has more cards wins.

Pictures: (Click on the picture to see a larger version)

The cover
Sample cards
Dinu’s prototype

Links:
Publisher’s game page
Downloadable rules (PDF, French)

Holidays

Publisher: Tilsit Editions
Designer: Leo Colovini
Players: 2-4
Ages: 8+
Release Date: August 2007

Dal Negro released this card game in 2005, and Tilsit has released a new version with new artwork. Here’s a description of the game play, as translated from the publisher’s listing:

The players must organize their vacation, but where to go? There are five different destinations that don’t necessarily appeal to the same type of people: Venice is the favorite destination of lovers, Ibiza the choice of late-night club-goers, a cruise on the Mediterranean a dream-like place for a journey between friends, the amusement park is the favorite place to bring children, and equally attractive is spending time with the family camping on the beach.

Every turn, a player proposes a destination, then other players can modify that suggestion by playing a vacationer card. Once everyone decides on a destination, players reveal cards demanded by that location and hope to have the highest value. The winner of the round wins victory points equal to the cards bet on the vacationer and starts the next round.

Pictures: (Click on the picture to see a larger version)

The cover

Links:
Publisher’s game page
Downloadable rules (PDF, French)


Trefl
“Barbie Shopping Game”

Publisher: Trefl
Designers: Ronald Hofstätter & Christoph Puhl
Release Date: October 2007

The authors belong to a group of designers that operate under the title of White Castle Games, and the White Castle website lists this title (which has only a working title) as an Essen 2007 release by Trefl. No other details are known, but you’re probably extremely excited anyway. It’s Barbie!


Truant Verlag
Booth 5-03 / 9-110
Dungeoneer Epic 3

Publisher: Truant Verlag
Designer: Thomas Denmark
Players: 2-4
Ages: 12+
Playing Time: 20-30 minutes per player
Price: €17.95
Other Publishers: Atlas Games
Release Date: October 2007

Here’s a short description of the game from Truant, as translated by Patrick Korner: “The dark God of magic and death has brought his faithful servant, the Witch Master, back to (undead) life. The heroes that survived the Witch Master’s catacombs will face new challenges.” This title is a German edition of Atlas Games’ Epic Dungeoneer: Call of the Lich Lord.

Pictures: (Click on the picture to see a larger version)

The cover

Link:
Downloadable rules: German

Es War Einmal

Co-publishers: Truant Verlag / Heidelberger
Designers: Richard Lambert, Andrew Rilstone & James Wallis
Players: 2-6
Ages: 8+
Playing Time: 10 minutes
Price: €14.95
Language: German
Release Date: August 2007

A new German edition of Once Upon a Time, a storytelling game previously released by Atlas Games and Amigo Spiele, among others.

Gnade, Herr und Meister

Co-publishers: Truant Verlag / Heidelberger
Designers: Fabrizio Bonifacio, Massimiliano Enrico & Chiara Ferlito
Players: 4-10
Ages: 8+
Playing Time: 25 minutes
Price: €14.95
Language: German
Release Date: August 2007

An expansion for Ja, Herr und Meister, which is also known as Aye, Dark Overlord and Sì, Oscuro Signore. The sequel was released in Italian by Stratelibri in 2006.

Höllenhaus

Publisher: Truant Verlag
Designer: Troy Denning
Players: 2-6
Ages: 12+
Playing Time: 90 minutes
Language: German
Price: €24.95
Release Date: October 2007

Here’s a description of the game from Truant, as translated by Patrick Korner:

Players play as hunters trying to bring the Master to justice—or they can play as faithful servants of the Master, protecting him. While the hunters move across the sweeping grounds towards the mysterious house, the Master uses his servants and other creatures to try to sway them to his side. Surprisingly, however, even his servants can have a change of heart… The variable game board and 12 different opponents, as well as variable hunter abilities, ensure that each game is exciting and different from the last.

Now, some of you reading the description might be saying to yourself, “This sounds just like Chill: Black Morn Manor.” To which publisher Mario Truant replies, “It is the same game. We clarified the rules, and it has complete new artwork and a new layout. The changes are mostly graphics.” (Thanks to Andy Parsons for pointing out the similarities.)

Pictures: (Click on the picture to see a larger version)

The cover, tiny even in the larger image

Link:
Downloadable rules: German

Kingsburg

Publisher: Truant Verlag
Designers: Andrea Chiarvesio & Luca Iennaco
Release Date: October 2007

Truant is distributing this Stratelibri title in Germany. For details on the game play, head to the Kingsburg entry under Stratelibri.

Kragmortha

Publisher: Truant Verlag
Designers: Walter Obert, Fabrizio Bonifacio, Riccardo Crosa,
Massimiliano Enrico & Chiara Ferlito
Players: 2-8
Ages: 8+
Playing Time: 30-45 minutes
Release Date: October 2007

This is a boardgame version of Ja, Herr und Meister!, which has also been released by Stratelibri in Italian and Mayfair Games in English.

Pictures: (Click on the picture to see a larger version)

The cover

Link:
Downloadable rules: German

Zombiaki

Publisher: Truant Verlag
Designer: Ignacy Trzewiczek & Adam Mnich
Players: 2
Ages: 10+
Playing Time: 15 minutes
Price: €14.95
Release Date: October 2007

Zombiaki was previously released in Poland, and Truant is bringing out a new edition of the game. In this two-player game, one player controls the zombies while the other controls the humans. If the humans survive until sunrise, they win the game; if not, the zombies feast on their brains and win.

Pictures: (Click on the picture to see a larger version)

The cover
Sample card

Link:
Downloadable rules: German


Tuonela Productions
Booth GA-04
Oil Field

Publisher: Tuonela Productions
Designer: Jussi Autio
Players: 2-4
Playing Time: 15 minutes
Price: €17
Release Date: October 2007

Here’s an edited description of the game from the publisher:

In Oil Field, players act as rival energy companies. They try to reach the newly built oil field first and thus get the lucrative deal with the oil company and win the game.

First, players shuffle their land card decks and build a map for the game. Each player has an identical set of 31 land cards and together they form a 21x3 (for two players) or 14x9 (for four players) map. In the middle of the playing area is the oil field that players try to reach. The land cards have two playable sides and they have different rocks/obstacles on them, so each player faces equally difficult landscape which needs to be overcome.

Now players start to build their oil pipes. On their way to the oil field, they need to turn the land cards to make the route possible, flip land cards around to hopefully reveal more suitable obstacles or switch land cards with adjacent ones. Many land cards have some specialties. Yellow-edged has to be turned around once player builds a pipe next to it, some give an extra action, and some force players to flip surrounding cards around.

Pictures: (Click on the picture to see a larger version)

Front cover
The back
Sample game

Link: Publisher’s game page
Downloadable rules (PDF, English)


Udo Grebe Gamedesign
Booth 6-236
Conquest of Paradise

Publisher: GMT Games
Designer: Kevin McPartland
Players: 2-4
Playing Time: 60-90 minutes
Price: $46
Release Date: October 2007

UGG distributes GMT titles in Europe, so if Conquest of Paradise appears in early October, which is the expected release date, then UGG will have the game at its booth along with other recent releases. As for the game play, let’s start with a description from GMT:

The time: About 500 AD

The place: The first islands of a new culture, later to be known as Polynesia.

Some young warriors have gained confidence in their sense of adventure, while population pressure at home has been building. The open ocean around you beckons to be explored. What new lands might be found? What new empires can be founded!

Conquest of Paradise is a game of empire building in the Polynesian Triangle of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is the key to victory. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Although Conquest of Paradise, with its emphasis on speedy rules comprehension and a compact playing time, fits the description of a modern Eurogame, the title itself is a throwback to an earlier historical era, a time when you’d be proud to crush paradise under your leather moccasin—and that impression is intentional.

“Yes, that’s the gist of the title!” says McPartland. “I actually sat down with a group of colleagues at work (all of us architects) during lunch and brainstormed the ideas I had. I didn’t want to use the word ‘Conquest’ since it’s such an aggressively martial word—but one friend figured out that when it’s paired with ‘Paradise,’ it becomes a conundrum. It conveys the idea, not of conquering your opponent, but of subduing nature and making it support your plans for empire, just as the Polynesians actually did. I was surprised that the name had not been used as a title before!” If you like the title, look for the “special thanks” in the game’s credits and you’ll know who to thank.

Conquest of Paradise sprang out of McPartland’s first published game, 1995’s Tahiti from 3W. “In that game, there is a unique endgame mechanic, where if you are losing, you can choose to leave the game, go on an ‘Expedition’ and hope to find something useful,” he says. “Somebody said that this should be my next game—and so it is!”

McPartland has no special educational background in the history of the Pacific, but he first started learning about the Polynesians while researching material for Tahiti. “The more I learned about them, the more amazed I became,” he says. “I thought that somebody has got to tell this story because It’s amazing! So I told their story in the medium I enjoy most: Conquest of Paradise is the story of the Polynesian people, in a simulation game.”

Much of the research material that McPartland absorbed and incorporated into Conquest of Paradise is included in a playbook that provides historic background (PDF) which is included with the game.

One detail that caught my eye while reading the rules is that the player who chooses turn order not only decides who will start the round, but whether the order of play will go clockwise or counter-clockwise. “To be honest, this came from playing Puerto Rico,” says McPartland. “In that game, nobody wants to sit to the left of the best player! It turns into a comedy as folks jockey for position as they take their seats. This situation is easily fixed by allowing the game to go both ways—it adds an element of uncertainty, as well.”

With Conquest of Paradise maxing out at four players, this tweak to the player order gives the turn order chooser—that is, the player in last place on the Victory Point chart—a lot of control over the flow of that current turn.

As for how the number of players affects game play, McPartland says, “Two-player games are more confrontational since you’ve got only one opponent to focus on, and he’s right there! Combat is a constant threat in those games.”

“Three- and four-player games tend to be more focused on diplomacy,” he continues. “But the game changes character with those who play it. My church games group could finish a complete game in 45 minutes—everyone was peacefully focused on quickly building their empire, and there would often be no combat at all in the game. Play the game at WBC with a bunch of war gamers, and the game takes three hours to finish. Everybody is too busy pounding on each other with every war canoe that they can build!”

Pictures: (Click on the picture to see a larger version)

Hop, skip and jump across the Pacific
Experience the joy of punching (chits)
Water or island—what’s over the horizon?
What are you going to build today?
VP chart, turn sequence, and more

Links:
Publisher’s game page
CoP
rules
(PDF) from GMT


Valley Games
Booth 5-51
Container

Publisher: Valley Games
Designer: Franz-Benno Delonge & Thomas Ewert
Players: 3-5
Playing Time: 90 minutes
Price: $59.95 (at Spiel, $50 or €40)
Release Date: October 2007

Here’s a looooong (and slightly edited) description of Container from the publisher:

Container is a 3-5 player game that tests player’s strategy to build and operate a simple supply and demand system. The game itself is played on five player boards and one island board. Each player board contains spaces onto which players may build factories and warehouses. Additionally, there is a harbour area into which other player’s container ships may arrive to load goods for international shipment. Container is unique in that the game table itself is part of the board, since it functions as the open ocean.

During a player’s turn, he will have two actions to use. Each action entitles the player to do specific tasks. He may choose to build a factory to increase his production. He may also choose to increase the number of warehouses that store goods for his harbour. He might also consider moving his boat into an opponent’s harbour. Each turn a player will need to consider the best possible options and make a wise decision.

The primary goal is to get goods from a factory into a warehouse, then loaded onto a ship, and finally shipped out to a remote island for consumption. That may sound easy enough, but there is one complication: Players may not purchase or ship their own goods; they must purchase other players’ goods. This means that each turn, a player must entice other players to purchase from his factories, or perhaps bring their ships into port to load up goods for delivery. There are two ways to accomplish this. First, a player might simply have a better mix of the five different commodities. Second, and somewhat more obvious, a player might just have a better price than his opponents can afford to match.

Once goods reach the center island all players shift roles into the buyer for their respective islands. Starting with the person to the left of the owner of the boat, each player makes a “once-around” best offer for the entire shipment of goods. The shipping player than has two options: Either accept the highest bid AND receive a matching amount from the government of the island as an incentive, or pay the highest bid to the bank and keep the entire shipment for his own island. Sometimes the decisions can be very difficult.

At the end of the game, all cash on hand is added to the secret cash value of the goods on each player’s island. These secret values are known by each respective player, but secret to all the other players in the game, having been concealed on a face-down card distributed at the start of the game. There is one final twist: If a player has managed to collect at least one of each type of good in the game, he receives double points for his rarest (least-collected) good. Then, all players must discard their most common good and receive nothing for them. (They have collected too much of it, oversupplying their tiny island and destroying the value.)

Container is part of Valley Games’ 750 Special preorder program, but the game will be released at Essen whether or not the magic total of 750 preorders is reached. If you are one of those preorders, you’ll receive a 30% discount off the retail price as well as a special bonus of highly detailed plastic containers that match the plastic freighter ships included in the game. The containers shown in the images below are about the size of two standard wooden cubes placed side-by-side. More details about the preorder at the link below…

Note that Thomas Ewert, co-designer of Container, will be at the Valley Games booth from 1-2pm each day autographing copies of the game. Ewert will also participate in a teaching game of Container from 2-4pm daily, and with only four available slots each day, you’re advised to sign up early if you want to face off against someone who really knows the game.

On the other hand, you might want to wait around until 4-5pm when Miss Canada International 2008, Alesia Fieldberg, will be holding an autograph session. What’s more, Fieldberg will participate in a game of Container each day from 5-7pm. As with the games against Ewert, you should sign up early if you want to put the beatdown on a beauty queen.

How did Valley Games swing this special event? Apparently Rik Falch, co-owner of Valley Games, knew Fielding before she even won the title of Miss Calgary. “After she won Miss Calgary, we agreed to sponsor her trip to Toronto to compete for Miss Canada International,” says Kevin Nesbitt. “At that time, we asked her to travel to Essen with us, and she agreed. You can imagine our joy when she won Miss Canada International!”

Adds Nesbitt, “Hopefully her new title will help to bring more people into boardgaming, and give Valley Games an added boost in publicity. She’s an avid volunteer, so I’m sure there are many ways she can introduce people to boardgames.” Now that’s a charity you don’t hear too many beauty pageant contestants talk about!

Pictures: (Click on the picture to see a larger version)

The cover
From stem...
...to stern

Link: Publisher’s game page

Hannibal: Rome vs. Carthage

Publisher: Valley Games
Designer: Mark Simonitch
Artwork: Kurt Miller (painting) & Mike Doyle (graphic design)
Players: 2
Ages: 12+
Playing Time: 150 minutes
Price: $64.95 (at Spiel, $55 or €42)
Release Date: September 2007

Here’s a description of the game from the publisher:

One of the greatest military commanders and tacticians in history descends on the Roman Empire once again. Do you face him as Rome and try to ward the invasion that comes from the North, or do you climb atop your war elephant and show Rome you will take that which they hold most dear: their territory.

Designed with all new artwork from Kurt Miller this is a reprint of the very popular Avalon-Hill version from 1996. The game uses the popular card system, which first appeared in Avalon Hill’s We the People, to recount the Second Punic War from 218 to 203 B.C. Players use strategic-level cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and generating historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.

Pictures: (Click on the picture to see a larger version)

Don’t mess with him
Back of the box
The striking fronts
The swanky backs

Links:
Publisher’s game page
Mike Doyle’s thought process behind the cover for Hannibal and for the rules and other graphics

Municipium

Publisher: Valley Games
Designer: Reiner Knizia
Artwork: Mike Doyle
Players: 3-5
Playing Time: 40-70 minutes
Price: $54.95 (see below)
Release Date: ???

The prototype for Municipium should be available for play at Spiel if you ask nicely or request it beforehand. When the game will be published is an open question. Valley Games has Municipium listed in its 750 Special pre-order program at a 30% discount and a preorder bonus of pewter tokens; once 750 preorders have been taken, Valley Games will begin production of the title. Here’s a description of the game for the curious:

A prime mechanism of Roman expansion and control in the provinces (and in Italy during the conquest of the peninsula c. 500 – 265 BC) was the municipium (later the colonia), the premiere Roman provincial town. The game takes place in one of these municipalities.

Players are each in control of a powerful family and try to strategically place their family members in the various institutions throughout the municipium and gain the support of the citizens; Scholars, Merchants, Soldiers, Priests and possibly even the Praefect. At various times in the game, if a player has the most influence in an institution, the player can exert the power of that institution and gain the support of certain citizens. Meanwhile, the preafect moves around the municipium and players strive to have the most influence in the institution that he visits, thereby earning his favour. There are seven institutions; Temple, Baths, Emporium, Praetorium, Tavern, Basilica and Forum, each of which have their unique powers with which players must decide how and when to use in an attempt to become the most influential family in the municipium.

Link: Publisher’s pre-order game page


Vendetta Games
Booth 4-114
Steam over Holland

Publisher: Vendetta Games
Designer: Bart van Dijk
Players: 2-5
Playing Time: 180 minutes
Languages: English, German, French & Dutch
Price: €50
Release Date: October 2007

In 2006, van Dijk showed off an 18xx game called 18IR that was set in the Netherlands. Now van Dijk is releasing a self-published version of the game titled Steam over Holland. Here’s a brief description of the game:

1839, The Netherlands. The new railways are the way to get rich. Invest your money in the best railway companies, become the President of one or more companies and lead them to become the best earning companies of the game. Build new track and stations, buy the right trains and push the stock value to new heights. Who will become the most successful investor? Steam over Holland is an economics game in which the players invest in and control railway companies.

Van Dijk includes this description of the game on his website: “The gameplay uses the same basic mechanics as other 18xx games. However the focus of the game is more on the operation of the companies, than on the stockmarket. My goal in the development of this game was to create a short 18xx game wich is also suited for players who are new to the 18xx system. For this reason I kept the game reasonably straight forward and there are no extras, like mergers, loans etc.”

The game will be released in a numbered edition of 1,000 copies. You can preorder Steam over Holland for pick-up at Spiel or mail delivery.

Pictures: (Click on the picture to see a larger version)

The cover
The gameboard

Link: Publisher’s game page, which includes rules in English, French, German, and Dutch


Vexillum
No booth
PatimPatamPatum

Publisher: Vexillum
Designers: Marià Pitarque & Marc Figueras
Artwork: Jaume Carbonell & Jordi Roca
Players: 3-5
Ages: 10+
Playing Time: 90 minutes
Price: €27
Release Date: November 2007

PatimPatamPatum is the first title from Vexillum, which is owned by co-designers Marià and Marc. “The game will be available a week or two after Essen, although during the fair LudoFact (the company printing the game) will give us the first units,” says Marc. “We don’t have a booth this year, but we’ll meet some reviewers to play the game. Anyone interested in having a look at the game or playing it can contact us by email.”

As for the game play, PatimPatamPatum is a majority game set during the “La Patum” festival that takes place in the Catalan city of Berga. Says Marc, “The festival was recently declared ‘Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO.”

The gameboard depicts the old quarter of Berga, and each player represents a group of people participating in the festival. Your goal is to lead your patumaires (as these people are known) through the streets to reach the spots whereh the festival is being held. Naturally these spots are too small to hold everyone, so you have to use tricks to hold a place for yourself while ejecting others.

Pictures: (Click on the picture to see a larger version)

Open the box,
check out some cards,
lay out the gameboard,
...and close it up

Links:
Publisher’s game page
Downloadable rules: Spanish and Catalan


VIA-Spiele
Booth 10-51
Bingorello

Publisher: VIA-Spiele
Designer:
Players: 3-6
Ages: 5+
Playing Time: 10 minutes
Price: €4.99
Release Date: October 2007

An extremely simple card game that plays as follows, with translation courtesy of Patrick Korner:

In addition to the luck of the dice, clever tactics are needed to win Players choose five cards from a deck of 90 cards with six different flower motifs on them. Another five cards are kept hidden in hand. The numbers rolled indicate the current “winning number”. Each player searches for a matching card to foist onto their neighbours. The winner is the player to get rid of all his cards first.

Pictures: (Click on the picture to see a larger version)

Cards from the game

Link: Publisher’s game page


Warfrog Games
Booth 5-95
Brass

Publisher: Warfrog Games
Designer: Martin Wallace
Players: 3-4
Playing Time: 120 minutes
Price: €40
Release Date: October 2007

The title of the game comes from a Yorkshire saying, “wher thez muk therz brass,” but as Martin says, “Funnily enough, the game is set in Lancashire at the start of the Industrial Revolution.” Here’s the description from the Warfrog Games website:

The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make the most money from the various industries of the time. Cotton dominates the game but players ignore the other industries such as coal mining and engineering at their peril.

Describing the game in a bit more detail, Wallace says that your goal in Brass is to build cotton mills, mines, canals, railways, and other businesses and end up with the most money. Unlike recent Warfrog titles, combat isn’t part of the game. Brass uses no dice, but the game does have a luck factor through the drawing of cards.

As an special incentive—in case one is actually needed—Warfrog is giving away 300 Warfrog logo figurines cast in resin, one with each copy of Brass purchased at Essen from the Warfrog booth. “As this excludes those people in North America who are not going to Essen, I have also reserved 300 more figurines to be given away free with each copy of Brass ordered via Valley Games,” says Wallace. “Valley have not set up their website for this yet, so [buyers] need to be patient.”

Adds Wallace, “I’m also planning on doing another 50 copies for those people in the UK and Europe who cannot make Essen.” If you live in Europe and want a limited edition frog, details for ordering are on the special offer page on the Warfrog website.

Pictures: (Click on the picture to see a larger version)

The cover artwork sans tiny decorative frog
Frog with gun

Links:
Publisher’s game page
Downloadable rules in English, German, and French

Mordred
(new edition)

Publisher: Warfrog Games
Designer: Martin Wallace
Players: 3-4
Playing Time: 45 minutes
Price: £20 / $40
Release Date: September 2007

Martin Wallace is releasing a new version of Mordred, originally published in 1999 with incredibly plain graphics. “This new version will look much better! There are a few rules changes but essentially it remains a light, family game with lots of luck involved,” says Wallace. The new limited edition—which is full-color with wood pieces—will be 1,000 copies, and all profits from the sale of the game will help pay for the UK team to attend the World Transplant Games, which will be held in Thailand from August 25-September 2, 2007. Wallace showed off the prototype of the new design at the UK Games Expo in early June.

Pictures: (Click on the picture to see a larger version)

A much prettier cover than the first edition

Link: Mordred listing on the Valley Games website, which has the game for sale now for shipping in August


Wattsalpoag Games
Booth 5-74
Nomads of Arabia

Publisher: Wattsalpoag Games
Designer: Kris Gould
Players: 3-6
Ages: 10+
Playing Time: 45-60 minutes
Release Date: Released

In addition to its debut game Claim It!, Wattsalpoag Games will be showing Nomads of Arabia, in which players try to capture and sell animals in order to have the most money when players reach Mecca. Whoever can offer the most money wins. The gameboard consists of five long strips of terrain, and the board shifts throughout the game to represent travel and the passing of time—all of which is a threat to travellers who can get lost in the shifting sands.

For more on the game and details of how you play, head to my review of Nomads of Arabia here on BGN.


What’s Your Game?
Booth 9-17
Ghost for Sale

Publisher: What’s Your Game?
Designer: Acchitocca
Players: 3-5
Ages: 8+
Playing Time: 30-45 minutes
Preorder price: €16

In Ghost for Sale, you’re trying to become a real estate baron in Scotland by buying up castles that will draw in tourists with the promise of ghosts and other spooks. Ghostless castles are unlikely to draw any of this specialized tourists trade, but castles with too many ghosts will be equally bad because they’ll scare tourists too much.

During the game, you get to examine castles to see whether they feature ghosts or merely portraits of the elderly—near ghosts, as it were—then you decide whether to lie or tell the truth to the other players about what you’ve seen. Players acquire castles through a series of auctions, and the player who best guesses where the ghosts are located will do the best business.

The game includes eight special cards which are used with advanced playing rules to create special types of auctions. Here are designer notes from Acchittocca about the game:

Ghost for Sale is an optimal example of how useful and productive the collaboration is between the members of Acchittocca. The idea for the game was born before we decided to invent games together and was one of the prototypes that we had tried during the Mucca Games convention, of which we have already spoken in the past.

The basic ideas were already there: the Scottish theme, the ghosts that infest the castles rendering them more prestigious, the possibility of lying or telling the truth regarding the ghost sightings in each castle and the deduction mechanisms. Unfortunately, the prototype also had many defects, in particular the fact that the players used chips to make offers and to buy castles and all the auction phases were too laborious and hard to manage.

During our brainstorming, we arrived at the ideas that made the game what it is now. Since the chips were difficult to manage, these were replaced with a deck of cards, which has also simplified the management of the auctions and the turns. Another development during this time was the idea of adding an element to facilitate the deductions, while still leaving some room for bluffing. Here’s how it works: On the back of the cards are symbols showing the approximate value of the card (coins for the low cards and banknotes for high ones), which helps players to make appraisals on the interest of several castles. The cards of value 1 and 10, however, have these symbols inverted, allowing you to deceive your adversaries!

In the end have come minor details such as the birth of Miss Truelight, an auction for discarded cards, the double turn with Manor and Castle, and (on suggestion from the publisher) the chips for the variant. The rest is history, the game will be published this Essen, and we hope gamers will like it as much as it appeals to us.

You can preorder Ghost for Sale on the What’s Your Game? website for €16.

Pictures: (Click on the picture to see a larger version)

The Cover
Bidding cards
Character cards
Mrs. Truelight

Links:
Publisher’s game page
Download the rules in Italian, English, or German
Designers’ game page

Reef Encounters of the Second Kind

Publisher: What’s Your Game?
Designer: Richard Breese

This will appear at the end of 2007 or beginning of 2008 and not in time for Essen. Sorry, shrimp fans!


Winning Moves
Booth 10-00 / 11-02
3..2..1..meins!

Publisher: Winning Moves
Designer: Kirsten Becker & Jens-Peter Schliemann
Players: 2-5
Ages: 10+
Playing Time: 30 minutes
Price: €19.95
Release Date: Released

The designers of Nacht der Magier have a new family game on the market called “3..2..1..mine!” and subtitled “Larry Levy, stay far away from me.” The game includes a set of 90 goods cards that are divided into three categories, each of which has three subtypes: color (yellow/green/red), condition (new/used/antique), and function or use (everyday/luxury/collector). Players start with €352 in denominations of 50, 20, 10, 5, 2 and 1. Players place blind bids for the goods cards; the high bidder wins the good and places it before himself, while all of the low bidders lose the singlemost valuable piece of currency in their bid. The game ends when someone has won three cards that share a common feature.

Pictures: (Click on the picture to see a larger version)

Game components

Blokus Giant

Publisher: Winning Moves
Designer: Bernard Tavitian
Players: 2-4
Ages: 10+
Playing Time: 20 minutes
Price: €99.95
Release Date: October 2007

An enormous version of the regular Blokus game. Educational Insights has talked about releasing this item in the U.S. in 2008, and while it’s intended more as a promotional item for gamestores that want to demo the game, it will also be available for purchase by those who want more oomph in their Blokus.

Pictures: (Click on the picture to see a larger version)

You really need a regular one for comparison...

Monopoly: Die MEGA Edition

Publisher: Winning Moves
Players: 2-8
Ages: 8+
Playing Time: 90 minutes
Release Date: October 2007

A 50% larger version of the long-lived business game, about which the Winning Moves press release says: “...die MEGA Edition ist MEGA GROSS...”

Plus 4

Publisher: Winning Moves
Players: 2
Ages: 7+
Playing Time: 15 minutes

A small abstract game originally published in France.

Pictures: (Click on the picture to see a larger version)

Plus one picture

Link: Publisher’s game page

Wind & Wetter
(Wind & Weather)

Publisher: Winning Moves
Designer: Harald Lieske
Players: 2-4
Ages: 8+
Playing Time: 45 minutes
Price: €17.95
Release Date:

Here’s a translated description from the publisher:

In Wind & Wetter, each player pursues only one thought: Go home as quickly as possible. If only the weather would stop making entire landscapes unpassable. Between hard rain, storms and fog, one can hardly recognize the way. Suddenly the weather shifts: the sun burns down, a forest stands in flames. Now one can only hope for a thunderstorm. Yet to your good fortune, everyone has a direct line to the weather witches and can determine every now and then which way the wind blows.

Wind & Wetter is the first title from Harald Lieske for Winning Moves. It’s a highly variable board game that’s part of the “Games Squared” series.

Every player must try to bring his nine game figures from the opposite side of the gameboard onto his own half, ideally into his own villages (which brings more points). The weather on the plain, in the forest, in the mountain, and over the lake is unpredictable, but every player has a weather marker with which to influence the weather—both to his favor and to the disadvantage of his opponents. The weather markers are placed on the landscape and influence how passable the terrain is. For example, fire makes the forest impassable, ice makes the lake suddenly accessible, and fog holds figures in the mountains. Some weather markers affect the power of others, such as the sun which chases off the fog.

Yet there are even more unpredictable factors that influence the weather. With the movement of the weather witch, weather markers can be removed. Multiple times during the game, the wind direction will change with a die roll, which will shift the weather and weather markers around a field, so you might suddenly find yourself stuck in the rain or back at the starting point. Game figures in your own village and half of the board score positive points; all others score negative. The player with the most points wins.

Pictures: (Click on the picture to see a larger version)

The cover with moody shadow
I love how the meeples are leaning into the wind...


Winsome Games
Booth 10-66
Age of Steam: Pittsburgh

Publisher: Winsome Games
Designer: John Bohrer
Players: 3
Price: €75 (see below)
Release Date: October 2007

Here’s a description of this expansion from the publisher: “The Age of Steam: Pittsburgh expansion map addresses the difficulties of building industrial railroads in the Allegheny Mountains. It is not an easy job as the only straight track are expensive tunnels & bridges.”

All four Winsome titles are sold as a numbered set for €75, and there are only 80 sets total. The set must be picked up at the Winsome booth on Thursday, Oct. 18, between 10am and noon.

As of early September 2007, all of these sets have been reserved.

Age of Steam: Southern US

Publisher: Winsome Games
Designer: John Bohrer
Players: 3-6
Price: €75 (see note on Age of Steam: Pittsburgh)
Release Date: October 2007

Here’s a description of this expansion from the publisher: “The Age of Steam: Southern US expansion map ranges from New Orleans to Raleigh and from Memphis to Jacksonville. 14 special Cotton goods cubes are included in this expansion focusing on the Old South.”

TrainSport

Publisher: Winsome Games
Designers: Thomas Hüttner & Franky Bayer
Players: 3-5
Playing Time: 90 minutes
Price: €75 (see note on Age of Steam: Pittsburgh)
Release Date: October 2007

Here’s a description from the publisher: “Thomas Hüttner & Franky Bayer’s TrainSport is a completely upgraded version of our oldest in-print game. Wood cubes, flat package, and better artwork are features of this special Essen 2007 version.”

Wabash Cannonball

Publisher: Winsome Games
Designer: Harry Wu
Players: 2-6
Playing Time: 60 minutes
Price: €75 (see note on Age of Steam: Pittsburgh)
Release Date: October 2007

Here’s a description from the publisher: “Harry Wu’s Wabash Cannonball Is an innovative new boardgame with no luck factor. The B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America’s extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. This game can be played by 2-6 players, but it is best with 3 or 4 players.”


Ystari Games
Booth 9-38
Amyitis

Publisher: Ystari Games
Designer: Cyril Demaegd
Players: 2-4
Ages: 12+
Playing Time: 60-90 minutes
Other publishers/distributors: Rio Grande/HUCH/Millenium/Lautapelit/999 Games
Release Date: October 2007

For its sixth original release, Amyitis, Ystari invites players to recreate one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon, sometime in the 6th century BCE. “In distant Babylon, Queen Amyitis fell homesick, missing the green mountains of her native country,” says designer Cyril Demaegd. “The king was deeply in love, so he decided to build a mountain filled with trees for her, despite the tough climate.” Players are Babylonian nobles seeking prestige, so they will spend their money and resources to assist the king with his difficult task.

“Amyitis is a gamer’s game, but it’s a bit lighter than Caylus,” says Demaegd. “The game is divided into two boards: Babylon (an area with fields, temples, and the gardens), and Mesopotamia (all the cities around Babylon).” Players have to manage three types of currencies: money, resources, and camels.

At heart Amyitis is a “recruiting game,” in Cyril’s terms, and players will spend their money in order to recruit people to help them. Assistance comes from:


  • Peasants, who bring them resources,
  • Priests, who pray for them in the various temples,
  • Merchants, who bring camels, and
  • Engineers , who irrigate the gardens.


Instead of recruiting, says Demaegd, players can spend camels to move the Caravan, which moves clockwise going from one city to another. In the cities, players can buy:


  • Court cards, which will improve their income, their palace
    and their capacity to move the caravan, or
  • Plants, which go in the gardens.


When the gardens are finished—or at least nearly finished—the game ends and the player with the most prestige wins. As Demaegd notes, “Of course there are many paths to victory...”

The graphics are a work in progress for now, so the final game might not look like the images included below. You can download the rules—in French, English or German—from Ystari’s Amyitis webpage.

Pictures: (Click on the picture to see a larger version)

The cover
One possible design for one of the gameboards
You’re assisted in the game by the cube-picker,
Followed by the thinker,
The calisthenics master,
And finally, the holder of invisible wares.

Link:
Publisher’s game page: English / French

Caylus Premium Limited Edition

Publisher: Ystari Games
Designer: William Attia
Artwork: Mike Doyle
Players: 2-5
Ages: 12+
Playing Time: 60-150 minutes
Price: €60
Release Date: October 2007

The Caylus Premium Limited Edition, only 1,500 copies of which will be produced, will be sold at the Ystari booth during Spiel 2007 and will not be reprinted in the same form, if at all. At least 500 copies will be available for sale through the Ystari website in September. The gameboard, tiles and box have been redesigned by Mike Doyle, and the game will include special components such as real metal deniers. Anyone who preorders a copy will receive a special figure of King Phillip the Fair, which Ystari publisher Cyril Demaegd describes as “awesome.” Roughly a thousand copies of the Phillip figure were produced, and the 5cm figure comes unpainted.

Pictures: (Click on the picture to see a larger version)

The cover
The gameboard
Doyle designed down to the micron
A dozen building tiles
An army of Phillips
High class loot
So shiny...

Links:
Artwork preview on Mike Doyle’s Art Play
Publisher’s game page: English / French

El Capitán

Publisher: Ystari Games
Designer: Wolfgang Kramer & Horst-Rainer Rösner
Language: French
Other Publishers: QWG
Release Date: October/November 2007

Ystari Games is co-producing this title with Dutch publisher QWG; the cover will differ from QWG’s Master Print edition, but everything else will be the same. Details about the game can be found under QWG’s El Capitán entry.

Mykerinos Expansion

Publisher: Ystari Games
Designer: Nicolas Oury
Price: €3
Other Distributors: Rio Grande
Release Date: October 2007

Ystari’s Cyril Demaegd has passed on the following details about the Mykerinos expansion:

  • It features the Nile.
  • It includes five new tokens and six new tiles.
  • It features a new character, Gov. Greenwish, who helps you reserve areas.
  • It retails for only €3, so you’d be crazy not to pick it up! (Okay, Cyril didn’t add that last part, but given Ystari’s track record, it seems like good advice nonetheless.)

Pictures: (Click on the picture to see a larger version)

The Governator

Link:
Publisher’s game page: English / French

Race for the Galaxy

Publisher: Ystari Games
Designer: Tom Lehmann
Release Date: October 2007

For more details on Race for the Galaxy, head to the Rio Grande listing of the game—or just download the French rules using the link below.

Link:
Publisher’s game page


Z-Man Games
Booth 9-28
1960: The Making of the President

Publisher: Z-Man Games
Designers: Jason Matthews & Christian Leonhard
Players: 2
Ages: 12+
Playing Time: 90 minutes
Price: $49.99 (see below)
Release Date: October 2007

Z-Man Games will have only 50 copies of 1960 at Spiel, so if you want a copy, you need to send $50 via PayPal to sales AT zmangames DOT com or email your credit card information to the same address. You might want to write to Z-Man first to make sure copies are still available.

Here’s a description of the game from the publisher:

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower’s Vice President through most of the period. Nixon’s humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon’s mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.

In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters’ pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the ‘Catholic question’ are all specific event cards. The famous televised debates are also an important component of gameplay.

As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.

Pictures: (Click on the picture to see a larger version)

The cover
The gameboard
Sample cards

Links:
Publisher’s game page
Downloadable rules (PDF, English)

Chang Cheng

Publisher: Z-Man Games
Designer: Walter Obert
Other Publishers: Tenkigames
Price: $55
Release Date: September/October 2007

Z-Man Games is co-producing this title with Italian publisher Tenkigames, and details of game play are located at Tenkigames’ Chang Cheng listing.

Link: Publisher’s game page

El Capitan

Publisher: Z-Man Games
Designer: Wolfgang Kramer & Horst-Rainer Rösner
Language: English
Other Publishers: QWG
Price: $55
Release Date: October/November 2007

Z-Man Games is co-producing this title with Dutch publisher QWG and will be selling the English version at Essen; the cover will differ from QWG’s Master Print edition, but everything else will be the same. Details about the game can be found under QWG’s El Capitán entry.

Links:
Publisher’s game page
Downloadable rules (PDF, English)

Gumball Rally

Publisher: Z-Man Games
Designer: Ted Cheatham
Players: 3-8
Ages: 6+
Playing Time: 30 minutes
Price: $15
Release Date: October 2007

Here’s a brief description from the publisher:

It’s a long distance go-kart race for the coveted Gumball Cup!

Players use numbers and colors to better posiiton themselves in the race: higher numbers pass lower numbers and a color passes the same color if that kart is ahead of them. Play through two checkpoints, then race to the finish line!

A very fast, fun game for the whole family—up to 8 players!

Pictures: (Click on the picture to see a larger version)

The cover

Links:
Publisher’s game page
Downloadable rules (PDF, English)

Pandemic

Publisher: Z-Man Games
Designer: Matt Leacock
Players: 2-4
Ages: 10+
Playing Time: 45-60 minutes
Price: $29.99
Release Date: October 2007

Update Sept. 30: Z-Man Games won’t have Pandemic for sale at Spiel, but the prototype might be available.

“The object of Pandemic is to save humanity by discovering cures to four deadly diseases before they spread out of control,” says designer Matt Leacock. To do this, players each take on a different role in a disease control team—scientist, medic, researcher, dispatcher, and operations expert—then traverse the globe, treating infected population centers in order to buy the time needed to develop four cures.

“If the players are able to keep things under control long enough to find the four cures, they all win the game,” says Leacock. “If the diseases break out unchecked before then, the world erupts in chaos and the game is lost by everyone.” The surface description of Pandemic might sound similar to Bruno Faidutti’s Terra, a semi-cooperative trick-taking game, but while card play drives the action in Pandemic, Leacock says that Pandemic is fundamentally a strategy board game.

In Pandemic, a gameboard represents the Earth and its major population centers. Players have four actions each turn to move around the board, treat diseases, hand cards to each other, build research stations, and discover cures. At the end of each turn, players collect cards representing the resources available to them; they can then use these cards as plane tickets or collect them in an effort to discover a cure. Players must also turn over Infection cards at the end of each turn to show where new disease turns up.

Every so often, when a player replenishes his hand, he’ll draw an Epidemic card. “When this happens, the Infection cards that were previously drawn are shuffled together and placed *on top* of the Infection deck,” says Leacock. “This means that when players now draw Infection cards, the same cities are hit again, eventually becoming so saturated that they ‘break out,’ infecting all of their neighboring cities and sometimes causing deadly chain reactions.”

Says Leacock, “Players must make difficult trade-offs as the situation on the board becomes more dire: Is it better to save up for the cure, or travel to a remote hotspot that’s ready to explode?” One neat element of the game design is that not all of the roles are in play—since there are five roles and at most four players—which means that the strategies needed to win will shift game by game depending on who’s playing which roles.

Pictures: (Click on the picture to see a larger version)

The cover, a throwback to the 1970s
Not quite the final gameboard
A city card

Link: Publisher’s game page

Pick & Pack

Publisher: Z-Man Games
Designer: Simon Hunt
Players: 2
Ages: 8+
Playing Time: 20 minutes
Price: $20
Release Date: October 2007

Despite the name, there’s a dearth of picking and an inordinate amount of packing in Pick & Pack. In this two-player game, players work in an apple-packing factory and race to pack their apple crates and get them ready for shipping. “The catch is,” says designer Simon Hunt, “they are both using the same tray-grabbing machinery to load their crates with trays.” With both players having a hand on the controls, one player is limited to vertical moves in the columns of the gameboard while the other player can make only horizontal moves in the rows.

During set-up, 36 tiles representing apple trays—containing 1-6 apples each—are placed at random on a 6x6 grid. A pawn representing the tray-grabber is placed on the only tile to contain six apples. Each player has four empty crates awaiting apples and 12 actions tiles that are placed around the four sides of the grid.

On a player’s turn, he moves the grabber from its current position to another square in the grid (with his movement limited to his specific direction), says Hunt. The tray in that position is placed into one of his packing crates. “If he moves the grabber to an empty square, he may activate one of his action tiles in the corresponding row; actions include stealing trays in the opponent’s crates and marking your own crates as premium apples, thus making them more valuable.” The game ends when a player can’t make a move or one player’s four crates bear a special scoring action tile, and the player with the highest score wins.

Z-Man Games will have 96 copies of Pick & Pack at Spiel. That’s less than one copy for every 1,500 attendees…

Pictures: (Click on the picture to see a larger version)

The cover
A mock-up of the gameboard
Tile, front and back
The finished board

Link: Publisher’s game page
Downloadable rules (PDF, English)

Prophecy

Publisher: Z-Man Games
Designer: Vladimir Chvatil
Players: 2-5
Ages: 12+
Playing Time: 180 minutes
Price: $49.99
Release Date: October 2007

Here’s a game description from the publisher:

“Three times over three centuries people and the land will suffer for the sins of the powerful before the hero of royal blood appears, dressed in the armor of the ancient rulers, and settle down on the kings’ throne to stop the anarchy and chaos...”

This is what drives the ten characters in the world of Prophecy—a fantasy world full of adventure, where you will battle creatures and other characters in different terrain, increase your skills and learn spells at the five Guilds, acquire Items of a common and rare nature in the civilized spaces (or as rewards for defeating creatures).

And the goal—to possess four of the five Artifacts that are guarded in the Astral Planes by terryifying creatures. Only then will you show the world that you are their rightful king!

The game was originally produced in the Czech Republic, but our edition, with the help of the designer and at the behest of several gamers to speed up the game, has a graphic redesign, changed card text and a new Final Battle rule (the original Final Battle rule is now a variant).

Pictures: (Click on the picture to see a larger version)

The cover
A card from the game
Another card
Yet another card

Links:
Publisher’s game page
Downloadable rules: Basic, Standard and a Reference card (PDF, English)


Zilch Games


Booth GA-13

The Art of War

Publisher: Zilch Games
Designer: Marc Distefano
Players: 2,3,4,6
Ages: 10+

An abstract strategy game played on a wooden board with a funky look caused by the burnt spots to represent black hexes. In general, each player has a monarch piece, civilian pieces, and military pieces (or units). Civilians provide production points which allow you to bring new pieces onto the board, while military units take pieces off the board once again. The circle of life…

If you capture another player’s monarch, that player is out of the game and you gain control over his remaining pieces. You goal is to control all the pieces on the board.

Different sized gameboards are available, which give players different set-up possibilities.

Pictures: (Click on the picture to see a larger version)

The Art of Three-Player War
Four-player game
Sample six-player game


Zoch GmbH
Booth 11-15 / 12-72
Alles Tomate!

Publisher: Zoch
Designer: Reiner Knizia
Players: 2-8
Ages: 6+
Price: €7.50
Release Date: October 2007

Here’s a translation of the game description from Patrick Korner:

From the cow to the potato: Nothing stays the same. The sought-after items are constantly changing. “Alles Tomate!” is played in a farmyard. But the pace is not leisurely; there are many things to remember: Fruit, vegetables, animals, tools, buildings and much more. He who knows what is hiding where and can quickly name that is sought has a good chance of increasing his total of farm cards. This fast-paced card memory game convinces all who have a good short term memory at their command. A witty cover design and simple rules make this the ideal game to take along to a party.

Pictures: (Click on the picture to see a larger version)

The cover

Altamira

Publisher: Zoch
Designer: Peter-Paul Joopen
Players: 3-5
Ages: 10+
Price: €30
Release Date: October 2007

Here’s a translated game description from Patrick Korner:

Making weapons, hunting, and capturing your prey result in a trip to the Stone Age: Altamira takes place in 7850 BC. Ancient big game hunts for sabre-toothed tigers and cave bears define this atmospherically-illustrated game, richly appointed with shaggy-haired hunters, landscape tiles, insignia-, weapon- and booty cards. Tactical thinking is required on every turn. In order to claim booty, first the right weapons need to be made. Careful balance is required, as a hunt can quickly end in failure when the other hordes suddenly join the hunt.

Pictures: (Click on the picture to see a larger version)

The cover

Bausack

Publisher: Zoch
Designer: Klaus Zoch
Players: 2-6
Ages: 8+
Price: €39.50
Release Date: October 2007

Here’s a translated description of this rerelease from the publisher:

Twenty years ago, Klaus Zoch put Bausack on the market, and with its numerous components, it belongs in every architect’s office and in the hands of people inspired to build. More than 65 somewhat bizarre, but nevertheles gracefully designed components are stowed away in the linen bag, which comes this time in a game box.

Pictures: (Click on the picture to see a larger version)

the cover

Didi Dotter

Publisher: Zoch
Designer: Ariel Laden
Artwork: Doris Matthäus
Players: 2-4
Ages: 5+
Price: €32.50
Release Date: October 2007

A translated description of the game from the publisher:

My egg, your egg, and the yellow inside the egg—in Didi Dotter, everything turns around what’s inside the eggs. The game is action-packed and quick because the 24 egg halves lie face-down in the center of the table and whoever finds the proper second half of the egg he holds makes his egg complete and places it in the egg carton. Snap decisions are essential as your opponents are also racing to put all their eggs in one basket.

Pictures: (Click on the picture to see a larger version)

The cover

Sources:

Primary Sources
Spielbox—Knut-Michael Wolf
Bordspel—Erwin Broens

Game News Websites
Tric Trac

Game Information Websites
GoodGameGuide.de

Game Companies
GMT Games
Heidelberger
Spieleverlag

Pegasus Spiele
Phantastische-Spielewelten
Pilot Games
Portal Publishing
Post Scriptum
Pro Ludo
Quined Games
Ragnar Brothers
Red Glove
Repos Production
Rio Grande Games
Schmidt Spiele
Scribabs
Sierra Madre Games
Sphinx Spieleverlag
Spiellabor
Stratamax Games
Stratelibri
Surprised Stare
Games

Tenkigames
Third Dynasty Games
Valley Games
Warfrog Games
What’s Your Game?
White
Castle Games

White Goblin Games
Winning Moves
Ystari Games
Z-Man Games
Zilch Games
Zoch GmbH

Game Websites
Les Jeux de Ludo
Mike Doyle’s Art Play

Game Designers
Jeff Allers
William Attia
Richard Breese
Antony Brown
Andrea Chiarvesio
Friedemann de Pedro
Cyril Demaegd
Gary Dicken
Joe Huber
Simon Hunt
Tom Lehmann
Kevin McPartland
Max Michael
Alan Paull
Henning Poehl
Angelo Porazzi
JonMichael Rasmus
Lutz Stepponat
Martin Wallace
Sean Weitner

Gamers at Large
Jonathan Franklin
Felix Schellenberg



Posted by W. Eric Martin on Jul 1, 2008 at 12:30 AM in Special FeaturesConvention Previews / 10687

Comments:

No comments yet.

You must register with BGN in order to comment. Registration is free, but if you appreciate the news, previews, reviews and other material posted on Boardgame News, please consider becoming a member to keep the info flowing to your screen!

< Back Home

Advertisements