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Convention Report: Gencon 2006: August 11, 2006 - Part 1 (Day 2)

By Rick Thornquist
August 11, 2006

Here’s part one of my report on the second day of Gencon 2006.  I did lots of stuff today - I got to meet with a number of game publishers and play a bunch of games. 

I thought instead of making you wait until tomorrow morning for some of the more interesting pictures, I’d post them now.  The pictures are of three things - a production sample of Shogun, from Queen Games and Rio Grande Games; a production sample of Marvel Heroes, from Nexus Editrice and Fantasy Flight Games; and a prototype of Axis & Allies: Battle of the Bulge from Avalon Hill.  I previously posted pics of A&A: Battle of the Bulge, but today the Avalon Hill people received the miniatures of the game and I was able to get some shots of the game set up with the miniatures.

Enjoy and stay tuned for part two of today’s report where I’ll talk about the publishers and the new games.  Stay tuned!

Pictures - Click the picture for a larger version
Shogun production sample - the box
The opened box
One side of the board
One side of the board close-up
The other side of the board
A player board
The pieces
Some markers
The cards
The cube tower
Marvel Heroes production sample - a game in progress
The game close-up
A player area
Axis & Allies: Battle of the Bulge game with miniatures
A closer look at the board and the pieces
An even closer look at the board and the pieces

© 2006 Rick Thornquist


Posted by Rick Thornquist on Aug 11, 2006 at 05:44 PM in Special FeaturesConvention ReportsConvention Report: Gen Con 2006 / 7394

Comments:

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Thanks for posting the pictures of Shogun, Rick! I think the artwork is excellent, and I like the “rice paper box” look of the cube tower. I’d been wondering how that would turn out.

I also like the double sided board...it seems that the first side pictured would allow for relatively peaceful expansion at first with some fairly small borders, and I imagine that would lead to less conflict, a plus for “euro-oriented” players.

The other side, pictured lower down, has colored regions that are much more sprawling, and I imagine this layout, with the long borders and narrow regions will lead to more direct conflict earlier in the game, and will appeal much more to the “wargamer” crowd.

Either way, it looks like a beautiful new rendition of a proven crossover title that should be well received by fans of Wallenstein and newcomers alike.

Posted by J.M. Green on Aug 12, 2006 at 12:34 PM | #

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