Home About BGN From the Editor RSS Feeds Contact BGN Register / Sign Up Donate Advertise News Game reviews Gone Cardboard Previews convention Calendar Clubs & Groups

Advertisements


Dale Yu: Report Back From Gulf Games

Well, another Gulf Games has come and gone.  If you don’t know already, Gulf Games is a great family oriented gaming event that travels around the Southeast and meets twice a year.  The 2007 Summer edition just finished in Chattanooga, and I must say that I had a great weekend! 

Location

This year’s site for Gulf Games was the Chattanooga Choo Choo.  We had actually been here about two years ago, and the site was so good that we quickly came back for a repeat visit!  The hotel itself is on the site of the historic Chattanooga train station.  The meeting room is fairly spacious (able to accommodate about 100-120 gamers comfortably).  The hotel rooms are interesting – the hotel is made up of a few separated buildings, each with about 40 hotel rooms.  You have to actually walk outside (gasp!) to get from the lobby/meeting rooms to these buildings.  Additionally, you have the option of staying in the suites which are actually converted railroad cars.  Though I’ve never stayed in one of these special rooms, it certainly would be a treat for my kids.

The city is also set up quite nicely for my purposes at a convention.  The ChooChoo itself is in a run-down part of town (though most of the downtown area seems to be run-down!).  However, it is on the electric shuttle line.  Chattanooga provides its residents and guests a free electric shuttle to see the sights downtown.  It runs for about twelve hours a day and is completely free.  It has the Choo Choo at one end of the line and runs downtown to the river.  Along the way, it passes two shopping/dining areas as well as the convention center and the library.  Just about every major downtown hotel is on the line as well.  At the river end of the line, you’ll find more stores, the acclaimed Chattanooga Aquarium, museums, and the minor league baseball team.  All in all, just about every sight, store, and restaurant in town is no more than 5 blocks from the shuttle line.  What this means for Gulf Games is that everyone has easy access to restaurants at mealtime which is a pleasant change from the typical story at gaming cons.

If you’ve never been to the city, it’s a wonderful place for a weekend.  Between the attractions (both in the city as well as nearby—SEE ROCK CITY) and the transportation, it’s a delightful place to spend a few days.  I’d highly recommend it.

Games

Let’s not forget about the games!  Another reason why conventions such as Gulf Games are so much fun are all the games that you get to play!  This week was no different – I managed to fit in about 35 games in the 5 days that I was there.  Each participant in Gulf Games brings their own mini collection of games.  All of these games are displayed on tables around the outside of the main room.  I’d estimate that there were at least 1,000 games brought by the participants to be played this week! 

Some people (such as Leon Hendee) bring enormous quantities of games as well as a nice wooden shelf to keep them all organized!  Others (myself) bring a few storage boxes full of games and merely tip them over on their sides so that people can see what’s within.  Yet others have vast seemingly unorganized stacks of games (like Frank Branham) so that you have to sift through the piles to find the treasures within.  Having all of these games around the room makes it easy to find the game you want to play whenever you want to play it.  In fact, sometimes it’s more difficult to find a game to play because you can’t narrow down the field with so many games to choose from!

This week, I got a lot of favorites back to the table.  Most notable of these (for me) is Lokomotive Werks.  This is an older Winsome Games release designed by Han Heidema.  It is a stripped down economic game.  Your goal is to make money by building locomotive factories and then selling the products in order to upgrade your production capacity or to make better locomotives (which will then sell for more money).  There are some dice in the game that determine market forces (and cause you to make decisions of your production). There is no theme to the game otherwise and is frankly quite one-dimensional.  However, despite that, I love the game because it distills the economic engine building game into its purest form.  I played the game twice during the week, and in those two plays, I had at least three players ask me if it’s still available as they wanted copies of their own! 

The other favorite of mine that I was able to play once was Balam – the Mayan themed game from Neuroludic.  I think I’ve talked about this one before, so I won’t belabor you with the details, but lets just say that I had plenty of pleasure killing off Larry Levy’s buildings and sacrificing the prisoners to the Mayan gods for my victory points!  It’s certainly a more confrontational game than most Euros, but it certainly deserves to make it out once or twice a year.  For anyone else who might own the game, our group has found that shortening the game a little bit (by removing about 1/3 of the red and green cards in the deck) makes the game length acceptable (90-120 minutes) while still keeping the long term strategy of the pelota grounds viable.

There were also some new games that I discovered this week.  The one I most wanted to play was: Trapper – the new Clementoni release from Kramer/Kiesling.  It was sold to me as a lighter version of Goldland, but I don’t think that I agree with this simplistic assessment.  Trapper is an exploratory game where you move trappers around the board (made up of an 8x8 array of tiles) to collect animals, canoos (sic), mushrooms or herbs.  Each canoo has a certain number of animals on it.  You try to collect canoos and then collect the appropriate animals to fill them up with.  You can also add mushrooms and herbs to the canoo to increase your score.  Each canoo is immediately scored as soon as it is filled with the correct number of required animals.  There are bonus tiles that score for the best scoring canoos as well as for the most number of different animal types scored.  The game itself is quite simple and plays in about 30 minutes.  It’s good for families or light gaming – and good enough for me to keep it in the collection – but let’s just say it’s not going to be competing for this year’s DSP award!

Finally, I did get to see a new twist on an old classic: Union Pacific.  I had never played a 6-player team version of this before, and after playing it, I must say that I prefer going solo.  Teammates sat opposite each other around the table in an A-B-C-A-B-C pattern.  Each team played one set of stocks and had only one score between them.  It was decided before we started that UP would score at the 1st, 3rd and 5th player levels for the three teams.  My partner (Leon Hendee) and I played a pretty good game, but the cards were against us for sure.  What I didn’t like in the game is the feeling that I really didn’t have much control over the game at all.  In a six-player game of UP, there’s already a lot that happens beween turns.  Though my team got a turn every three turns, I found it frustrating that my team didn’t always have a uniform strategy.  To be clear, this isn’t because I fault Leon’s play – not at all! – it’s more that without being able to communicate with each other, you just have to hope that your partner is thinking the same thing that you are as far as strategy goes.  If you don’t jive with your partner, you try to go two ways and this leaves a most unsatisfying feeling as you see the game slip away from you without you having any real recourse to fix it.  This game also highlighted the problem with the UP stock.  After this game, I think that I will strongly consider playing with unlimited UP from now on.  It can be quite painful if all the UP is bought up each turn by each player – the players who are last in initial random turn order are therefore given a serious handicap that they do not have the same ability to vie for the UP lead as the earlier players.  This imbalance has always left a bad taste in my mouth.

Stories

Well, I still have to get caught up with all the work that I managed to leave behind for a few days while gaming!  But before I go, I can’t leave without relaying a few stories to you…

First, I can say that I’ve finally seen the ultimate, un-stoppable, cast-iron mortal lock of a Tichu hand.  John Palagyi managed to lead with a fourteen card straight (Wish thru Ace).  It was quite a sight to see.  And while I’m on the topic of Tichu, if any of you ever partner with Alan Moon, make sure you ask him each time that he initially plays in a hand if he wants to call Tichu or not.  I’d conservatively estimate that he missed 7 or 8 Tichu calls in the last week because he simply forgot to say it!

Finally, for those of you who plan to visit Chattanooga in the near future – if you consider going to the Mystery Dinner theatre which is downtown – be forewarned that Chattanoogan’s idea of Italian fare may be different than what you are used to.  Unless, of course, you consider macaroni and cheese to be typical Italian fare.  Furthermore, when you go to a Murder Mystery play, be prepared to possibly see a comedy!  [Please note that all these opinions of the dinner theatre are NOT my own as I didn’t go… But the reviews that came back all seemed to point that it would be an experience not soon forgotten!]

Thanks

And before I forget, thanks to all the organizers and participants of Gulf Games for making it one of the favorite events on my gaming calendar.  I hope that we all see each other soon (yes, even you, Mr. Levy!).

Until your next appointment,
The Gaming Doctor

© 2007 Dale Yu


Posted by Dale Yu on Jul 25, 2007 at 01:00 AM in ColumnistsDale Yu / 1486

Comments:

You must register with BGN in order to comment. Registration is free, but if you appreciate the news, previews, reviews and other material posted on Boardgame News, please consider becoming a member to keep the info flowing to your screen!

I did go to the Murder Mystery Theater, so let me offer a review that puts a finer point on it:  Don’t go.  It’s just a very amateurish improv show with a vermicelli thin skeleton of a murder mystery “plot”.

Posted by Jay Bloodworth on Jul 25, 2007 at 05:00 AM | #

Eh...Lokomotive Werks is very OOP now. I’ve been looking for a copy for about half a year now, to no avail.

Curses hurled in your general direction for making more people aware of this game Dale! ;-)

Posted by Michael Webb on Jul 25, 2007 at 08:12 AM | #

Ow!  I STILL have a few festering wounds from all those attacks Dale made on my buildings in Balam!  (Although to be fair, pretty much the whole table took delight in trashing my structures--and I even managed to crash down a few of my own due to poor dice rolling!) I’ll be talking about my Balam experience in a future column.

Just to be clear, while I agree with Dale’s assessment that the part of the city the hotel is in is a bit run down, it is in no way seedy.  I felt completely safe walking the streets of Chattanooga at all hours of the day.  That’s quite an accomplishment for a city of over 100,000 people.

I may have to give Locomotive Werks another try.  It got a good deal of play in our group when it first came out, but we concluded the design, while interesting, was flawed.  But it’s getting such praise lately that I may have to revisit it.

Finally, I agree with Chef Dale’s assessment concerning the state of Italian food in Chattanooga (and let’s face it, you can’t help but trust the opinion of a man named Yu where Italian food is concerned).  I went to one small Italian restaurant which had only three sub sandwiches on the menu.  No steak and cheese, no sausage.  But they did have plenty of types of Muffalettos!  I got a very weird meatball sub that featured burnt meatballs (which, if you think about it, is pretty hard to accomplish) and a spicy sauce.  Quite edible, but not like anything else I’ve ever sampled.  I think I’ll try to steer clear of the Italian cuisine in future visits to the city!

Posted by Larry Levy on Jul 25, 2007 at 09:47 AM | #

Sounds like a good time, with good games, and great people.  Awesome.  I need to get my name on that invite list somehow...does anyone know what type of bribery Greg is most susceptible to?

Posted by Jon Theys on Jul 25, 2007 at 11:59 AM | #

Michael - pfft.  You should have purchased the game when it was available! <g> I’ve now convinced at least four people in the past two years that they really want Lokomotive Werks… Just wait until Great Lakes Games—I’ll likely find yet another convert!

Larry - pfft.  You should try Lokomotive Werks—but I warn you, it may not be readily available <g>

Dale

Posted by Dale Yu on Jul 25, 2007 at 03:52 PM | #

Chattnooga is a wonderful place for a convention.  15 years ago the downtown area was a dump, and I was actually afraid to venture into it.  It has gone through—and continues to go through—a renaissance of sorts, thanks in large part to the incredible Aquarium that is located alongside the Tennessee River.  It is truly a remarkable place.  The entire area around it has blossomed, filled with shops, restaurants, art district and amazing park on the north shore of the river. 

The renovations are slowly expanding southward.  Many buildings are under renovation, and new shops and restaurants are opening in these once abandoned buildings.  I hope this renaissance continues.

Regarding the Murder Mystery Theatre, I was quite disappointed in the show.  I expected a murder mystery and, as Jay says, what we received was an amateurish comedy show.  Yuck.  I will say, however, that I enjoyed the food quite a bit.  There were several Italian offerings that were quite tasty.  My favorite restaurant, however, was the Easy Seafood Company, which is owned by a guy from N’Awlins.  The food was excellent!

Posted by Greg Schloesser on Jul 25, 2007 at 04:50 PM | #

Don’t let Dale pfft you Larry.  My reaction after playing Locomotive Werks was that there was a flaw in it as well. I can’t remember what we thought the flaw was now.  Though I do remember liking the game and I guess it will need to come out for another play soon. 

I’m actually surprised that someone didn’t pick the game up and try to develop it a bit.  Whatever I thought the flaw was, there was plenty there.

Posted by Craig Massey on Jul 25, 2007 at 09:04 PM | #

While your description of Gulf Games does sound inviting, it is my understanding that it is another one of those invite-only conventions?  You might want to point that out in your run down of the next Gulf gathering in case folks don’t know and try to figure out how to attend.  Or am I mistaken - it seemed to be invite-only when I looked into it a couple years back? 

I’m sure you focused on your own experience, but is it still a very highly family-oriented thing with quite a few younger folks around?  (I couldn’t tell from your comments.)

Posted by Matt J. Carlson on Jul 25, 2007 at 09:36 PM | #

Italian food?  From what I remember, Chattanooga is THE place to go for ribs (can’t remember the name of the restaurant, but it was well-known by the locals). 

Maybe it’s time to start lobbying an American (or Canadian) publisher to redevelop Locomotive Werks.  They could even rename it “Chattanooga Choo Choo.”

Posted by Jeff Allers on Jul 26, 2007 at 06:42 AM | #

The “rib” place in Chattanooga is “Sticky Fingers” and, yes, it is quite good. Sadly, I didn’t make it there this time.  My wife has grown a bit weary of BBQ since we moved to East Tennessee, so I try to take her to enjoy different fare whenever I can!

Posted by Greg Schloesser on Jul 26, 2007 at 07:51 AM | #

Matt:  Yes, Gulf Games is an invitation-only event.  We do that for a number of reasons, which I have discussed in one of my previous columns on this site.

Children are welcome, and a significant part of the events.  Games are played with them throughout the event, and there are contests in which they participate.  For the most part they remain well behaved.  We do maintain an 11PM curfew for the younger children, and have found that is effective.

Posted by Greg Schloesser on Jul 26, 2007 at 07:54 AM | #

Matt—sorry for not making in clearer.  Gulf Games in an invitation only event.  However, there are some open events that give you a similar feel.  First of all, BGG.con (held each November in Dallas) is a similar-type event, though a bit larger!

Also, the open gaming room at Origins gives you a similar feel as well—though not necessarily quite as intimate.

There are also many other smaller invitational gatherings across the country that you may be able to be involved in that have started up in the past few years.  (Such as my own Queen City Confluence!) You could always work on starting your own too!

Dale

Posted by Dale Yu on Jul 26, 2007 at 09:08 AM | #

Sadly, I got my ribs from a place other than Sticky Fingers and was quite disappointed.  Next time, I’ll have to ask around about the quality rib joints!  (Mmmm...ribs!)

And the kids at Gulf Games are great!  They’ve been raised around games their whole life, so not only do they like games, they learn them easily and are usually tough competitors.  There is no shame in losing to a 7-year-old at Gulf Games!

Posted by Larry Levy on Jul 26, 2007 at 09:18 AM | #

I understand the invite-only reasons, wasn’t sure how broad your target audience for your column was… was thus just suggesting you make a note of that somewhere next time.

Is BGG.con quite so family-friendly?  I got the impression it was far more “boardgamer hardcore” similar to Origins’ open gaming room.  I don’t think I’d feel comfortable with my kids (which are a bit too young for games at the moment, but work with me here) playing at Origins or BGG.con unless I was playing the same game with them or at just one game over or something… Maybe others would have less “paranoid” preferences.

Posted by Matt J. Carlson on Jul 26, 2007 at 10:37 AM | #

Matt—Gulf Games is invite only, but I don’t think that talking about it limits the audience for my column… However, you point is well taken, and I will try to make clear when I’m talking about an invitation-only event

As far as BGG.con goes, I would not call it family friendly.  There are really not many other events planned for the family, and when I was there last year, there were no kids that I can remember.  The Board Room at Origins was a bit more open, but you’re right that most of the players in there were adults. 

Though I don’t even take the kids to Gulf Games, I would really only consider bringing them to events such as Gulf Games or Great Lakes Games (another invitation-only event) that are also focused on families.

Dale

Posted by Dale Yu on Jul 26, 2007 at 11:35 AM | #

Matt,
If you are looking for a gaming convention that is family friendly, I might suggest WBC (the World Boardgaming Championships).  I say might, because it is definitely not the right venue for everyone.  The focus is on tournaments, but I understand that open gaming has increased.  Like Gulf Games, WBC has become a family tradition for many gamers with kids that have been attending for so long that they are soon going to be adults bringing their own kids back.  There is a junior tournament track with events scheduled just for kids.  There are also family oriented events like the father-daughter crokinole tournament.  I would caution that, like Gulf Games, the “family” best suited to the environment is the traditional “man as the head of the household” kind of family.  Men can play their games while their non-gaming women-folk supervise the children playing games, take the kids to the pool, or go shopping while the men “babysit”.  I am being sarcastic and a bit feminist, but the point I am really trying to convey is that even at family friendly events, at least one of the parents must take responsibility for their own children.  There isn’t a day care set up to watch the kids while both parents game to their hearts content.  For example, if there is a curfew in the game room, then typically a parent must sit in a dark hotel room after putting the children to bed.  Of course, this may be better than not getting to go to game conventions at all--a reality for many gamers with kids.
Just another point of view…
Valerie Putman

Posted by Valerie Putman on Jul 27, 2007 at 02:11 PM | #

Lokomotive Werks was designed by Dieter Danziger, not Han Heidema.  Han’s games for Winsome are West Riding and its successors.

Posted by Stuart Dagger on Jul 27, 2007 at 02:18 PM | #

Okay, I went back to see what my objection was to Locomotive Werks when we first played it back in 2002.  Here’s the note I sent about it to Counter.  We never played the game again after I penned this, so I don’t know how relevant it is, but I present it for what it’s worth:

“The difficulty in the game is the iambic pentameter set up by the fact that the turn order is in inverse order to the player’s cash on hand.  This happens because a player will invest in a pricey railroad, giving him little money and an early spot in the turn order.  Usually, he won’t make enough on his next turn to invest again, so now he has quite a bit of cash, giving him a late spot.  Next turn, he can invest again, and so on.  This seesawing doesn’t feel quite right, but for most of the game, it’s not a serious problem.  During the endgame, however, it’s deadly.  The issue is that going first during the last turn is a huge advantage (and going last is a killer).  Unfortunately, when the last turn will occur is quite unpredictable (since it can depend on the dice values) and one’s turn position during this turn seems to be neither a product of skill nor of how well one is doing in the game.  This leads to a fairly unstable game where accidental timing tends to be more important than how well you’ve played.

“Here are a couple of suggestions we’ve come up with to try to avoid the end game problem.  One thought is to use averaging dice to generate demand, making this process more predictable.  A better idea might be to only use those dice for the ‘immortal’ trains (the four trains that never become obsolete).  Since these trains dominate at the end, this would go a long way to reducing the extreme variability in train orders at the end, without affecting the ordering mechanism during the rest of the game, where it seems to work.  I still feel, though, that this only addresses half of the problem.  I just don’t think basing turn order on money is a sound idea.  Cash on hand is a very inaccurate estimate of how well a player is doing and this plagues the game throughout, not just at the end.  I think the best indicator for how well a player is doing (and therefore, how late they should be going in the turn order) is the total amount of income they have earned throughout the entire game.  This money could have been reinvested or held for another turn, but either way, it represents how strong the player’s position is.  So my suggestion is to keep a running total of how much each player earns, either on a scorecard or on paper (probably the better method).  Use the total to determine turn order each turn.”

Posted by Larry Levy on Jul 27, 2007 at 05:47 PM | #

Larry, I agree somewhat with you comments—but I counter with the argument that manipulation of your place in turn order is paramount to success in the game.  There comes a point where the player has to decide whether he is going to spend all his cash and invest in the future—even if he cannot sell all the trains that he will produce that turn—in order to end up with a low level of income which in turns allows him to go first in the next round. 

Early on, I think it is likely best for players to spend down as much as possible in order to get their economic engine started.  However, come the midgame (once the first 3 train is developed) there is a lot of strategy in trying to manipulate your turn order.

Not only do you need to make decisions about where you will be in turn order, you also have to start deciding when you’re going to begin saving money to push for the goal of $300.

Finally, there is some benefit to going last in turn order near the end-game.  Going last gives you a shot at developing the most advanced train without having any competition from your opponents for at least one turn.  Sometimes, just that small advantage can reap large rewards in Lokomotive Werks.

Anyways, if you ever get it to the table again, it’s a few more things to think about

Dale

Posted by Dale Yu on Jul 27, 2007 at 07:36 PM | #

Well, I’d be happy to be wrong in this instance, Dale, as there was much in the game we liked.  Maybe we can have a game the next time we get together--assuming I can keep you from repeatedly trouncing me in Balam!

Posted by Larry Levy on Jul 27, 2007 at 09:01 PM | #

< Back Home

Advertisements