Dale Yu: Thirteen Things I Think I Think About The New Nuremburg Games

1) My interest in Nuremburg has always been lower than for Essen.  The Nuremburg fair is really only for industry folks – and there isn’t the same sort of electricity surrounding the event (at least IMHO).  As it’s only open to industry types, there doesn’t seem to be as much buzz generated by the gamer rank-and-file.  However, it is still the other “major” trade fair for our hobby – and it represents the other major release point for new games in the year.  Despite the number of new games that come out around Nuremburg, I generally don’t get too excited about it.  I think that some of it is because since it isn’t a public fair, the timing of new game releases isn’t as strictly tied to Nuremburg.  A game coming out for this fair may have already been released, or it may not be coming out until late March.  There isn’t the same sort of frenzied deadline like the Thursday of Essen Spiel week.  To make it worse (for me), it’s hard to see any of these new games until April at the earliest – and usually only because some kind European has thought ahead to include some of the new games amongst their precious luggage space.  As a result, I don’t have the same sense of urgency to read about the new games when I know it will be weeks or even months before I get a chance to play them.  But, there is a great preview article here on BGN which outlines the new releases. I’ve perused this over the weekend, and there are a number of games which have caught my eye thus far… You should really go and take a look too!  Unlike the gargantuan Essen Preview – this one is of a manageable size and can be digested in only one or two sittings!

2) Dominion: Alchemy has a webpage at the RGG website.  Unfortunately, there’s not much information there other than the cover art – but that page will likely be the first place that any new information is released!  The release date has yet to be finalized, but I’m counting it on this list as it’s coming soon… In addition to the cover art, you can find the first peek at some of the card artwork.  There has been an amusing thread on BGG where users have speculated what the card might be (from the artwork alone!)

3) Asteroyds (Ystari) – Cyril has been nice enough to let me look through the rulebook in advance for this one, and it looks like a game right up my alley… A little bit of puzzling goodness with a little bit of chaos thrown in.  The game might be best described as “Roborally meets Richochet Robots – but with time limits for planning”.  I know that this description might not sound great for everyone, but I’m not-so-patiently anticipating the release of this one so that I can try it!  I also like the fact that this game comes with a number of different ways to play – at least four different game modes so that each group can find different ways to enjoy the game.  When you combine this with the variable setup that is encouraged in the rules, there should be no end of ways to have fun with this!

4) Mystery Express (DoW) – based on the initial art, this appears to be deduction game produced in the sumptuous style that I’ve come to expect from DoW.  I’m often hot-and-cold about deduction games because they can so easily breakdown (see: Black Vienna, Mystery of the Abbey) – but this game doesn’t seem to depend on player questions and answers.  The information that you need appears to be located on the cards alone.  While I’ll admit to having some concerns that this game will have “that certain sense of French random-ness”, my desire for a great deduction game clearly outweighs such fears.  And, it’s not like you’d think there would be any such randomness in a deduction game!  The other part that I’ll be interested to see in action are the special abilities of the five different detectives – if these are well balanced, it will likely make the game more interesting as the players each will have a different chance of learning parts of the crime.  I have high hopes for this game, and I look forward to a chance to play it soon. 

5) Titania (HiG) – It’s a Rudiger Dorn game.  And I don’t really like Rudiger Dorn games.  But I included it here to see if I could goad Larry Levy (BGN’s resident Dorn-a-holic) into commenting about it.  I’m sure he’s got some inside information about it!

6) Snapshot (Kosmos) – OK, I lied. I might actually be looking forward to a Rudiger Dorn game – but this one isn’t like any of his previous efforts.  Snapshot is a dexterity game where it looks like you’re trying to flick your wooden disc around a board to accomplish a series of tasks.  Goa, it ain’t!

7) Letters from Whitechapel (NG) – This game is done by Gabriele Mari & Gianluca Santopietro – and looks to be another entry in the Scotland Yard/Garibaldi theme where a set of detectives are trying to track down the bad guy – which happens to be Jack the Ripper in this case.  I thought that Garibaldi (designed by Mari) was well done, and had enough things different in the setup to separate it from Scotland Yard.  (In Garibaldi, the movement cards also could be used as a special action – which made it a more dynamic game than Scotland Yard) As such, I’m interested to see what other changes have been made to that engine.  I’m generally interested in games like this in part to see how they work with more than 2 players.  Scotland Yard remains one of my favorite 2-player games of all time, and it’s a game that I refuse to play with more than 2 because IMHO the game doesn’t work as well when the detectives don’t all agree of the course of action – and that generally only happens when there is only one player controlling the detectives. 

8) Fresko (Queen) – I was able to play this game in a nearly finished form late in 2009, and this is an intriguing resource management game where you take on the role of a painter.  You have to manage your time well, collect the right color(s) of paint, and combine those paints in order to produce the requested works of art.  In the official description, it is mentioned that the game comes with three (included) expansion modules.  As I’m not sure what version of the game that I played, I will definitely want to check it out to see what has changed since I’ve seen it last. 

9) Samarkand (Queen) - David V. H. Peters & Harry Wu are the designers of this game which was licensed from Winsome Games.  Samarkand is a newer version of a very limited edition Winsome release, Age of Scheme: Routes to Riches.  The original version of the game was a dry, tactical networking game (very typical for the Winsome stuff) – but the new version has taken that game and created a more Euro-friendly version.  In the near-production version of the game that I played in late 2009, the new release has a little bit of luck thrown in with some commodity cards.  Cooperation between players was also incentivized a bit which led to more interactive games.  Of course, I haven’t yet seen the final version, so I don’t know if any of the game has changed since I’ve seen it – but as long as it has the usual great Queen production quality – this is a game that I’ll buy sight unseen – even though I already own the game from which it was developed from.

10) Spiel mit Lukas: Torjager (Queen) – Well, I guess that Queen is proving to be the most intriguing company to me for early 2010.  I don’t know anything about this one, and there isn’t much information that I can glean about it with some basic Google-fu.  The Lukas in question here appears to by Lukas Podolski, a member of the German national football (soccer) team, and the subtitle roughly translates into “Goal Hunter”.  Anyways, it looks like it’s a soccer game, and I’m a sucker for those.  It’s not often that you see a first-class athlete endorse a game, so I’ll be very interested to see whether this is really a good game or just a box with a picture of Lukas on it.

11) FITS Mitbringspiel (Ravensburger) – This doesn’t look to be anything different from the main FITS game other than size.  But that would be a perfect thing for me and my kids.  The boys love playing this game, and it would be SO much easier to have a version that fit in a backpack for the kids to take to Grandma’s house!  If I could get my hands on this one, it would be an insta-buy.  (Note to my brother who is in Nuremburg now – if you’re reading this, pretty please bring me home one of these?)

12) Level X (Schmidt) – a nice take on the press-your-luck dice genre.  Here, similar to Can’t Stop, you need to roll dice to move your pawns up their respective columns.  But, once you’re on the top of the heap, you want to keep rolling those numbers because that’s how you score victory points.  Once someone else joins you at the top of a column, you go back to the bottom to climb up again.  I’ve been a big fan of the Schmidt Easy Play line, and while not every game has been great (i.e. Numeri from Essen 09), in general I’ve found the games to be well produced, easily accessible to newcomers and my kids’ friends, and a great value.

13) OK, this last game isn’t coming out at Nuremburg 2010 – in fact, it was first published in 1720!  But to the best of my knowledge, it is the longest title for a game that I have ever run across…
http://www.boardgamegeek.com/boardgame/66094/neu-erfundene-historisch-chronologische-spiel-tafe

The full title is: Neu-erfundene Historisch-Chronologische Spiel-Tafel zur Erlernung der Teutschen Reichs-Historia nach der Regierungs-Folge der Römisch-Teutschen Kayser.  At 150 characters, included spaces, this game title is living proof that the Germans need more adjectives…



Puzzle for this week:  Taking a break… I thought I had a good one, but my test solver proved in about 30 seconds that the puzzle was broken!  Of course, if you think you’ve got a good idea to share here, email me at BGNAdvisor at gmail dot com…



Puzzle answers from last week –
The correct images are:

Dominion:  A
Tichu:  B
Settlers: A



That’s it for this week!
Until your next appointment,
The Gaming Doctor

© 2010 Dale Yu


Posted by Dale Yu on Feb 3, 2010 at 01:00 AM in ColumnistsDale Yu / 1862

Comments:

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Seems like there was a time, not too far back, where it was Nuremburg where we would expect the release of “gamers, games” and Essen was the place companies put out their fare for the broader public.  Its obviously a distinction that has all but disappeared. I am not sure this has much to do with the GERMAN publishers.  Rather, it seems that since Essen has become internationalized, whether or not the Germans decide to provide us with meaty fair at Essen is immaterial.  The Japanese, Czechs, English, French, Italians and even the odd American, are likely to try and make their big splash at Essen.  So by default, that’s the convention to watch.

I am also intrigued by Fresko.  Very interesting theme, but the illustration in the preview looked a little cube-pushy, which would be disappointing. 

I also think the Schmidt line is excellent.  Terrific filler, and perfect for the kids and in-laws.  We even play them when out for dinner from time to time.

Posted by Jason Matthews on Feb 3, 2010 at 03:12 AM | #

I’m on the lookout for FITS Mitbringspiel as well.  Particularly since I wasn’t able to bring the large FITS along on my trip…

Posted by Matt J. Carlson on Feb 3, 2010 at 04:03 AM | #

Since Essen is open to the public and attracks all the “Spielfrieks,” it is the natural place to release new “gamer’s games” in addition to the usual family game fare.

As pointed out, Nuremberg is a trade fair, where publishers are trying to make deals with department store chains to carry their lines.  Thus, the games on display there are weighted on the family-game side of things.  The deals are usually made with execs on the basis of presentation--they usually don’t play the games themselves, and oftentimes, they aren’t even gamers!

Posted by Jeff Allers on Feb 3, 2010 at 05:02 AM | #

*Shrug*, if you say so Jeff.  Its not a distinction I see in the actual list of published titles.  Admittedly, my perception may be skewed by Alea’s old habit of previewing a game at Essen, for publication at Nuremberg.  There was a time, afterall, when Alea’s new release was the thing on every red-blooded gamer’s mind. 

IIRC, this was a pattern that HiG (does/used to?) follow as well.

Now there are so many Essen releases, it would be neigh impossible to follow a pattern.

Jason

Posted by Jason Matthews on Feb 3, 2010 at 05:45 AM | #

As one who speculated about that card artwork in that thread, I chuckled when I saw it posted here. As a late comer to the dominion scene, I have been pleased with the base game and enjoy the idea of alchemy in the game.  To boot, I also thought my card description (that does not rely on whether or not a “potion” will be a new treasure type card) was very appropriate for a vineyard!

I am a big Ystari fan—so the redux of “Industria” and the new “Asteroyds” are right up my alley..I give everything in their line a shot because I trust their idea of a quality game...So thanks for whetting my whistle on that front!

As for Queen games..I hope this is a good year for them.  I have always strayed far away from their titles (as I don’t enjoy the ones from them I have), so I hope this will be a good reintroduction to them this year as these game themes peek my interest.

Posted by tom moughan on Feb 3, 2010 at 09:01 AM | #

Jeff Allers wrote:
“Since Essen is open to the public and attracks all the “Spielfrieks,” it is the natural place to release new “gamer’s games” in addition to the usual family game fare.
As pointed out, Nuremberg is a trade fair, where publishers are trying to make deals with department store chains to carry their lines.  Thus, the games on display there are weighted on the family-game side of things.  The deals are usually made with execs on the basis of presentation--they usually don’t play the games themselves, and oftentimes, they aren’t even gamers!”

That is so true!

One of the four games Winsome have licensed to big firms for 2010 debut is being released at Nuremberg because it is a Family game (Samarkand: Routes to Riches, Queen Games). The rest of the 2010 licensed games come later (Origins, GenCon, Essen) because they are gamer’s games.

Nuremberg is the Euro trade show, like the NY Toy Fair. Many execs are not gamers, presentation is everything. Essen is a very different animal.

Posted by John Bohrer on Feb 3, 2010 at 09:25 AM | #

My FLGS already has travel FITS in English no less!

Posted by Greg Williams on Feb 3, 2010 at 10:34 AM | #

@Jason M—Fresko is not necessarily “cube pushy”.  The cubes simply represent the different pots of paint that you are collecting.  You need to collect (and/or transmute) the different pots of paint to “paint” the necessary paintings on the VP tiles.  It’s more resource management.

@Tom - keep on guessing at that card!  I’m not going to give any hints or answers on that front, though I’m pretty sure that Jay at RGG will start some card teasers soon

@Greg - thanks for the info.  That might save me a bit in shipping from the EU!

Posted by Dale Yu on Feb 3, 2010 at 10:44 AM | #

Aren’t the mystery express “special powers” just:

Black player gets to peek at a black card that someone put down

Blue player gets to peek at a blue card that someone put down

etc

That seems balanced by definition but also quite boring.

Posted by Lee Fisher on Feb 3, 2010 at 11:01 AM | #

Jeff, I agree with Jason.  It may have simply been a coincidence, but there was a couple of years in the early to mid 00’s where the meatier games were coming out at Nuremberg.  A number of people noted it and it looked like we were dealing with a new paradigm.  Then, it switched back and now Essen has both quantity and (to my way of thinking, at least) quality.

In a way, I preferred the former setup, as it did a better job of splitting up the interesting games throughout the year.  It was also nice to have a bunch of meaty games to play for the first time at the Gathering in April.  The way it is now, it can take me 6 months just to work my way through my Essen play list!  Still, as long as they keep providing me with good games, I won’t complain too much at what point in the year they debut.

Posted by Larry Levy on Feb 3, 2010 at 11:32 AM | #

Dale, I’m sorry I can’t help you with Titania.  As I mentioned in a comment when it was first announced, it’s Dorn and it’s Hans im Gluck, so there’s great promise.  But both of those entities are just as likely to produce a mildly interesting family game as a beefy gamer’s game these days, so I want more details before I get too excited.  Despite what you think, I lack your inside connections, even when my beloved Dorn is concerned, so I’m as much in the dark on this one as you are.

And it figures you’d be more interested in a Dorn *dexterity* game than something we can really wrap our brains around!  So typical--why can’t you be more like your brother?  :-)

I have to admit that my interest in Fresko waned a bit when Eric showed us a picture of the components.  For some reason, the look reminded me an awful lot of Colonia.  This, of course, was enough to give me a week-long case of the hives (I know you like Colonia, but there’s no accounting for taste, is there?).  Hopefully, this similarity only stems from the two games sharing the same publisher and Fresko will turn out to be a much better game than the Henn disaster.

Posted by Larry Levy on Feb 3, 2010 at 11:42 AM | #

@Lee - TBH, I don’t really know.  I haven’t had a chance to investigate the rules for Mystery Express yet.  I’m still just drooling over the press pics.

@Levy - you let me down!  But, yes, the dexterity game looks right up my alley.  Think how good Goa could have been if you had to flick those little spice sacks across the board onto targets!

D

Posted by Dale Yu on Feb 3, 2010 at 11:59 AM | #

Age of Scheme is my favorite of the Wabash Cannonball family of games, so I’m looking forward to the release of Samarkand.  I’m somewhat suspicious of the changes though.

Posted by S. Deniz Bucak on Feb 3, 2010 at 02:28 PM | #

The German rules of Titania are available at the Hans-im-Glück website http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/TIT_Regel_pdf.pdf

Sounds like typical Hans im Glück fare. Had no chance to play it as prototype, however it sound intriguing.

Don´t forget that Nuremberg is a Toy Fair where boardgames are only a small part of the show. Looking forward to it.

Klaus

Posted by Klaus Knechtskern on Feb 3, 2010 at 06:33 PM | #

How about news on the third Dorn game, Drachenherz (Kosmos)?

Any buzz on Seeland, Sh*t Happens (Feld?!?), Saustall, Chocolatl, or Speicherstadt?

I’d like new games starting with S, Alex.

Posted by Jonathan Franklin on Feb 3, 2010 at 07:52 PM | #

@ Deniz - I really liked the changes - I think that they improve the game from the original.  Enough so that I’ll likely keep both games as they play differently enough.

@ Jonathan - I’ve read about all of those games, but they didn’t catch my eye.  So you’ll have to read Eric’s report on your own for that or find some other S-obsessed fanboy!

Posted by Dale Yu on Feb 3, 2010 at 09:25 PM | #

I too had noticed that Nuremburg seemed to have the more interesting gamers’ games for a while.  I inferred that this was because Essen was the big public event, with games timed to Christmas giving.  It’s a little like movies, with the seasons reversed.  In summer, when the big crowds come out, the popcorn movies get released.  In winter, it is a quieter time and the more adult, Oscar oriented fare is released.

Jason attributes the change to the “internationalization” of Essen.  I’d frame it differently, and say that the increase in quality at Essen is due to the greater participation of independent publishers.  These publishers - whether from Germany or outside - appeal to a small audience, but they have no outlet other than Essen, since Nuremburg is really only useful to larger publishers seeking broad distribution.

Posted by Jonathan Degann on Feb 4, 2010 at 02:15 PM | #

I suppose I haven’t been part of the scene long enough to really study the trends, but I also think that the definition of a family game seems to have changed over time--especially in Germany.  When Nuremberg was releasing “meatier” games, wasn’t that the time when games like “Tikal” were also winning Spiel des Jahres?

Of course, the “gaming families” that I know still play just about everything with their kids.  Just the other night, I was playing Endeavor with a good friend and two of his teenage daughters, and the 8th-grader “took us to school.”

So if the gaming families are still playing deeper games, perhaps we owe the recent trend more to the suits in Nuremberg who know little about the games, but are making all the deals.

Posted by Jeff Allers on Feb 5, 2010 at 09:08 AM | #

Actually, Jeff, Tikal was released in 1999.  Jason and I are talking more about the 2002-2005 period, with maybe a little bleedover into the surrounding years.

Here’s a sample of some games that came out of the 2002 Nuremberg show:  Clippers, Dschunke, Goldland, Mexica, Pizarro & Co., Pueblo, and a little number I like to call Puerto Rico.  From 2003 there’s Amun-Re, Magna Grecia, Mare Nostrum, and New England.  The 2004 show featured some fabulous titles:  Dos Rios, Fifth Avenue, Goa, Hansa, Power Grid, San Juan, and St. Petersburg.  By 2005, the effect is starting to peter out, but we still have Amazonas, Das Zeptor von Zavandor, Kreta, Louis XIV, Shadows over Camelot, and Tower of Babel.  Keep in mind, there were fewer games coming out per year than there are now, so these represented a significant portion of the heavy titles coming out in those years.  These days, if we get a couple of worthy meaty titles coming out at Nuremberg, we consider ourselves lucky.  But it wasn’t always thus.

Posted by Larry Levy on Feb 5, 2010 at 11:42 AM | #

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