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Dominion Wins 2009 Spiel des Jahres; Das magische Labyrinth Takes Kinderspiel Award

Donald X. Vaccarino’s Dominion, published by Rio Grande Games and Hans im Glück, has won the 2009 Spiel des Jahres, the coveted German Game of the Year award. Winning the Spiel des Jahres, which is chosen annually by a jury of journalists who cover games for various German publications, typically results in massive sales for the chosen game and a wave of expansions and sequels by the winning designer and publisher.

Dominion, Vaccarino’s first published game, has players build a deck of cards – comprised of money, actions and victory points – on the fly during the course of the game. Each player’s deck changes with each new card acquired, so players need to keep those changes in mind as the game progresses. Do they have too little money? Are they buying victory cards too early, clogging their decks with valuable, yet unplayable cards? The game includes 25 Kingdom cards, only ten of which are used in each game, so the game provides a huge amount of variability. Breaking tradition from Spiel des Jahres past, the first expansion for DominionIntrigue – was released earlier in June 2009. (Vaccarino wrote about the design of Intrigue and Dominion expansions in a recent article on BGN.) More expansions are in the works. Tummelson noted at the SdJ press conference in Berlin that Vaccarino had presented him with 35 games when they first met, so don’t be surprised to see a few more games with his byline over the next twelve months…

When the SdJ nominees were announced in May 2009, two special awards were given: Space Alert, by Vlaada Chvatil (Czech Games Edition), in the category of “new game worlds” and Gift Trap, by Nick Kellet (Heidelberger Spieleverlag) for “party games.” The SdJ jury creates these special awards as needed to recognize games that hold some special appeal outside of the mainstream titles recognized as SdJ-nominated and -recommended games. Kellet and Heidelberger’s Harald Bilz, as well as Chvatil and Czech Games’ Petr Murmak, were in Berlin to receive their awards.

The Kinderspiel des Jahres – the children’s game of the year, which is announced at the same time as the SdJ but chosen by a different jury of experts – is Das magische Labyrinth, designed by Dirk Baumann and published by Drei Magier Spiele. In Das magische Labyrinth, Baumann’s first published game, players have magnetized magicians who are trying to collect objects hidden below the gameboard and move them to a certain destination – but a labyrinth underneath the gameboard can cause you to lose your grip on an item unexpectedly while toting it to your goal. Pay attention to such “accidents” and you’ll be able to memorize where the hidden walls are located.

Wieland Herold, the jury coordinator for the KsdJ, announced that in 2010, for the tenth anniversary of the award, the Kinderspiel would be presented at a separate news conference in a different location. (Prior to 2001, the award was a special prize for best children’s game and not its own freestanding award.)

Congrats to all the winners!



Posted by W. Eric Martin on Jun 29, 2009 at 05:30 AM in Game NewsBoardgame News / 2287

Comments:

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Despite playing Dominion close to 200 times, I had thought that the game would be dubbed too complicated for the mainstream audience for which the Spiel des Jahres is intended. Guess I should have followed my gut instead of trying to reason out what the SdJ jury would do. (I’ll note for the record that I was a playtester of the base design, as well as Intrigue and possible future expansions, and the obsession continues.)

Interesting to note that Vaccarino, Baumann and Kellet are all rookie designers. That certainly gives hope to those who aspire to have their own designs put into print!

Eric

Posted by W. Eric Martin on Jun 29, 2009 at 04:34 AM | #

Those it’s easy to say now, in hindsight this really should have seemed inevitable.  Few games have inspired the kind of enthusiasm that Dominion has, and “too complicated” or not, the deck building mechanism make it accessible to a large (if not quite mainstream) audience of once and future CCGers.  I think it’s gonna be big, even by SdJ standards.

Posted by Jay Bloodworth on Jun 29, 2009 at 05:24 AM | #

I have to agree with Eric, I thought it would be considered “too complicated” compared to a game like Pandemic.

Dominion is good, but I feel it is lacking something. A little too repetitive to me, but it was the best of all the other games on the SdJ list by far. I love the idea and some of the mechanics behind Dominion, but really wish it was expanded… maybe Dominion: The Board Game? Where you travel around on a board to buy cards and more powerful cards are harder to acquire through board mechanics. =) hmm, sounds like a good idea. I might actually work on something like that!

Anyway, congrats on the win! Hope to see what else you guys come up with now that you have the prestigious SdJ award under your belt (and probably a lot more money because of it).

Posted by Stefan Lopuszanski on Jun 29, 2009 at 06:05 AM | #

Congrats on the win!!! I had this one predicted. I even argued that it was not too complicated. My question would be, too complicated for who? My 6 year old loves it and he has just learned to read.
Complicated? please.

Posted by Terry Bailey Sr. on Jun 29, 2009 at 06:47 AM | #

What can I say - I’m very surprised! It’s a pleasant surprise, though, as Dominion is a truly innovative game that I enjoy playing.

Congratulations to Donald for designing the first pure card game to win the Spiel des Jahres (unless I’m missed something), Jay for recognizing it for the gem that it is, and Valerie and Dale for their development work.

Posted by David Reed on Jun 29, 2009 at 06:48 AM | #

I also want to congratulate the jury - they picked a truly wonderful set of nominees. All five of the games nominated this year are gems - it’s been a while since it was this hard to pick a winner.

Posted by David Reed on Jun 29, 2009 at 07:00 AM | #

Yay for Dominion!  Although I had no fear of a lack of expansions for it, this will certainly guarantee I’ll see many more.  (My poor pocketbook!)

Congrats to Donald, Jay, Dale, & Val for their successful work.  I’ve met 3 of the four folks behind it and am very glad to see them get more recognition.

Posted by Matt J. Carlson on Jun 29, 2009 at 07:56 AM | #

Stefan, I wanted to point out that BGN earns nothing from sales of Dominion. Dale and Valerie are freelance writers for the site, and whatever they earn as developers is theirs alone. My compensation for being a playtester is a copy of the game.

Eric

Posted by W. Eric Martin on Jun 29, 2009 at 08:29 AM | #

Congratulations to everyone involved with Dominion!  It’s ironic that we finally have an SdJ winner that has gamer geeks dancing in the streets and it’s a design that does very little for me.  But my enthusiasm for this award goes beyond whether or not I like the game.

First of all, I’m thrilled for the creative people behind the game.  I’ve never met the talented and enigmatic Donald X., but I’m really happy for Dale and Valerie.  All that hard work really paid off, guys!  I can’t wait to read about their reactions when the announcement was made!  Just what do Germans think about a Snoopy dance?  :-)

I’m equally happy for Jay Tummelson and Rio Grande.  As we all know, this game didn’t follow the usual practice of an RGG or Z-Man piggybacking on a game designed by a German publisher; for this one, the creative work came from RGG, and it was Hans im Gluck which went along for the ride.  I have no idea if this means any more money for Jay (I sure hope it does), but even if that isn’t the case, the prestige and impact on American gaming has to be immense.

A Hans im Gluck victory is always worth celebrating as well (and who knows, maybe their decision to change the art on the cover was a deciding factor in the win).  Of the established German publishers, HiG is the one best suited to create challenging gamers games.  The economic downturn in Germany has pushed them toward simpler designs, like so many other publishers.  But maybe the win of a more complex game, and the infusion of cash that always follows an SdJ win, will inspire them to return to their roots.  That would be an excellent result.  Moreover, with about a jillion expansions already planned, I can see this being a cash cow that might almost rival Carcassonne.  With two steady sources of income, HiG figures to be around for many years to come and that’s a very good thing.

The real hope is that a win for a game of this complexity will lead to another period where the SdJ Jury considers more games of this ilk for the award.  Settler’s win in 1995 brought on a five-year period where more complex games were nominated and won (with the victors including games like El Grande, Tikal, and Torres).  I have no idea if something like this is likely to occur again.  The economic pressures that have pushed the publishers toward lighter fare continue.  But the German publishers are always alert to any trends from the Jury (the red Poppel is the big prize, after all), so this may lead to good things.  With recent Special Awards to games like Caylus and Agricola, the Jury has shown appreciation of gamers games and now we have a win for Dominion to add to that.  A nudge toward more gamerly SdJ games would be fantastic, not only because of the increased exposure for such games, but because publishers would be encouraged to design such titles.  We won’t know the true effects of this award for some time, but it’s a very encouraging thing nonetheless.  And that’s why, even though I have no more interest in playing Dominion than I do Finca, I’m very excited about this award.

Posted by Larry Levy on Jun 29, 2009 at 09:59 AM | #

Awesome news! I never thought it was too complicated* and it is a great game. I thought all the games this year were worthy nominees (I haven’t played Fauna) and any of them winning would have been a good win, but it is great seeing a game developed by Rio Grande, Valerie, and Dale be recognized.

It’s also great timing for them and Hans im Glück since the first expansion is just out. Let’s hope it is a long-term seller for everyone involved.

*Heck, Terry can understand it! :)

Posted by Bobby Warren on Jun 29, 2009 at 11:16 AM | #

Congratulations to all involved with Dominion! A deserving win indeed.

Dale, Valerie, does this mean you two get to quit your day jobs and live the life of rock star game developers? ;)

Kidding, I know how much work you two put into the game and I’m very happy to see it get rewarded like this!

pk

Posted by Patrick Korner on Jun 29, 2009 at 11:56 AM | #

I think the designer showed Jay Tummelson 35 *cards* not games.  Please correct me if I’ve got the story wrong.

Dominion is a fun, addictive game, and I’m jazzed that they won.

Posted by Mark Crane on Jun 30, 2009 at 12:13 AM | #

So I was wrong in betting on Fauna.
Congratulation for Dominion!

It’s the first SdJ with an extension already published! Wow!
Did this influence the jury maybe? :-P

emanuele

Posted by Emanuele Ornella on Jun 30, 2009 at 12:46 AM | #

>HiG is the one best suited to create challenging gamers games.  The economic downturn in Germany has pushed them toward simpler designs, like so many other publishers.

Lary, I really don´t think so. HiG just only can publish what they get offered…

Posted by Klaus Knechtskern on Jun 30, 2009 at 03:23 AM | #

Yes, Klaus, but they get offered quite a bit!  About 400 prototypes a year, when last I heard:)

Posted by Jeff Allers on Jun 30, 2009 at 07:27 AM | #

Eric, I ment more money for the designers. I assume they get royalties for the sales of their game. And knowing that they post on this website, I was just wishing them luck. Didn’t mean to imply that BGN gets money from them.

Posted by Stefan Lopuszanski on Jun 30, 2009 at 08:12 AM | #

Mark, the Spiel des Jahres ticker, which ran live with updates when the winners were announced, includes this line: “Vaccarino hatte Tummelson 35 Spiele gleichzeitig angeboten.” So unless the notetaker got something wrong, Vaccarino did indeed show Jay 35 games.

Eric

Posted by W. Eric Martin on Jun 30, 2009 at 09:08 AM | #

You are right Jeff, however there is a trend to observe that more of the low complexity games are designed. Something which also was imminent in Göttingen last year as far as I know…

Posted by Klaus Knechtskern on Jun 30, 2009 at 09:10 AM | #

Congratulations to all the winners!

Posted by Benjamin Keightley on Jun 30, 2009 at 09:48 AM | #

Ok, I thought Tummelson said 35 expansion cards when he was at AGOS in SLC.  That would be great if there were 35 more games in the wings!

Posted by Mark Crane on Jun 30, 2009 at 03:37 PM | #

Dominion is currently my favorite game of all time.  I’m really glad to see that it won the SdJ.  Congratulations to Donald Vaccarino.

Posted by Dominic on Jul 1, 2009 at 11:21 AM | #

Here’s what DonaldX wrote when I asked him about it:

“I showed Jay 10 games at Origins 2007 (and he took two of them - I don’t have a release date on the other one yet).

Dominion as I showed it to him then had ~500 cards, including 25 kingdom cards. When he took it I also gave him an earlier version of Intrigue, which was 20 kingdom cards, plus pictures of expansions 3-5, which were 20 kingdom cards each at the time.

I didn’t show him 35 of anything.”

So hopefully more fun stuff is in the works.

Posted by Mark Crane on Jul 1, 2009 at 01:26 PM | #

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