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Finalists Announced for 2007 International Gamers Awards

I’ve had the great pleasure and honor of being associated with the International Gamers Awards since its inception back in 1999.  The awards were created to recognize outstanding games and designers, as well as the companies that publish them.  At the time, we perceived some problems with the major awards that existed.  No doubt, the most recognized award for European-style games was the Spiel des Jahres.  That group does an outstanding job of promoting games that are suitable for typical German families.  However, they generally only consider games released in Germany or nearby countries, and “gamers” games generally have little chance of winning, particularly since the composition of the jury changed drastically a few years ago.  Further, in order to be eligible, a game must have wide distribution, which eliminates many fine games from consideration.  Further, the jury is comprised solely of individuals from Germany. 

A group of us felt there was room for a set of awards that were truly international in scope, with committee members representing countries throughout the world.  Thus, the International Gamers Awards were established.  It is our belief that these awards will truly select the “best of the best”, and our hope is that they will come to be respected by not only hobbyists, but the general public at large.  We hope that this will lead to greater exposure for these wonderful games to more and more people and help spread the word of the “wonderful world of gaming” on a global scale.

The IGA has just announced the list of Finalists for the 2007 awards.  I am VERY pleased with this list and am happy to say that, in the multi-player category, eight of the games were actually on my voting list!  The only two games on my list that didn’t make the list of finalists were On the Underground and Khronos.  Still, I’m happy with the list of finalists as they are all truly outstanding designs. Here is the list of Finalists for the 2007 IGA:

General Strategy Games - multi-player category

  • Age of Empires III, by Glenn Drover (Tropical Games
  • Canal Mania, by Steve & Phil Kendall (Ragnar Brothers
  • Colosseum, by Wolfgang Kramer & Markus Lübke (Days of Wonder
  • Die Baumeister von Arkadia, by Rüdiger Dorn (Ravensburger & Rio Grande Games
  • Die Säulen der Erde (Pillars of the Earth), by Michael Rieneck & Stefan Stadler (Kosmos & Mayfair Games)
  • Factory Fun, by Corne von Moorsel (Cwali)
  • Imperial, by Mac Gerdts (Eggertspiele & Rio Grande Games)
  • Jenseits von Theben, by Peter Prinz (Queen Games)
  • Notre Dame, by Stefan Feld (Alea & Rio Grande Games)
  • Through the Ages, by Vladimir Chvatil (Czech Board Games)
  • Yspahan, by Sebastien Pauchon (Ystari & Rio Grande Games)
General Strategy Games - two-player category
  • Battle Lore, by Richard Borg (Days of Wonder)
  • Combat Commander: Europe, by Chad Jensen (GMT Games)
  • ConHex, by Michail Antonow (Clemens Gerhards)
  • Medici vs. Strozzi, by Reiner Knizia (Kosmos & Rio Grande Games)
  • Mr. Jack, by Bruno Cathala & Ludovic Maublanc (Hurrican Games, Asmodée Editions & Neuroludic)
You can visit the International Gamers Awards website for descriptions of the games, information on the judges, and the history of the award.

© 2007 Greg Schloesser


Posted by Greg Schloesser on Aug 15, 2007 at 11:32 AM in ColumnistsGreg Schloesser / 934

Comments:

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Another great group of nominated games, Greg.  My congratulations to the Jury.  About the only obvious omission I can think of is Caylus Magna Carta.  Did it come out too late to be considered?  Or was it thought by some to be too similar to last year’s winner to be nominated?

Other than that, it’s a strong match with my own favorites over that period, so that’s a sure sign you all got it right!  :-) Probably the only addition I’d make is Tempus, but there’s been far from universal support for that title.

This is going to be a hard race to handicap.  First off, there’s Thebes.  It lost by a hair to Caylus last year and now here comes a better looking version with probably more approachable rules.  An early favorite or will the Jury consider it yesterday’s news?

Then there’s Through the Ages, which you know is going to get rabid support from some voters.  But will it appeal to enough of them to win?

If the voters don’t want to slog through 4 hours of TtA, there are plenty of other meaty alternatives:  AoE, Canal Mania, Imperial.  But this is a group with two equally balanced factions and, last year’s winner notwithstanding, heavyweights like this might suffer, particularly if there isn’t an overwhelming favorite (that’s pretty much what happened in 2004, when St. Pete eked out a win over Power Grid and Goa).  So might a solid middleweight game, such as Notre Dame, Yspahan, or Pillars, emerge as a compromise winner?  Right now, it looks to me like this is a wide open race.

And the two-player field might be even tougher.  I predicted there would be a glut of great 2er nominees way back in May (not the toughest call I’ve ever made) and sure enough, it’s come to pass.  BattleLore has to be the early favorite, but Mr. Jack, Medici vs. Strozzi, and CC:E represent tremendous competition.

I’m really looking forward to seeing which games rise to the top.  But the nominees alone mean it’s been another great year for the IGA.

Posted by Larry Levy on Aug 15, 2007 at 01:26 PM | #

Another great group of nominated games, Greg.  My congratulations to the Jury.  About the only obvious omission I can think of is Caylus Magna Carta.  Did it come out too late to be considered?  Or was it thought by some to be too similar to last year’s winner to be nominated?

**
I think the fact that it was released so late in during our “eligibility” year prevented it from being considered by some folks.  Even in that light, however, I honestly don’t think it would have made my personal Top 10 list, as I still prefer the original.

Posted by Greg Schloesser on Aug 15, 2007 at 01:55 PM | #

Larry -

I considered Caylus Magna Carta, but it didn’t make my top ten.

I know Thebes is highly regarded by some members of the jury but it didn’t make my list.  I feel the luck factor is still too huge.  If the excavations were changed to mitigate the luck I probably would have gone for it.

Now before people jump on me about this issue… I do realize that the luck of the excavations is part of the theme.  However, in my opinion, just because something works with the theme doesn’t mean it translates into good gameplay and I think the luck factor harms the gameplay.

Interestingly, three of my top five picks didn’t make it at all - Space Dealer, Fire & Axe, and Leonardo da Vinci.  I thought that all of these were more than deserving, but I’m reasonably comfortable with the games that were chosen instead.

I think you’re right - this is a wide open race.

- Rick

Posted by Rick Thornquist on Aug 15, 2007 at 03:12 PM | #

Rick;

I agree completely with your read on Thebes and excavations.

To me, the ‘luck of the draw’ in this aspect of the game, while thematically appropriate, has tremendous potential for what I’ve heard referred to as ‘Negative Player Experience’.  NPE moments are pretty clearly recognized (especially when they happen to you): it’s when you, usually through no fault of your own, feel like the game system ‘screwed you’.

Some games do a better job of mitigating the effect than others.  AoE III, for example, lets players choose how many dudes to send off on exploration AND keeps the distribution of exploration tiles/cards relatively stable.  Thus, you can get screwed but it’s usually your own bloody fault.

Spending seven weeks to come up empty, however… Ugh.

pk

Posted by Patrick Korner on Aug 15, 2007 at 03:32 PM | #

On this entire list, I only own and have played Mr. Jack.  Love that game.  Bruno Cathala & Ludovic Maublanc make a great team.

Colosseum, I will probably buy but have not played because I am vacillating on the theme… at first I really liked it.

I guess I could be convinced into playing Age of Empires III.  The rest?  Eh.

This makes me throughly convinced that I play the fewest games of any game columnist out there.  Hence, this means I will not be joining the committee for International Gamers Awards any time soon.  (LOL)

However, my sincere compliments to the committee for really putting forth a tremendous effort to systematically evaluate & recognize great game designs in a subjective manner.  This is one gaming award that has big merit.

Posted by Ryan Bretsch on Aug 15, 2007 at 07:53 PM | #

I haven’t played TtA yet, but my vote goes to Imperial. Waw!

Posted by Surya Van Lierde on Aug 20, 2007 at 03:27 AM | #

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