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Frank Branham: Journeys, Endings, Bioshock

Easily the best gaming-like experience I've had in the past several months is playing the Bioshock demo for my Xbox360. I've been looking forward to the game, reading intently the praise heaped on the game, and awed by the pretty pictures.

That's only a taste of actually playing the game. At its core, it is a first person shooter, with some funky magic/genetic effects and some really freaky enemy AI. You pretty much know at the start that you are going to be wandering through a set of buildings killing things and that there is going to be a boss overseeing the place that you will have to kill.

With Bioshock, it is all about the journey. The setting is a creepy underwater Art Deco world filled with corpses, flowing water, and flickering neon. The story is told in a very Dracula-ish style, as you see little films, listen to audio diaries of the inhabitants, and stare at the copious advertising debris littering the ground. Combat adds small twists to the usual formula, as the game system allows you to set an opponent on fire so that he dives into water, after which you immediately electrify the pool. No more opponent.

I know how the game is roughly going to turn out, but I can't wait to sit down and play the full journey. And if for some reason I don't post an article next week, I'll be wandering the halls of Rapture.

In a lot of ways, this is where I am in regard to boardgames. I think I have almost completely become unconcerned with who wins. I still have to try to win because doing otherwise breaks most games. However, I am now uninterested in things like degree of luck, balance, and length; I'm more impressed with being allowed to do cool things and finding surprises hidden in the game.

This sort of perverse opinion has even led me back into the forbidden den of roleplaying games. It's the same concept as some video games—you know that encounters and events are being scaled, and with the campaigns I am running/playing, you can easily tell that you cannot alter the flow of the story—but the details and the techniques for dealing with these odd situations are all up for grabs, and setbacks on the general path are much more of a possibility. The stories are rather more coherent as well.

Even more, I'm realizing that the random elements and the sudden and dramatic twists of fate—even if wrought entirely by clever play—are the sorts of things that upset many Eurogamers. The cards are unholy, and the backstabbing intrigue invokes the problems of kingmaking and gang-up-on-the-leader syndrome. Or there are things that are so deep within the game structure, like Antiquity's brutal famine system or the need to cycle cards in Conquest of the Fallen Lands, that make people see flaws instead of opportunities.

There are varying shades of Journey and Ending games (possibly the same scale really drives the endless AT/Euro debates). Games that might fall in the middle are Knizia's Lord of the Rings (which uses a very controlled set of random events, varying only in frequency), End of the Triumvirate (which includes combat with random draws as well as multi-directional goal-oriented objectives), or Starfarers of Catan (with pirate battles as well as a fairly restrained event card deck). When you look at reviews of these from the Ending-seekers, you can easily tell which elements they hate, and you can see the kinds of things that these elements take away from the Ending of the game.

It is a little harder to work out a Journey reviewer's analysis of a game. The structures that make a journey interesting are much more atmospheric and defy detailed analysis. Looking at the structure of the game really doesn't explain why that sort of game is fun. The session reports are much more enlightening as they describe the events of one particular play. Comparing two or three session reports of these games can tell you much more about whether the elements of a Journey game work than a review of the same game.
© 2007 Frank Branham


Posted by Frank Branham on Aug 16, 2007 at 01:00 AM in ColumnistsFrank Branham / 1166

Comments:

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I played the Bioshock demo last night on my brother’s projector. Way too scary for me.

Posted by Iain Cheyne on Aug 16, 2007 at 08:49 AM | #

Being a longtime fan of Thief, Deus Ex and System Shock I was looking forward to Bioshock on the xbox.  Games being expensive and with Halo 3 coming out I had my wife play the demo, she liked it, though too said was atmospherically scary and I’d have to be in the room :) So I preordered my Bioshock copy and look forward to exploring.  I wish it had co-op but maybe Bioshock 2. 

-Tim

Buffalo GameBuffs blog

Posted by Tim Shea on Aug 16, 2007 at 09:07 AM | #

Wow, Video games, boardgames, and RPGs all in the same blog entry!  You collected all three!

They all have their strengths and it is interesting to see the overlap (or non-overlap) between them for various people.

Posted by Matt J. Carlson on Aug 19, 2007 at 02:58 PM | #

Too scary? We are so jaded. We thought it was wonderfully creepy in a kind of Val Lewton with mutants kind of way.

I really want to go back and play System Shock 2, especially as it has co-op. I’ve been having trouble finding the main game, and it looks like it is such a pain to get running on XP.

Posted by Frank Branham on Aug 19, 2007 at 03:19 PM | #

I hope you’re now thoroughly enjoying your Bioshock adventures.  I played the game with the medium setting, and found it to be an incredibly rich experience as an interactive story, but relatively tame as these games go.  There was very little in the game to challenge even the most inept of videogamers (i.e., me).

I see very little long-term replayability here, but it will be fun to see either expansions to this (a prequel or two would be easy to envision) or more from the same team.

Posted by Josh Adelson on Aug 28, 2007 at 11:53 AM | #

I too played on Medium and explored every nook and crany of the areas.  I even felt compelled to search each and every crate, and sighed when I walked into a crate filled room :) But the story is the key, yes.  And the exploring aspects.  The fighting was fun in that you could use many ways to dispatch the badies.  I agree, Medium seemed a bit tame, though there were some tough ambush moments if you were not prepared.  I lovingly finished the game and just started it again on Hard. I try to play for about 2 hours a day as a break from work and am enjoying it.  I respect this style of game and look forward to a sequel because of the good sales.

Yes it has it’s flaws with combat sometimes being too easy if you are prepared but with all of the other inovative gameplay elements, I look forward to an even better game next time around. 

My wife is now even playing it and it’s interesting to see how she tackles the various areas.  Maybe co-op play next time around would be great too.

So replayability is kinda like Gears of War for me.  It’s fun to play through a second time and do it differently.  Especially with Bioshock you can then choose a different path with the Little Sisters and focus on a different Plasmid path too.  But for those that just play games once, I’d at least recommend renting this game, this is a game worth trying and enjoying.

-Tim
Buffalo GameBuffs blog

Posted by Tim Shea on Aug 29, 2007 at 09:20 AM | #

Mayhap we need to start some kind of Halo 3 pact. Sandi bought me the preorder as my birthday present.

The 4 player coop is just appealing. It was even fun with the lame Serious Sam 2.

Posted by Frank Branham on Aug 29, 2007 at 09:41 AM | #

I will sign a Halo 3 pact.  Cooperative modes are generally the most interesting multiplayer options, for me.  Of course there must be a provision along the lines of, “no teammate will be repeatedly and viciously fragged due to frustration with his ineptitude.”

As regards Bioshock, I too loved searching containers, and though replaying the game on hard hasn’t really appealed to me yet (eventually I probably will do so for the achievement), I do need to replay the game to find the three or four missing diaries from my first go-round.

Posted by Josh Adelson on Aug 29, 2007 at 10:12 AM | #

Halo 3 4 player co-op here we come.  Now my wife and I just need to splurge and get gold live membership.  Serious Sam 2 ... that deserves a smiley :)

A few of my friends love multiplayer Halo and studying the levels and killing everyone, but I too enjoy the co-op the best.  And Josh, you can form the contract for us to sign for multiplayer co-op. 

But it sounds fun, feel free to e-mail me with you xbox screen names and we’ll have to try to remind each other about co-op at the end of September.  We can be the board game video game group. 

And the audio diaries… I ended up looking in every nook and cranny for them. 

-Tim
[that gamebuff type person]

Posted by Tim Shea on Aug 31, 2007 at 06:40 PM | #

Gads, you want me to draw up a contract?  Here it is:

“Since Josh Adelson (Cranky 360 on Xbox Live) is going to invest his hard earned (well, his wife’s) cash on yet another video game that will probably see only three or four hours of actual play, I, the undersigned, do solemnly swear to play Halo 3 cooperatively with him whenever I humanly can.  I acknowledge that I have been completely and irrevocably informed that his ineptitude with regard to ‘shooters’ is in no way a valid reason to fail to honor this contract.

________________________ _____________”

Posted by Josh Adelson on Aug 31, 2007 at 08:44 PM | #

Great contract :)

Been awhile… as real life and colds and allergies kept me away from my internet love.  Anyway, feel free to e-mail me, Frank or Josh, at tim @ buffalogamebuffsblog . com and we can exchange gamertags.  My wife and I just finished the Halo 3 campaign and splurged on gold accounts for live. We played the whole campaign together, have either of you tried the campaign with coop online?

-Tim

Posted by Tim Shea on Oct 3, 2007 at 11:52 AM | #

Josh is Cranky 360, I’m moofrank. I’ve not quite finished the main campaign yet. (On Normal, I’m a weenie.)

Any idea how headsets work in split-screen co-op? Do you need a gold account for the second player? (We’ve got that 48 hour eval.)

Posted by Frank Branham on Oct 3, 2007 at 12:24 PM | #

I’m new to live as well, I tried some random matches to see and played with a couple family members in custom games.  I think you can have a second player as a Guest.  They would turn on the controller and then join as a Guest.  Not sure how the headsets work, I assume they’d work throughout the whole campaign.  My wife and I played a couple custom games with family and we were split screen and they both worked seperately and the other two people, at other tv’s and systems at other houses heard both of us fine.  I’ll add you two when next I’m on. We can see how they work. Feel free to e-mail me when you normally play.  You’ll see myself as ShadowSong13 and my wife as Fundy73. 

And you’re not a weenie, only if you played it on Easy :) My wife loves playing the campaign alot I like to sporadically try my hand at getting beat by the 10 year olds in randon online matches :)

-Tim

Posted by Tim Shea on Oct 3, 2007 at 12:35 PM | #

Okay, Tim, I’ve requested both you and your wife as Live friends.  All this means is that periodically I’ll check your achievements and say, “wow, I wish I had gotten that one.” I do that a lot....  Well, okay, usually it’s when people finish hard and expert modes on Guitar Hero II, but I’m sure there will be some skulls on Halo that I’ll never find.

I anxiously await my first coop campaign game.  I am playing through on normal, and am working on mission 5 or 6. 

Josh

Posted by Josh Adelson on Oct 3, 2007 at 01:23 PM | #

I do the same.  There are a few games, like Bioshock and now Halo where I try to get most of the achievements, but most games people get more than me.  I download alot of the party type live games to play when none video game friends are over too.  Guitar Hero, you could kick my butt, I never played :)

Maybe we can try Halo 3 on Heroic for Co-op.  One step above Normal.  My wife and I started on heroic, but as co-op and moved to legendary.  Legendary was tough but we played a bit on the weekend and one level a day before bed and finally got through.  But you’ll notice it’s easier when doing co-op because your mates can help flank and attract enemy attention. 

-Tim

Posted by Tim Shea on Oct 3, 2007 at 02:15 PM | #

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