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Frank Branham: Rant 8, Microsoft Sucks, Game Companies don’t yet.
When I begin typing and roughly editing these weekly bursts of venom, I give them temporary names, because the titles are long and vague. The filename has so far been RantX.rtf, which is a sort of self-fufilling prophecy as to the content.At some point perhaps, the filenames will change to HappyKittensandSunflowers.rtf. This could have happened this week in fact if Microsoft hadn't ticked me off so badly.
Microsoft and Q Entertainment posted Lumines to Xbox Live last Wednesday. I adore Lumines, and consider it one of the only two reasons to own a PSP. $15.00 and a 51MB download got me a full version of Lumines so the PSP is now less likely to ever enter my house.
Let's call that a "full version." Various modes of the game are crippled. The puzzle mode had 5 out of the 50 puzzles available. The rest are greyed out until you purchase the additional "Mission/Puzzle Pack". CPU opponents are in the "CPU Opponent Pack". Prices and dates on these 5 or 6 packs are unknown and 1Q 2007. You can even see the puzzle patterns, they just sit there mocking you until the code is released and added. Next freaking year.
Microsoft Sucks. They aren't the only ones of course, Sony and Nintendo are all over this idea of network connectivity and something called Microtransactions. Microtransations has always been presented as "adding new content to games for reasonable costs."
Microtransactions are in reality becoming "leaving out parts of games so that we can get more money for them." Microsoft has promptly stepped over a line. A new line that has just become available for videogames.
The idea of cheap little expansions is certainly not new, and of course not restricted to video games. Carcassonne and Settlers have coughed up so many promotional, magazine, boxed expansions, and such that keeping track requires a totally obsessive compulsive sort of person. Setting the wayback machine, we can find 9 expansions for Cosmic Encounter (numbering your expansions makes it so much easier to work out how many.)
And when you look at board games, companies have generally designed expansions after the fact to add (often wholly unnecessary) its onto existing games for people who want more stuff in their game. The original games are generally entirely complete games (unlike Lumines).
Generally.
Collectible card games and minis players are used to this sort of thing. Starter sets of both include pretty anemic sets of elements. Many aspects of the gameplay are only present when you have a large pool of things to build your deck / army with. The minis games get the worse end of the stick. I've seen at least one where the starter set does not actually include enough bits to play any form of the game. Most include several "scenarios" that are only possible with lots and lots of booster packs.
By now, most players are familiar enough with these sorts of games that they know the drill. Booster packs are sold alongside the starter sets. And the model they are following is much older, and was probably started by the Evil Empire of the minis world.
I used to be really fond of Games Workshop, but I stopped caring once they stopped making games and moved on into the indentured servitude business. That transition period began some downright draconic games. Man o' War and Battlefleet Gothic are ship combat games with rules and templates for 20-30 giant cool ships. Included in the "everything you need to play" games are 6 WarghhOrky Battle Canoes. The cool ships are freakishly expensive, seperate, and required. Half of the races in the game are in the expansions (Rules in seperate books, the minis will require a third mortgage.)
Even in the very complete and cool Warhammer Quest. (There is a complete Heroquest-like game, a rather complete RPG-lite game, all the minis to play the basic game, as well as a decent 3 dungeon mini campaign. There is an insidious side to the game. Tons of monster stats are included in the game, but there are likewise tons of sections that explain how you must paint your miniatures with Citadel(TM) paints, buy Citadel(TM) painting guides, that the miniatures can also be used (along with more miniatures and rules) in proper and real Games Workshop games. You can also pick up minis for the extra monsters included in the RPG book. You could of course substitute other miniatures, but you will be consigned to ice skate in Hell, will never have children, and specially hired teams of people at GW will kill a kitten in your name.
The trend towards promotional items and expansions does worry me that game companies may start to stray across that line. Just one really essential promotional expansion that really needed to be in the game. Promotional game expansions are already pretty much expected. I'm not really expecting to see this sort of thing happening, but just in case ANYONE thinks this is a good idea, it is more of a proactive rant.
Or at least a long detailed diatribe about how much Microsoft sucks.
Stop the Presses!! Laughing Pony Kitten Fun Day has arrived. I just got my Crokinole board. It is a Hilinski board, and the quality of workmanship is outstanding. They are also really into details and personalization. Mine has tiny webs carved onto the concave side of each disc.
The pic is a bit tiny and the web effect is a little subtle for this lighting. The web is irregular and you can make out the light silver color, and weird Writing Spider web reinforcement. We get a ton of these in our backyard---mercifully none have ever contained the words "What a Pig."

© 2006 Frank Branham
Comments:
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I totally agree with you about the micropayments issue, Frank. It’s gouging, plain and simple. But they’re going to get away with it unless a competitive alternative shows up. Hopefully the entrance of the PS3 and Wii will make Msoft rethink their strategy and rein in the game companies on this one. EA may be nigh unstoppable, though. They are a real juggernaut. Posted by Patrick O'Brien on Oct 26, 2006 at 08:51 AM | #
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I did actually think of one Euro game that drifted into the microtransaction model. Big Kini. It was released at Essen last year alongside the expansion. The expansion did include tiles and bits for a 5th and 6th player, but it also included a vital card deck action option. When you play the game without the action deck, your choices are often so very limited that the game doesn’t play very well. The expansion was clearly designed alongside the game and really needed to be there. The 5th and 6th player are also useful, as the game actually seems to play better with 5 or 6. (This is a rarity. I strongly prefer games with exactly 4 players. )
Moo,
Posted by Frank Branham on Oct 26, 2006 at 10:21 AM | #
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I was a big fan of GW back when the 3rd ed. Warhammer (when ALL the rules for ALL the races were included in 2 - yes 2! - rulesbooks!), the original Space Hulk, and Blood Bowl were around. After that, the ‘updates’ and re-issues became too expensive and, in my mind, unnecessary. The games played just fine without the tinkering and tweaks they did to justify the newest versions of the same games. I’m really looking forward to Battlelore, but have to admit to some anxious feelings that it will turn out to be a similar money pit. Its too bad that this type of game calls to me, and I cannot resist...at least it sounds like the rules will come WITH the mini’s, instead of purchased separately. Posted by Jim Clapperton on Oct 26, 2006 at 02:49 PM | #
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Oh, and I also am a proud owner of a(n) Hilinksi board - there are pictures around somewhere on their site I think - I have the Brickyard. Yours looks very nice indeed! Everyone should own one! Posted by Jim Clapperton on Oct 26, 2006 at 02:52 PM | #
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I had a brief paragraph on Battlelore that I added and deleted, re-added and redeleted. Battlelore does worry me because the number of SKU’s and possible extra expansions and promotions could easily skyrocket into insane levels. It is entirely possible that scenarios could be in the main game that would require significant investment, or a special promotional piece. And that would be pretty evil. The problem is that I know Eric, Mark, and Richard quite well, and they are incredibly nice guys who like games and gamers and produce such nice games. (Rant #7 did diss Memoir ‘44, but I totally adore everything else about the game, I have 2.5 copies, and totally dig the Overlord thing. I even have a psychotically rare copy of Command and Colors--the prototype for Battle Cry, which I got through the usual frightening whining and begging. )
The slightly evil bit is the lure of the
And the promo figures are the customizeable part of the game. The one scenario I’ve read so far allows you to add in your choice of Leaders, so they aren’t tied to scenarios. The extra bits don’t seem fundamental to the game. And...I should be picking up my Hill Giant tomorrow. Given my love for the system, I know I’ll like it. Posted by Frank Branham on Oct 26, 2006 at 10:11 PM | #
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Frank,
Now I’m pissed at Microsoft too (and I don’t even play computer games). Posted by Ray Petersen on Oct 27, 2006 at 07:52 AM | #
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I’ve not really been making it out to do Halloween games. Instead, we’ve been shopping (bought a full earthenware skull serving set) and going to see the Dresden Dolls. (With a surreal Gong-Show worthy and impressive bit of dementia by Dames A Flame. ) And Halloween itself doesn’t actually do much for us. That usually means that stores carry occasionally cool stuff, haunted houses are filled with annoying teens running from chainsaws. In Georgia, cemeteries are restricted access at night, so cool and creepy tend not to happen. We did make it out to the Mercer Meeples to play a couple of horror games: Horror House by Action GT and Bandai is a simple roll and move with some wacky monsters. The game has a lot of lame miss a turn and move back to kinds of spaces. The big draw is the strange monster card descriptions and the battle system. You stick a sword into one of three holes in a giant plastic skull. You will get one of two shrill screams or a monster laugh from the internal record player--Voice of the Mummy style. The fun pales after about 30 of its 60+ minutes. But I adore the game for all its psychedelic style. The board game equivalent of a Ted V. Mikels movie. Creature Castle: I’m becoming more and more fond of this game each time I play it. The rules (written in proper 70’s children’s game format) are written in giant type on the back of the box top. You have a hand of 5 cards. You play a card. If it matches the space in front of your pawn, you get to move forward to that space. The track is mostly linear with a few branch paths. It sounds totally and pointlessly simple. Actually, the game has some teeth. Each card has 3 elements. Color, suit, and rank. Each space refers to only one element. So you have to kind of plan out how to use your hand to move over the next few spaces. So a little bit of thought involved. To play the game well, however, requires looking at the evil inherent in the board and card distribution. The Creature and Monster ranks are quite rare, followed by suit distributions, then the 1 and 2 ranks, and finally the common black and red spaces. Shortcuts often require Creature and Monster cards so you have to either have saved them for a long time. Even the base trail will throw some nasty sequences like three snakes or three bats. If you are coming up on a sequence like that, you may want to save a snake and decide not to move even though the snake could easily be played as a red card. It is a surprisingly clever and simple game that is in many ways a parent of Elfenroads and Marco Polo. (Alan Moon once sent me a copy of some rules he’d cooked up for adding player interaction to the game. And you can see this game’s influence on both Elfenroads and Ticket to Ride. ) Posted by Frank Branham on Oct 27, 2006 at 09:25 AM | #
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I think Battlelore will only be as big a money pit as you want it to be. From the descriptions and brief talks with the designer, the base game sounds like the beginning of an entire universe of races and add-on bits, none of which are essential to play. They’re extra items which will allow users to create their own scenarios or play new scenarios included with the expansions. The base game has only 10 scenarios, if I read the promo material correctly, but that still gives you a lot of mileage from the base set. Posted by W. Eric Martin on Oct 27, 2006 at 09:19 PM | #
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Thanks for some play reports, Frank. I like Creature Castle at this time of year too (I had it in the tub last night, but didn’t get to it). Posted by Ray Petersen on Oct 27, 2006 at 10:04 PM | #
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