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Game Review: Cineplexity

By Greg J. Schloesser
June 1, 2007

Publisher: Out of the Box
Designer: JonMichael Rasmus, John Sams and Sean Weitner
Players: 4-10
Playing Time: 20-30 minutes

Lately, I have been “re-discovering” party-style games. These are games that are generally played at social gatherings, where the emphasis is placed on group involvement and fun, and often involve team play. Games such as Pictionary, Trivial Pursuit, Cranium, Taboo, Time’s Up, Scattergories, Eye to Eye, etc.—all are good examples of party games that are well suited for parties and other social gatherings.

I was intrigued when I heard about Cineplexity, a new party game from Out of the Box that possesses a movie theme. I am a fan of movies, generally preferring to watch them as opposed to television series or other programs. I’ve been known to go to the cinema alone in order to catch a movie that my wife isn’t too keen to see, so a game that requires players to recall names of movies that fit certain criteria seemed to be just my style.

The concept is very simple: Two cards from the massive deck of 500+ cards are revealed, each listing one or more elements. These can include settings, scenes, actors, locations, props, theme, genres, characters, etc. For example, one card might say “Playing Golf”, while the second card says “French, Italian or Caesar”. The object is to be the first player or team to correctly shout the name of a film that contains these elements. If players are unable to recall a film containing those elements, a third card is revealed, and players must identify a film containing elements from two of the three cards. A correct answer is rewarded by receiving one of the two (or three) cards, each of which is worth one point. [Editor’s note: The first print run of Cineplexity includes 200 bonus cards in addition to the standard 300 cards that will be in later print runs.]

Each turn, one player serves as the “Director”, and he must judge whether the answer given is correct. Of course, if he is not aware of the film named, he must either believe the player giving the answer or decline the answer. Thus, players who have a greater knowledge of movies will have a distinct advantage—but only if the director is aware of the movies they name. Otherwise, they can be constantly shot-down, even though they know they are correct. This can be quite frustrating. It is equally frustrating to be involved in a game wherein one or two players are movie buffs and dominate the proceedings.

The game continues in this fashion until one player or team collects the required number of points, which ranges from 6–10, depending upon the number of players. Fortunately, this is usually a quick exercise, taking 20–30 minutes to accomplish. Much longer would have left me begging for an intermission or an early exit.

Clearly the game is designed to invoke discussions and debates over the movies named, with players arguing back and forth whether particular elements are indeed present in the movie named. Players often respond in shock that their opponents or teammates have not seen a movie they consider a “classic”. This does occur, but in my experience, it was usually short, quick comments, with no lengthy and entertaining discussions. The game just failed to evoke the response and reaction it appears designed to accomplish.

Sadly, I was HUGELY disappointed by the game. It is an exercise in quick recall, and it just lacks fun. I played with groups who generally enjoy movies, and it fell completely flat. There was little excitement, and we were often stumped by the strange combination of elements. Every now and then a clever answer would be offered, resulting in some congratulatory remarks. For the most part, however, the game lacked the excitement and tension present in many other top party games.

In spite of my personal “thumbs-down”, I can see the game having fairly wide appeal, particularly amongst those who enjoy Out of the Box’s mega-hit Apples-to-Apples. Unlike Apples-to-Apples, which can be played by anyone without any specific knowledge of a particular field, Cineplexity does require a decent knowledge of movies. This alone will somewhat limit its appeal. Still, it does seem to have many of the elements that some folks seem to seek in party games, particularly the ability to serve as a conversation starter. I, on the other hand, seek more from the games I play … even party games. I want the game to be engaging in-and-of-itself and not simply a catalyst for initiating conversations. However, I believe I’m in the minority in this regards and fully expect Cineplexity to be well-received by the general public.



Posted by W. Eric Martin on Jun 1, 2007 at 10:00 AM in Game ReviewsIn-Depth Reviews / 1325

Comments:

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I’m in the great game camp on this one. However, it is going to be more dependent on the players than most games.

As a strictly competitive game, Cineplexity doesn’t work at all. In our games, the competitors frequently began to argue FOR one of their opponent’s answers that the Director had not heard of.

Or the Director might waffle over an early argueably correct answer, then immediately give the point to an iconic answer.

Example from our game: The cards were “Guy Movies” and “Musicals”. I can’t even remember the original answer, because it was immediately overridden by “This is Spinal Tap”.

And our games had quite varying movie tastes, from Sandi and Curt’s classic movie thing, to my B-Movie expertise, to whatever universe Brian S. is tuned into. There wasn’t a lot of overlap between expertise, and the game would have really suffered if we had been playing competitively.

Posted by Frank Branham on Jun 1, 2007 at 09:56 AM | #

So it’s exactly like The Big Idea.  But instead of a sales pitch for an imaginary product, you’re trying to “sell” the real world movie.  And there is no stock market/financial aspect to the game.  And no dice.

Posted by Jon Theys on Jun 1, 2007 at 10:08 AM | #

Greg:

We’re sorry that your group didn’t enjoy the base game for Cineplexity. Out of the Box’s core audience knows their brand for such attributes as quick thinking and simultaneous shouting, and
Cineplexity’s base game was developed to accommodate that playstyle.

In designing the game, we came up with a repertoire of other games that can be played with Cineplexity—we think of the Cineplexity deck as the “deck of cards” for movie lovers, and we want it to have value for players like yourself who want an experience other than the base game. A few of those variations are listed below; if you give them a try, we hope you enjoy them.

Thanks for the review—you gave us a fair shake. Sorry the game wasn’t up your alley.

For John and JM,
Sean

CINE-SOLITAIRE ("The Lone Arranger")
Deal 10 cards, either face-up on the table or into your hand. The object is to assign these 10 cards to four movies, with one movie being described by four cards, one movie being described by three cards, one movie being described by two cards and one movie being described by one card. If four such movies cannot be found in five or so minutes, the cards should be discarded and a new hand dealt. (For beginner Cineplexity players, you may want to include only six cards and remove the requirement to find a movie described by four cards.)

CINE-MAX ("10")
Lay out 10 Cineplexity cards in a 5x2 grid. The first player is given approximately 1 minute to name any movie he so chooses, and which of the face-up cards describe that movie. (If using a timer, all applicable cards must be mentioned before the time elapses for the player to take them.) He then removes those cards, they are replaced, and play proceeds to the next player. The first player to 21 points wins.

Alternately, this game can be played in “Name That Tune"-style, where the first player guesses ("bids") how many cards on the board he can use to describe a single movie, and the player to his left can either bid a higher number or pass. Once everyone has passed, the last bidder must name a movie that uses that many cards. If he cannot make this bid, he must discard one of the cards he has already taken. (A player with no cards is not penalized.)

CINE-KUB ("The Sixth Sets")
Cineplexity meets Rummikub. Players are dealt 14 cards into their hands. The object is for the player to get rid of all the cards in his hand. Before he can lay down any cards, he must meld by creating, in his hand, two sets of cards, one that uses at least six cards and describes one movie, and another that uses at least three cards and
describes another movie. If a player cannot do this, they draw a card to end their turn. Once a player has created those two sets in his hand, he melds by laying them on the table. Now the player can rearrange the cards on the table (from his or any other player’s hands) to make new movies that each must have a minimum of three cards. They may introduce cards from their hand as well. Each
turn in this game lasts a minute. At the end of the minute, each card on the table must be in a movie. If it isn’t, all cards that are in groups of three or fewer, plus an additional three-card penalty from the deck, are added to that player’s hand. Unless the player has successfully placed all of his cards during his turn, he ends every
turn by drawing a new card from the deck.

Posted by Sean Weitner on Jun 1, 2007 at 10:54 AM | #

Sean, I was just thinking that there must be a bunch of other ways to use the core game cards, and there you are with four of them right off the bat. Thanks!

And Frank, I think the universe you’re looking for is “the universe of people who don’t see very many movies, but when they do, tend to see weird ones.” 8-)

Posted by Brian Schoner on Jun 1, 2007 at 11:09 AM | #

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