Gone Cardboard News: Gangster - Coming from Mayfair in November

Hot on the heels of Patrician, Mayfair Games has another title co-produced with Amigo due out in November: Gangster, designed by Thorsten Gimmler of Geschenkt fame. Here’s a description of the game from Mayfair:

Throughout the 1920’s and 1930’s, rival gangsters compete in a life or death struggle for control of the gleaming city on the shores of Lake Michigan. Each district is hotly contested, because in the end there can be only one
“King of Chicago!”

You play a mob boss. You compete with your fellow bosses. Through careful placement of your “boys,” you control important locations throughout the city. But time is limited! Only three days remain for you to exert influence in the neighborhoods. Use these days wisely, because the gangster with the most influence at the end is proclaimed the boss of bosses! Beware! Your opponents seek the same raw glory. Take care, because if a gangster is invited down to the river for breakfast, he might not be around for supper!

Gather up your boys, hop in the sedan, and see if you have the skill, the
cunning, and the ruthlessness to become Chicago’s top Gangster!

Gangster, which is for 2-5 players ages 10 and up with a playing time of 90 minutes, currently set to ship on November 1. This game has been added to Gone Cardboard.

Source: Mayfair Games



Posted by W. Eric Martin on Sep 1, 2007 at 04:00 PM in Game NewsGame Announcements / 991

Comments:

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Why am I all of a sudden thinking “Bootleggers!”?  Is it just me?

Posted by Ryan Bretsch on Sep 2, 2007 at 11:29 AM | #

Ryan, I think you’ll be lucky if Gangster turns out to be as thematic as Bootleggers was.  Reading between the lines of Mayfair’s fairly ripe description, I’d expect this to be a reasonably abstract placement game, possibly area majority.  This feeling is strengthened by the designer.  Gimmler is quite talented, but his previous successes (which include No Thanks, Aton, Odin’s Ravens, and Thief of Bagdad) are very much in line with the typical German pasted-on themes that seem to leave you exasperated.

Mind you, Gimmler’s name is enough to have me check this out and given his recent track record, I have hopes for it.  But I’d be surprised if it had anything other than a surface similarity to Bootleggers.

Posted by Larry Levy on Sep 2, 2007 at 12:40 PM | #

I agree with Larry.  My sense is that this is an area-control game with some way of temporarily (or permanently) removing your opponents’ pieces from the board.

Not necessarily a bad thing, but certainly not AT-style thematic offering.

pk

Posted by Patrick Korner on Sep 2, 2007 at 07:00 PM | #

I already own Bootleggers and the description seemed very similar.  I am more for the AT-style thematic bent, but I guess this game will have an audience with someone.

Posted by Ryan Bretsch on Sep 3, 2007 at 12:44 AM | #

Yep, knowing Thorsten, it will have some new twists on the area influence genre, but those mechanisms are probably fairly independent from the theme.

The prototype for Thief of Bagdad,for example, actually involved moving ships to different Anatolian harbors and building houses rather than stealing treasures from palaces.

Posted by Jeff Allers on Sep 3, 2007 at 02:57 AM | #

Yes, if I may be allowed to pontificate a bit, this is one of the dangers of viewing the gaming world through US-centric lenses.  I bet I’ll see a number of reviewers refer to this title as a Mayfair game.  In point of fact, it’s a joint release by Mayfair and Amigo and it wouldn’t surprise me if it had a stronger resemblance to the other items in the Amigo line than it does to Mayfair’s other releases.  This would be even more true if this was just an English-language remake of an Amigo title.  And yet, many reviewers and gamers insist on solely referring to such games as Mayfair or Rio Grande designs.  When it’s a German designer and an original German publisher, it’s pretty much a German game, even if an American publisher distributes a translated version of it.

Posted by Larry Levy on Sep 3, 2007 at 11:23 AM | #



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