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Gone Cardboard News: Gheos - New Game Coming from Z-Man Games

Z-Man Games is going to be publishing Gheos - a new game designed by Rene Wiersma.  The game was a finalist in the Hippodice game design competition in 2005 - here is a picture of the prototype from the Hippodice website.  Here’s a description of the game from Zev Shlasinger of Z-Man Games:

Basically there are triangular tiles that represent mostly land and some water. You place these tiles to form islands, coastlines and continents. You can also _replace_ tiles to reform the topography: in effect you are playing gods that can change the landscape of the planet.

Civilizations form and are sentenced to war or migration by the placement or replacement of tiles. Each civilization has a color and once a civilization is “born� you can gain worshippers in that civilization.

Tiles also have symbols: wheat, cups, shields, temples and pyramids, and each has a function. Pyramids, temples and cups are for scoring points in various ways. Wheat is used for migration and shields for war.

There are Epoch tiles that herald a scoring round, based on where pyramids have been built. Players can also invoke a scoring round themselves, but only three times per game. Deciding when to score is one of the toughest decisions in the game.

It’s relatively simple - I believe in a Carcassonne way - and that simplicity drew me in to the game.

The game is due to be released in Fall 2006 (at Essen).  This game has been added to the Gone Cardboard page.

Source: Zev Shlasinger / Z-Man Games, Erwin Broens

© 2006 Rick Thornquist


Posted by Rick Thornquist on May 15, 2006 at 05:41 PM in NewsGone Cardboard News / 909

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