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Greg J. Schloesser:  The Other Side of the Box

Everyone tends to enjoy having their opinions validated by others.  It feels good when others think the same way about a subject as you.  It’s that “seeing eye to eye” feeling.

When writing reviews, I also enjoy hearing from folks who agree with my opinion.  However, that isn’t always the case.  There is always someone who thoroughly enjoys a game I feel is lacking, and times when I feel a game is loads of fun and some feel it is duller than 10-year old varnish.  That is to be expected.  Indeed, I even enjoy hearing contrary opinions when they are well developed and substantiated. 

Every now and then, however, I develop an opinion of a game that seems to be contrary to just about everyone in the gaming community.  Sometimes I’m on the “fan-boy” side of the audience, while other times I tend to be the lone naysayer.  Trust me, these are not positions I endeavor to stake-out, as it often results in some bruised feelings and strong outbursts.  But, such is the risk of writing reviews and commentary on public forums.

Looking back at my body of work, there are a handful of games wherein my opinion seems to be held only by a small—often tiny—minority of folks.  A few of my reviews and/or commentary on these games evoked a significant outcry from the game’s supporters or detractors, with some interesting discussions and accusations.  I thought it would be interesting to take a quick look at a few of the games wherein my opinion seems to rest “on the other side of the box” as the majority of folks. 

KILLER BUNNIES AND THE QUEST FOR THE MAGIC CARROT. Along with Duel of Ages, this was probably my most controversial review / commentary piece.  I found the game maddenlingly luck-based, with the entire game boiling down to who got lucky and drew the winning carrot.  Everything that goes before the final revealing of the carrots ultimately matters little.  Admittedly, the humor is cute, but humor can only carry a game so far.  I want more “game” and meaningful decisions in my games. 

Fortunately for Playroom Games -- a fine company—the game appears to be selling well.  There are legions of fans, and the booster / expansion packs continue to be generated and sell well. 

DUEL OF AGES. A game I really, really wanted to enjoy.  The concept is clever, and the myriad of possible paths and circumstances that can arise is intriguing.  Sadly, I found the game to be more akin to a miniatures-style game, with numerous charts, modifiers, cross-checking and dice rolling.  I found the system cumersome, time-consumming and, frankly, outdated.  It simply isn’t for me.  That being said, I fully recognize that the game has a huge potential market, and still has a loyal following. 

CROKINOLE.  If I owned a pub, Crokinole would be one game I would have as a permanent fixture.  It is the type of game that I put into the same category as shuffleboard, foosball and air hockey.  Yes, they require skill and strategy, but to me, they are more akin to “billiards” than board games.  I don’t mind billiards, but when I think “boardgame”, I don’t think of these types of games.  Plus, flicking little discs with my fingers just doesn’t seem to measure-up to billiard classics.  There are thousands of people, however, who vehemently disagree with me!

WEREWOLF. I’m sorry, I simply do NOT get this at all.  My good friend Ted Cheatham once described it as an “exercise in mob mentality”, and I have to agree.  Some will argue that if you play with the same group over-and-over, you will get to learn the quirks and personalities of the individual players well enough to begin spotting hints and clues.  Perhaps, but I don’t WANT to play this game over and over again.  To me, it isn’t really a game, but rather a pasttime.  Any game wherein you can be eliminated at the whim of your opponents isn’t going to score big with me.  Again, most folks seem to disagree with my assessment.

Fortunately, most folks who have disagreed with my opinions have been very polite and cordial.  Sadly, some have not.  However, in spite of sometimes being at odds with the majority of gamers, I will forge on.  I enjoy writing, and enjoy writing about games.  I enjoy the coversations occasionally spurred by my writings, and have met SO many great folks via the internet.  Whatever side of the box I may happen to occupy, it is a fun ride!

© 2006 Greg Schloesser


Posted by Greg Schloesser on Jun 30, 2006 at 10:12 AM in ColumnistsGreg Schloesser / 1654

Comments:

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Killer Bunnies is shooting fish in a barrel. Popular, yes, but I suspect you’re preaching to an audience who, like you, can see its faults. (Killer Bunnies has faults like the Grand Canyon is a hole in the ground.)

I’d rather play Munchkin - and that’s on my “never again” list.

Posted by Christopher Dearlove on Jun 30, 2006 at 11:28 AM | #

I’m with you on Crokiniole--it’s always seemed kind of silly to me that it has an entry on BGG. Heck, if crokinole is a board game, why not darts too? A dartboard is still a board, even if it’s vertical. And if darts is a board game, then why not lawn darts? And if lawn darts, then why not croquet? And if croquet, then why not tennis? The next thing you know people are going to be arguing about shill ratings for the hundred meter dash.

Maybe this is exactly the controversy that the organizers at Origins were trying to avoid by calling them tabletop games. They’ll let you in with a crokinole board under your arm but they reserve the right to turn you away if you try to put together a pickup polo match in the convention center.

Posted by Joe Gola on Jun 30, 2006 at 01:00 PM | #

Actually, a rather legendary poll on a mailling list once put you as the most likley to reccommend a good game, and *ME* as the raving lunatic minority.

The problem is not your sentiments on the games, but your tone and choice of words.

Consider a few memorable past Greg S. quotes:

“...Just a flicking game.”
“It isn’t really a game, but rather a pastime.”

The tone implies that these are bad things, and that the only good things are the holy grails of board games.

I’m PRETTY sure that this is not your intent, but that I’m pretty sure that I personally will be able to harass you about “Just a flicking game” for years more.

Moo,
Frank

Posted by Frank Branham on Jun 30, 2006 at 02:27 PM | #

Frank Branham writes:

I’m PRETTY sure that this is not your intent, but that I’m pretty sure that I personally will be able to harass you about “Just a flicking game� for years more.

***

I wouldn’t have it any other way, Frank!

Posted by Greg Schloesser on Jun 30, 2006 at 03:18 PM | #

While I don’t really consider Crokinole a board game, I am forever grateful that others do or I may have never been exposed to it.

Flickingly Yours,

Posted by Marc Gilutin on Jun 30, 2006 at 08:02 PM | #

Greg,

I think that part of the reaction you get from things like Killer Bunnies is when you make assessments like you did in this column, which are just plain false. To say that if someone has all but one carrot at the end of the game, their play through the entire game was meaningless is absurd. True, it is possible that the one carrot they don’t have has a small chance of being the winning one, but that doesn’t render the entire game “boiling down to who got lucky.” Yes, there is a decent amount of luck in the game, but that is by design and some people like that. Personally, I can take it or leave it.

Every game where an unlikely random event can spell success or failure (such as Struggle of Empires) could get the same pan. Personally I find the trait far more annoying in Struggle of Empires, as the randomness seems to intrude far more than in KB (chit placement, combat rolls, sea movement) in far more crucial ways. There are often key points where good luck allows a player to move on while an unlikely roll or pull can spell defeat.

There. That’s my own “swimming aganst the tide” example.

Posted by Paul Sauberer on Jun 30, 2006 at 09:15 PM | #

Paul Sauberer writes:

think that part of the reaction you get from things like Killer Bunnies is when you make assessments like you did in this column, which are just plain false. To say that if someone has all but one carrot at the end of the game, their play through the entire game was meaningless is absurd.

**

The statement is FAR from false ... it occurred in one of the Killer Bunny games I played.  We played for an hour or so, and one player had gathered the vast majority of carrots.  Another player had one ... EXACTLY one.  When revealing carrots—you guessed it—that player had the magic carrot.  He did virtually nothing during the game, yet won by getting completely lucky.  It’s like drawing a “You Win” card from a deck of cards.  I call THAT absurd.

Posted by Greg Schloesser on Jul 1, 2006 at 05:41 AM | #

Greg,

I am not saying that having a player win with one carrot is impossible. However, just because it can happen does not mean that all of the play of the game up to that point is meaningless. The fact remains that the player(s) who played “better” had a far better chance of winning than did the player who had one carrot. Also, such a quality of having an unlikely random event provide the margin of victory is far from unique.

In Settlers, it is quite possible for a player to be in the position where he needs to roll 2 in order to win, otherwise an opponent will claim the victory. If the player rolls that 2 (which is a smaller chance than a player having the lone carrot out of 20), does that also mean that all games of Settlers are “maddenlingly luck-based?” Does everything that goes on before the final roll “ultimately matter little?”

Can someone with end up in a position in KB where they have one carrot and still win? Yes. Can someone end up in a position in Settlers where they need to roll a 2 and still win? Yes. In either case, is it likely that they will win? No.

If the mere possibility of an unlikely random result giving the margin of victory makes game play meaningless, then there are a lot of titles, likely most that include random elements, that there is no reason to play.

Now, there are certainly valid reasons to dislike KB. But there is a difference between panning a game because it just doesn’t jive with personal preferences and making a statement that the game itself is flawed. It is OK to say, “I just don’t like it because its characteristics are not to my taste. I don’t like games where superior play can ever be cancelled out by chance.” Saying, however that a game is objectively flawed goes a step farther by implying, “I don’t like this game and neither should anyone who appreciates quality games. This isn’t a matter of taste but of objective analysis.” Going that extra step requires such an objective analysis that holds up. Equating, in essence, KB with LCR doesn’t hold up under scrutiny.

Posted by Paul Sauberer on Jul 1, 2006 at 07:11 AM | #

Paul Sauberer writes:

In Settlers, it is quite possible for a player to be in the position where he needs to roll 2 in order to win, otherwise an opponent will claim the victory. If the player rolls that 2 (which is a smaller chance than a player having the lone carrot out of 20), does that also mean that all games of Settlers are “maddenlingly luck-based?� Does everything that goes on before the final roll “ultimately matter little?�

**

Ahhh ... but in Settlers, it would have taken quite a bit of skill and planning to put yourself in position to possibly win.  You would have had to work diligently and skillfully in order to accumulate 9 victory points, and be on the verge of winning.  All of your efforts to that point were not meaningless (which is probably a poor choice of words on my part).  Indeed, they were building to a point to give yourself at least a small chance of victory.  This same holds true for many games.  Your final chance at victory may well be small, but you had to do a lot of work and planning to get yourself to the point where you at least had a small chance for victory.

In Killer Bunnies, you can do virtually nothing and get lucky by drawing that one magic carrot.  In fact, that is EXACTLY what occurred in one of my games.  VERY unsatisfying and, in my opinion, a significant flaw.

Posted by Greg Schloesser on Jul 1, 2006 at 07:17 AM | #

Greg Schloesser Writes:

In Killer Bunnies, you can do virtually nothing and get lucky by drawing that one magic carrot.  In fact, that is EXACTLY what occurred in one of my games.  VERY unsatisfying and, in my opinion, a significant flaw.

**

So because in an extreme case (5% of games where a player were to almost purposefully play just poorly enough to only one carrot but not zero) a player can end up with a victory that makes the entire game meaningless in all other plays of the game.

Sorry, that just doesn’t cut it. Going back to Settlers, it is possible for a player to be practically handed a victory (or eliminated) entirely through chance. The roll of the dice can be such as to continually make one player flush with resources and the others starve. A player under such conditions can still win despite inferior, and in fact, poor play. If KB is objectively bad because of the slight possibility of a poor player getting handed a win due to chance, then so is Settlers. Settlers is significantly flawed.

Just because the highly improbable result happened to occur in a game that you participated does not make it common. It is easy enough to run approximate numbers on that. In fact, having such an obviously extreme result should be cause to withhold final judgement because it is so obviously out of the norm.

There are plenty of places where KB can be criticized based on differing tastes of different gamers. However, the game play is not meaningless to the outcome and that is not a fair or accurate criticism. Better play = more carrots. More carrots = better chance to win. Does chance play a role? Yes. Is there a guarantee that the best play will result in a win? No. However these same two questions can be asked and answered identically for many, many games.

Posted by Paul Sauberer on Jul 1, 2006 at 07:32 AM | #

Let’s just say we disagree, Paul.  I’ve played Killer Bunnies twice, and both times the player who won did little to deserve the victory.  In Settlers, I find that skill wins the vast majority of time.  Indeed, of the probably 30 or so games I’ve played of Settlers, I cannot EVER recall a player winning who didn’t deserve it.

As you say, though, there are many other reasons that I dislike Killer Bunnies.  Obviously, though, many folks enjoy it, and I’m happy they do.  I’m just not one of them.

Posted by Greg Schloesser on Jul 1, 2006 at 07:43 AM | #

I see Killer Bunnies vs Settlers (or whatever) as follows:

In Settlers, your actions (in general) are directly tied towards winning the game.  Each thing you do brings you closer (or not).  Luck can favor you, but you still have to do things (and you are able to do stupid things to be sure you lose.)

In Killer Bunnies, your actions will increase the odds of your winning (more cards = more chances) but it really boils down to ONE action in the game that will determine if you win.  The action you take to draw the winning card --> that’s when you won.  Sure, you can increase the chances of winning by drawing more cards, but some boil the game down to what I described and find it somewhat unpalatable.

All that said, I’m not a huge fan of Killer Bunnies, but would play it with less experienced folks if I had somewhat limited choices.

Posted by Matt J. Carlson on Jul 4, 2006 at 07:56 AM | #

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