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Jennifer Schlickbernd: Ask Ms. Meeples – Don’t Do Unto Others
Let’s kick off the column with this week’s question:
When I’m playing board games with my friends, they have the following rule: If someone forgets to count points, pick up cards, or do other actions that could benefit them, no one is “allowed” to tell them without facing a penalty themselves. I hate this rule! Especially with my friends who are relatively newer to games that I’m really familiar with, I hate knowingly ignoring opportunities for them to play more competitively. How can I encourage a more friendly/collective behavior among my gaming friends?
You need to find out why they are doing this, pronto. Three reasons come to mind:
- They feel that the best way to become competitive is to punish people who help.
- They want to keep the games moving along with as little table talk as possible.
- They may be doing this because of a specific person they feel is too dependent on the group or another person to help. For example, I had a previous column where the father was constantly doing his daughter’s turn. This rule would appear to stop that behavior in its tracks.
Make it clear to them that you want to play games to get better at the gaming and that you enjoy helping others get better, too. When you are punished for trying to help someone else or someone is punished for helping you, it can cause you to be apprehensive about how you play. Apprehension in board gaming is not fun, and will often lead people in this situation to quit. You can also mention that you are reluctant to bring new players into the group because this rule will be intimidating to them.
See what happens. Honestly, I would never play under those rules and hopefully you won’t continue to have to either. If you are in or close to a major city, see whether you can find other people to play with if this group won’t bend.
Tip of the Week
My rule number one for playing board games is to make sure that everyone else at the table is having a good time. Rule number two is to make sure I’m having a good time. If you can follow these two rules, you can really improve your gaming sessions. Sometimes this will involve taking some risks and being a little vulnerable when you express your feelings. Sometimes this will mean that you play a game you don’t really want to play but others do. Sometimes this will mean that while you could make a killer move that would destroy a newbie, you don’t because he or she wouldn’t feel very good about the game or you after you were done.
Clarification
I don’t mind answering questions that are not directly related to gaming etiquette because etiquette is hard to define in our 21st century. However, I didn’t want to answer the question about whether or not someone should buy games at their FLGS for two reasons. The first is that there is really no answer to that question that I can provide. There are reasons to buy from an FLGS and there are reasons to buy online. Those reasons are personal, which brings me to the second problem I had with that question. I want to answer questions that have a broader applicability. While certain situations may appear to be unique, I hope that most people can relate to at least part of the answers that I can provide. Answers that can help only the person asking them aren’t as attractive to me.
So that brings me to the end of the column today. A little short I realize, but I really want to keep to one question and one tip a column. And please as usual send me questions at askmsmeeples@gmail.com! Comments on today’s column welcome as always!
Comments:
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That’s just silly. Did someone actually send that to you? Some “friends” they are for being so strict. I’m glad my game group is pretty easy going with things—they make it so everyone plays their best without stupid mistakes getting in the way of your obvious intentions. Posted by Stefan Lopuszanski on Dec 3, 2009 at 02:32 AM | #
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When I read the first 2 points I thought you were talking about Games Workshop… :D Posted by Stefano Castelli on Dec 3, 2009 at 11:18 AM | #
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I don’t make up questions...if I don’t get a question for a column (hasn’t happened yet) I’ll just discuss a tip. It’s interesting to see the gaming situations people find themselves in. Hopefully over time gaming will become more social and fun and not intimidating like this session seemed to be. Posted by Jennifer Schlickbernd on Dec 3, 2009 at 01:30 PM | #
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I don’t mind the rule of no backing up sometimes. So if you forget to score points, you can’t claim them after the next two players have gone. This is especially appropriate if there is a timing mechanism involved (although I can’t come up with an example). Not allowing others to remind a player about a mechanical part of the turn just seems strange. I like your tip this week! Posted by Scott Russell on Dec 4, 2009 at 01:21 PM | #
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That seems extremely heavy handed. I can see not pontificating strategy across the table. Certainly, that is unfavorable and unfair play. But helping players to play the game properly is just as important as ensuring they are not cheating. In my opinion, doing more or less actions in a game because the rules are forgotten or unclear to a player doesn’t excuse others from pointing it out..especially if it was obviously an oversight. Because ultimately, winning because someone didn’t grab up cards or vp that they earned doesn’t make a satisfying win in the end. Posted by tom moughan on Dec 4, 2009 at 02:59 PM | #
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