Kris Hall: A Small World for Kids
It was never a big question for me if I would like Philippe Keyaerts’ Small World or not. I liked Vinci, and all the buzz indicated that the new version was not that different from the old one. The change in theme didn’t bother me because Vinci was never a real simulation in the first place. I was happy to trade in the old historical theme for a fantasy one with bigger, brighter components.
No, the question for me was: will it function as a children’s game? Will my daughters like it? These girls (ages 6 and 8) have happily played a dozen games of Ghost Stories, and a few games of Agricola, so it is clear that their minds can handle moderately-complex adult games. (Although it is my 6-year-old who grasps rules and strategy much faster; my 8-year-old will play Agricola merely to gather a maximum number of animals and victory points be damned).
I knew they would have no problems with the basic rules, but I wondered if the various special abilities would throw them. I needn’t have worried; these are girls who have memorized 77 varieties of Pokemon, and all their evolved forms. One or two explanations was all that was required. In fact, in my last game, I tried to explain to my 6-year-old that she needed three units to take over a territory. She responded: “Daddy, you forgot I have Commando. It only takes two guys!” She was right.
In fact, guess who forgot all about his Orcs’ ability to bivouac in the last game? I was so busy trying not to forget their normal ability that I forgot about their special powers. It was a mistake that probably cost me the game. I ended up with a point total only a few points below my 6-year-old. She was not a military genius; she held on to her beloved Amazons for a turn longer than she should have, and this clearly cost her substantial points. But I out-blundered her and missed my chance to have my Orcs defend at their maximum potential.
Oh well. My 8-year-old hasn’t won a game so she has lost interest in Small World. But my 6-year-old is eager to crush Daddy’s armies again and again. Although I am ready for a re-match, I am dreading the inevitable disappointment in her little face when her luck runs out. Because if Daddy can’t beat her, Mommy probably will…
Comments:
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Love it! You forgot I have Commando.... Hee hee hee. Posted by Nathan Morse on May 15, 2009 at 08:25 AM | #
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Those are some pretty sharp kids, Kris. Time to introduce them to Die Macher; you should be able to crush them in that one! ;-) Posted by Larry Levy on May 15, 2009 at 12:23 PM | #
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My 7-year-old daughter does well at Agricola. The bad part is when she starts to cry if she loses too badly after thinking she might win. :( My dad was merciless against me (Risk, Monopoly, Stratego, Chess, Axis & Allies), but I think we have to play it a little cooler with the daughters . . . Can’t wait to play Small World! Posted by Philip duBarry on May 15, 2009 at 11:49 PM | #
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