Kris Hall: Can I Take That Back?
This week the Appalachian Gamers tried El Capitan for the first time. As with many economic games, El Capitan features loans which players may be obliged to take on occasion. Loans come in two types: small and large. At one point, Ted took out a small loan, and then when his turn came around again, he realized he didn’t have enough money for his perfect move. “Can I change loans?” he asked. We all agreed that he could switch his small loan for a big loan even though several players had taken their turns since Ted had been at the bank.
It later occurred to me how unusual it might seem to some gamers that we were so obliging. It also made me stop and wonder what were the exact circumstances that made Ted’s request seem reasonable to us.
(It has also made me wonder if anyone has written about this before. It seems like such a natural topic that I suspect one or more of the Boardgame News writers must have touched on this topic at one time or another).
There are several factors that go into decisions about when it is proper to let someone take a turn over. I think on Wednesday night several of these factors came into play even if no one around the table articulated them.
- One or more players are playing the game for the first time. This is a biggie. I don’t know about the rest of the gaming groups in the USA, but the Appalachian Gamers have a habit of getting one or more rules wrong the first time we play a game of even moderate complexity. We all understand that the first time we play a game is a “learning game.” Players are usually just getting used to the rules, and the strategic and tactical implications of the rules. Requests to take back a move are likely to be approved much more readily the first time we play a game than in subsequent matches.
- The player asks to adjust part of his turn, rather than revise it wholesale. A request to take back a move is most likely to be approved if the player is making a small adjustment that doesn’t impact anyone else (at least immediately). A request is much less likely to be approved if taking back a turn means rearranging many pieces on the board, or if other players have to revise their turns because of the request. Ted’s request seemed reasonable to us because it had no impact on the player turns that had occurred since his visit to the bank.
- The player making the request is especially young or inexperienced. Many of us play games with kids, and we allow them extra leeway. My wife has been known to cheat so that she will lose when playing against our five-year-old daughter. (My philosophy is that if you can’t take the pressure, stay off the Uncle Wiggly board.)
- The player making the request is the host, and he provides guests with free chocolate. Here we come to the crux of the matter. Ted is generous with the snacks and drinks, and we usually take that into account when considering his outrageous demands.
Comments:
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Now, now I am one to try to take back stupid plays and you are correct that I did ask to take this back. If you will recall, I was calculating and said, “I don’t want to bog down the game” I knew I wanted a loan and thought that the small one would make it. However, I could have kept on counting and delayed actions. And, as you said, it really had no impact on anyone. And, as it turned out, the round ended so quickly it actually cost me more money than it should have. Anyway, thanks for being nice to me. Posted by Ted Cheatham on Feb 8, 2008 at 06:23 AM | #
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I’m with you guys - especially for a first or second game. In the end, I’m not really concerned with who wins or loses the game - I’d rather everyone get a chance to learn how to play it. I might think twice about a take-back where the revision creates a different situation and would have affected other players turns. But in a case where it doesn’t change much, there’s usually no objection at all. Of course, we’ll remind that player every turn about it - but it’s all good natured.
“You sure that you’re done?”
Dale Posted by Dale Yu on Feb 8, 2008 at 11:53 AM | #
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Kris wrote: (My philosophy is that if you can’t take the pressure, stay off the Uncle Wiggly board.) Right on! I don’t have kids of my own, but I do play with my niece and newphew and friends’ kids and I never throw a game. I might play suboptimally so that I don’t crush someone’s little hopes and dreams of becoming a star at Trapture—winning 7-5, cool; winning 7-1, not so much—but I never play to lose. I just win, thank them for playing, then offer to play again or play something else. (When they win, I congratulate them, then move on to the next game.) Winning isn’t the important thing, after all; playing is. Posted by W. Eric Martin on Feb 8, 2008 at 01:46 PM | #
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This kind of request would almost always have been accepted in my gaming group, so long as changing things would not have changed anyone else’s decisions in the interim. One thing you haven’t mentioned in the above list is that, for me at least, when I win a game I like to think that I’ve won because of my own superior strategising, not because of someone else’s stupid and costly mistake. In this instance, if you’d gone on to win the game after denying the player’s request you’d have won in part because of /their/ actions, not yours. The after-game conversation will inevitably concern the other player’s decision to take the wrong loan, not your tactically brilliant outflanking maneuvers. Another point is that gaming is partially a social experience and giving players a bit of wriggle room simply creates a nice, friendly, cooperative atmosphere. I have also found in many groups that the game is partially about puzzle solving - creating an optimum game from how the chips fall. Often players will make suggestions about how other players can optimize their turn, even to their own detriment at times. In many cases sub-optimum moves (as opposed to tactical or strategic judgment calls) simply ruin things for everyone - much like sitting to the left of an unskilled player in Puerto Rico. In this style of play, if an error is quickly identified and insignificant to everyone else there’s no reason to be an asshole about it. I suspect, ultimately, it depends on how important winning is to you. If the experience of the game is more important than winning then you’d let the player tweak his/her move. If you are a “win at all costs” kind of player then taking advantage of another player’s stupid mistake is part of your raison detre. Remember, however, that it works both ways. If you don’t give other players any wriggle room then you can’t expect to get any yourself if you need it later. Posted by Rob Hamilton on Feb 8, 2008 at 06:40 PM | #
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As long as the next player hasn’t started his move, I nearly always vote for allowing the takeback. If a move change clearly wouldn’t have affected any subsequent plays of anyone, I think it’s fine, too. Now, if it starts occurring every time around the table, patience can wear a little thin… It sounds like your specific situation was more of, “You guys go ahead while I decide how much to borrow.” than a takeback, but either way, I think that’s perfectly appropriate. I think the same situation came up in our first game of El Capitan and was handled similarly. Posted by Scott Russell on Feb 9, 2008 at 02:59 AM | #
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Our groups generally follow the takeback rule for new players (of that particular game) and typically require that the next players haven’t gone on too far. Most often it requires players to not have to adjust their alreay made decisions. (Revealing random elements of the game - card draws, etc… tend to also preclude a takeback.) One such as you mentioned above might be accepted, but as the whole round had gone by, it might be on the edge if it had affected anyone else.) Posted by Matt J. Carlson on Feb 9, 2008 at 11:11 AM | #
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