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Kris Hall: Candidates for Presidential Election Games
John Edwards recently completed a successful run for the White House, besting Hillary Clinton, Barack Obama, Mitt Romney, Mike Huckabee, and an unfortunate John McCain who received almost no votes. Mr. Edwards got out in front and held onto his lead throughout the whole contest while Mr. McCain seemed unable to garner any support at all. The other candidates stayed in the middle of the pack until Mr. Edwards’s momentum left them in the dust.
Mr. Edwards was ably assisted by campaign manager Ted Cheatham of the Appalachian Gamers, while Mr. McCain was cursed with having for his campaign manager…well, me. Senator McCain is a gentleman for not firing me in the middle of his campaign.
We were playing Candidate, an old 1991 Avalon Hill election game designed by Richard Winter. The chief virtue of Candidate is that it is a game about the American presidential race that accommodates up to six players. The chief drawback to Candidate is…almost everything else about the game. The Appalachian Gamer reactions to Candidate seemed to range from mild boredom to furious contempt.
My reaction tended toward the boredom end of the spectrum. Candidate might have been an okay game if it had been a half hour shorter (I think it ran an hour to an hour and a half, but it felt like two hours). But it is never a good sign when players are calculating ways the game system could be improved and the first game isn’t even over yet. Let me add that the rules do not mention any past or current presidential candidates; the idea that the players should identify themselves with current politicians was strictly Ted Cheatham’s idea.
Candidate is essentially an auction game. Each turn, a player picks a state or group of states that will be auctioned off, and players blind bid with cards that equal various amounts of campaign money, or that create scandal rumors that neutralize the money spent by other players. Some cards declare the whole result invalid, and players have to bid again after losing all the cards that they spent in the first round. There were far too many of these invalidation cards in the deck, and it sometimes felt that we were playing the whole game twice.
Another major complaint that I have with the game is that there is no arc to the middle of the game. The states to be auctioned are chosen by the players, and there is no rule that forbids them from choosing all the high-value states like California and New York at the beginning of the game, and then plodding through the low-value states like Rhode Island and West Virginia (two states where I have lived; no complaints about the “low-value” label, please) for the rest of the game.
I have no great desire to continue beating a dead horse, so I will simply note that if you want to play a great multiplayer election game, then play Die Macher. And if you want to play a great American presidential election game, then play 1960: The Making of the President. And if six people want to play a great presidential election game, then buy three copies of 1960: The Making of the President.
Comments:
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Sounds like I missed a real winner. I haven’t heard anything but complaints out of the crew about this game, so I think I can live with it. If you guys wanted old school political intrigue, you should have broken out Smokers Wild! TR Posted by Travis Reynolds on Feb 15, 2008 at 09:24 AM | #
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I’ve never heard of Candidate - doesn’t sound like I missed much. I’ll second Die Macher as the epitome of election games. (But I haven’t had a chance to try 1960: The Making of the President yet.) For a shorter American-based election game, my favorite is still the old 3M game Mr. President. One of the few games I played as a kid that still holds up today. Not a simulation by any means, but there is a fair amount going on in it. You have to love the ballot box - and the old electoral vote numbers from an era when the Northeast still mattered politically. Bob Scherer-Hoock Posted by Bob Scherer-Hoock on Feb 15, 2008 at 10:16 AM | #
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The Super Tuesday activities totally reminded me of Die Macher, especially the allegations of the candidates combining votes to beat the other candidate. Posted by Lee Fisher on Feb 15, 2008 at 12:29 PM | #
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Were you using the groundlaying rules? The main reason you usually don’t put up the big states first is because you want a chance to put groundwork there, thus when the states do come up you’ll have a better chance of winning them. Or at the very least give yourself a chance to build up a hand to take them. Granted it’s not the world’s greatest game. But comparing it to Die Macher is like comparing a turkey sandwich with filet mingon. Sure given a choice you’d like to have the latter every time, but who has the money/time to do so? Posted by Peter Stein on Feb 15, 2008 at 03:39 PM | #
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Bob writes: “For a shorter American-based election game, my favorite is still the old 3M game Mr. President.” Having played both 1960 and Die Macher, Mr. President still remains my favorite election game. Posted by Joe Huber on Feb 15, 2008 at 04:43 PM | #
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Peter wrote: “Were you using the groundlaying rules? The main reason you usually don’t put up the big states first is because you want a chance to put groundwork there, thus when the states do come up you’ll have a better chance of winning them. Or at the very least give yourself a chance to build up a hand to take them.” Yes, we played with the groundlaying rules. It didn’t improve the game any. Posted by Dave Gilligan on Feb 15, 2008 at 10:09 PM | #
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Thanks, Kris, your article reminds me how far boardgame design has come. Your line, “...it is never a good sign when players are calculating ways the game system could be improved” reminds me that upon seeing Candidate announced in Avalon Hill’s The General in ‘90, I wrote--for the first time--to Don Greenwood to ask to playtest. And, sure enough, if you look at the Credits for the game you’ll see yours truly listed. The one big contribution I made was to note the absence of an Electoral Vote marker for Washington DC (the 23rd Amendment to the Constitution was passed in ‘61, BTW, which is why 1960: The Making of the President doesn’t include a marker for DC). Having been raised on the game Mr. President (which has been given the thumbs up by Bob Scherer-Hoock and Joe Huber here in comments) I was understandably disappointed with Candidate, and by the time playtesting was over I had suggested Don redo the design and had even sent him an add-on component. I still remember his response: It was that his attention was now focused on March Madness. But that wasn’t the last time I played Candidate. For many years I attended what is now the WBC--and what was then AvalonCon back in the ‘90s--and in late ‘95 had actually drawn up a Candidate variant that included Clinton, Dole, Perot, Gramm, Wilson, Jackson and Powell with additional rules to make the game more interesting and better represent reality. Advance copies of Age of Renaissance became available, though, in ‘96 and I was asked to run that event instead. I did run a Mr. President variant at the WBC in ‘04, however. Ah yes, Mr. President (one wonders whether the designer experienced any hesitation in using the ‘Mr’, since as early as ‘72 there was a woman candidate).... I checked out BGG yesterday and found that thanks to Eric Johnson, one can download a version for ‘08. Then, all you need is the game’s cards, which can be had for about $10 on e-bay (just be sure you don’t buy the ‘71 edition--check out Joe Huber’s comprehensive discussion of the various editions, also available for download). Or, I have a few decks I’d be happy to send anyone wanting a set. Of course, ideally, an ‘08 version would come with new cards that reflect the shift in electoral votes between the census in ‘60 and that in ‘00. I, BTW, intend to design just such a game to coincide with the 2010 census. And finally, I’ve been playing 1960: The Making of the President and will need more playtime to form a definite opinion, though it’s easily a great game. My one serious complaint--by way of comparison with Mr. President--is that in 1960 TMotP one knows who is ahead in each state, whereas in Mr. President there is that mysterious unknown sense of being ahead in a state, but not being sure about it until the votes are counted--so much more like the real nail-biting thing. So, I’m going to agree with Mr. Huber and say that Mr. President compares favorably with the competition. Candidate, meanwhile, it seems safe to say, is the designated loser. Posted by Jared Scarborough on Feb 17, 2008 at 09:08 AM | #
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Kris,
Posted by Charlie Davis on Feb 17, 2008 at 04:16 PM | #
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My mistake, Charlie. I guess I was projecting my own feelings onto you guys. But I’m pretty sure there was some furious contempt in the room somewhere. Posted by Kris Hall on Feb 17, 2008 at 04:34 PM | #
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I’m with Charlie on this. We play Candidate once every four years, to coincide with the U.S. Presidential election. It isn’t a great game, but we always have fun with it. Of course, we spice-it-up by wearing nifty plastic “election” hats! Posted by Greg Schloesser on Apr 15, 2008 at 10:24 AM | #
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