Kris Hall: Loserville
The first game I played in 2008 was Manhattan. I introduced the game to my wife and a non-gamer couple that we know. I was happy to see that they all liked the game. By the way, I lost.
The second game I played in the new year was Brass. I taught the game to Ted Cheathham and Dave Gilligan, and these gentlemen are very much veteran gamers. I lost that game, too. In fact, even though every game of Brass I have played has been with people who have never played the game before, I have lost each time.
When I consider a lot of my favorite games, I realize that I have never won any of them. Age of Empires III, Reef Encounter, Struggle of Empires, Manhattan, Perikles, Union Pacific, High Society—never a victory have I seen. I seem to have a room reserved for me in the Loserville Hotel.
You’re probably thinking, he’s just a lousy gamer. But I don’t think that is it. Or at least, not entirely it. Yes, I’ve made my share of bone-headed plays. In each of the games of Brass I have played, I can remember specific mistakes and miscalculations that damaged my final score. And sometimes my style of play works against me. When playing Age of Empires III, I have a tendency to accumulate lots of merchant ships, building tiles, and piles of cash. Other players often see me as the biggest threat and react accordingly, while Charlie Davis quietly marches to victory with his discovery-and-colonization strategy.
I can remember having my share of victories (if not in the games mentioned above), and on rare occasions I can dominate the games of a given Appalachian Gamer evening. But on the whole the Appalachian Gamers are a pretty well-matched bunch. No dummies, and no geniuses. Yes, certain players seem to dominate certain games. If you are going to play Age of Empires III against Charlie Davis, be prepared to lose. And James Lilly has won every game of Reef Encounter that I have seen him play. Ted Cheatham may not be invincible at El Grande, but it is his favorite game and it shows.
So why do I lose so often at games that I love? Games that I actually study?
One reason may be that my personal preferences cause me to over-value some of the options that the game systems provide. Age of Empires and Struggle of Empires both have special ability tiles that I gobble up like potato chips. I just love getting extra powers that other players don’t have. While these tiles may have their place in a winning strategy, over-valuing them causes me to neglect other important aspects of the games, and this impacts my final score.
Ego and spite can hinder my judgment as well. In Union Pacific, being the second-place stockholder in three companies may net you more cash than being the first-place stockholder in just one. But if a player challenges my dominance in my favorite railroad company, I may wage a battle for control that wins me the company but costs me the game.
Avoiding inconvenient but worthwhile strategies may be another weakness of mine. In Brass, it takes a lot of effort to construct one of the high-scoring shipyards. You need the right cards, you need a lot of cash, you need access to both coal and iron, and you need to eliminate those annoying zero-level shipyard tiles. So far I have just found it easier to get a lot of ports and cotton mills on the board, but this is a strategy I am in the process of the revising. So far, the majority of high-scoring players in my games of Brass have built one or more shipyards. And I like to think of myself as smart enough to learn from my mistakes.
So one of my New Year’s resolutions is to get out of Loserville regarding one or more of these games.
Of course, that might make it harder to get people to play them with me. Right now, my sales pitch is: “We can play this game. It’s one of my favorites—and you’ll probably win.”
Comments:
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I’ve noticed the “personal preferences” trap quite a bit in my youth gamer’s group. In San Juan, some of them spend too much time trying to get their favorite combination of cards instead of molding their strategies around the cards they receive at the beginning. I’ve also noticed that area majority games (esp. El Grande) are difficult for some of them because they can’t stand losing control of a province and spend too much of their resources to regain it. Being willing to let go of strategies or preferences (or previous gains/winnings) and adjusting to the changing circumstances of the game are what I enjoy most, yet others I know have a real problem doing this. Posted by Jeff Allers on Jan 11, 2008 at 05:34 AM | #
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Strange, to me Brass is one of those games that give a huge amount of advantage to people who have played it before. Maybe the winning strategy hasn’t clicked for you yet. Posted by Jason Cheng on Jan 11, 2008 at 06:29 AM | #
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Now I feel really bad, because I am usually the one leading the AOE:III charge of “man, Kris is really going to wipe us out!”. Each time, I would have sworn he was going to win so overwhelmingly that it was hopeless, yet each time he ended up in the middle of the pack. Keep your chin up Kris, some of those losses are not yours, they belong to your alter ego, The Vengeful Gamer! TR Posted by Travis Reynolds on Jan 11, 2008 at 10:09 AM | #
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It could be that you aren’t losing games that you like, but like gmaes that you lose. I’ve noticed that I think a lot more about games that I’ve lost than games that I’ve won. Identifying my mistake(s) in a lost game is satisfying to me. I “know” that next time I will do better. (I often lose again, but hopefully because of a different mistake. ) When I win a game, I don’t usually spend a lot of post game analysis. As a result, I look forward more to replays of games that I lose than games that I win. Occasionally after finally winning a game, my interest level wanes. I remember when St. Petersburg came out on BSW, I played game after game without succeessfully ending with the most points. After I finally did, my interest in that game dropped for a while. Just an idea. Posted by Scott Russell on Jan 11, 2008 at 10:58 AM | #
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Collecting lots of merchant ships in AoE III can work, but you really have to get the Navy and Privateers tiles. If they don’t come out or if someone else has the foresite to grab them, you can be SOL. Posted by S. Deniz Bucak on Jan 11, 2008 at 04:06 PM | #
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My favourite game is Das Zepter von Zavandor, which I’ve played about 15 times. I’ve won once and shared victory once, but it seems that the challenge to “beat the game” keeps my interest up. It’s seems to something similar with Puerto Rico, which is my second favourite. BTW, I also seems to have the problem with my love to collect too much in AoE, as well as in RPG-style boardgames and misses the final rush… As well as I seems to avoid the shipyards in Brass because they are just boring VP-scoring tokens…
Conclusion: As I love the games, it’s apparently fun to lose as long as the challenge and road is interesting.
PS. I have the opposite experience with “Alchemist”. I won 3 games in a row, as it seemed as I was the only who the game clicked for, but still I thought it was a pretty boring (and too abstract) game. Posted by Carl Samuelsson on Jan 11, 2008 at 04:54 PM | #
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I keep doing that in Princes of the Renaissance. I spend too much time war mongering and it costs me. Posted by Dave Kudzma on Jan 11, 2008 at 06:00 PM | #
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