Larry Levy: Another Look at the 2007 Designer of the Year Award
Back in January, I selected my Designer of the Year for 2007. This is an annual presentation I make for the designer whose body of work is, to my judgment, the best for the preceding calendar year. Despite a very strong year for games, no designer truly dominated with his creations, making for a very close race. I decided to go with a three-way tie between Stefan Feld (Notre Dame, In the Year of the Dragon), Tom Lehmann (Phoenicia, Race for the Galaxy), and the team of Christian Petersen and Corey Konieczka (Starcraft: The Board Game, Tide of Iron). Not surprisingly, this turned out to be a controversial choice and there were many jibes about my indecisiveness. But I honestly couldn’t see much to separate them, so I went with what I thought was the fairest result.
However, even I recognized that this was a less than ideal situation, so I thought I’d try to obtain additional data. Consequently, I posted this Geeklist, asking people to thumb the designer they thought had the best output last year (or to nominate another designer if they wished). The result was 8 votes for Feld, 4 for Lehmann, and 1 for the FFG team (along with two write in votes for Franz-Benno Delonge and one for Michael Rieneck). Two of the comments to the original article in BGN strongly supported Tom for DotY, so I threw them into the pot, to make the vote Feld-8, Lehmann-6, and Petesen/Konieczka-1.
Now, 15 votes is hardly a significant number and this was far from a scientific survey. But a support of less than 7% is pretty poor, particularly on the Geek, where the FFG games are ranked so highly. Not to mention that they were even outvoted by a write-in candidate.
Then, there’s the performance of the games since the column was written back in January. Dragon had just had its English version released by Rio Grande and was ranked around 130 on the Geek, if memory serves. Since then, it’s shot up the ratings and now sits at #53. The game can now definitely be considered a major success for Alea and might compete for some of the annual gaming awards. Notre Dame continues its strong position in the Geek ratings (#44). It’s significant that ND sits just ahead of Tide of Iron in the ratings, while Dragon is 12 positions ahead of Starcraft. I bring that up since one of the real selling points for the FFG games were their high Geek ratings.
Race for the Galaxy, of course, has gone nuts since last January. It’s now ranked #10 on the Geek and interest in the game is as high as ever. Phoenicia’s rating hasn’t particularly budged, but I continue to see evidence that this game is well regarded by many. In fact, at the Gathering, it got a great deal of play and it wasn’t unusual to see two games of it played simultaneously.
What, then, has been the recent word about the FFG games? Well, it’s really been a lot of…nothing. Next to no buzz in the last four months. I’m sure the games continue to be played and the ratings have stayed about the same, but outside of those ratings, there’s no strong evidence that these are two of the leading designs of last year.
The data is mostly anecdotal, but it was never strong to begin with. Besides, this is based on my own feelings about how these games are viewed and that’s always subject to question. But based on these recent events, and my own dissatisfaction with the three-way tie, I now feel very comfortable revising my pick. So, until I change my mind again, I declare the winners of the 2007 Designer of the Year to be Stefan Feld and Tom Lehmann. There’s still little to separate those two, but they appear to clearly outperform the FFG pair, who drop to third place. Sorry about the crushing disappointment, Christian and Corey, but at least you had your day in the BGN sun.
Is that the end of it? Can we finally etch Feld’s and Lehmann’s name on the coveted Levy Jug that goes to the winner each year? ‘Fraid not. There are still the gaming awards to contend with and those usually play a major role in my decision. It just so happened this year that almost all the big games came out at Essen and so will be eligible for this year’s set of awards.
So what could happen? Notre Dame was the only Nuremberg game in the bunch and therefore was part of last year’s award season. It did quite well (SdJ recommendation, second place in the DSP, and an IGA nomination). Phoenicia might be eligible for this year’s awards (it’s right on the cusp), but the most it could hope to pick up, I suspect, is an IGA nomination (and that’s hardly guaranteed).
That leaves Dragon and Race. You’d think the latter would do better in the awards, but maybe not. The big problem with Race is that it’s a card game that seems to have gotten much more exposure in the English language world (even though Abacus released a German version). I can see Dragon getting an SdJ recommendation and possibly scoring high in the DSP, but there’s a very good chance that Race might miss out on both. With the IGAs, I think Dragon stands a good chance to be nominated, but probably won’t win. Race easily could win, but it will have plenty of competition from Agricola, Brass, and others. So it’s hard to say which of these games will have a greater impact. Without a win or a lopsided set of nominations, it will be hard to break the tie.
Then there’s always a chance that one of the titles from the single game designers could sweep the awards. Agricola probably has the best chance to do that. The question is, will the relatively small Lookout Games printing give the game enough coverage for it to compete in the Internet voting-influenced DSP award? And can it emerge on top of a very tough field in the increasingly unpredictable IGA awards? Best to wait and see, but it’s conceivable that Uwe Rosenberg or Martin Wallace could join our happy duo when the dust clears.
But that’s another article for another day. For now, I once again congratulate Messieurs Feld and Lehmann for their joint win and commiserate with Petersen and Konieczka for their near miss on the recount. I don’t plan on having to discuss this again until it’s time for the 2008 DotY award, but as we’ve seen, it’s a columnist’s prerogative to change his mind, so stay tuned.
© 2008 Larry LevyComments:
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Wow, tough choices.
The FFG offerings are not even close despite my high hopes for both. I’ve not given up on ToI, but after two playings of Starcraft, mine is up for trade. Posted by Scott Russell on May 16, 2008 at 09:49 AM | #
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Scott, you appear to have good company in your opinion of Starcraft, as Mike Siggins, in his comments on the original article, seemed to take a dim view of the game. I actually haven’t had the chance to play it yet, although I hope to soon. The rules do look quite interesting. But given the reception it has received from folks like you, I may wind up being disappointed. Posted by Larry Levy on May 16, 2008 at 10:20 AM | #
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Gentlemen, there is nothing quite like an opinion by committee. Posted by Ken Bradford on May 16, 2008 at 10:27 AM | #
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Larry, I think Starcraft is a great concept, but the secret victory conditions ruin the game for me (and most of my group). I think they are too easy to meet, therefore, it’s almost impossible to guard against all of them for each opponent.
Posted by Scott Russell on May 16, 2008 at 02:16 PM | #
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Starcraft doesn’t have Secret Victory conditions, so I don’t know what to tell you Scott. The ‘cheat sheets’ in the game even tell you what everyones victory condition is. I’m also not sure what “you are in good company in your opinion...” is meant to imply. If you have already played the game you have enough information at your disposal to form your own opinion of it. Why should other’s opinions form part of your taste. Finally, I don’t understand why designers were nominated for designs Larry hasn’t even played. Changing your opinion on designs you haven’t experienced is bizzare in the extreme, frankly if you haven’t played it then those designers shouldn’t have been in the running in the first place - you do a disservice to those designers, the designers they were up against, and your audience by doing so. Posted by Frank La Terra on May 16, 2008 at 08:13 PM | #
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Frank, my opinions have nothing to do with the “awards” (there ARE no awards, of course, just a designation that I like to confer each year). I try to base them on the way I think the gaming community views the designs. Therefore, I lean on things like Geek ratings, comments on the Internet, and performance in the annual gaming awards. The articles aren’t meant to be taken seriously; it’s just a fun thing that I’ve done the last few years and which I’ve extended back to the late fifties. But as much as I can, I keep my opinions about the games out of the process, so there’s no reason games I haven’t played shouldn’t be considered; in fact, eliminating such games would be the disservice. Posted by Larry Levy on May 16, 2008 at 10:44 PM | #
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Larry, when complaining about only 15 votes from all the geeks, please take into account that if asking people to thumb the designer they thought within a geeklist, thumbs will be counted for your profile. It is often considered as a cheap way to get “thumbs up” (expressing you have done or written something good) when doing polls that way (asking for thumbs). Instead please use the new poll feature Aldie has implemented for exactly that purpose. I am sure that more geeks will express their opinion that way as even the most doubtful will not hesitate anymore. Posted by Dan Rosewater on May 17, 2008 at 06:16 AM | #
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This feels more like a popularity contest than an award for “best designer.” Posted by Philip Reed on May 17, 2008 at 06:48 AM | #
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Dan, it wasn’t a complaint, it was an acknowledgement that 15 points of view are far from statistically significant. I was actually quite pleased that as many as 15 folks took the time to state their preferences for such an arbitrary and unimportant “contest”. The complaints about “harvesting thumbs” that are sometimes heard are some of the dumbest things mentioned on the Geek (and that’s saying something), but you’re right, some people feel that way. My list was created well before the poll feature was implemented; if I had done it today, naturally I would have used it. And Philip, that’s like complaining that the presidential election is just a “popularity contest”. I mean, that’s the whole idea! The alternative is for me to declare who *I* think was the best designer last year, according to the games that *I* like, and that would be of interest to approximately one person (and *I* might not even care!). I try to spread it out over as large a group as I can, including Geek raters, gaming award groups, gaming commentators and reviewers, and so on. That way, I can give credit to a game like Phoenicia, which has just an okay rating, but which are highly regarded and often played in some quarters. I guess I could give the award to the designer of a few unpopular games, but I don’t really see the value of that. Again, this is just meant to be a silly little fun designation that isn’t to be taken too seriously. I only came up with the concept because no one else seemed to talk about it and given how many designers these days release multiple games a year, it has some meaning. But I don’t pretend it’s anything other than a somewhat arbitrary choice based on my reading of what the gaming community (an ill-defined term, based primarily on my exposure) feels about the previous year’s games. If you’re not having fun with it, it really isn’t worth worrying about. Posted by Larry Levy on May 17, 2008 at 11:15 AM | #
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My point is that the decision was changed based on the popularity of games. I won’t argue that Race for the Galaxy is fun, but going back on your original article because of game ratings feels very odd to me. Presidential elections, on the other hand, are a money contest more than anything else. Posted by Philip Reed on May 17, 2008 at 02:06 PM | #
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There seems to be a basic misunderstanding in how I make my picks for the DotY. If you’ll look at my original article, Philip, you’ll see that I leaned very heavily on the game’s ratings. With so many of the games coming out late and few of them eligible for last year’s award season, there was little else to go on. All that I’ve done with this update is make the same decision using more current information. I’ll try this again: my decision of who to pick for Designer of the Year has nothing to do with what I think of the games. It has everything to do with how I think the gaming community views the games. Posted by Larry Levy on May 17, 2008 at 03:35 PM | #
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This all sounds very “access hollywood” to me. Posted by Frank La Terra on May 18, 2008 at 01:10 AM | #
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Larry, thanks for the clarification. That leads me to a question, though: Ignoring the community, who do _you_ think is Designer of the Year? Posted by Philip Reed on May 18, 2008 at 04:16 AM | #
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It’s definitely between Feld and Lehmann for me as well, Philip. Agricola and Brass are great, but I like Phoenicia just as much, so the addition of Race puts Lehmann ahead of Rosenberg and Wallace, who have nothing else on their resume. Even though I admire Race and I’m warming to it a little bit more (I actually won a couple of games last week!), I have nothing close to the love for it that many of my peers do. So since I rate Notre Dame right behind the top three and Dragon not far behind it, I think I’d go with Feld. But it’s pretty close and nowhere near as strong a choice as in year’s past. For example, last year Vlaada Chavtil designed one of my all-time favorite games in Through the Ages and added another interesting game in Graenaland, beating out Knizia (Medici vs. Strozzi, Blue Moon City, Times Square, Great Wall of China) for my personal choice--I’d say both of them had better years for me than either Feld or Lehmann did this year. Posted by Larry Levy on May 18, 2008 at 11:57 AM | #
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