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Larry Levy:  Designers of the Year – Part 1

A few years ago, Joe Huber and I began a correspondence about the concept of a Designer of the Year award.  Such an award would honor the game designer who had the best body of work in a given calendar year.  As is often the case, Joe and I had very different takes on this subject and we’ve each come up with our own separate lists.  I thought I’d spend the next few weeks talking about mine.

The concept of a designer producing more than one or two games a year is a fairly new one.  Consequently, an award for the best body of work doesn’t really make much sense until the mid-nineties.  However, I decided to extend it backwards in time anyway.  It was fun and interesting (I love investigating the history of gaming) and it allows me to honor some great designers of the past.  Hopefully, it will give you a bit of a feel for how gaming has progressed over the years.

As for when the awards start, I originally began with 1990, a watershed year for a number of reasons (not least of which is the first DSP award and Reiner Knizia’s first published games).  The effects of the German gaming revolution are fully felt during this time and there are a large number of designers with bulging portfolios each year.  But then I found there were earlier years I wanted to consider, which brought the process back further and further.  I basically kept this up until the string of interesting years ran out, by which time I had gone all the way back to 1958!  That far back, good games are harder to come by, but even more significantly, there just aren’t that many games for which we know the designers.  So I’ll use 1958 as my starting point, almost 50 years ago.

Here are the rules for the award which I’ve imposed on myself.  Select the designer with the most impressive body of work for that calendar year (not necessarily the best game!).  I’ve excluded classic hardcore wargames (I don’t know the field that well, and besides, they have their own set of awards), but everything else is eligible:  board games, card games, children’s games, role playing games, collectible card games, dexterity games, etc.  Toss ‘em all in the mix and see who has the best creations.

The criteria used includes the quality of the games, how well received they were at the time of their release, and how well they have stood up to the test of time.  The first item is my mostly my judgment call, strongly influenced by the opinions of others I respect; the second item is based on how well the game performed in Game of the Year awards, as well as commentary from players of that time period; and the last item can be estimated by current play lists and ratings.  But I didn’t spend too much time researching any of this; I usually had a pretty good feel for how the games ranked in these areas without checking.

In the earlier years (the ones I’ll list this week), there are quite a few joint awards.  That’s because with the passage of time, it gets harder to differentiate between close decisions.  I also wanted to honor as many deserving designers as possible.  Beginning with 1990, I actively tried to come up with a single award winner as often as possible, but even then, a few joint winners slipped in.

The format for each year is as follows.  I list the year, the winning designer, and the significant games he released that year.  In almost every case, games are listed in the year they were first published.  If a game is italicized, it indicates that it is a redesign of an earlier game or that it is strongly based on another design.  I’ve also indicated the awards or honors that the included games have achieved.  The letters S, D, and I show that the design won Game of the Year honors from the Spiel des Jahres (SdJ), Deutscher Spiele Preis (DSP), or International Gamers Awards (IGA), respectively.  The lower case letters s, d, and i show that the game was nominated for the indicated award, or, in the case of the DSP, that it finished in the Top Ten.  $ shows that the game won a special award (for example, Most Beautiful or Best Children’s Game).  Finally, H shows that the game is included in the Sumo/Counter Hall of Fame and h shows that the game is included in the latest version of the Games Magazine Hall of Fame.

This week, I’ll be listing the winners from 1958 to 1989, along with a little commentary for each year; I’ll cover 1990 to 2004 next week.  For many of these early years, the winning designer only has a single game released during the year.  There are even a few years where there was simply no qualified game, so no awards are given for those years.  With the later years, you see multiple designs appearing with more frequency, and the award truly starts to look like a Designer of the Year, rather than a Game of the Year.

I’ll be very interested to here comments on these choices.  In fact, that’s the principal reason I’m presenting this list, to see what kind of response it generates.

Here, then, are my choices for Designer of the Year.

1958Allan Calhamer – Diplomacy(Hh)
What better way to start than with this great and remarkably innovative classic?  1958 was a good year for games of conflict, as it also saw the release of Charles Roberts’ Tactics II.

1959Albert Lamorisse – Risk(h)
More games of conflict, this time from France.  Yet another one debuted that year:  Stratego (designer unknown).

1960Joli Kansil – Bridgette(h)
Bridgette is considered by many to be the best two-player Bridge variant ever created and was one of the first games selected to the Games Magazine Hall of Fame.

1961S. Spencer/F. Murray – Broker
A personal favorite and a design well ahead of its time.  This American stock market game was republished in Germany as Das Börsenspiel in 1967 and has had many other European versions since.

1962Sid Sackson – Acquire(sdHh)
` ` ` `Alex Randolph – Twixt(sh), Oh-Wah-Ree
How appropriate to honor the two Grand Old Men of gaming together, along with the introduction of the great 3M Bookshelf line of games.  Acquire is as highly regarded as ever and Twixt remains a very popular abstract.  Oh-Wah-Ree is a Mancala variant that permits multiplayer play.

1963Sid Sackson – Focus(S)
Domination, the German version of this abstract, gave Sackson his only SdJ in 1981.  The American version of Focus was originally published by, of all companies, Whitman!

1964:  no award

1965Jack Cavanaugh – Mr. President
This 3M game is one of the best political games ever designed.  1965 also saw the introduction of the popular Beer ‘n’ Pretzels game Nuclear War (by Douglas Malewicki).

1966John Reilly/Thomas Divoll – Win Place & Show(H)
Another member of the 3M product line, this well designed Day at the (horse) Races is a great family game.

1967Sid Sackson – Sleuth, Bazaar
Two more highly original designs by the Master himself.  Sleuth remains on top of many deduction lovers’ lists, while Bazaar is a trading game that appeals to those who enjoy logic puzzles.

1968Sid Sackson – Venture, The Case of the Elusive Assassin
Here’s that man again.  Venture is an innovative set collecting card game with an economic element and includes one of the first appearances of the “wertungâ€? random scoring system.  Assassin is a big box game from Ideal that includes many elements of Sleuth.

1969Frederick Herschler – Thinking Man’s Football, Blue Line Hockey
Herschler was the only regular 3M designer besides Sackson and he eventually had seven games released by the publisher, most of them dealing with sports.  He is probably best known for his 1997 Oh Hell variant, Canyon.  1969 also sees the release of Sackson’s brilliant book, A Gamut of Games.

1970Sid Sackson – Monad
Sackson scores again with this weird trading card game (like Bazaar, all the trading is done with the bank).  Monad really defies description, but like so many of Sid’s games, it’s unique and innovative.

1971Sid Sackson – Executive Decision
“Sid’s Decadeâ€? ends with Sackson’s sixth Designer of the Year award in ten years.  He earns this one for this game of psychology and double guessing hiding inside the staid exterior of a business game.

1972Joli Kansil – Montage
This great partnership crossword game didn’t make much of a splash when it was first released, but in recent years it’s been getting the acclaim it deserves.

1973Philip Orbanes – Cartel
` ` ` `Alan Turoff – Boggle
Two co-winners with very different kinds of games.  Cartel is a wonderful and innovative financial game decades ahead of its time.  Boggle is one of the great word games and remains extremely popular.

1974Francis Tresham – 1829(H)
` ` ` `Dave Arneson/Gary Gygax – Dungeons & Dragons(Hh)
An amazing year for games.  Besides the creations of the two winners, both of which have spawned entire genres and changed the face of gaming forever, the following notable games made their debut in 1974:  Hare and Tortoise (David Parlett), Kingmaker (Andrew McNeil), Rail Baron (R.S. & Thomas Erickson), McMulti (James St. Laurent), Rise and Decline of the Third Reich (John Prados), and quite a few others.

1975Rudi Hoffman – Janus(s), Minister(s), Ogallala, Schützenfest
Hoffman, who had been designing games in Germany for over a decade, has perhaps the first true “body of work� year for a designer, with two eventual SdJ nominees and a couple of other notable games.

1976:  no award
In the midst of all this gaming plenty, amazingly there were no notable designer games released in 1976.

1977Bill Eberle/Jack Kittredge/Peter Olotka – Cosmic Encounter(dH)
Eon’s maiden release is one of the most influential games of all time and still widely played.  Steve Jackson (the American one) also has a great debut, with the publication of OGRE and Melee.

1978Eric Solomon – Black Box, Spellmaker
Veteran designer Solomon has his best year, with the classic two-player deduction game Black Box (inspired by a famous physics experiment) and the fantasy themed Spellmaker.

1979Bill Eberle/Jack Kittredge/Peter Olotka – Dune, Darkover
The Eon trio strikes again, with Dune (commissioned by Avalon Hill), one of the best themed games of all time, and the very bizarre Darkover, based on the novels of Marion Zimmer Bradley.

1980Sid Sackson – Can’t Stop(s), Corner
Sackson earns his seventh, and last, Designer of the Year award, thanks to Can’t Stop, probably the greatest dice (and push-your-luck) game of all time, and the abstract two-player set-collector Corner.

1981Francis Tresham – Civilization(Hh)
One of the most celebrated and best designed games of all time.  A design that has touched just about every gamer who was active at the time of its release.

1982Alex Randolph – Enchanted Forest(S), Ghosts(s)
` ` ` `Steve Jackson – Illuminati, Car Wars, G.E.V., Killer
Randolph wins his only SdJ and also adds the delightfully “pureâ€? psychological game Ghosts.  Jackson has his best year, including the megahit Car Wars and the delightfully subversive Illuminati.

1983Reinhold Wittig – Riombo(s), Wir Füttern die Kleinen Nilpferde($)
Wittig, who produced distinctive and gorgeous games throughout the eighties, snares the award with an SdJ nominee and a Beautiful Game award winner.  The most notable game of the year is Scotland Yard, but it’s essentially a group effort (with half a dozen designers credited as the “Ravensburger Project Teamâ€?).

1984Larry Harris – Axis & Allies(h), Conquest of the Empire, Broadsides and Boarding Parties
The big news in gaming was the release of Milton Bradley’s Gamemaster Series, and three of them were designed by Harris, based on games he designed earlier in the decade.

1985Alex Randolph – Top Secret(s), Jago(s), Velono
Randolph has another big year, with a trio of well regarded designs that include two SdJ nominees.

1986Karl-Heinz Schmeil – Die Macher(sdH)
` ` ` `Michael Gray – Shogun, Fortress America
For many, the German game revolution begins with Schmeil’s brilliant Die Macher, although it doesn’t gain a truly large audience until the 1997 remake.  Milton Bradley’s Gray, one of the great names in American gaming and an early proponent of German gaming, scores with two popular additions to the Gamemaster Series.  The award could have easily been a three-way tie, as Tresham’s 1830 also appears this year, but I chose to reward the first 18xx game, 1829, instead.

1987Wolfgang Kramer – Auf Achse(S)
Although Auf Achse hasn’t really aged that well, I’ve chosen to go with the SdJ winner in a less than stellar gaming year.  It’s fitting, as Kramer is clearly the best designer in the world during the late eighties.

1988Alex Randolph – Hol’s der Geier(s), Inkognito($)
` ` ` `Urs Hostettler – Kremlin(s)
Randolph takes his fourth award, thanks to a highly influential filler and a quirky deduction game.  Kremlin is the most popular gamer’s game of the year and still gets some play today.

1989Rudi Hoffman – Café International(S), Maestro(s)
The 65-year-old Hoffman is clearly the pre-eminent designer of the year, with a popular SdJ award winner and another nominee to his credit.

So those are my choices.  What do you think—am I on target or full of crap?  I’d love to hear people’s opinions, particularly if you have some good alternatives.  I’ll continue this list next week, with my Designers of the Year from 1990 up to the present.

© 2005 Larry Levy


Posted by Larry Levy on Dec 17, 2005 at 03:00 AM in ColumnistsLarry Levy / 2555

Comments:

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Fantastic list (although I can not comment the games of these years as I know really little about them). The idea of a designer award is, of course, a great one.
I suppose the nineties will see the K K & K take all the honors. Will there be exception ?

And it would be hard for me to chose someone for this year (well I’d probably choose William Attia but for a single game).

Posted by Olivier Reix on Dec 18, 2005 at 07:57 AM | #

I would echo Olivier’s first paragraph.  I really enjoyed slowly scrolling down, revealing one year at a time and savoring each.

Notes:

I hadn’t realized that Mr. President came out in ‘65.  It was my brother’s and my ur-gaming experience--discounting the absurdly premised Risk-- but not until ‘67-’68.  All the copies I’ve ever seen are ‘67 or ‘71.  Would be curious whether the ‘65 version is different in any way.

For me, the highlights (in the order I first played them) would be:
Risk, Mr. President, Twixt, Diplomacy, Sleuth, Civilization, 18xx, Acquire, Kremlin.

I expect your final 16 years will get more attention.  Many of the above, to be honest, just don’t hack it anymore.  The day I play another game of Risk is the day....

Posted by Jared Scarborough on Dec 18, 2005 at 09:03 AM | #

Thanks for the kind words, Olivier.  Yes, there will be a few non-Special K designers for the nineties, at least one of whom I bet you can guess (hint:  the awards aren’t restricted to German designers, even during the nineties!), but you’ll have to wait for details until next week.  And the week after (unless holidays get in the way), I’ll be going through the process of selecting my Designer of the Year for 2005, including listing the best contributors for that year.  As you say, there isn’t an obvious choice this time around and I imagine not everyone will agree with my selection.

Posted by Larry Levy on Dec 18, 2005 at 11:22 AM | #

Are we allowed to make pronostics for the years to come ?

Posted by Olivier Reix on Dec 18, 2005 at 11:33 AM | #

Sure, why not?  That way, I can disagree with you, instead of the other way around!

Posted by Larry Levy on Dec 18, 2005 at 11:49 AM | #

Here we go :

1990 : Adel Verplichtet should be enough to earn Klaus Teuber his first award (Luding says he released 2 other game this year but I do not know them).

1991 : Max J. Kobbert release Das Labyrinth that you ca n still find in almost every supermarket. He could be a good winner (Teuber again wins the SdJ with Drunter & Druber).

1992 : among other things, Reiner Knizia release Quo Vadis and Modern Art this year. Who’s going to complain about it ?

More later (if I have any time) but it is a tough work.

Posted by Olivier Reix on Dec 18, 2005 at 01:39 PM | #

Hi Jared.  I hope there will be more comment on the selections from the 90’s and 00’s, but the timing might be bad, as they’ll be coming out on Christmas Eve morning.  Hopefully, a few gamers will take the time to check out BGN before getting their holidays started.

I’m not that knowledgeable about the different editions of Mr. President, but a little investigation on the Geek (I’m always amazed how much data is available there) revealed some answers.  This information comes from Randy Cox (the Younger?), the only person I know who loves Mr. President more than you do, as well as the always informative Dan Blum and Joe Huber.

The ‘65 and ‘66 editions came in a tan colored box, as opposed to the more familiar maroon one the later editions used.  Evidently, they are quite rare.  The ‘65 game used a chalkboard for scoring (similar, I assume, to another 3M game, Stocks and Bonds) and the ‘66 game used dials on the gameboard.  Beginning in ‘67, the players kept track of votes with a grease pencil on laminated player boards.

Evidently, the ‘65 and ‘66 games had different rules than the later editions, although I’ve never seen a description of exactly *how* the rules differ.  Maybe some more knowledgeable reader can enlighten us.

There was also a 1971 edition, which I believed used different debate issues and may have used different candidates.  Another change is that the voting cards in the earlier games listed four states (one from each region) and a single vote amount (like 100,000 votes).  In the ‘71 game, each of the four listed states had a separate vote amount, and they were much smaller numbers (mostly single digits).  There were also limits to the number of times you could visit a state.

This data is pieced together from a variety of sources, so if I’ve mixed a few of them up, I’d appreciate it if someone could correct me.  But this appears to be yet another of a surprising number of instances where a game has evolved over time and there is no *single* way of playing it.

Posted by Larry Levy on Dec 18, 2005 at 01:40 PM | #

1993 should be the year of Mister Garfield, obviously.

Posted by Olivier Reix on Dec 18, 2005 at 02:06 PM | #

1994 : 6 Nimmt and Big Boss should be enough to give the title to M. Kramer (a weak year, I think)

1995 : ahem. When you release Medici and High Society the same year, you usually expect to win ... except maybe if the same year M. Kramer & Ulrich release El Grande and Mr Teuber his Settlers.

A hard one !

Posted by Olivier Reix on Dec 18, 2005 at 02:38 PM | #

1996 : are Entdecker + Siedler Kartenspiel enough for Teuber to win ? Or Jean de Poel with his Carabande ?

1997 : Tigris & Euphrat + Titan the Arena = Knizia

1998 : Samurai + Durch DW for Knizia (+ a couple of others), Elfenland for Alan Moon, I vote for the first and I suppose you chose the other.

1999 : Tikal + Die Händler + Torres (with Kiesling or Ulrich) should be enough for another award for Kramer this year but in fact this is a close one. (Knizia : Ra + Lost Cities + Schotten totten +Stephenson’s Rocket !!!)
Again I’ll vote in fact Knizia in this case but 2 SdJ are hard to beat.

2000 :Fürsten + Java for Kramer and his friends, Taj Mahal + Lord of the Ring + Kaufleute von Amsterdam + Traumfabrik for Knizia. Same player shoot again and here again I’d give it to Knizia but I would not mind sharing

Posted by Olivier Reix on Dec 18, 2005 at 04:22 PM | #

2001 : Capitol, San Marco, Das Amulett, I do not think Carcassonne can beat that production alone : Alan Moon & Aaron Weissblum.

2002 : no offence to Bill Payne, but this the year of Andreas Seyfarth with a single game (but a good one) (hard to accept for true Age of Steam lover, but that’s the way it goes).

2003 : I have to think about it, really

2004 is a close one between M. Moon and M. Dorn, I suppose.

Posted by Olivier Reix on Dec 18, 2005 at 04:37 PM | #

Larry -

A great list that does a very good job of reminding us of gaming history.  Many of us are not aware of these older games and the effect they’ve had on the current ‘golden age’ of games.  Highlighting the designers lets us know some of the people we should be thanking for not only their great games, but also for their influence on other game designers.

- Rick

Posted by Rick Thornquist on Dec 18, 2005 at 11:58 PM | #

2003 : After searching a little bit it seems that Michael Schacht could get this one with 3 SdJ nomination + Industria & InterUrban.

Posted by Olivier Reix on Dec 19, 2005 at 06:48 AM | #

Superb list.  Personally I would have started in 1955 with Rome et Carthage designed by Jean-René Vernes.  We’re still playing the 1974 Parker edition (Mediterranean) today - it gets an outing about once a year.  It was a game well ahead of its time.

Posted by Brian Robson on Dec 19, 2005 at 08:10 AM | #

Actually, Brian, if I had gone back as far as 1955, I would have given the award to James Cooke Brown for Careers, which I feel is one of the best roll-and-move games ever created.  The problem was that I couldn’t find anything of interest in 1956 and ‘57, so I decided to start with ‘58.  I’m aware of Mediterranean (in fact, it’s one of the many other notable 1974 designs I mentioned in my comment for that year), but I didn’t realize it went back that far.  Are there significant differences between Rome et Carthage and Mediterranean?  I’ve heard people describe the ‘74 game as ahead of its time; if it actually dates back to ‘55, it’s *amazingly* ahead of its time!

Posted by Larry Levy on Dec 19, 2005 at 08:46 AM | #

I’ve never seen the rules to the original 1955 edition, but the rules for the 1972 French (Miro) edition are identical to the 1974 English (Parker) version, and those claim to be a republication, not a revised version.  The 1955 board has the same structure as the 70’s boards (actually it looks better as it doesn’t suffer from the horrendous 70’s tie-die art!).

Admittedly I’ve ever played Careers, but the card driven combat system of Mediterranean should at least give Jean-René Vernes a share of the 1955 award ; )

Posted by Brian Robson on Dec 19, 2005 at 12:40 PM | #

Well, Bruno Faidutti has this game in his Ideal Game Library and he says that while the graphics of Rome et Carthage and Mediterranean are very different, the rules are identical.  So it looks like we have another contender for 1955!

Posted by Larry Levy on Dec 19, 2005 at 11:53 PM | #

I had dinner two weeks ago with Jean-René Vernes, the author of the 1955 Rome & Carthage, who was attending the small Cannes game fair. There was some talk about a possible reprint…

Posted by bruno faidutti on Mar 1, 2006 at 12:50 PM | #

Bruno, I just read the note you entered on your web site about Vernes.  When you mentioned that he had indulged in Bridge theory in the past, it made a connection in my head.  Sure enough, it was the same Jean-René Vernes who devised the Law of Total Tricks in the late sixties.  The LAW, as it is often called, is one of the most interesting and important contributions to Bridge bidding theory in the past 40 years.  I find it fascinating that the same man who came up with the LAW also created the innovative Rome et Carthage.

You also mention in your note that Vernes “finalized” Risk, which is only credited to Albert Lamorisse.  Did he have some hand in designing Risk that has been lost to history?

To bring this back to the original point, which was the “designer of the year” for 1955, how remarkable is it that we have two great games appearing that year, Careers and Rome et Carthage, both decades ahead of their time, both the only game creations by their designers, and both designed by very creative men with accomplishments in many other fields (Careers designer James Cooke Browne was a linguistics professor best known for creating Loglan, a constructed human language).  There must have been something in the water that year!

Posted by Larry Levy on Mar 2, 2006 at 10:59 AM | #

Yes, Jean-René Vernes had a strong hand in the Risk rules, though I don’t know exactly to what extent. From what I understood, the game as Albert Lamorisse had made it has some balance and rules problems, and Miro company hired the author of Rome & Carthage to finalize the systems. Since it was a work on order, he is not credited as an author, but it seems he had an important part in it.

Jean René Vernes is now past ninety, but still working on a book about the philosophy of science from Pascal to Hegel.

Posted by bruno faidutti on Mar 2, 2006 at 11:10 AM | #

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