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Larry Levy:  In Praise of Card Games

Card games, despite the fact that many people love them, seem to be the Rodney Dangerfield of gaming.  In many circles, they just get no respect.  This is particularly true when you look at the major gaming awards.  After more than a quarter of a century, it’s still true that no card game has ever won the SdJ.  The other awards aren’t much better:  the only card game to win the DSP is 6 Nimmt! and the only IGA award winner is Lost Cities (despite the fact that the IGA’s feature an award for best two-player game, where you’d think card games would at least have a fighting chance).  Some gamers insist on taking the “boardâ€? in boardgames literally and sniff that card games are all lightweight fillers or games that their parents played.  This attitude is not an isolated one:  only eight of the Top 100 ranked games on the Geek are card games (and three of those are at the bottom of the list).

Well, I’ve always loved card games and still do, despite being surrounded by wonderful boardgames.  Starting with classics like Rummy and Pinochle, up through the innovative Sackson games of the sixties like Venture and Monad (Sackson was really one of the first to expand the boundaries of what you could do with a deck of cards), to the great and varied designs of today, I’ve always been a card junkie.  Thankfully, I am not alone:  I notice that in the recently published , no fewer than 18 of those designs can be categorized as card games.  But categorization may be one of the problems bedeviling these titles:  how exactly do you define what a card game is?  Questions like these make it harder for individuals and awards to cite their favorites, since it often comes down to differing definitions.  I have no easy answer to this, other than to quote Supreme Court Justice Potter Stewart’s famous declaration about pornography:  I know it when I see it.

Despite (or maybe, because of) the lack of respect given to card games, there does exist one award which recognizes them.  Back in 1991, the German game magazine Fairplay decided to create an award for the best card game of the year.  It was called the “à la carteâ€?, named after a column in the magazine devoted to card games.  A jury of 50 or so card game “expertsâ€? vote on what they feel is the best card game released during the previous gaming “fiscalâ€? year (basically, from July to June).  The award never seems to get much publicity (hmm, sound familiar?), but it’s done a very good job of recognizing some excellent designs.  For example, the first five winners of the twenty-first century were Citadels, Meuterer, Von Kap bis Kairo, Coloretto, and San Juan.

Recently, however, from my vantage point, the à la carte award has gone from “not well publicizedâ€? to “off the mapâ€?.  Mik Svellov used to mention the results of the election on his Brett & Board website, but since he shut down operations, I only find out about them by actively searching the web, usually well after the awards have been made.  That was the case with 2004’s award to San Juan and was true for last year’s award as well—the announcement was made during Essen (at least I assume it was, since that’s the traditional time for it), but I only just found out about it this week.  In the interests of my fellow card game lovers, I thought I’d list the results.  The winner was the excellent Jambo, which beat out another wonderful (but very different) card game, Geschenkt.  I again congratulate the jury for another terrific selection.  Here is the Top Ten from the voting, together with the games’ designers:

1. Jambo (Rüdiger Dorn)
2. Geschenkt (Thorsten Gimmler)
3. Wie ich die Welt sehe (Urs Hostettler)
4. Diamant (Alan Moon/Bruno Faidutti)
5. Razzia (Reiner Knizia)
6. Boomtown (Bruno Faidutti/Bruno Cathala)
7. Schotten-Totten (Reiner Knizia)
8. Gelb Gewinnt (?)
9. Teamwork (Michael Andersch)
10. Typo (Corné van Moorsel)

That’s a pretty impressive collection of games.  In addition to the top two finishers, it’s good to see Boomtown get some recognition.  Schotten-Totten is there because of the 2004 Pro Ludo re-release (which added the Battleline tactics cards, but not the tenth card in each color).

Congratulations to Rüdiger Dorn; this award merely adds to his already impressive 2004.  I’ll keep my eyes open for the announcement of the 2006 award and I’ll spread the word as soon as I hear about it.

Top Ten Card Games
Just to continue the celebration, I thought I’d list my ten favorite card games.  Again, there really isn’t any objective definition of what is and isn’t a card game.  These are just games that feel like card games to me.  Okay, here goes:

1. Bridge – The only game I’ve ever really studied (although even after the purchase of a couple of dozen books, I’d only describe myself as a decent player).  A truly fascinating game, with endless scope for skill.  I know it takes time to figure out the bidding, but that’s what sets it apart from other trick-taking games.  My favorite form is good old Rubber Bridge, which seems like a purer game to me than Duplicate.

2. San Juan – It plays fast, there’s plenty of decisions, and it has great variety.  I like it with 2, 3, or 4 players.  And if you think the Guild Hall is overpowered, you haven’t checked out the Quarry/Carpenter/City Hall strategy thoroughly enough yet.  Another great design by Seyfarth, with a tip of the hat to Richard Borg and Tom Lehmann for their contributions as well.

3. Jambo – More Dorn gaming goodness.  Each turn feels like a puzzle that you have to optimize, but there’s also a strategic aspect with the Utility cards.  Always involving and always enjoyable.

4. Babel – This innovative design by that master of the card game, Uwe Rosenberg, is neck and neck with Jambo for my favorite two-player game.  Those who complain it’s too chaotic are focusing too much on the tower building, I suspect, and not on getting useful cards on the table, which is often more important.  Once we started using Greg Aleknevicus’ double discard pile variant, this game began approaching greatness.

5. Get the Goods – This set collection game is the quintessential Alan Moon design.  All of his familiar design tricks are on display here, but boiled down to their pure essence.  His implementation of the “Wertungâ€? scoring cards in this game is brilliant.  Always a tremendously tense game, with plenty of decisions to be made.  After much trial and error, we’ve come up with a variant that we think makes the game even better.

6. Schnäppchen-Jagd – Wonderful trick-taking game where you set the trump each trick and only try to collect certain cards.  Takes a while to figure out, and even longer to master, but well worth the effort.  Plays best with three.

7. Flaschenteufel – This and Schnäppchen-Jagd are my favorite card games for three.  This is even more warped than the Rosenberg game and really takes a while to grasp.  Far and away the best match of mechanics to theme in a trick-taker.

8. Bohnanza – Yikes, it’s a Rosenberg-fest!  Hey, I didn’t call him the Master of the Card Game for nothing!  Brilliant design that continues to be one of the great gateway games.  The requirement that cards must be played in the order they’re received is stunningly good—mostly because it’s such a simple concept.

9. For Sale – My favorite super-short filler (although Geschenkt is close).  The double auction system works really well and the game is always fun.  I prefer the rules from the 1997 version, thank you.

10. Mystery Rummy – I’m going to cheat with my #10 spot and go with the entire Mystery Rummy series, mostly because I play them more than any other games (and ‘cause they’re all really good!).  Jack the Ripper is quite a meaty design, but I actually prefer (and have far more experience with) Al Capone, both with two players (which plays really well) and with four (which is even better!).  Jeckyl and Hyde is the introductory game, but it’s still quite interesting.  One of the leading items on my gaming To Do list is to finally get to play Rue Morgue.  And don’t forget the fifth game of the series, Bonnie and Clyde (which will be published one day)—it might be the best one yet!

There’s a couple dozen more that I’d like to talk about, but I’m running out of space.  Suffice it to say that I love a good card game and so do lots of other gamers, so let’s hope they finally get the respect they deserve!

Games Played
I got to play three new games this week:  Roma, Il Principe (with three), and Hacienda (with two).

Roma – Interesting decisions, good variety in the cards, and a clever mechanic with the dice.  My only complaint is that the game may be over too fast!  Sometimes, it seems as if you barely have time to implement a strategy.  I see that the duration is listed as 45 minutes (our games were much shorter), so this may just be a sign of inexperience.  By the way, the Forum was not a certain win for us.  In one game, my opponent was dealt two Forums, but I managed to win by using the Gladiator to keep sending one of them back to his hand, and waiting until I could get my own Forum/Basilica combo in play.  It helped that I was dealt the Turris (adding one to all my cards’ defense strengths)!

Il Principe – The one word description for this game is “interrelatedâ€?.  There are really only two activities in the game (the auctions and the city purchases), but, like some South Pacific islanders’ use of the pig, everything is used and nothing is thrown away!  That makes the first game a bit of a learning experience, as it’s hard to predict all the ramifications of your actions.  But I felt like I had a better grasp of things by the time the game was over.  So far, I like it, but don’t love it.  My rating could easily rise with future games, though, now that I think I know what’s going on.  By the way, Il Principe’s components are super-sized compared to Oltremare, but in my opinion, Mind the Move is still not up to snuff with their bits.  The board is too small, the counters too big, and the map is both ugly and gives no feel of the geographical area being shown.  Thankfully, these aren’t major issues for me, as the components only made the game a little harder to play than they should.

Hacienda – This is the game that came closest to hitting my sweet spot.  Placement games like this can often feel overly abstract to me (Durch die Wüste, a game this is often compared to, certainly does), but I didn’t get that feel with Hacienda at all.  The South American terrain and use of cute little farm animals may help a bit, but only a bit.  I think the real reason is the game’s economic element.  That gives the design an added dimension that makes it less Chess-like and gives me a greater feeling of involvement.  Anyway, I found this quite enjoyable, the kind of a game where you are forming plans, but you also have to react to the situation presented to you.  The game moves quickly, since turns can’t take too long with only three actions you can take.  We played with the standard rules and the asymmetric board and that seemed to work just fine.  I am also heartened when I read that it plays best with four or five, since I liked the two-player game so much.  The game’s pleasantly light, but engrossing feel means that it should get plenty of table time.  I think the scoring rules are too involved for this to become a true gateway game (and should similarly doom it for anything like an SdJ award), but I can see this becoming one of my favorites for the year.  I’m already looking forward to my next game.

A New Blog
I’ve just found out that James Miller, gaming’s #1 Frequent Flyer, has started a new Blog.  He calls it James on Games (which James says makes it the JoG Blog) and contains his usual colorful and interesting take on gaming.  I recommend adding it to your list of favorite sites.  The address is http://www.jamesongames.com.

Well, that’s all I have for this week.  Do yourself a favor and play a nice card game today.  Even Fluxx, if that what it takes to get you through the night!

© 2006 Larry Levy


Posted by Larry Levy on Jan 14, 2006 at 03:00 AM in ColumnistsLarry Levy / 2046

Comments:

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I’m surprised there isn’t a separate category for card games in the SdJ. There’s no way a card game could win as it is. I think they are missing an opportunity but not awarding a Card Game of the Year.

Say it with me now, S-D-J-K!

Posted by Ward Batty on Jan 14, 2006 at 01:20 PM | #

Larry,

I share your high regard (love?) of card games. I was brought up on 2 player cribbage with my grandfather and he helped forge an enjoyment and appreciation of card games.

Card games are the de-facto way for my evening gaming sessions to end. Firstly, they are usually games that we are all familiar with. Secondly, we draw on past positive feelings for those games as they evoke good memories from earlier gaming sessions. I think the other aspects that provide this positive spin is that they are usually simple to learn and difficult to master, probably with some degree of luck in them that makes you laugh. And this means that we have great fun.

Top of my pile in the multi player card game is Hattrick. I have played this game hundreds of times and I have never become bored of it. When I played it with folks from overseas at Essen, it didn’t seem so good. Why? Because the past feelings for the game were not there, with a different ambience. It was still interesting, but not as much fun. My ideal Hattrick game would be with my regular Friday evening crowd at my house. I haven’t played much Tichu, but I suspect the devotees of that have a similar warm feeling to their ideal group in the right setting.

Recently Fettnapf has been a hit. We tried a 5 player game last night and it was a success as the players eventually fell on the numbers that gave you the islands. It shows early promise of matching the fun levels that make an evening session work so well.

Back to your theme of why no awards – other than Fairplay. I think the difficulty is that the definition of card game is so limiting. Adlung games clearly count as card games, as does Tichu and Hattrick, but to be a “pure� card game does this restrict it to no other gaming elements or pieces, which would eliminate San Juan from your top 10 games, for example. I’d be happy to have a bit of breathing room for the definition, but then we would need to consider 2 player and multi player card games. Mystery Rummy would count in both categories and I know from past IGA discussions where we have had to decide on a game being more on one side or the other. This isn’t to say this should not be possible. But we also need to consider yet another award for games. I wouldn’t worry about it too much, as there are so many, one more won’t make much of a difference, bit some people seem to. Broadly I’d favour making card games more prominent in our gaming world, but I think for now they are the poor relation of board gaming reliant on niche parts of a gaming session.

And just you prove a point, suppose you’ve got 4 hours of gaming time. You could play 8 half an hour games of various card games or one chunky game, one light game and one or 2 card games. Which one do you prefer?

Other thoughts -
Il Principe was my favourite release of Essen of the ones I played. It has maintained a high reputation so far after only a few games. Thanks for the take on James’ site - it will be interesting to hear his views on gaming life.

Alan

Posted by Alan How on Jan 14, 2006 at 01:52 PM | #

I very much agree that card games are sadly underrated.  We often play card games as a filler or closer, especially the “painful decesion” trick taking games such as Sticheln or David & Goliath.  Njet!, Farfalia and Mückenstich are also great fillers which, sadly, don’t see nearly enough table time.

And Alan How is perfectly correct - Hattrick is by far and away “the top of the pile” as far as multiplayer card games are concerned.

Posted by Brian Robson on Jan 14, 2006 at 03:28 PM | #

Ward, the commonly supposed reason that the SdJ never goes to a card game is that the purpose of the award is to increase profits for the game industry and the profit margin for a heftier boardgame is greater than that of a card game.  This is NOT in the charter of the award, it’s just what people assume.  Creating a separate award for card games would require that the jury admits that these designs have no real chance of winning the main award, but I suppose they could just point to the previous results if they really wanted to do it.  My guess is we won’t see anything like this in the forseeable future, but I agree, it would be nice (and would provide an additional profit stream).  Alan’s point about the difficulty in categorizing designs as “card games” is a good one, but the Jury could pretty much do what it wants as far as classifying is concerned (although it would be fun if publishers started campaigning for a particular game to fall into one category or another, much like film studios campaign for certain actors to be eligible for a leading or supporting role for the Oscars).

Alan and Brian, none of the “painful trick takers” (I like that categorization) ever really took hold with our group, including Hattrick, which I think we only played once or twice.  We are very much a Tichu group (I’m one of the few abstainers) and if four players are going to play a card game, most will consider it an opportunity lost if Tichu doesn’t hit the table.  With three, Schnäppchen-Jagd or Flaschenteufel is the usual choice.  With five, we’ll go with For Sale or Money if time is short--otherwise, we usually go with a boardgame.  Outside of Tichu, the only card games of any weight that get consistent play is San Juan and Was Sticht? (although we used to play Klunker quite a bit).  I’m hopeful that games like Control Nut and Ohio will start getting more table time.  And one of these days, we’ll devote enough time to Mu to figure out just how the hell to play it.

Posted by Larry Levy on Jan 14, 2006 at 07:24 PM | #

Larry- when you play San Juan for 2 do you remove the Library, or only use it once each turn or do you play it normally?
Thanks for the compliments on Mystery Rummy (your check is in the mail)

Posted by Mike Fitzgerald on Jan 15, 2006 at 09:49 AM | #

“And one of these days, we’ll devote enough time to Mu to figure out just how the hell to play it.”

We’ll probably not get around to Mu until we all retire and have the time ...

Posted by Brian Robson on Jan 15, 2006 at 12:52 PM | #

Mike, I play San Juan strictly with the rules in the box.  As my comment indicated, I don’t think the Guild Hall is over-powered and I’ve never thought to make any adjustments with the Library in the two-player game.  Then again, I rarely play SJ with two.  Most of my two-player gaming these days is with my wife and while I’m slowly getting her more comfortable with less fluffy games, I still avoid designs with a built-in learning curve (which SJ certainly has, since you need to become familiar with all the cards to be able to play competently).  She does love her Mystery Rummy, though!  (That’s another nice thing about the MR series--outside of Jack the Ripper, all the games are very accessible and play very well first time out of the box.  Hey, might as well see if I can eke another check out of you, Mike!) :-)

Posted by Larry Levy on Jan 16, 2006 at 08:52 AM | #

"For Sale – My favorite super-short filler (although Geschenkt is close).  The double auction system works really well and the game is always fun.  I prefer the rules from the 1997 version, thank you”

Where are these rules? Got a link?

Posted by Patrick Dignam on Jan 18, 2006 at 02:54 PM | #

Good ol’ Game Cabinet is still a precious resource:  http://www.gamecabinet.com/rulesText/ForSale.txt

The main difference between the original and the Uberplay version is that you only have to *match* the previous bid in the first round in order to stay in the bidding, not exceed it.  As a result, it’s usually referred to as “poker-style bidding”.  If no one raises the bid and it comes around to the player who originally raised it, he must raise it (or pass).

The other difference is the card distribution.  The original came with 20 Building cards (one copy of each number from 1-20) and 20 Check cards (two zeroes, and one copy of each number from 3-20).  I’m not 100% sure about the Check distribution, but I can check it when I get home.

Posted by Larry Levy on Jan 18, 2006 at 04:14 PM | #

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