Matt Carlson: More SdJ Gibberish
In what is clearly a unique experience for me, I’ve actually played several of the Spiel des Jahres nominees BEFORE the award is announced. While I love playing new games and tend to be on the cutting edge of my local game group, I do not import games nor do I attend boardgame gatherings where I would have access to prototypes. However, with two of the five titles developed here in the US, I’ve managed to get ahold of them before the nominees were announced! As the winner will be announced in a matter of days, I thought I’d share my unsolicited opinion on the three that I have played: Finca, Pandemic, and Dominion.
Finca
Disclosure: I received a free copy of this game from Rio Grande Games to review.
This title is the game I’ve played the least of the three, but I do find it an interesting experience. Players move pawns around a rondel (circle) to gather fruit or choose to deliver fruit to one or more spaces on the game board to collect tokens worth points. Extra points are awarded for collecting sets of fruit (one through six) or for having the majority of a fruit delivered when a game board space is devoid of tokens. When enough spaces are cleared the game ends. While not a complicated game, there are still some strategic and tactical decisions to be made. Should I go for collecting sets or try to get majorities in specific fruits? Should I horde fruit looking to seize prime opportunities or should I deliver as quickly as possible to the tokens I want? In a nice touch, if everyone hordes resources there is a good chance that the resources will get dumped back into the bank. I think the game would be just a bit dry for me if it weren’t for the four rules exceptions given to each player to use once during the game. Just when and where to perform an extraordinary action can really leverage one’s position. The game is colorful and has great bits to help attract the game-adverse. I prefer a bit more strategic interaction to my games when I can, but I think it does a great job of being a unique candidate in the family-friendly category. It could be a fine introduction for new gamers to a rondel mechanism as well as set collecting and area majorities for victory points. It plays fairly fast even with four players, making it a good warm-up game for a longer gaming evening.
Pandemic
Disclosure: I traded for this game via a BGG trade, but have sometimes received discounted games from Z-Man games in past years. I have also met Zev personally at GenCon.
I was very happy to see Pandemic get a nomination this year. I’m a big fan of cooperative games as they fill a needed niche within the hobby. Some folks just don’t take to the forced competitiveness of a standard boardgame and it is nice to have options where everyone can win or lose together. Pandemic stands out for me in this category as it is easy to explain and plays in a moderate amount of time. Most importantly, rather than having a rigid story or path for the players to follow on a set board (as in Lord of the Rings, Arkham Horror, or perhaps even Shadows over Camelot), Pandemic’s board ebbs and flows according to the order of the cards making some games a race against outbreaks while others are more of a struggle to collect the right cards for a cure. Rather than rely on cards or events to drive changes to the board, all the rules and effects are known at the start of the game. This means beginners have a better chance at making reasonable decisions and lessens the likelihood of other players running the game for the new players. Pandemic has also earned my respect as it functions very well as a two-player cooperative game. It has served me well for game evenings with my wife, and I know it is popular with other couples. It may be just a cult of the new showing through, but I feel it has better long-term replay ability than other cooperative games I’ve tried.
Dominion
Disclosure: I bought this game with my own money, but I did play the game when Dale Yu (one of the developers) was in the same room sitting a few tables away. I also once played the game In the Year of the Dragon with Dale’s brother.
Of all the games I’ve played this year, Dominion is still my favorite. I don’t’ often get to play games over and over again, but I have played more Dominion in the past 9 months or so than any other game. It helps that it was a favorite at the high school game club as well as the local club. Dominion hits a sweet spot for me as it seems to me to pack nearly everything I want out of a game into as short a time frame as possible. I love building up an economic engine (also why I like gardening) which is then turned into points. I also like having multiple choices for a path to victory. Sometimes a set of 10 cards will have only one or two recommended victory paths, but there are usually a few different options. The many different combinations of available cards helps to keep the game fresh after many different plays. I’ve even made the game one of my most portable ones by placing the entire deck into a box for trading card games, complete with dividers I made to keep them separate. (I plan to upload the dividers I designed to BGG someday, they have the rules info for each card right on the dividers so I don’t have to cart the rulebook around either…) There are some drawbacks to the game, primarily the constant shuffling which can grate on the nerves of those who find it too fiddly. (I don’t mind.) It can also be a bit much for a non-gamer to jump into for their first taste of eurogames. Thus, I don’t spring it on anyone who hasn’t already played a few of these games of ours. Finally, Fate can be a harsh mistress in the game with the luck of the draw giving a player a significant boost or hindrance in the early game, stalling out the game for that player while others forge ahead. This doesn’t happen too often, but often enough to be a little frustrating. I love going through a game in my head after finishing to think about what might have gone wrong, but I will occasionally have games of Dominion where I lose fairly seriously and have very few of my own poor decisions to blame. Despite these minor drawbacks, I really enjoy the game and still bring it out to play as often as I can. I look forward to the upcoming sequel with anticipation, although I was a bit disappointed with the recent BGG 2-card expansion. The one was somewhat interesting for variety, but the Black Market card was fun but also slowed down the game immensely as players had to pause to peruse which of the three cards they were interested in purchasing.
So, which game do I think will win? I don’t have enough information to guess. If I were going by my personal favorite, I think Dominion is unique enough and definitely fun enough for the win, however it is a bit more of a stretch to play for those who aren’t already into the gaming hobby. Finca is a solid title and is a good family game, but is a bit abstract and dry for me. Pandemic is great all the way around, but I fear some might accuse it of having less replay value and the cooperative nature may put some folks (judges?) off. If I’m forced to guess what’s in a German judge’s mind, I’d go with Finca as it is most like games that have won previously. If they’re not afraid of a little innovation, I’d love to see Pandemic or Dominon take home a win. Best of luck to all the publishers, designers, (and developers!) for the final announcement next week! Feel free to chime in with your own opinions below (if you haven’t already burnt yourself out on the discussion.)
In other, videogame news, I’ve been playing a bit of Hey, That’s My Fish on the Wii console as a download game and a lot of Magic: the Gathering as an Xbox 360 download. Both are fairly well implemented, with Hey, That’s My Fish having very cute graphics and Magic having a decent computer AI. I haven’t played either enough for a good review yet, however I have enjoyed my Magic games despite most games vs the computer coming down to who draws better cards and the game’s too harsh of restriction on deck modification. I hope to let everyone know my thoughts on them in a future post.
© 2009 Matt J. Carlson
Comments:
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I like a Finca a lot,however it’s not a stand out game - either as a family game or particularly innovative. Dominion and Pandemic are innovative but i wonder if Dominion is too much much of a gamers game to win the final seal of approval from the judges. That leaves Pandemic from the three you have played and of those three my hunch is that it’s the best bet. Now the two you have not mentioned are, in my opinion, competing with Pandemic for the award. Both FITS and Fauna are family games that are easy to play - they are also quite innovative in that they take a non board gaming game theme/medium (Tetris and General knowledge/trivia) and blend them with modern board game design. Given the family orientation of the judges i think both of these games stand as good a chance as Pandemic to win.
Posted by Paul Lister on Jun 27, 2009 at 06:25 AM | #
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Now that the interminable wait for the SdJ awards is almost over, I’m picking Dominion, with FITS just a little bit behind and Fauna as the dark horse. I rule out Pandemic because it seems to fit into a similar slot to Dominion, as a more complex game; I can’t imagine a Jury being predisposed to Pandemic which didn’t then go on to pick Dominion. Maybe if they wanted to emphasize the dominance of cooperative games this year, but it seems like they’ve already done that by giving Space Alert the Special Prize. Even though Finca is the most prototypical SdJ game of the nominees, I also rule it out because it seems to lack a necessary spark. I always felt it was good enough to get nominated, but not good enough to win. Reports on Fauna in the English speaking world are limited, but I think it has a real chance. People seem to think that it’s entertaining and innovative and the educational aspect can’t be ignored. Its selection would be a surprise, but not a shock. That leaves Dominion and FITS as my co-favorites. The former would be the most complex game to win in a decade, but most of its complexity comes from mastering the game; it’s actually pretty easy to explain. I felt the game’s biggest hurdle was getting nominated; now that it’s here, it has an excellent chance to win. FITS scores with its simplicity and its addictive nature. Its a game almost everyone can enjoy and would be a fine winner. I think they’re neck and neck, but the reason I’m going with Dominion is the impact its selection would have on the gaming industry. If FITS wins, it will be nice and it will sell a bunch of copies, but it won’t do anything to advance the state of the art of gaming. And what could you do with the required expansions other than come up with a bunch of new scoring cards? A Dominion win, on the other hand, would raise the bar for how acceptable a more complicated game can be. It would open things up a bit for German games and I can see the Jury wanting to do that. Besides, the expansions for this are already planned (there’s at least *six* of them on the drawing board) and could turn this game into a cash cow for HiG comparable to Carcassonne. That’s got to be a consideration for a Jury concerned with the health of the German gaming industry. Even though picking Dominion might be a bit of a risk (the German public could conceivably rebel, as they did with the selection of Torres nine years ago), I think its a chance well worth taking, which is why *I’m* taking the chance that it will emerge victorious on Monday. Now, I guess we just have to wait and see. Posted by Larry Levy on Jun 27, 2009 at 10:25 AM | #
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It looks like Finca will win. Posted by John Bohrer on Jun 27, 2009 at 01:02 PM | #
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I’ve already made my call in another venue and I will stick with it - I think Finca will win. Personally, I would rather see Dominion or Pandemic win, but I see their nominations as the SdJ equivalent of Stars Wars getting nominated for the Best Picture Oscar - acknowledgment of huge hits that are unlikely to garner enough jury support to win. Of course, Lord of the Rings: Return of the King actually won the Best Picture Oscar, so anything is possible… Posted by David Reed on Jun 27, 2009 at 07:01 PM | #
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It’s tough to handicap the SdJ, because sometimes they come from out of left field and surprise you. But Dominion has to be considered an extreme long-shot at best. The jury routinely includes one “gamer’s game” in the mix, it routinely never wins, and then BGGers routinely complain that it didn’t win. I wouldn’t say a Dominion win would be impossible, but I’d be hugely surprised and would represent a major shift in direction for the award. Dominion may well be a big international success, but it’s not in the SdJ’s wheelhouse. Munchkin moves a ton of units too, but it’s never going to get the SdJ either. For me, Fits and Pandemic (disclaimer: Matt is a good friend of ours, and I have a credit on Pandemic) are the two games that are both good enough and in the target market the SdJ jury looks for. I sort of expect Fits to win, but I honestly think Pandemic has a fairly good shot. Of the other games, eh. The SdJ also has a history of picking fairly middle-of-the-road games whose primary virtue is inoffensiveness (like Thurn und Taxis), and I can see Finca fitting in that category. If the Germans rebelled against Torres nine years ago, good for them. That was one of the worst SdJ picks on record - too much brain burn for the family crowd, but not interesting enough of for the gamers. Posted by Chris Farrell on Jun 27, 2009 at 11:15 PM | #
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I find the comments on Torres interesting. I picked it up early in my eurogaming career based on its Game of the Year mention in Games Magazine I think… I found it interesting, but a bit too abstract for my tastes. I like more theme in my games when possible. (As I think about it, Dominion is pretty lightweight for theme, but it has an economic engine with options and that is usually enough for me to paste on a theme for the game in my mind… “This game I’m going for a treasure-heavy strategy...") Posted by Matt J. Carlson on Jun 27, 2009 at 11:28 PM | #
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This year I tried all the games in the list.
My bet is for Fauna. Emanuele Posted by Emanuele Ornella on Jun 28, 2009 at 12:32 AM | #
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I agree that all the games on the nomination list are deserving of a nomination. And though I really like Dominion (though I’m no fanatic--of any game, for that matter), I can’t really imagine this being as popular with German families and couples like some of the better-selling SdJ winners are (Carcassonne, Zug um Zug, Siedler von Catan, etc.). Fits seems to “fit” pretty well, but, as mentioned, there’s not much room for variation, as it really is more of a filler game (then again, Villa Paletti didn’t really offer much in the way of variation/possibility for expansions, either, and it won). Finca is just so Euro-standard (though a fun game), it would be a shame if it won with so many nominated games that are a little different from the standard.
Although I’d be very happy for Dale & Valerie (and for American game design in general) if the big “D” took home the prize, my bet is for Fauna. But, as we’ve seen before, anything can happen...tomorrow morning we find out. Posted by Jeff Allers on Jun 28, 2009 at 09:59 AM | #
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At our game day yesterday, four of the five nominees were played multiple times (all but Fauna), and I can imagine any of them landing the big red poppel: Dominion or Pandemic for their innovation; Finca for its bits appeal and game play that scales from friendly to cutthroat; Fits for its ease of play and familiarity. Posted by W. Eric Martin on Jun 28, 2009 at 01:17 PM | #
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Well… shows what I know - the jury proved me wrong and picked Dominion. An excellent year for gaming and a very good set of nominees! Posted by David Reed on Jun 29, 2009 at 06:56 AM | #
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Me too… Posted by Paul Lister on Jun 29, 2009 at 07:08 AM | #
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