• Log in
Matt Thrower: It’s in the Genes
Let me tell you about a couple of people I know who have gamed with me. The first is a single woman, living alone, whose front room contains a shelf of twenty or thirty games proudly displayed for everyone to see. The second is a family man who lives with his wife and child in a house which contains not one single board game. If you had to bet, which of the two would you say had the makings of a hobby gamer?
Since you’re all smart people you’ll have spotted that this is a lead-on. The lady in question quotes her favourite game as Monopoly and her games shelf contains virtually nothing but mass-market fare. The gentleman on the other hand is a grizzled veteran of many Titan sessions and a fiendishly skilled player of Euro negotiation titles such as Traders of Genoa even though I doubt he’d recognise the term “Euro”. But if it wasn’t so obviously a leading question, I suspect most of you would have put your money on the woman as being the one who should be plied with gateway games in an attempt to bring her to gaming enlightenment. Appearances, as ever, can be deceptive.
But since you are, as we’ve already determined, all clever people, you’ll be well aware that I could have just picked a couple of extreme cases out of the range of people I’ve gamed with to prove a point. Of course I could. Where this gets truly interesting is when we consider what happened to those two people when I first started offering them the chance to play just those much-vaunted Euro-gateway games that gamers seems to think have the power to turn absolutely everyone into a gamer if only, if only they could get mass market exposure and play time. I’ve had the lady in question sample the delights of a whole gamut of these sorts of games: Ticket to Ride, Bohnanza, Carcassonne, Settlers of Catan. She liked none of them. She thought Bohnanza and Settlers were too complex and that Ticket to Ride and Carc were too random. What really takes the biscuit though is that having been exposed to all these games she continues to believe in the face of all available evidence that Monopoly is simpler than the Euros she cited as “too complex” and, worse, that it’s more skills-based than the Euros she cited as “too random”. Seriously. I’m not making this stuff up.
The guy, on the other hand, has never played a gateway game in his life. He went straight from playing the usual mass market games to seriously heavyweight conflict games and Euros without batting an eyelid. His latest favourite is Imperial, to the point that he begs me to get it out every time we meet – and I’m usually happy to oblige! Anyone who will beg to play Imperial deserves to be described as a “gamer” in my opinion.
It’s true that I am indeed citing extreme examples to make a point, but I’ve seen this pattern repeated in miniature elsewhere. I’ve exposed many friends and family to gateway Euros, and most of them continue to prefer party games and word games to anything I can rustle up. But I have a small number of friends who I’ve introduced to gaming, often on the back of a vague interest in fantasy and sci-fi tropes, for whom it’s stuck, and for those people mastering long, complex and strategically demanding games has been a doddle.
My experiences have thus led me to two conclusions which go against the commonly accepted wisdom. Firstly, that some people are just wired to game, and some aren’t. Secondly, that for those who are wired to game, any game that interests them for some reason – theme, mechanical similarity to a well-known game, components, whatever – will act as a gateway game. The upshot of all this is, obviously, that trying to introduce people to gaming through what we usually call gateway games is a waste of time.
This isn’t to say that there aren’t people out there who would game a whole lot more if they had had some exposure to hobby games. Nor is it to say that it’ll make no difference at all whether you pick Samurai or Magic Realm as your introduction, or indeed that certain types of people will react better given a Euro as a gateway game than a wargame. But what it does imply is that in the endless procession of stories we’ve all heard about a gamer introducing a neophyte to the hobby, the amount of worry, thought and effort that the gamer put in to picking which title to use as a gateway largely went to waste. All you need to do is expose someone to something with a theme or mechanism that you think will interest them and you’ll find out, then and there, whether they’re a gamer or not. You’ll probably find out the minute you start to teach them the rules, however long or complex those rules are, because gamers-in-waiting will simply get them, whereas never-to-be-gamers will not. Let’s face it, most of you who eschew games with more than nine pages of rules still have the capacity to easily learn, digest and implement more complex games if you want to. I’d hazard a guess that most of you have learned and played one or more complicated games in the past, without too much difficulty, and that you’ve just decided that the payoff in terms of time spent learning and satisfaction in play isn’t high enough for you. You can do this because you’re gamers. You’ve got the gamer gene. You can understand complex rules, but sometimes you find that it’s not worth the effort to try to remember them. People without the gene won’t understand the rules in the first place.
Being the sort of person that I am I cannot, in all good conscience, make a claim like that without expending some effort in looking at why it should be so. After all, there isn’t really a gamer gene – it’s just that studying genetics for seven years makes you prone to over-using genes as a metaphor. Once I’d had this epiphany about gateway games, I spent awhile puzzling over what it was that divided those who game from those who don’t. The answer suddenly came to me one day while reading a newspaper article about a mass-market game called Destination: London which had apparently made it into the big time and was now planning a series of versions based on other capital cities. The answer is that games are a cultural trope. Most people play some games because they’re good time fillers, especially for larger groups such as family gatherings where people might otherwise disagree about the choice of a shared activity. But the selection of which games to play is dictated to them by the surrounding culture and reflects some aspect of it. The true game player, on the other hand, plays a game for a wider reason: the satisfaction of strategy, the attraction of a theme, the thrill of competition within a safe environment. Hence when you show a hobby game to a non-gamer, they usually reject it because it is unable to scratch the cultural itch that makes them play other games in the first place.
This becomes clearer when you consider the sorts of games that people in other cultures play. In east Asia, where self-reflection and wisdom are valued cultural commodities, the most common game is Go, a highly demanding and cerebral game which, thanks to a handicap system allowing people of differing skills to play together, can be seen as a constant quest for self-improvement. In disciplined, martial Russia, Chess is seen as the game of choice – something that predates the Soviet use of chess as a cultural weapon in the cold war – with chess being a fairly common topic in the literature and poetry of Tsarist Russia. In Germany, of course, there are German games, the form of which seems to me to be an excellent reflection of the post-war German character of cheerless efficiency and abhorrence of violence. In Britain, our obsession with “proper” ways of doing things and our cultural connection to our unusually rich and adaptive language resulted in Scrabble. In the consumer capitalist driven culture of the U.S. you get Monopoly and The Game of Life. The only way you’re going to get those friends and family playing your favourite hobby games, other than the pity vote, is if they’re the sort of people who’ll answer the strategic challenge or thematic call of a boardgame. No amount of games of Lost Cities or Ra is going to change that.
These are important points to remember next time you go to a dinner party with a couple of supposed “gateway” games in the back of your car. When the time comes for games, just go along with the group and play some party games instead – you’ll keep your friends a lot happier and at the end the world will likely have exactly the same number of game hobbyists in it as it would have done had you shown them your hobby games. Nurturing a new gamer is a much more subtle process, and the subtlety is in spotting a potential gamer in the first place, not in what you pick for them as a first game. When the time comes, Euro games, in spite of the short play time and simple rules, don’t automatically make the best first picks; you’ll be much more likely to succeed by picking a game that speaks to them for some reason. A quiet mathematician might well appreciate Blokus, but a loudmouth gangster film fan is going to have a lot more fun with Ca$h’n Gun$, no matter how clever he is.
Even if you do get someone into the hobby gaming bug, it doesn’t mean that he’ll want to be a collector, or have a BGG account and record plays, or read opinion pieces about games like this, or indeed to understand the need you have to do all these things. In my regular gaming group of six there is only one other person who owns games and has an account on BGG and even he only uses that account for access – he doesn’t rate games or record his collection. None of them know that I spend considerable time writing articles about games – I’ve never told them because I know they wouldn’t care. All they want to do is play and enjoy games with their friends. There are plenty of other people in our social circle who don’t play games and when they turn up to a gathering we just quietly put the games away, pour another couple of fingers of whiskey into the glasses and have a good, old-fashioned party. Those of us who do read, write, record, eat, sleep and breathe games do so because we’re obsessively in love with them. And sometimes we need to step back and see that not everyone is, or wants to be, or would be if only they were shown the right games: gamers game, non-gamers don’t – and even for those who do game there are plenty around who don’t want to immerse themselves in it twenty-four seven. When you find someone who will play, just play, and be glad.
Comments:
You must register with BGN in order to comment. Registration is free, but if you appreciate the news, previews, reviews and other material posted on Boardgame News, please consider becoming a member to keep the info flowing to your screen!|
I’d really love to see studies on why people game and why others don’t… I definitely think there is more social reasons and less genetic ones. I’m sure you weren’t arguing that genetics had anything to do with the reason, I was just making a point. I do think there are gateway games and that they do serve a purpose… but I do think the best gateway is knowing who is coming through the gate. Unless a person is extremely patient and willing to spend a great deal of time learning, I do not see the big box titles with the big rulebooks as being ideal. Increasing, we are dealing with shorter attention spans in the U.S. and compete with video games that can construct movie-like tutorials that make rules reading a boring proposition. In wouldn’t hurt to bring players to games with videos and web-based tutorials (like Teuber’s site). When you think about getting the “normal folks” to the table, I think it wouldn’t hurt people to think like salesmen. To rehearse. To give visual examples. To get to the point quickly. To find the perfect fit for the “customer”. My girlfriend would rather play party games mostly. However, her father started playing games with us because of Carcassonne… he loved jigsaw puzzles and actually made a few wooden puzzles. He now plays Euros quite often with us, but he still prefers Carcassonne to any game because the tile-laying element appeals to the jigsaw lover in him. It feels good to know that he enjoys playing the game and that he probably wouldn’t have played any of the games we know if it weren’t for me. He probably had that “gene”, but it took a salesman to get him to recognize it. Like a salesman, you won’t make every sale… the important thing to know is if you did the best “pitch” you could have. Posted by William Baldwin on Sep 22, 2008 at 03:39 AM | #
|
|
The point where Matt nails this issue is that an individual needs an inclination toward a pass time before actually taking the first step toward participation. And here is where so many enthusiasts go wrong. Most of us will have been bored rigid at a party by a hobby zealot. Take your pick, golf, parachuting, SCUBA, stamp collecting. The conversation is fine for 2 minutes and then the zealot realises that you can’t escape and launches into their sermon. 20 minutes later they are in full flow and you have said very little, ‘really?’, ‘right’, and ‘I must just go and say hello to ANYONE ELSE’. Of course a board gamer would never dream about doing such a thing, would we? In my experience our ranks are amongst the worst offenders. What most zealots don’t realise is that as much as they love their hobby, many people are either ambivalent or find your passion facile. To engage on a constant crusade to convert the masses to your cause will invariably leave you sipping drinks alone in a corner of an otherwise crowded party. The reality is (in the UK especially), the masses view board games as a childs activity, occassionally to be extended to the family. No amount of salesmanship and offers of gateway gameage will convince them otherwise. Tread carefully in such company. Adopt Matt’s approach to the Whiskey, and accept that not everyone you meet will want to play games, probably any sort of game. Some of those people might be your best friends. Posted by Nick Case on Sep 22, 2008 at 06:05 AM | #
|
|
"But that’s exactly gateway’s misconception, and the reason that The Queen’s Necklace makes every bit as good a gateway game as the usual suspects do. On those rare occasions where the introduction of a more modern, complex game actually sticks, it’s likely that the choice of game is of little consequence or none at all—you’ve converted someone that was already standing in the doorway of the church, and your choice of hymn didn’t really make a lot of difference either way. In fact selecting a softball may have actually been counterproductive.” Posted by Sagrilarus on Sep 22, 2008 at 08:24 AM | #
|
|
The lady in question is just as much a gamer as the guy you mention. She’s just not a eurogamer or a “hobby” game gamer. She’s a mass-market gamer. She plays games, yes mass market games, but she definitely does play games. It’s snobbery to restrict the title of “gamer” to those who play niche games or just games you approve of. She’s most likely as irritated by your refusal to play her idea of a good game as you are by her refusal to play your idea of a good game. Let me point out that you are both playing games, just not the same games. What you are trying to do is convert her to a niche gamer, be it a eurgamer or a wargamer or a gateway/family gamer, you’re ignoring the fact that she’s already a mass-market/party gamer. Be thankful she’s not pressuring you to become her type of gamer with the same zeal! Yes, she is a gamer. Period. Posted by Diane Close on Sep 22, 2008 at 09:39 AM | #
|
|
It’s worth me pointing out that I’m committing no kind of “zeal” in getting the lady to “become” my type of gamer. Given the content of my piece it’s be rather hypocritical if that were true! The reason she’s ended up playing so many of my Euros is simply that she visits me more often than I visit her, and she tends not to bring games. So if we want to play a game together, it’s more often than not one from my collection. Last time I did visit her we played nothing but SCRABBLE, her choice. However the point you make about restricting the use of the word “gamer” to those who don’t play mass market games is very worthwhile. I intended no snobbery when I used it - it’s simply that I’ve always assumed the term “gamer” to describe those who enjoy hobby games. Which is, in itself, snobbery of course. So I offer it not as an excuse but merely to point out that we might all be better off revising our internal definitions of what it means. Posted by Matt Thrower on Sep 22, 2008 at 09:51 AM | #
|
|
I think Nick nailed it with the example of the Golf enthusiast. Don’t be that guy, leave Ticket To Ride at home and bring an extra six pack of beer to that party, the other guests will thank you. While you are there maybe mention your game night to someone you think will be interested, otherwise just enjoy the party, make friends and have a good time. I for one do not bother with gateway games, in fact I am much to much of a snob to bother playing games, especially crappy games like most gateway games, with non-gamers. I would rather save my gaming time for people I know would enjoy it, and for games I enjoy the most. I was not always this way, I used to pack bunched of games to play on vacation with the in laws… they rarely got played, and when they did it was out of sympathy and the game play was such that I would have been better served reading a book. Sometimes what we all need is a dose of realism. Most people do not do what we do, and I think we are better off that way. Now where is that bottle of Whiskey. -M P.S. the above does not apply to Children, (anyone under 20 really) I still play whatever I can with them in hopes of triggering the development of the “Gene” Posted by Michael Buccheri on Sep 22, 2008 at 10:07 AM | #
|
|
"My name is Nick and I AM a gaming snob.” In any sport or pass time if someone is announced as a (*+insert the activity)-er, it implies a degree of specialism or skill. Otherwise people will qualify their involvement;
‘I am a bad golfer’
If someone proclaimed themself to be a SCUBA diver but had never ventured out of the deep end of a swimming pool, whilst they might ‘technically’ be considered a diver, they would be laughed out of the boat if they made such claims with people who mixed it with the fish at depth in sites around the world. So whilst someone who enjoys Scrabble and Monopoly is a player of games and therefore a ‘gamer’, I think such a classification is misleading and inappropriate in a forum such as this, no matter how good they might be with triple word scores and building hotels. Posted by Nick Case on Sep 22, 2008 at 10:25 AM | #
|
|
Matt, I completely agree with your assertion that gamers tend to be born, not made. The easiest way to find the former is to deal with folks who already game. I have had much more success introducing Euros to people who are already card players, roleplayers, and so on than with folks who don’t play any games. People who play some games accept reading rules (at least as a necessary evil), usually enjoy thinking through game problems, recognize structured gameplay, and, most importantly, accept that gaming is a legitimate activity for someone over the age of 12. I have found the gulf between those who do some gaming and those who do none to be immense. That said, I don’t agree that Die Macher is typically as good a lure as Ticket to Ride. What I do accept is that it’s important to know your customer. There are “gateway” games, but they can differ for each prospective gamer. Turning a casual card player into a dedicated fan of Euros can be dependent on finding that proper game that will attract them and serve as the opiate that brings them into the fold. Posted by Larry Levy on Sep 22, 2008 at 11:30 AM | #
|
|
I have two themes reading here: 1st: I think there is use/utility out of some sort of “gateway” games when first exposing them to someone who, in all probability, will become a full-fledged Euro-gamer fan. Before leaping into Agricola or Caylus, it is often helpful to have people play a slightly less involved game to give them familiarity with role selection, resource generation, etc… This might not always be the case, I could see a rare gaming neophyte turned off by too simple a game, but I think even a short game learning curve can be helpful. 2nd: I don’t often think of labeling people “gamers” or not (although I would clearly fall into that category). Instead, I’m always questing for the game that a particular someone would enjoy. They like Monopoly? Perhaps I could convince them to try Boomtown (just for variety) or even Sword and Skull (although this wouldn’t be my first choice). If they like Scrabble, I’d lean towards BuyWord (my preferred word game), etc… I don’t expect everyone to have my same tastes in games, but I do enjoy playing nearly any game and so will drag along party games to a party - in case a chance to play them comes up (it doesn’t too often, but its there just in case...) Posted by Matt J. Carlson on Sep 22, 2008 at 12:28 PM | #
|
|
The difference to me is a serious amount of “stigma” that gamers have that golfers and SCUBA divers will never have. In America (and by the accounts here England as well) there is the child perspective. While no one is ridiculed for Golf, there is a great chance that when a reporter on in the media talks about games it will be with a silliness and lack of any credulity. Golf has Tiger Woods. We have.... no one. So I don’t mind trying to convert the masses. If they aren’t into games or willing to try games, it usually is a hang up of theirs, not mine. Now, I don’t bring games to other people’s parties… that wouldn’t happen unless I was asked to do so. If I have people over, though, it will probably have games unless there is some other reason for the gathering. Again, I cannot stress how much that it isn’t something from birth; a gene. It is social - the way in which you are brought up, teased, embarrassed, etc., that make you less likely or more likely to try or continuous play games. In America, there is competition in almost everything. People are put down or praised for their intellect, athleticism, or business savvy. So, through that childhood, people will tend to avoid embarrassment - if they aren’t good at something, they don’t want to dwell on it and re-encounter it. If they stink at basketball in someone’s opinion, they don’t play it. If they get called stupid one time playing a game, maybe they are turned off to playing games. It’s all about weakening the herd, just in modern terms. We are all still in the cave, just in a different way. Just as I feel that your environment has more to do with the success you have in life by a large percentage, so also I think it applies in the rule for gamer or not. It would be a much different story in America if there were cooperative games outnumbering winner-take-all games like Monopoly when people were growing up. It’s an old argument as to what exactly does make people the way they are (and if you have a dollar, you can bet with the old geezers in Trading Places), but I happen to think that environment plays a larger role than genetics when it comes to being the person you are… for the majority of people. Posted by William Baldwin on Sep 22, 2008 at 01:02 PM | #
|
|
"trying to introduce people to gaming through what we usually call gateway games is a waste of time” I think you’ve taken evidence that there are some people for whom “gateway games” don’t work, and some people for whom “gateway games” are unnecessary, and extrapolated to that this is true of everyone. Since I have come across people, plural, for whom “gateway games” have been just right - they really would have drowned if thrown straight in the Agricola deep end, and don’t even think about more complicated games - the “waste of time” comment is definitely off the mark. And one other detail. I can enjoy Settlers, Carcassonne and Ticket to Ride, as well as Power Grid and Through the Ages. But the former set of games may allow all of us to have a good time (while Monopoly won’t, I’ll be unhappy). Wouldn’t want to play them all the time, but sometimes even a bunch of hardened gamers just want to relax and play lighter fare (though mostly right now we fill in with Race for the Galaxy - which is very difficult to class as to its weight). Posted by Christopher Dearlove on Sep 22, 2008 at 02:29 PM | #
|
|
Nice article, Matt. One correction, though: Scrabble was actually invented by American architect Alfred Mosher Butts (who studied the New York Times for letter frequencies) and the game was first made popular in the U.S. Perhaps the Yanks have more of a cultural connection to the language than Brits will give credit? :-) Posted by Jeff Allers on Sep 22, 2008 at 04:54 PM | #
|
|
1. I would never show up to a party with a game unless I was specifically asked to. 2. Every time I have introduced Ticket to Ride as a *gateway* game, it has been received VERY well. Why? Because it is easily relatable to the mass market fare out there… but is obviously a much smarter game in terms of its strategic options and more fun as a result. People love it. But TTR is a game people have to be exposed to and have to know how to play before most would buy. 3. It seems I always have to teach the game...so people get the “connection”. Once they do, I have been asked where these *gateway* games can be purchased. But people have to know how to play first, usually. 4. MOST Important: I think the reason I have success on the gateway front is because I am not trying to convert anyone into playing anything deeper. My whole collection is gateway games. For a reason. 5. FYI disclaimer: Settlers and Carc are NOT gateway games in my opinion. : ) I always have to make that point. Ryan B. Posted by Ryan B. on Sep 23, 2008 at 01:52 AM | #
|
|
"Scrabble was actually invented by American architect Alfred Mosher Butts (who studied the New York Times for letter frequencies) and the game was first made popular in the U.S.” Good call! You know, I checked who invented the game before I wrote the article - but I obviously went to sleep for the exact thirty seconds it took me to scan that piece of information! “Settlers and Carc are NOT gateway games in my opinion” Interesting. Settlers I can see - it is after all on the more complex side of Euros. But why not Carcassonne? Posted by Matt Thrower on Sep 23, 2008 at 04:26 AM | #
|
|
Yeah, I think Carc is a terrific gateway games, much more so than Settlers. Ticket probably grabs people a little more readily, but Carc is almost as good an introduction to Euros. Posted by Larry Levy on Sep 23, 2008 at 01:49 PM | #
|
Next entry: Game Preview: Kamisado
Previous entry: Interview with the Lamont Brothers






