• Log in
Matthews and Leonhard Return with Founding Fathers
Jason Matthews and Christian Leonhard, designers of 1960: The Making of the President, have a new game in the queue that takes players back to an even earlier time in U.S history. Founding Fathers puts 2-5 players in the role of Madison, Hamilton, Sherman and others involved in the creation of the U.S. Constitution. While we might like to think of these men as selfless patriots, your goal is to get the most renown by supporting and passing various articles to the Constitution.
Game play is card-driven, with players having a hand of delegates who represent a state, support one particular issue (such as Federalist or anti-Federalist), and have a special ability. Each round, a different issue to the Constitution is considered, and players use delegates to support or oppose the issue – although a delegate can’t vote counter to the support shown on its card. (For a few more details on the game play, refer to Kris Hall’s conveniently timed July 4th column, which reports on his Origins 2008 experience; note that Kris refers to the game by a prototype name, A More Perfect Union.)
Founding Fathers, which has a playing time of 90-120 minutes, will be published by Jolly Roger Games no later than Spring 2010, although the game might appear earlier. JRG’s Jim Dietz says that the game will likely include a mounted mapboard and wooden bits to mark votes and states in play in addition to the card decks. This game has been added to Gone Cardboard.
Comments:
You must register with BGN in order to comment. Registration is free, but if you appreciate the news, previews, reviews and other material posted on Boardgame News, please consider becoming a member to keep the info flowing to your screen!|
Whoah! Someone has finally figured out how to retheme Credo in a plausible fashion - kudos to them. Credo is still one of my favourite “unknown” games - flawed in oh-so-many ways, but always a hoot, especially to gamers with an understanding of early Church History. Which, to be fair, wasn’t very many of us… :) I wonder if this game may run into a similar problem, being immensely interesting but only to a very parochial market? Regardless, I look forward to hearing more. Posted by David Brain on Jul 11, 2008 at 04:40 PM | #
|
Next entry: Knizia Talks about Designing Games at Origins
Previous entry: Serpentine Crawls Out of Nova Carta






