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Melissa Rogerson: Online Gaming

It’s hard to blog about games I have played when I haven’t actually played a game in over 2 weeks, at least not face-to-face. Life has crawled on top of me and is beating me about the head in a way that doesn’t usually happen until at least August, usually October. I’m guessing that it figures it needs to get all that out of the way before this October, when it will not have a chance to beat me up as I enjoy myself in Essen.

At least I have managed to play some games online, usually at odd hours of the morning or the very late evening. These are mostly 2-player games, and the range of games is somewhat different from the games I play face-to-face, for a variety of reasons.

My top 10 online games played (ever) are:

  • Tichu (293 plays). Counting this as 293 is a bit of a cheat, as BSW counts each hand as a separate ‘game’. I’m not a very competent Tichu player online (I think I do much better face-to-face, as is suggested by my woeful online results playing with players I’m quite well-matched with in real life), so this isn’t a game I seek out – but when friends need a fourth, or the town needs resources, Tichu is played.
  • Diamant (194 plays). Another party game – “There are 8 of us, what shall we play?” This is also a favourite of Biggie’s, so when she sneaks online as she did last Sunday morning Diamant is a nice treat for her.
  • Thurn und Taxis (186 plays). This is the first game with any depth to it. I prefer to play 2 player, am happy to play 3 player, and will play 4 player to hang out with friends. I’ve not played the North Germany map (horsies) as much (24 plays).
  • Lost Cities (159 plays). Like Tichu, each Lost Cities hand is counted as a separate game. This fills that quick 2-player game slot, particularly late at night or early in the morning when concentration and focus are lacking.
  • Notre Dame (113 plays). Another that works well as a 2er or with more players. There’s something there that I’m missing – I suspect that some face-to-face play would help me to sort it out. Meanwhile, though, it’s fun and comes in under that magic 20 minute mark.
  • San Juan (101 plays). I horrified a friend recently by comparing this and Diamant to mass-produced romance novels. Played on BSW in under 15 minutes, I think of it as “filler” – and filler games fill that same role in a gamer’s life, providing an experience that is predictable, not overly taxing and follows an expected pattern. To give it its due, I will concede that San Juan really is deeper than that.
  • Ingenious (91 plays). This is pretty funny, given that I am almost the anti-abstract player. I think I played Einfach Genial better when I thought it was about decorating a pizza. It’s a favourite of Otto’s though, so some of my plays are her and others are her “bedtime story”.
  • Piranha Pedro (59 plays). Another filler game that I really only play with a group. It becomes a lot funnier when you know the Dutch words for “jump” “bite” and “splash”.
  • Attribut (51 plays). We played this in person and it went over like a lead balloon. When I played it on BSW, it was explained to me that it is in fact a game about rude words and innuendo. I still don’t think it’s a good game, but it’s a lot more fun these days.
  • 6 nimmt (43 plays). Haven’t played this for ages – it was one of the first games I learned on BSW. Mostly superseded by Wizard, I think.

That’s my online top 10. Few are games that I actively choose to play in person – although that’s probably that filler issue. To find more games that I would choose to play, I have to drop to:

  • Ra – 13th – 30 plays
  • Caylus – 15th – 23 plays
  • Princes of Florence – 18th – 17 plays

The issue with those games is that they mostly need more than 2 players, and take longer than the 8-20 minutes of the others that are higher on my list. They’re also games that I need to plan to play – it’s hard to pick up a 5 player Princes of Florence game on spec.

I’ll keep trying, though.

Happy gaming!
Melissa

© 2008 Melissa Rogerson


Posted by Melissa Rogerson on Mar 25, 2008 at 01:30 AM in ColumnistsGone GamingMelissa Rogerson / 667

Comments:

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Online gaming keeps a tally of your win/lose record and eventually it becomes more about ranking than actually playing the game for enjoyment.  So although it’s very accessible and you can let computer do all the tedious work like keep score, it just isn’t fun after a while.  Taking out the face to face aspect of boardgaming is also quite ironic, since it is a big part of what the hobby is suppose to be about.

Posted by Jason Cheng on Mar 25, 2008 at 05:32 AM | #

That’s an interesting take on it, Jason. Personally, I ignore my win/loss record.

I find that online gaming gives me some great social contact, especially at times when I would not otherwise be gaming (or interacting with people) - just with a wider social network, spread around the globe rather than within driving distance of my home.

Posted by Melissa Rogerson on Mar 25, 2008 at 05:35 AM | #

Jason I would agree with Melissa.  I play a bit on BSW and I have absolutely no idea where to even find my total games played let alone my win/loss ratio.

For people who care about that sort of thing, as you said you can let the computer do all the tedious work.  There are plenty of players and clubs that keep all these stats just like the ones that are available on-line.

The only time I have kept a record is when our group was running a Tichu tournament, otherwise games are just played.

I find Melissa’s comment Few are games that I actively choose to play in person interesting since all of them bar Attribut (due to the lead balloon experience) and Piranha Pedro (don’t know anyone who owns it) I do play face to face.  Admittedly a few of the others get played at lunch time sessions at work, which may fall into Melissa’s “filler” category.

Oh, one more comment - Caylus “would choose to play”?  ROFLMAO ;-)

Posted by Fraser McHarg on Mar 25, 2008 at 07:06 AM | #

Melissa… BTW, if you need resources for the town, Tichu is an awful way to go about it… Way too much time for the points involved.  You’d be better off in a game of speed Emerald (5 minutes or so) to gain points for the town.  As you know, this would be maximized using players all from your town as well as using a room in the town.

Dale

Posted by Dale Yu on Mar 25, 2008 at 10:26 AM | #

I kind of stay away from gaming online because:

A) I’d rather read and write for BGN

B) I’m afraid of getting addicted and losing my wife and job

C) Getting together face-to-face is one of the main reasons I got into gaming in the first place.

Still, this world-wide community that we have, even here on this site, is certainly appealing, and I may break down and try it if I have to go for a long period of time without a gaming group (hmmm...definite signs of an addiction)

Posted by Jeff Allers on Mar 25, 2008 at 03:14 PM | #

"The town needs resources”?! I never realized that Tichu filled a societal niche. I’d say that I’m clearly missing something on BSW, but I’m missing a lot since I haven’t been able to run it on my Mac for the past few months. Plenty of other online gaming sites though…

Eric

Posted by W. Eric Martin on Mar 25, 2008 at 03:21 PM | #

Eric, it’s about the metagame on BSW

You can check out Boomer’s site—which uses information that I originally developed…

http://www.brettspielwelt.info/meta1.html

Most people don’t need to know anything about the meta-game at all, but for the town officers, it’s a constant thing to think about

dale

Posted by Dale Yu on Mar 25, 2008 at 03:25 PM | #

I looked into the BSW metagame (very briefly) but it was more than I could figure out by poking around for half an hour or so… so I gave it up.

As it stands, I’m not so much into multiplayer online vs people I don’t know.  The comfortableness and politeness you tend to get in face-to-face games just isn’t there.  When I play online it is almost always a planned gathering of friends.  When we accidentally get an outside player it is often a bad result, as they are trying to hurry everyone up, whereas the game is frequently new to some of us.

Posted by Matt J. Carlson on Mar 25, 2008 at 04:21 PM | #

I agree that playing with strangers is not everyone’s preference (or even mine, really). The benefits to playing online, for me, are about playing with people I could not otherwise play with and playing games at times I could not otherwise play them. The only real frustration is the limited choice of games available.

Posted by Melissa Rogerson on Mar 25, 2008 at 05:16 PM | #

I must confess to never having played an online game and the issue just commented on about playing against strangers is part of the reason why. I would be interested to know whether the concept of “online gaming” includes both human vs human games (as most of the preceding comments seem to suggest) and human vs CPU games. I quite like the idea of playing games against a computer, at my own pace, having played a little bit of chess using a Chessmaster PC program some years ago. Are there online versions of Eurogames out there that allow one player to play against a program, make moves at his/her own pace and save partially completed games to return to later?

Posted by Tim Synge on Mar 28, 2008 at 09:47 AM | #

Tim, Ticket to Ride is the only online Eurogame that has AI that I can think of. The game is on the Days of Wonder website, and you need to have an account with credit time in order to play. (Credit time is earned by purchasing a DoW game, as they include codes in their rulebooks.)

Ticket to Ride, Puerto Rico and Ingenious are all available as PC games with AI opponents.

Eric

Posted by W. Eric Martin on Mar 28, 2008 at 09:53 AM | #

Tim, off the top of my head I can think of a few games that have been automated with an AI opponent - Ingenious, Yspahan, St Petersburg and even a prototype Agricola. There’s also the famous Puerto Rico spreadsheet. I personally only count “games” that involve interaction with others - but that’s my personal measure and not something I would impose on others ;)

Posted by Melissa Rogerson on Mar 28, 2008 at 09:54 AM | #

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