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Patrick Korner: Lost In Paradise / Cleopatra

Well, I’m back and writing again.

Hmm, no applause.  Gee, thanks.  Well, in any case, I should be back from my somewhat longer than expected hiatus as of this week.  Why no column for the past month?  A combination of two things:

Thing the First: Crappy / Nonexistent internet service at the hotel I was at in Hawaii.

Thing the Second: Crappy / Nonexistent free time upon return from said vacation thanks to real life having piled up while I was away.

In any case, I’m back.  Whee!

Those wondering: Given the length of time that has now passed, I won’t be writing ‘full’ GoF reports for my final two days there.  Instead, I’ll incorporate my opinions of the games I played there into my weekly articles as I play / discuss / rant about the various games I played.  I trust that will meet with everyone’s satisfaction?  If not, well, tough.

Y’know, those video log guys have it easy: much faster to speak than to type.  Of course, there’s all that editing and stuff that comes afterwards…

A little bit about my vacation: It turned out to be a vacation from gaming as well, since I brought no games along and had very little web ability while away.  That meant that I got to spend lots of free time with my family, and that’s nothing to complain about!  I’ve been traveling because of work so much lately that I hadn’t had much opportunity to spend quality time with my daughter, and if six hours on a plane ain’t quality, then I don’t know what is.

Seriously, spending time seeing the sights and whiling away the hours on the beaches was a very nice change of pace.  I got to show my little girl the Maui bits I love to visit, and we were able to discover some new secret spots as well.  We’ve already agreed to try and go again in two years’ time (as opposed to the five year wait between ‘true’ vacations up till this year).  Although I may try and slip a game or two into the bag – my girl will be five then and should be well into games, right?

Anyone considering a visit to the Hawaiian Islands would do well to consider Maui – I think it’s my favourite of the islands.  There’s a contrast in the scenery and a laid-back attitude among the inhabitants that combine to create a genuine feeling of paradise, as opposed to the tourist trap version hawked in Honolulu and Waikiki.  Of course, it depends on what level of amenity you want.  Maui is good because it’s still got a bunch of ‘civilization’ – the Big Island and Kauai are rather less developed, which, I suppose, may be a plus to some folks.  When traveling with a three-year old, though, it’s nice to know there’s a full complement of infrastructure around!

In the weeks since I last graced these pages with my electronic presence, it seems a fair bit has happened.  First, unless you’ve been living under a rock, you’ll know that the Spiel des Jahres nominees were released.  And, as with every year (it seems), there are some deserving games left off the list as well as some “left-fieldâ€? selections included.

Which game do I think will win?  I think the best chance lies with Thurn und Taxis, but that Blue Moon City has a better chance than many are giving it.  It’s Reiner Knizia, after all, and his status as the Susan Lucci of the SdJ is well documented.  Should Andreas Seyfarth win, then he’ll truly be the man with the Golden Touch – three of this games (Manhattan, Puerto Rico and T&T) would have won major awards.

I don’t see Was ‘n Das winning, since I don’t believe a party game has ever won the award.  I don’t see giving the award to a party game as furthering the jury’s wish to expand gaming in Germany – after all, party games are already mainstream and don’t need the SdJ as a promotional vehicle.  The light family-level strategy games are where it’s at, and that’s Blue Moon City or T&T in my books.

I’ll weigh in on the special prizes awarded a little too: I think they’re great.  The jury is well aware of the fact that their criteria preclude a number of deserving games from contention – the games that are too fantasy, too war, too heavy or too whatever just can’t be seriously considered – the SdJ speaker himself made that point loud and clear in his press release.  So, what better way than with a special prize that does two things: lets the game put the coveted SdJ logo on its box (thereby presumably selling more copies) and lets the jury go about its business of promoting family games.  Win-win situation if I ever saw one!  I sincerely hope that the special ‘heavy’ game prize will become an annual event, something with a weight and selection criteria that would make it a worthy complement to the Deutscher SpielePreis.

Cleopatra and the Society of Architects

I had a chance to play this twice now: once at the Gathering and once just this past week courtesy of an early release of the game.

It’s a funny thing: at the GoF, I wasn’t very impressed, and summarized it in my mind as “a set collecting game with tons of chromeâ€?.  But the last time I played, I actually found myself enjoying the game a lot more.  Yes it was luck-heavy (or at least heavier than many had hoped), but there were definitely some questions to try and answer.  Do you risk taking lots of tainted cards early and bank on being able to offset them with sanctuaries later?  Or do you try and stay pure?  Is it worth playing a character card now or save it for later?  Do you risk building something now and have the game end before you’re ready or wait – thereby making it possible for someone else to build what you wanted to?  Actually quite a bit for a game that at first blush looks like “draw cards, draw cards, play cards, repeat as necessaryâ€?.

A quick summary of the game: You’re trying to build Cleopatra a new palace.  This takes lots of building materials as well as the artisans to work with them.  In a perfect world, you’d use only pure materials, but sometimes you need to try and move things along a little faster.  Here, the temptation to use the tainted materials available at a price (of corruption) grows.  As the temple takes shape (by having components in various categories built), Cleopatra moves closer and closer to the temple.  And when she reaches the end, the player with the most corruption is fed to the crocodiles.  Ouch.  Once the remains have been discarded, the player with the most money (victory points) wins.

A player’s turn consists of two options: either visit the market (i.e. draw cards) or visit the quarry (i.e. play cards to build things).  Usually a player will draw cards first, but bear in mind that a player’s hand size is only 10 cards – and some of the building pieces take a lot of cards.  Again, a reason to go the tainted route, since the tainted cards have twice as many materials on them as the pure ones, which lets you build twice as quickly.  Occasionally during the game, a sacrifice also occurs.  Here, the players give up some of their money in hopes of being able to rid themselves of some corruption counters – but everyone who didn’t offer the most has to take extra corruption instead.  Ouch.

One more point about the game: all you’ve read about it being hugely over-produced is true.  Days of Wonder really went to town on this one, and it’s undeniable that some of the appeal I see in the game is because of the way cool bits.  But since the bits seem (at least right now) to be tied to a game that’s more interesting than I originally thought, I’m okay with that.

And that’s all for this week – see you next week (promise)!

pk

© 2006 Patrick Korner


Posted by Patrick Korner on Jun 9, 2006 at 11:48 AM in ColumnistsPatrick Korner / 1342

Comments:

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I don’t know--I thought the original posting had a bit more content.

Sorry, Patrick, I couldn’t resist!  But let me make an actual comment on the actual content.

I hope people are taking note of your experience with Cleopatra.  Just about everyone I’ve spoken to who’s played the game at least twice (including me--I talk to myself quite a bit these days) enjoyed the game more the second time than the first.  This is definitely a design with a one game learning curve and I guess it just doesn’t seem like it would have one.  But a lot of the early negative reviews of Cleo seem to come from folks who’ve only played it once.  My advice:  give the game a second chance--you may be surprised.  I think it’s quite a good game and, as Patrick says, has a nice number of interesting decisions.

Posted by Larry Levy on Jun 9, 2006 at 01:26 PM | #

So, was THIS one of the games deserving to be on the SdJ list that was overlooked?

Posted by Jeff Allers on Jun 9, 2006 at 04:55 PM | #

I don’t think it came out in time to be eligible, Jeff.

Posted by Larry Levy on Jun 9, 2006 at 08:07 PM | #

I enjoyed Cleopatra the first time I played, and the second game was still an improvement. The first game is largely about learning the card combinations to build items and managing hand size against the goal of building multiple items on the same turn, especially mosaics. With the second game, you can focus more on which card pile to grab, when to time your building actions, and how much to give in the sacrifice.

The sacrifice is the only disappointing action because it’s so unreliable. My first game had only one, so it felt out of place. The second game had two, and that was more interesting because the bids in the first offering affected everyone’s thinking in the second—well, everyone except me as I had little corruption and huge sanctuaries.

On another note, I won the second game and the only other player with experience took second, while the two newbies came in farther back, lending support to the learning curve notion.

Posted by W. Eric Martin on Jun 10, 2006 at 11:47 PM | #

Eric’s experiences pretty much mirror mine with Cleopatra.  I also found that I had a much better handle on how to deal with my corruption in the second game.

I agree the sacrifice is a bit of a problem.  I usually strongly dislike blind bidding, but when it’s only part of a game and there is plenty of information to guide your bidding, as in Amun-Re, I don’t mind it.  The problem in Cleo, as Eric says, is the rarity of the event.  The first time you play, you have absolutely no idea what a big or a small bid is and you won’t be much better off in your second game.  Groupthink is an important factor here, but since two sacrifices per game is usually the upper limit (and many games will only have one), most of the time you will truly be working blind.  With experience, I suspect you’ll get a good grasp of how to estimate your opponents’ actions here, particularly if you play with the same group, but this only adds to the game’s learning curve (and not in a terribly positive way).  The effect isn’t all that great, so it’s just a minor annoyance to me, but it’s still there and it isn’t obvious how to fix it.

Finally, I had the same experience in my second game as Eric did--the players with one game under their belts did far better than the first timers.  As for me, I was fed to the crocs my first game and won the second one, so I guess I walk the walk (like an Egyptian, naturally) as well as talk the talk!

Posted by Larry Levy on Jun 11, 2006 at 08:17 AM | #

We sound like a pair of entangled photons, Larry, as our experiences were identical, yet we’re separated by many miles. In my first game, I soaked up corruption from the get-go as I had no idea how much would lead to death and thought that others would surely absorb corruption of their own. Um, no. Everyone knew that I was crocodile food long before the game ended.

After only two plays, I feel that Cleopatra adheres to the Days of Wonder goal of issuing games that are family-friendly, yet have more to them for those willing to look. You can play the game light and breezy and have fun putting the palace together, or you can pay more attention to who’s grabbing which cards and deducing what they might build next, which is especially important for the mosaics.

I still need to play the game with three players, but I suspect I’ll enjoy the game even more with that number.

Posted by W. Eric Martin on Jun 11, 2006 at 09:21 AM | #

Larry : it did came on time to be eligible and so did Mykerinos.

Both Ystari and DoW ensured to have a production of 3000+ german boxes before the fatal date, which seems to be what the jury wants to take the games into account.

But ... meh ... with no success here.

Posted by Olivier Reix on Jun 12, 2006 at 03:00 AM | #

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