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Patrick Korner: Winning the B Final
Well, as you may or may not have noticed, the Olympics are on again. Every two years, we get to put the “we are all one� crap aside and concentrate on beating the tar out of other nations, just the way we like it. Yes, the IOC folks will tell you it’s all about sport and friendly competition and global community, but you and I know what it’s really all about:
Medals.
That’s right. Gold, silver and bronze are where it’s at, regardless of what those in fourth place on downwards will have you believe. Oddly enough, Canada has finally realized that personal bests, while great and all, aren’t quite what the country is looking for – just in time to seriously ramp up for the 2010 games, which (what a coincidence!) are being held in Vancouver, Canada. Seems that we’ve taken a page out of the book of our American neighbours and started funding our athletes, since shivering in the dark and eating Kraft Dinner three times a day wasn’t getting the job done for some strange reason.
But I digress from my real topic today: What do you play for when the win’s out of reach?
Much like the Olympic games (but without the silver and bronze rewards), board games feature winners and losers. I know, I know – I can hear the peanut gallery hollering ‘DUH’ at me – but let me finish. Some games will make it painfully obvious from a relatively early stage that someone has no chance of actually winning the thing, while others will make you wait until the end to find out how badly you suck. In either case, a decent player should have some sense of how they’re doing – maybe not down to the nth degree, but it’s pretty hard not to have some sense of where you stand in a game like Settlers of Catan, for instance. So, this begs the question: If you’re certain (or strongly suspect) that you’re out of it, what do you do?
In the Olympics, they have this wonderful rigmarole called a ‘B Final’ that can make it seem like you won when really you weren’t even close. Kind of like the hockey games to determine who finished 6th and whatnot – while there’s a ‘winner’, they’re nowhere near the actual winner. So, how does this translate to board games? Well, you can set other goals for yourself that don’t involve actually winning!
You can try and not finish last.
You can try and see how much money you can lose and not go bankrupt.
You can try to corner the Corn market.
You can play Kingmaker (warning: this may result in lengthy post-game discussions).
You can suggest to play Kingmaker after this game is over.
You can try to collect as many red cubes as possible.
You can trade for nothing but Wood and see how much Wood you have at the end of the game.
Oh, there’s lots of things you can do, and the best part is that, in true Olympic spirit, you’ll be able to call yourself a winner, even though you’re a loser. Or something like that.
Removing my tongue from my cheek for a second, it really can be hard to stay interested in a game that you know you haven’t a hope of making a respectable showing in. This is why Friedemann Friese recommends that newbies only play a partial game of Power Grid their first time out – what’s the fun in being screwed for an hour? Actually, that came out wrong. Let me rephrase: What’s the fun in knowing that you’ve got no chance of winning for an hour?
Same thing goes for Age of Steam: Where’s the joy in knowing that you’re a miserable railroad tycoon and being forced to enter the financing death spiral while others go on to win?
Or how about Scrabble: If you’re 200 points back and there are less than a dozen tiles in the bag, you may as well concede. Except that you’re not supposed to. You’re supposed to play out the string, take your lumps and pretend like the whupping you just took was fun.
Which brings me to my next point: Why don’t more board games have mercy rules and/or rules regarding concession in them? To draw an example from the Olympics again, it’s perfectly all right in curling for one team to bail when the game’s out of reach. I commend our rock-throwing, yelling-until-hoarse brethren for this civilized notion: If hockey games featured this sort of rule you wouldn’t have the “the game’s out of reach so let’s send a message for next time� crap that sometimes goes on (and living in Vancouver and having had front row seats to the Bertuzzi drama, you can bet I know this goes on).
Hey, I think Chess lets players concede, doesn’t it?
So, to recap so far: if you’re completely hosed, you can do two things: aim for something else or concede (which admittedly doesn’t work very well in a multi-player game). There’s one more thing you can do, one which I’ll freely admit I sometimes have more trouble with than I should:
Just play the game and have fun.
Just because the Olympics have become a money-driven nationalistic chest-thumping exercise doesn’t mean that the kinder, gentler world of board games has to follow. Yes, it can be a little emasculating to see just how badly you’re being beaten, but hey – think of how the other guy (or gal) is feeling. Don’t rain on their parade by sulking or moaning that the game must be flawed, and don’t cheapen their victory by playing sub-optimally or trying to throw the game. Just be friendly, wait it out, congratulate them on their fine play and then move on to the next game as friends.
Actually, when you think about it, it’s really the only way to play.
Enjoy the Games, folks, whatever kind they may be. Play to win but play for fun.
pk
© 2006 Patrick KornerComments:
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This cuts close to something I find occasionally cropping up. If you’re starting to lose a game, do you try successively riskier strategies to try and reach for a win, or do you try to continue to optimize your score in order to place as high as you can (ie. guarantee 2nd place...) In war-type games and games with a medium (or more) amount of luck, I tend to go for the win if I can. Games with far less risk available, I’ll usually settle for performing as solidly as I can. Posted by Matt J. Carlson on Feb 23, 2006 at 07:46 AM | #
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Joe and I were discussing this on our latest show of the Dice Tower. It’s why Age of Steam has dropped ever so slightly to make room for Railroad Tycoon - it’s entirely too unforgiving to new players. I’ve never understood the reason players insist that another player play a game for an hour or two after it’s clear they’ve lost. Either they like rubbing the other player’s nose in it, or somehow they think that learning harsh lessons is fun. Bah! Posted by Tom Vasel on Feb 23, 2006 at 04:20 PM | #
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C’mon, Tom, it’s not rocket science! Players with good manners don’t concede in multiplayer games because it isn’t fair to the other players, who are still in contention. There are some games in which you can have a player drop out with no ill effects, but they are few and far between. As Patrick notes, concessions are hard to deal with in multiplayer games. We all make a big point about how it’s the playing that’s important, not the winning, so why is this such a big issue? Sure there are games in which I realize I have practically no chance of winning, but I can still enjoy myself by trying my best, looking to maximize my low chances of winning, and just enjoying playing with my friends. To be honest, the games I’m far more likely to want to bail on are new games where midway through, I realize this is a game I’ll never enjoy. Still, you finish it up so as not to deprive the other players of their enjoyment. If someone is truly having a miserable time and wants to bow out of a game, people will almost always let them do so, but it happens very rarely in our group, mostly, I think, because we don’t want to spoil the experience for others. Posted by Larry Levy on Feb 24, 2006 at 09:25 AM | #
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OK, Larry, I should have clarified. I meant when teaching the game to new players, and utterly destroying them in the first couple of turns, then insist that the game play out to its miserable conclusion. For me, and other “gamers”, I agree with you - finish it out! I’m talking about being nice to new players. Posted by Tom Vasel on Feb 24, 2006 at 04:52 PM | #
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Okay, I get you now, Tom. I agree with you entirely. Posted by Larry Levy on Feb 24, 2006 at 05:56 PM | #
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I think it about the set-up of expectations. Simply put: When you are playing Age of Steam, you are playing for the game’s sake. The sole focus is on the game. And this has been something I have seen from many “gamer’s” (not all) playing for “the game’s sake”. I tried out a game of Caylus recently, and as the “new” player, I knew I wasn’t going to win. So I decided I wanted to try some crazy new strategies so I at least wouldn’t finish in last place. And it worked. I finished in third. Unfortunately, it upset the balance of the pre-conceived notion of how the game was supposed to “flow” for some of the other players. To such an extent that one in particular was very angry as a result.... as if I breached some unspoken ettiquette… I suppose. That one player in particular really wanted to drive that point home with me. It wasn’t about “adaptive strategy” on his part and seeing something new. It was about the fact he didn’t win… by his normal margin of points… and somehow that was my fault. Now. On the other hand, I get together my friends. We play Ticket to Ride (which somewhat masks this problem that you speak to Patrick) A Dog’s Life, I’m the Boss etc. These games are not the deepest games… but they have a fair amount of strategy and they are a lot of fun. But of most importance here… is that the evening is about getting together people who are friends and are there to just have fun and socialize a bit. It most certainly is not about a bunch of half-strangers who are there solely because of “the game”. As I said, I think it is in the set-up of expectations. Posted by Ryan Bretsch on Feb 26, 2006 at 11:24 AM | #
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Well, different groups have different styles, Ryan, but I honestly thing my group doesn’t approach Ticket to Ride much differently than, say, Puerto Rico, and there’s certainly no difference in their approach to PR than to I’m the Boss (which we play as a very cutthroat game). They’re there to have fun and socialize and talk some smack, but they’re also all there to win. Now, if I decided in my next game of Puerto Rico that I was going to see just how many times I could take the Craftsman and still not finish in last place, I think my opponents would be pretty annoyed, and with good reason. After all, there’s lots of ways you can socialize, if that’s all you want to do. But we want to combine that with the enjoyment of a good game as well. And part of that is the fun of playing well and having your opponents play well. Many of your moves are predicated on them making rational choices, and not having those choices be based upon some arbitrary goal that they’ve set for themselves that you can’t possibly know. I’m not saying that everyone has to follow the same script, just that the goal needs to be to win the game. This is far from a hard and fast rule, and I’m not going to blow a gasket if someone’s judgement was less than optimal or if someone decided to make a choice at the end of the game to guarantee them second place (and cost me any chance of winning). But I also think there should be a limit and part of being a considerate opponent is trying your best to win so that the other players can enjoy the game as well. Posted by Larry Levy on Feb 26, 2006 at 03:15 PM | #
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Interesting. I guess I see it differently on both points. First, if someone wants to take the “Craftsman” every single time in Puerto Rico, that’s their business. And I certainly wouldn’t bear them a grudge for doing it… epecially if they were succesful in the game. It becomes my job to adapt my gameplay to the existing scenarios on the board. As long as one player isn’t trying to exclusively and deliberately harm another individual player, its all good. Second, who said that as friends that we’re not there to win? As an example, about half of my friends have played competitive sports… so we all have a healthy appreciation of the importance of winning. Our sessions of I’m the Boss… amongst friends...are ridiculously cutthroat. But our main purpose for being there is to hang with our friends, laugh and have a good time. If I am being pounded at I’m the Boss and losing badly, I still am trying to make every good deal I can… but most important of all… I am having a good time. I rarely get upset at anybody during a game… because it is just a game. Having said that, I just like the honest discussion on this topic. I think that I look at everything from a “non-gamer” perspective. I love certain types of boardgames and I can be like a kid waiting for them to come out. But I might get together a group of friends to play boardgames every four to six weeks or so and I only have about 20-25 games in my collection. To do more? Sometimes I do. But otherwise, it’s just not me. So let me do a flip end of things here. I have a friend who I met through one of the game clubs here. He is a bona-fide “gamer”. In fact, far more than I. He is awesome to hang with and an all-around great guy. He loves Puerto Rico, Caylus, Upfront, La Citta and all those games… where it truly is about “the game”. And you know what? That’s awesome too. And I hope I am not denigrating it being all about “the game.” Because those type of games are awesome, incredible experiences that have a depth and replayability that is incredible. I can easily see if that is someone’s “thing"… that it is totally understandable as to why it would be about “the game.” Because that’s what so great about games… they offer that amazing depth if you really want it. So it is OK for it to be about “the game”. For the same reason people get together to discuss their sportscars, motorcycles, boats, food, wine, basketball etc. It is OK for it to be about boardgames. I heartily join in the fray. So while I respect it being about “the game”, it just isn’t that way for me personally. I think it is entirely possible to enjoy boardgames and not be a “gamer”. I see in your comments, Larry, a sprited defense about it being about “the game.” But you are right, it is a difference of opinion. I don’t think that any one side of the arument hold sway over the other… they are both equally credible. We simply play game for different reasons. But we also find commonalities. So all this means is that when I start taking the “Craftsman” all the time at the next Puerto Rico we play together.... I hope you don’t bear me grudge. : ) Posted by Ryan Bretsch on Feb 26, 2006 at 07:22 PM | #
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