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Ryan B.: Man, This is Great Ice Cream!

Ayne Sellers relayed a great story about Greg Schloesser in the comments section of my most recent column.  During the course of dining at the Hausbrauerei in Essen she recounted that “Greg Schloesser kept repeating “This is great ice cream” when the conversation turned toward politics, even though no one was actually saying anything inflammatory - but he made his point clearly that it was a subject he didn’t want to discuss.”

I thought to myself, “What an awesome way for us to turn the topic over to something else with such a great little turn of a phrase.” But it can be applied to more than just mere politics.  The sometimes very passionate, sometimes overheated debates that take place in the boardgame word can be suddenly wiped away with the mere mention of a bit of butter pecan, a cold spoon of chocolate/vanilla swirl, or maybe even a lick of lime shebert.  That is, if you are inclined to lime shebert.  But that is truly another debate. 

Man, this is such great ice cream. 

At any rate....

Ayne, this one goes out to you and Greg.  I hope everyone in the boardgame community picks up on this new phrase to calm the seas of tempest regarding the great debates of Caylus vs. Puerto Rico, Memoir 44 vs Axis & Allies, Monopoly vs. practically anything else.  Plus, it is fun to maybe see the birth of a trend or fad.  Who knows? 

I plan to use it.

I was in my local hobby store the other day looking to decompress from the adventures of managing some 50+ people at my work.  We have a great staff that is really dedicated to what they do, but still it is occasionally nice to steal away into the relative obscurity of my local game shop.

Anyway, I came across Crossword Pyramids while I was there and I have to admit I looked it over for grins, even though abstracts are not my type of game experience.  I formed some intriguing thoughts which I will look to share in an upcoming column that maybe I call “The Lessons of Jeff Widderich...” But for the casual observer, let’s just say the manufactuer stirs up passionate debate.  Now, suffice it to say, I do think there are some good things afoot at CardChess International.  I don’t know if Jeff Widderich, the CEO, has ever really been given an impartial forum to express his viewpoints fully about the game business… so I think I would like to explore this a bit more, work to seek an interview and give the boardgame world an opportunity to view CardChess in a potential different light. 

But before we all start down a predetermined path, let’s just remember:  Man, this is great ice cream. 

So, hopping glinty grey rocks to a new path, I got to see Ted Cheatham’s video review of Winner’s Circle.  This is a game I have been keeping an eye out on as one that should have wide appeal to the casual boardgame player.  Ted gave a spirited review on it and I really like his informal, “Mr. Rogers” laid back type of review style.  It is definitely worth a watch or listen.

Face to Face Games already produces one fabulous game in “I’m the Boss”.  And while I am not wild about the box art for Winner’s Circle, I am much more happy about the fact it is coming out in a larger box.... and the board art does look very nifty.  I think this will probably, FINALLY will be my first buy of 2006.  Face to Face Games works to put out some very high quality components and games.  They are always my dark horse pick (pun intended) when it comes to finding games that could be a big hit with my friends.  And in Winner’s Circle, we could have a winner.

Days of Wonder has posted the rules to their new game coming out in June 2006 at: http://www.cleopatragame.com/en/images/cl_rules_en.pdf

After reading the rules over, I am optimistic but lukewarm in terms of excitement over Cleopatra and the Society of Architects.  I have never been a big proponent of using the physical game box as part of the gameboard, ala “Niagara”.  And the game setting seemingly sets up in some sort of a “palace garden” vs the inside of the palace itself.  Maybe it is just me, but I think greater atmosphere is achieved when you get the impression you are going into something a little more foreboding than the ancient Egyptian version of the rooftop patio deck of your local office building.  It was the first time I have been less than awed about one of their gameboards.

But again, who knows?  Days of Wonder knows that I am an absolute sap for their marketing brand.  And because of this, they know that I will “pay to play”.  So I will plunk down my $35.00+ and eventually get to determine whether I like this game or not.  I did look over the rules and I admit I am intrigued by the gameplay and there are some things that I think I really could like about the how the game plays.  I’m just not as excited as I used to be with their launch titles.  But I hope to get that feeling back with their upcoming fall release.  Preliminarily, I might disagree with those who say the Cleopatra and the Society of Architects is too heavy for the casual game player and too light for the more dedicated Eurogamer.  I think the casual boardgame player could enjoy this.  But again, it comes down to actually sitting down and playing the game.  And I think I have the right group for determining how it will hold up in a casual setting.  So my task?  Play the game… so I can then join the other 400+ other people who will probably write a review about Cleopatra.  : ) And if you are one of those 400 people, please.... double check your spelling.  Otherwise, I may be forced to set up a committee to review your work.  (For those not in the know… simply a reference to our Monday column.)

And yes, that still irks me.  Man, this is great ice cream.

Idle Musing:  Avalon Hill’s “Rocketville” was widely panned despite have the best box art I have seen in 2006.  Of course, no one really buys the game solely for the box.  So I am just wondering when the big AH is going to start engaging us in their next game to mitigate the general underwhelming response to “Rocketville”.  I suspect they will bounce back big and I am definitely looking forward to hearing about their next attempt… err… game offering. 

Other games I am looking forward to:  the much awaited Ave Caesar reprint comes out this fall!  And let’s not forget the now “over"-produced version “Kill Dr. Lucky” by Titanic Games.  Somebody threw their corporate mantra right out the window on that one, didn’t they?  But I, for one, am glad they did.  $7.00 paper “do it yourself” boardgames are just not very becoming or enticing to play, in my opinion.  Now I do think they should retitle “Kill Dr. Lucky” ... as I admit I am just slightly hesitant to start stocking my game closet with game titles that outright say “Kill” on them.  It just makes me feel like I am being a less than considerate host, in my book.  Or maybe I should be just a little more resilient.

Perhaps a cold spoonful of chocolate/vanilla swirl, and my hosting perception could be changed?

Till next time, Peace.

Ryan B.
A fun game starts with fun people.

rdbret@gmail.com

© 2006 Ryan B.


Posted by Ryan B. on May 17, 2006 at 03:00 AM in ColumnistsRyan B. / 1561

Comments:

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The phrase for maintaining calm that I learned on a general debate forum: “I like string.”

Not as tasty as Greg’s comment, but you can entertain your cat with it…

Posted by W. Eric Martin on May 17, 2006 at 09:54 AM | #

When you doublecheck your spelling, please note that my name is spelled “Anye” not “Ayne” :p

Thanks :)

Posted by Anye Mercy on May 17, 2006 at 07:07 PM | #

These pretzels are making me thirsty!

Posted by Ray Smith on May 17, 2006 at 07:36 PM | #

Oh-my-gosh!  I am SOOOOOO sorry Anye!  Looks like I may actually need my own committee after all!  :{
But I am really very embarrassed about that Anye.  VERY sorry.

“These pretzels are making me thirsty!” LOVE it. (LOL) And Seinfeld is one of my favorites.  : )

Did anyone see the new Days of Wonder website?  I was SO blown away.  They had such a superior site before...and if you go to BGG, you will pretty much get all of the feedback about it: 

http://www.boardgamegeek.com/thread/110754

But I will give them some BIG credit here.  Much like Nintendo, even when successful, Days of Wonder is still willing to take risks.  They don’t stand pat and they are innovators.  And that is a very good thing.

So I have to applaud them for trying to be different and trying to be visionary.  It is that kind of effort, that kind of drive that stakes them out to be one of the best boardgame companies in the business.  2006 is definitely not shaping up to be their best year creatively so far and maybe the criticism grows. 

But it is right about at this point that I just think all this will make Days of Wonder an even more innovative and more dangerous company… with all the more of an edge to have a HUGE, blowout critically successful second half of 2006…

Right straight into 2007. 

Just watch.

Ryan B.

Posted by Ryan Bretsch on May 17, 2006 at 08:08 PM | #

Well then, let me make one of those anti-Ice Cream comments that I’m so famous for.

To my tastes, this has been Days of Wonder’s best year for products.  Marklin is truly the gamer’s version of Ticket to Ride.  I acknowledge the genius of the original design and agree it’s probably the greatest gateway game ever created.  But there’s no question in my mind which Ticket game I’m going to want to play from now on (unless, of course, Alan and DoW come out with an even better version in the future).  And a lot of other gamers that I’ve communicated with seem to feel the same way.

In addition, I really enjoyed Cleopatra the couple of times I played it at the Gathering.  You’re much more into the atmosphere and the look of a game than I am, Ryan.  But try to put those concerns aside (as I’m sure you will) and play the game at least twice (it’s got a learning curve of a game or so).  I think you’ll find some cool things in the design.  I still consider it a middleweight game (certainly no more complex than Shadows).  I think it can be enjoyed by advanced family gamers or by the dedicated eurogamer you cite.  So far, the reviews have been luke warm, so I’ll have to see if I have much success in introducing it to my group.  But for me, that’s two very good games, both pitched at the right level of complexity and involvement for me.  I’m quite happy with the direction DoW is heading toward--it remains to be seen if other gamers and the market agree.

Just remember, ice cream is nice, but so is chili--as long as it isn’t too spicy!

Posted by Larry Levy on May 18, 2006 at 08:11 AM | #

I haven’t played Cleopatra enough to form an opinion yet, but I’m surprised by the so-so reviews. As Larry says, the first game is spent learning which cards you need for which items, how much corruption is too much, which cards should be stacked with which, and so forth, so don’t judge the game on a single play.

Ryan, I’m also a big Marklin fan, so I’d disagree with your statement that 2006 is a ho-hum year for Days of Wonder.

Posted by W. Eric Martin on May 18, 2006 at 09:46 AM | #

If Days of Wonder is purposefully pushing more into the gamer’s segment… then maybe it is a good year for them.  And if not?

Please note: Everything I have heard about TTR Marklin DOES seem to say it is the best playing Ticket to Ride yet from a gamer’s perspective.  Alan R. Moon will never take you backwards in game design.

So my comments are really directed toward the grand DOW “mission statement”.  If Days of Wonder is now moving for the gamer market, then yes, it could be a good year for them.  But if it is primarily focused on trying to win over the person who has never played games, then really the only people who can say what type of a year they are having… is Days of Wonder. 

Because they will have the sales figures.  : )

Critical success is one thing....sales success quite another.  Representing the casual game playing segment, I am comfortable with my personal critical assessment. 

But I am just one person and I still need to play the Cleopatra.  Initial impressions and game play impressions may vary.  That’s why I AM optimistic.

Ok, So I am off to go stand in a line for some of Larry’s chili.  Ice cream in hand.  : )

Posted by Ryan Bretsch on May 18, 2006 at 05:56 PM | #

Ryan, I have no idea what you’re trying to say in the paragraphs above—that Days of Wonder has changed its focus? That it hasn’t? That Marklin fits (or doesn’t fit) this new focus? You mention that you’re comfortable with your “personal critical assessment,” but I’m baffled as to what that assessment might be.

The only mission statement I see on the DoW website is this: “Our Mission is simple: To make games as popular as the movies! We want to help avid game hobbyists and casual game players rediscover the sense of wonder and excitement they had as children when opening a new game.”

Marklin and Cleopatra fit squarely in the category of games that can appeal to the general market and more dedicated gamers. Yes, Marklin is more complex that TtR, but the rules are simple and easy to learn; if Marklin were the sole game in the TtR system, it would still be a model for rules clarity. Cleopatra also has straightforward rules, yet the game can be played in a friendly manner or more cutthroat.

These games epitomize the crossover appeal that DoW wants to achieve, but reaching that mainstream audience—and getting them to shell out $50 for a boardgame—is a separate issue.

On a side note, the new design for the Days of Wonder website is terrible from a usability standpoint:

* The site has tons of graphics which makes for slow downloading (even on my broadband hookup).

* Basic information about a game (age range, number of players, time to play, price) doesn’t appear on any of the pages that describe the game! Instead most of this info is shoved onto the page titled “A Guide to Our Games,” which can be accessed only from the intro page in the “Our Games” section—and the price appears only if you go to the store.

* Menus for each game (Overview, Inside the Box, etc.) appear only in the main page of each game, forcing you to click back and forth to see everything.

* Each game page has a money bag icon with no mention of what this icon is. Do I get a reward if I click on it? A discount on the game? Does the website have secret pages? No, clicking on the money bag only takes to the store—and not necessarily to the same game that you were just looking at.

(For basics on web usability, I recommend Jakob Nielsen’s Designing Web Usability and his website http://www.useit.com)

Ideally potential game buyers will encounter Days of Wonder games through the games themselves and not the website because the lavish design and superb toy-factor of the games is wholly missing from the website.

Posted by W. Eric Martin on May 18, 2006 at 10:03 PM | #

Interesting that DoW has the mission statement “To make games as popular as the movies!”

They should set their aim higher and try to make games as popular as games! Or some such silly thing. (As games in the computer/video game industry are regularly out-grossing movies...)

Posted by Matt J. Carlson on May 19, 2006 at 06:55 AM | #

Briefly,

To W. Eric:  What am I trying to say?  Well, I guess I’ll have to leave you guessing on that one because I am on my way to South Beach Miami for a long weekend!  : )

BTW, I thought you were very clear in your comments.... and they were EXCELLENT comments.

Matt,

Interesting point.  I always like it when you find your way to the comments section.  : )

Great discussion, as usual.  Ok gang, I have to run to make it down there before dark.  You all have a great weekend!

Peace.

Ryan B.

Posted by Ryan Bretsch on May 19, 2006 at 08:31 AM | #

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