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Scott Tepper: Games Magazine’s Top 100 Traditional Games
There was a time when I looked forward to…no, scratch that…coveted the Games 100, the annual list of the 100 best board games of the year according to GAMES Magazine. When my obsession with games really started taking off, the Games 100 was like a beacon illuminating my way to a plethora of good games that I’d never heard of. I would take a pen and marker, then circle and highlight the games and dog-ear the pages in a cryptic code to signify a kind of order of acquisition.
As time passed and I discovered BoardGameGeek and other boardgame websites, the Games 100 began to lose its allure for me. By the time the GAMES holiday issue came out in November, I already had read about or purchased most of the games that would appeal to me. The chance that the list contained a game I wasn’t acquainted with became slimmer and slimmer. Even worse, I began to figure out that the Games 100 did not necessarily contain 100 NEW games. Games that had appeared in the previous year’s list would randomly creep again into the following year’s list. Apparently the GAMES Magazine publisher didn’t review enough games in the year to recommend 100 of them.
A couple of years ago, the reappearance of several games in the Games 100 prompted me to write a letter to the editor. I complained that with the plethora of games being produced every year, they shouldn’t have to rely on older games. My letter didn’t make it into the pages of the magazine, nor did I receive a formal reply, but this year’s list didn’t seem to have any repeating games, so it appears they did get the message.
Besides the fact that the editors do a good job of picking games across several different genres, you have to respect the Games 100’s ability to summarize games in a limited space. Have you ever tried to succinctly describe a game’s theme and mechanics in just a few sentences? It’s not as easy as you’d think. GAMES Magazine does a commendable job with its concise descriptions.
While I like the fact that GAMES Magazine divides up its top 100 games into different categories, no explanation is given as to how it’s decided into which category a game falls. Some of the games obviously fit better into one category than another—few people would dispute that Ca$h’n Gun$ falls nicely into the Party Games category—but where do you put Qwirkle? Into Family Games or Abstract Strategy?
In the Advanced Strategy category this year, the editors chose Hermagor, Gloria Mundi, Canal Mania, Vikings, Tempus, Antike, Imperial, Die Macher, Hameln, and Shogun. The winner of this category was: Khronos with Age of Empires III the runner-up. I don’t think Vikings belongs in this category, but rather is more appropriate in the Family Strategy category. It’s also odd to see both Antike and Imperial in this same category since Imperial was released last October, and Antike the year before that. While Khronos is an acceptable winner in this category, personally I would have chosen either Die Macher or Shogun over Khronos as the top advanced strategy game, but that is more of a personal preference than an absolute belief that one game is better than the other. Besides those quibbles, though, the other games are all nice choices for this category. While I know that not all of the new Essen releases, like Agricola and League of Six, might have gotten reviewed in time to be included in the list, I wonder why Battlelore didn’t make the cut.
The games chosen for the Family category were: Zooloretto, Alhambra: The Dice Game, Blue Moon City, The Thief of Baghdad, Mr. Jack, Factory Fun, Seismic, Portobello Market, Wicked Witches Way, Volle Wolle, California, To Court the King, Mother Sheep, Die Nacht Der Magier, Gemlock, Can’t Stop, Incan Gold, Claim It!, Breakscore, Cobras in the Cockpit, Valley of the Pharaohs, Numbers League, Doodle Dice and Roll-It Tic-Tac-Toe. If Wishes Were Fishes was chosen best in category with Qwirkle as the runner-up. I find it interesting that the game chosen to be the best family game in Germany—the Spiel des Jahres winner Zooloretto—didn’t even make it into the runner-up position in the Games 100.
That Uptown was not included in this category (or in Abstract Strategy) is a stunning surprise. The omission of this good family game is doubly puzzling since Funagain, the publisher of Uptown, has some sort of arrangement with GAMES Magazine to publish an advertisement each year facing the Game of the Year announcement that includes Funagain’s prices for the winners in each category. This means that there must be some sort of communication between GAMES Magazine and Funagain before the December issue goes to print. While I find this slightly questionable, I can’t help but be slightly impressed that GAMES is obviously providing this information to make the games more accessible to the public who might not know where they could purchase them.
The Family Strategy category has some good choices: Winds of Plunder, Notre Dame, Walhalla, Before the Wind, The End of the Triumvirate, Taluva, Die Saulen von Venedig, Genesis, Gheos, Arkadia, On the Underground, Bolide, Alchemist, Nomads of Arabia, Graenaland, Venedig, Colosseum, Guatemala Cafe, Fire & Axe, Bison: Thunder on the Prairie, Catan Histories: Struggle for Rome, and Augsburg 1520, with Mission: Red Planet coming in as the runner-up and Shear Panic coming in first place in the category.
I would agree that most of these games fit in the Family Strategy category. The only ones that might not be quite right for Family Strategy are The End of the Triumvirate, Graenaland, Augsburg and possible Notre Dame, which might fit better in Advanced Strategy. But what exactly is Family Strategy? That phrase seems a little oxymoronic to me as I generally don’t think of grandma playing when I think of a strategy game (but mind you, we’re not talking about my grandmother, who will definitely make toast of you if you make the mistake of playing Bridge or Mah Jong with her). With contenders such as Arkadia, Notre Dame, and Fire & Axe, I’m a little surprised that Shear Panic took first place. Having Mission: Red Planet come in below Shear Panic (which I think of as more of an abstract game) makes me wonder how the winner in this category was chosen.
The Abstract Strategy category didn’t have very many constituents with only seven total entries: Manoover, Terra Nova, Par-K, FNAP, and Wayfinder with Gemstones coming in as runner-up to Easter Island in first place. Since I’m not a huge fan of abstract strategy games and have played only a couple of the games in this category I don’t feel qualified to make comments other than that Terra Nova feels to me like it belongs in the family category.
The Family Card Games category had only a handful of games as well, with Bull in a China Shop winning over the runner-up, Serengeti. Rounding out the category were Great Wall of China, Infernal Contraption, Ruse & Bruise, and Figaro. Given these contenders, I too would have chosen Bull as the winner.
In the Party Games category, GAMES included Kragmortha, Shakedown, Across Words, Cineplexity, Hart an der Grenze, Ca$h’n Gun$, and Dilbert: The Board Game, with Aunt Millie’s Millions as the runner-up and GiftTRAP as the winner. I haven’t played Aunt Millie’s yet, so I’ll just have to take GAMES’ word that it’s more fun than Ca$h’n Gun$. But I have my doubts.
Having played only one of the Historical Simulation games in the list—Talavera, Duel in the Dark, The Kaiser’s Pirates, Cowboys: The Way of the Gun, Combat Commander: Europe (runner-up), and Ran (best in category)—there’s no point in my making any comment about these games.
Similarly, I haven’t played any of the Word Games on the list: Disorder, Take Your Best Shot, Wordspot (runner-up), and Unspeakable Words (winner).
The last category, Puzzles, I always find a little odd. I mean, this is supposed to be a list of the 100 best games. Usually puzzles aren’t games, and the inclusion of puzzles means that other games will be omitted from the list. Sure, this might be a little picky on my part, but as someone who it always trying to promote games, I’d rather include more games with the hope that at least a few of them will stick.
The game that GAMES Magazine chose as Game of the Year is Pillars of the Earth. While I might not have agreed with some of its choices in the past (25 Words or Less) for the best game of the year, Pillars is a decent choice for the demographic that GAMES shoots for. I don’t understand why some people seem to get red in the face about these sorts of lists (ie. the top games on BoardGameGeek). Lists like these are not the be-all and end-all, but rather a starting point for conversation. So feel free to comment on how you disagree with the choices above—BUT If the Games 100 prompts just one person to find a game he or she didn’t know about that brings joy, isn’t that what it’s all about?
© 2007 Scott TepperComments:
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Scott, like you I used to look forward to the new Games 100 issue each year. I discovered many interesting (and more than a few disappointing) games through its pages. I also discovered that, with the lead times of print publishing, the editors did not always do the best job in verifying that something was actually in print. Then, as now, release dates were etched in something much less permanent than stone and the occasional game would appear in the list that would not actually see publication until later year. Once, I called the publisher of a game listed to see where I could find a copy, since my FLGS and my catalog sources both told me that they could not get it. It turned out that the game had gone back for a major redesign and would probably not see publication for another year and a half (and even that estimate ultimately turned out to be overly optimistic in the end)! By and large, they’ve done a decent job with the game of the year in recent years. While it might not always be the game that I would choose, the game was at least interesting enough to merit my considering picking it up. While I have no real problems with the Game of the Year winners (again - this is recent… they have chosen some truly wretched titles in the past!), I have a huge problem with the games they chose in the categories. In most cases, the game chosen for a category winner doesn’t even fit my guess as to what the category means (more on this in a minute...), much less appeal to me as the strongest game eligible (or even nominated).
Perhaps my biggest gripe is with the categorization, though. Of course, for me, categorization has always been a problem - I truly dislike the categories that BoardGame Geek has chosen for its awards and the categories that stores try to classify their music, books and movies under mystify me, in spite of having spent over a decade managing stores in all three fields.
Still, I think Games has improved in its coverage of boardgames in the past few years and it is much more relevant to hobby than it was in the past. Still, a glance at Spielbox shows us that it has a long way to go… Posted by David Reed on Dec 10, 2007 at 01:47 AM | #
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Scott, I’ve played Aunt Millie’s a couple of times, so I’ll try to write a First Impression before I forgot about the game. Short take: It’s cute enough, has fewer rules than Ca$h’n Gun$, and is more socially acceptable than pointing a gun at someone. As David suggests, the lead time needed for printing means that the editors of the section, John McCallion and Robin King, probably assembled the complete list of 100 titles before Essen even happened. Magazines typically work at least two months ahead, and the Dec. issue of GAMES goes on sale in early November. Eric Posted by W. Eric Martin on Dec 10, 2007 at 01:54 AM | #
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Wow, I think I’d disagree with much of your opinions on the Games 100, Scott. I guess that just goes to show how tastes in games vary. Just a couple of things I thought I’d note: I didn’t care much for Zooloretto. I’m more surprised it won the German award than it failing to win an award from Games Magazine. (Its a fine game, a good one, I just like other ones better for the weight, time played, etc...) I agree that many of the games 100 are hit or miss, but I’d strongly disagree with limiting the Games 100 to games released in the past year. While you and I may have been reading the top 100 games since the 70s, not everyone has encountered all these games. Having some top “new-ish” games appear for a year or two sounds good to me. (They sort of imply this by having that “hall of fame” category, meaning that’s where the great games go when they leave the list...) Also, determining just “when” a game is released is a tricky business. So many gamers online consider a European release to be the release date, whereas I personally don’t consider a game “released” until I can see a copy in the FLGS. Regarding categories, I find some of their placement of games different than I would personally choose, but they tend to be decent. Regarding “Family Strategy” I like that category, it means the kind of game I can stretch my family into playing, but it won’t bore them to death. Shear Panic is a perfect example. It is a little abstract, but with the player cards listing every move possible, non-gamers can belly up to the table and play through the game without too much trouble. (I got my parents playing it mostly due to the very cute pieces… thus the theme is much stronger than would be found in an abstract game...) I’d also argue that Shear Panic is a better family game than Mission: Red Planet (which is much more contentious...) While you might like Mission: Red Planet as a better game I think Shear Panic is a better “Family Strategy” game. (It fits the category better.) Re: Battlelore, I too think this is a great game for this past year. However, it could be that it just didn’t fit into any of the categories very well. (Although Wargame would probably fit, despite the strong fantasy theme...) In any case, listing 100 “good” games with a brief overview is a great undertaking and I will still give kudos to Games Magazine for bringing (some of ) the best of boardgaming to the broader public. I write a holiday boardgame guide each year and am always agonizing over leaving off the “great” games of past years. (Games like Ticket to Ride, Heroscape, and Puerto Rico could be on the list nearly every year… they’re still great suggestions.) Posted by Matt J. Carlson on Dec 10, 2007 at 11:12 AM | #
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Eric, Ahhhh the old “more socially acceptable” tack. Well played. Funny you should bring that up. My friend, Lindsay, who was a ministerial student when I invited her to play Ca$h ‘n Gun$ flatly refused to play it at first due to the theme. Undaunted, though, I pressed her to trust me and just try the game. She played it and now loves it, but insists that we never let her mother know that she plays and enjoys it so much. You have to fight those social maxims person by person. Posted by Scott Tepper on Dec 10, 2007 at 11:48 AM | #
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Matt, While we might disagree on specific games, it seems our general views are very similar: “In any case, listing 100 “good” games with a brief overview is a great undertaking and I will still give kudos to Games Magazine for bringing (some of ) the best of boardgaming to the broader public.” “Regarding categories, I find some of their placement of games different than I would personally choose, but they tend to be decent. “ “I agree that many of the games 100 are hit or miss” Regarding some of our specific differences… Coming away from my first playing of Zooloretto I felt exactly the same as you. I wasn’t wowed by it. But then my subsequent experience differs from you. In demoing for Rio Grande Games, I’ve since taught Zooloretto to easily over 40 families at two trade shows. With only a few exceptions, the families really enjoyed the game. It’s quick to learn, fits its theme, has player interaction, and has some light family level decisions to make throughout the game. While I enjoyed Shear Panic, and have taught it a few times, people seem to think it’s more of a brain-burny abstract. Sure it has cute pieces, to make it more visually appealing, but between the two, I think Zooloretto would get more play from a family over time. Regarding Mission: Red Planet being more contentious. I don’t disagree with you. Maybe it’s just my family, but contentiousness isn’t a reason to avoid a game. You have not seen maliciousness until you’ve seen my nephews and nieces playing Burg Appenzell, trying to drop their opponents mice into holes. I grew up playing Sorry! and still remember the glee I’d feel sending my sister’s, mother’s or father’s piece back home. I’d like to think that I’ve grown up to be a good sport, so possibly having “contentious” games gave me some experience with this. Re: “Having some top “new-ish” games appear for a year or two sounds good to me.” This is the only point you made that I’m going to disagree with. While it might not be a bad idea to separately highlight the top games in previous years in some sort of remembrance list, or even point out how customers can find games that were on previous lists, enough decent games come out each year that I don’t see the point in limiting their number so that some games can be repeated. If people really want to explore more games they’ll be able to find older games with only a few clicks on the internet. Posted by Scott Tepper on Dec 10, 2007 at 12:12 PM | #
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The intro to the Traditional Games 100 mentions that the list is without duplicates from the previous year for the second year in a row. Your letter worked. Posted by Jeff Wolfe on Dec 10, 2007 at 12:31 PM | #
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Like you, Scott, the Games 100 was once an invaluable resource for me. Back in the early eighties, there was no internet to check and probably few gamers organized enough to take advantage of it had it existed. So I eagerly looked forward to the annual appearance of the Games list. It was through one of those issues that I learned about Eon Games, including Cosmic Encounter and the game that became my all-time favorite for over 15 years, Borderlands. There were other small run games I picked up and greatly enjoyed thanks to the Games 100. It truly was a gamer’s best friend. These days, the hardcore gamer has plenty of other sources for gaming news (like, say, BGN). But the list still serves as a valuable resource for more casual gamers. I agree that they’ve done a good job with their Games of the Year selections over the past several years--they’re all very good games and appropriate for their readership. Their category choices this year are, um, interesting. But these are just the preferences of a small number of people and don’t pretend to be anything else, so it makes no sense to get too excited over these. It’s still a fine list of games, as it is every year, and each edition features more and more BGN style games. Great job as usual by John and Robin. Posted by Larry Levy on Dec 10, 2007 at 12:45 PM | #
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I’ll be the first to admit I really haven’t given Zooloretto a fair shake (yet). I will agree that Shear Panic would end up second to Zooloretto over the long term for most families. (Due to the brain-burning part of it… however, one can play Zooloretto pretty intensely or Shear Panic rather lightheartedly, depending on the game atmosphere.)
We’ll have to agree to disagree about new releases.
A final quibble: I think it is unfair to complain about any game being “old” on the list if it has been released in the past 2 years. So many games come out at Essen, then in English a few months later… A reviewer needs time to review all the games released, made harder in the Essen/Holiday rush, etc… so I could see many games not making it onto the radar until the following year. Posted by Matt J. Carlson on Dec 11, 2007 at 07:51 AM | #
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