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Scott Tepper: Getting To Know You, Gamer Style…

Due to several factors, the regular host of our weekly gamenight had to relinquish hosting last year.  As several of us juggled the responsibilities for a while, I was recently able to offer up my place as a stable gaming venue.  Unfortunately, over the last year, we lost a good percentage of our regulars.  This wasn’t entirely due to our lack of a reliable location.  Other factors, such as new babies, extra-curricular activities, the possible sale of our main host’s condo, and a book deal, all conspired to destabilize our consistent gaming. 

So coming into 2008 I felt driven to nourish our game group.  My former roommate, whose very early morning job prevented me from hosting our gamenight, moved out, thus enabling me to offer up my condo as a regular base for our game playing.  It didn’t hurt my cause that I have an entire room dedicated to the storage of my game library.  So it’s here that I’ll admit a little selfishly that by hosting, I now don’t have to lug awkward shaped bags containing differently sized game boxes, and no longer do I have to go through my 30 minute dance the night before gamenight of pulling games off the shelf then returning them in an attempt to guess what games will appeal to the group the following day.

Now that I’ve made the declaration that our gamenight will take place on a regular basis, and we don’t have to scramble every Monday to see who can take over the responsibility of hosting for the week, we are starting to see a slight upturn in attendence.  But that’s not good enough for me.  I want the group to flourish.  For a while now, I’ve been wanting to expose more people to boardgames.  This hobby brings so much joy to me that I firmly believe more people should experience it.  I felt awkward, though, inviting other people to my friends’ homes.  Now that I’m doing the hosting, if a newcomer that I’ve invited doesn’t fit in the group, or breaks something, I don’t have to carry the guilt that I’d have if the damage was done to a friend’s house.

The question then presents itself, how to best expand the group?  I’ve already successfully introduced all of my friends to gaming.  What should be the next frontier?  It just so happens that I subscribe to a social website, and have started inviting other subscribers in my area who mention that they enjoy playing boardgames to our gamenight.  So far it’s been pretty successful.  (no deaths yet!) Everyone, both the newcomers and regulars, seem to like the influx of new blood into the group.  I do worry, though, (worrying in advance is one of my pastimes) that inviting unknown people into the group might lead to….um….a less than optimal gaming environment. 

I know that there are gamers out there who are very competitive.  They think that winning is the only important thing about gaming.  These sort of gamers would not fit in well with our group.  But I wonder how could I weed these people out before actually playing with them.  What sort of questionnaire would let me (and them) know that it wouldn’t be a great match?  Can you imagine an eHarmony or Match.com series of questions that would ensure that future gaming enjoyment?  (How important are dice to you?  Do you get anxious if you can’t play with a particular color of pieces?  Do you believe first time game players should be allowed to redo their move?) Or would that remove some of the fun of getting to know these people that I may someday consider good friends?  I suppose that a completely homogeneous group might become stale over time.  I’m lucky enough to have a variety of friends that I game with.  I wonder if a much larger group might introduce the possiblity of gaming discord.

Has your gamegroup ever had to deal with conflicting gaming styles?  How did you resolve this?  If the goal is to play games, how important are the participants’ personalities? 

Why can’t it be just simple enough to expect that everyone should play nice together?

© 2008 Scott Tepper


Posted by Scott Tepper on Feb 10, 2008 at 01:00 AM in ColumnistsScott Tepper / 975

Comments:

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The two best recruitment means we’ve had is to 1) set up a guild on BGG, and 2) to meet gamers when playing at area conventions/stores. We also get some crossover from the social sites such as meetup.com, but in the long run almost all those players have been temporary (perhaps we are too intense for them). Colleges also are good places to find gamers.

We also have the style problems you talk about (even more so because we are a public group open to everyone).  The cliques form along age, education, dating status, and other lines.  As a hosting member I’ll try to do time in each clique, but so far neither side wants to mix with the other so I’ve just learned to accept it.

Posted by Ray Petersen on Feb 11, 2008 at 10:02 AM | #

After one unfortunate incident about seven years ago, our group set up a standard procedure for new members.  A new person can show up for three games.  After that point, the other members vote on him or her.  All it takes is one negative vote to keep that person from joining.  There have been dozens of newbies who have shown up in that time and only two of them were vetoed.  So it seems to work pretty well, letting a wide variety of people join, while ensuring that we can keep the total boors out.

Posted by Larry Levy on Feb 11, 2008 at 10:34 AM | #

Ray, how many people would you say are in your gamegroup? (that it could develop into focused cliques)

And Larry, I’m very curious now...What was that unfortunate incident?  How does your group get new members?  Do people have to be recommended to be invited to your group?  What sort of behavior resulted in vetoes?

Posted by Scott Tepper on Feb 11, 2008 at 10:44 AM | #

We have 130 people on our yahoogroups mailing list but only a core dozen attendees (and a meeting size of about 20). 

Your right about the critical mass aspect. If a gamer couldn’t find someone in their demographic they usually didn’t come back more than once or twice (as gaming with someone from a different gaming motivation like “social dating”, ‘trollishness”, or “competitive play” tends to rub one another).  Once 3 or 4 folks with a similar demographic became regulars that created a table for them every week and gamers of that type would have a steady clique to take part in and become regular.  So to answer your question enough for two tables or about 8 gamers was where cliques began for us.

Posted by Ray Petersen on Feb 11, 2008 at 12:09 PM | #

It’s also worth noting that the size of your group matters a lot. 

I host a weekly public group that could theoretically grow up to about 40 people, but has never managed to consistently mass more than about 25 (though it has peaked over 40 at times).  People drift in and out of a public group with regularity, and there are constantly personalities that don’t get along.  Once you get over about 10 regular players I think it is very hard to not wind up with one or two people who would rather not play with each other.  At that point, reaching consensus on a new member is going to be difficult.

In many ways, cliques are necessary in public groups, because a wider range of people can find the games they want to play.  I’ve found that eventually those cliques will spin off from the larger group - beginning to meet privately instead of the public space.  This drops your public group in size for a while until newcomers trickle in.

My private group I’ve never wanted to grow larger than 5 - but that’s because I’d rather not have multiple tables at a weekly home game night - not a lack of people.

Posted by Aaron Lawn on Feb 11, 2008 at 02:09 PM | #

1.  Discuss games with people who aren’t part of the scene. It’s great that BGG exists - but it sounds like you wouldn’t mind having some new blood.
2.  Ask friends if they would like to invite people (sometimes they don’t invite people, because they’re not the host).
3.  In both cases, push the social atmosphere of board games. If you can be passionate/persuasive in your hobby, people will buy in, just to see what it’s like. You can offer social tricks like “Well, we do an informal potluck sometimes, followed by some casual board games.” (This would require the occasional potluck.)

The competitive gamer vs casual gamer can be pursued as a longer topic in itself - a dividing line for how people enjoy games. In some circles of game nights, those interested will establish an off-night for the non-mainstream games...maybe they’re wargames, or just longer than the average game.

Good luck!

Posted by Jimmer Sivertsen on Feb 11, 2008 at 03:36 PM | #

Scott, the “unfortunate incident” was actually an existing member of the group with unfortunate behavior at the game sessions (extremely slow, limited game selection, questionable hygiene, etc.).  People really didn’t want to game with him, but no one wanted to have to tell him he wasn’t welcome anymore.  It was a very uncomfortable situation for all concerned, so we figured the best way of ensuring it didn’t happen again was to come up with a publicized procedure that would minimize unpopular people getting into the group in the first place.  It’s worked very well.

The two vetoes were not close calls.  One was a very boorish individual who pretty much pissed everyone off the first time he showed up.  The other was someone who may have cheated in a game.  Even if the play was an honest mistake, when the questionable behavior was brought to his attention, he refused to change it.  Other than that, it’s been pretty much smooth sailing.

As far as how we get new people, we have a website and some new folks have contacted us because of that.  In addition, one of us will meet a person at a convention, find out he or she lives in the area, and invite them.  We don’t really beat the bushes, but we’re always open for new membership.  As a result, we’ve gotten some very good gamers into the group just over the past year.  The new blood is always welcome and keeps the group fresh.

Posted by Larry Levy on Feb 11, 2008 at 04:48 PM | #

And then there’s CABS.  We average over 100 people per meeting, in a rented space, three times a month.

Undesirables: For all intents and purposes, we’re open to the public, so we do have a couple people I’d just as soon avoid.  With that many people, though, it’s generally not too difficult.  For all I know, I could be on someone else’s “avoid” list.

Cliques: There are certain people I game with more than others, but there’s enough cross pollination to keep things interesting.  Some of us in our little sub-group get together between CABS meetings, and I know there are a few other sub-groups that do the same.

Method for growth: Bud Sauer does a great job with CABS publicity and outreach.  His approach appears to be, “Promote the heck out of it, welcome newcomers as they arrive, and don’t worry too much about the potential downside.” It all seems to work out, somehow.  Maybe the fact that we charge dues keeps out the serious riff-raff.

Posted by Jeff Wolfe on Feb 12, 2008 at 01:26 AM | #

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