Shannon Appelcline: Some Thanks for Alea Games

At the start of 2009, I decided to play through the entire corpus of Alea Games. Too many of them sit forlornly on the shelves nowadays, not as cool as the new kids like Agricola (aka Puerto Rico Killer), Dominion (aka San Juan Killer), and Twilight Struggle (aka Mammoth Hunters Killer). So I opted to spend some times with old friends and remember why they too were hoopy froods in their time.

Last Thursday I finished the play of my 22nd and final Alea game for the year, In the Year of the Dragon, and this Tuesday I finished my write-ups of the first twenty-one Alea games on my personal blog (with Alea Iacta Est still waiting for a few more plays after an American release ... someday ... before I discuss it). Today I’d like to share with you some lessons learned, some high points, and some low points.

And I also want to say thanks to Alea developer Stefan Brück, who’s added some really fine games to our joint collections.

Some Lessons Learned

I think the most important lesson that I learned is that not every Alea game is a strategic masterpiece. I know there are folks who complain about every Alea release that isn’t Puerto Rico, Traders of Genoa, and Princes of Florence--all molded into one massively strategic package. But, Alea has never been an exclusive publisher of heavy-strategy titles. Heck, their first game was Ra and their second was Chinatown. Though I love Ra, you can’t say that either of those games is a brain burner. In fact, looking at the whole Alea series, it’s Puerto Rico that’s the outlier, both in game length and complexity. Nothing else comes close.

To show the broad scope of Alea games, I’ve put together the following chart. It takes complexity ratings from the Alea website and game lengths from that same website and/or from the backs of the American boxes. I don’t necessarily agree with all the numbers (for example I think they rate Augsburg 1520 and Rum & Pirates both low on game length and possibly complexity as well), but they’re at least a consistent standard to draw from.

I’ve categorized the Alea games broadly into four types:

The “Serious Games are the ones that people are talking about when they really worship before the altar of Alea. But, as this diagram shows, they’re definitely the minority of Alea’s releases.

The “Light” Games are, in my opinion, every bit as good as the serious games. Notre Dame and Ra are surely best-of-category in the genre of lighter, but still strategic games. Augsburg 1520 may be too, though to me it feels more like it fits into the serious category.

The Fillers are another category where Alea has really excelled, with the whole bottom row of Royal Turf, Witch’s Brew, Alea Iacta Est, and San Juan all being well loved ... by me at least.

Long & Light (aka, the turkey head) is the only category where I don’t think Alea has done well. I may be the only person in the world who genuinely enjoys Mammoth Hunters. Though Rum & Pirates feels somewhat clever, I often think it goes too long. As for the rest, well ... I suspect that the gaming crowd just isn’t the audience for these long-but-light games. Maybe they appeal more to German families. Though I certainly don’t think that Alea needs to confine itself to strategic stuff, I hope they avoid this bewattled, light brown island in the future.

Overall, I think the most troublesome Alea games outside of the brown island have been those lying along the complexity interfaces. I’ve never been a particular fan of Adel Verpflichtet and I’ve never understood Fifth Avenue. Similarly none of Wyatt Earp, Edel Stein & Reich, or Palazzo have particularly tickled my fancy.

Though I’ve already hinted at them with some of my above comments, I’d like to offer my opinions on some of Alea’s best and worst before I close this article off:

The Other Best Three Gamers’ Games

Almost every one claims that Puerto Rico, Traders of Genoa, and Princes of Florence are the best three Alea games, by which they really mean the best three serious games. Here’s the other three serious games that I think deserve about as much attention:

  1. Taj Mahal. I don’t even understand why no one includes this in their whole “when Alea was at its height” nolstalgia trip. It came out just before Princes of Florence, and it’s an innovative and strategic auction game.
  2. Year of the Dragon. Perhaps some people do put this in their lists nowadays. In its somewhat abstract and multifaceted resource management mechanics, it feels a lot like the games of yesteryear.
  3. Louis XIV. I bet this one would have gotten a little more attention if it were just in a bigger box. And then we could have gotten a board to frame our tiles and keep them neat, too. Ah well. It’s certainly a fine strategy game and one of the very few majority-control games in the series.

The Best Three Light Strategy Games

As I said, I think the lighter strategy games are just as impressive in their category as the more serious ones.

  1. Ra. Another Reiner Knizia game and another winner. Fortunately, I think this one has gotten the respect it deserves. It’s another fun and original auction game, and though people complain about the theme, I think it’s actually very colorful and fun.
  2. Notre Dame. This latter-day game returns to a lot of the strengths of Ra. There’s really strategy but the facade seems so approachable that you can’t even tell you’re really thinking and planning ahead.
  3. Augsburg 1520. I’m not sure I actually agree that this is a “light” game because it melts my brain whenever I play. I’m really amazed that this super-tight resource-management game hasn’t gotten as much attention as some of the classics.

The Three(ish) Best Fillers

  1. San Juan. ‘Nuff said. Not only did it create a mini-genre, but the two other entrants in it, Glory to Rome and Race for the Galaxy, are both great too (and in many ways have stolen San Juan‘s glory).
  2. Witch’s Brew. Another take on role-selection, but one that’s about 180 degrees away from San Juan, and one that’s a great social game.

I’ve opted not to list a third filler because I don’t think any of the others stand up to those two. If I were to list a third, it’d be Royal Turf, though I hope that Alea Iacta Est will win me even more over once I’ve played it more than once.

The Three Worst Games.

Though I’ve generally been speaking about those games I’m thankful for, I’m going to end with those games that I’m thankful ... that I probably won’t have to play again (except maybe the first).

  1. Fifth Avenue. Every couple of years I try to play this one. I never seen the fun or the strategy that the designer and developer must have. If it weren’t an Alea game, I’d just sell it, but because of that darned Alean number, I’m burdened with the Sisyphean task of rolling this box up the hill every year or two.
  2. Die Sieben Weisen. A fair card game with endgame problems. I think Rio made the right decision in not bringing this one over.
  3. Edel, Stein & Reich. I think this one took the strategy (as it were) and the central focus out of Basari without adding anything beneficial. Oh well.

And those are my thoughts after a year of playing Alea games. Read my journal entries if you’d like to hear more, as I wrote a short article on each.

Around the Corner

And with that, the Alean turkey wishes happy Thanksgiving to all. And, you know, happy Thursday to all of you non-American heathens (like many of my favorite game designers).

If you’d like to read some of my other recent gaming thoughts, you can find reviews of 2 de Mayo, Desperados, Eine Gegen Eine, Rise of Empires over at RPGnet

© 2009 Shannon Appelcline


Posted by Shannon Appelcline on Nov 26, 2009 at 01:15 AM in ColumnistsShannon AppelclineGone Gaming / 1552

Comments:

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In The Year of the Dragon is one of my favorites—I’ve even had non-board game players get into it (as opposed to Agricola and a few others).

Besides ItYotD, I really love Taj Mahal and Ra. Been meaning to play a few of the others on the list, but I’ve never been a huge fan of Puerto Rico (10 plays is enough for me when a game has no real randomness). Chinatown is fun too and feels like a grown up version of Settlers (trading galore).

Overall, it seems Alea has put out a lot of good stuff—but why do you have to “catch them all?” Why not just keep the good ones and trade / toss the rest?

Posted by Stefan Lopuszanski on Nov 26, 2009 at 02:36 AM | #

Alea continues to be my favorite publisher, 10 years after their first release.  Over 2/3 of the titles are games I’ll happily play.  No other publisher can even come close to that percentage.

I’m not sure how many gamers rate Puerto Rico, Florence, and Genoa as Alea’s Big Three.  Certainly PR and Florence have always been considered the two crown jewels of the company’s output.  If you had to pick a third game, I think the consensus selection would be Taj Mahal, not Genoa.  There’s just too many gamers who dislike negotiation games and others who feel Genoa takes too long.  If you look at the Geek ratings of the Alea titles, Taj is ranked third, with Year of the Dragon coming ahead of Genoa.  They’re all great games, with Genoa and Chinatown being the two best negotiation games ever designed, IMO.

In all, 8 of the Alea games are represented in the Geek’s 100 top rated games, and two others fall within the top 150.  Based on the early ratings, I’d say the latest Alea design, Macao, is well on its way to breaking the top 100 as well.

In addition to this august group, there are three other Aleas that are personal favorites of mine:  Augsburg, Palazzo, and yes, the much criticized Fifth Avenue.  And don’t forget that many people consider Wyatt Earp to be their favorite Mystery Rummy game (even though it technically isn’t an MR title).

It’s a remarkable collection of games and the publisher continues going strong.  That they’re sometimes criticized for not coming up with another Puerto Rico shows just what a high standard they’ve set for themselves.

Posted by Larry Levy on Nov 26, 2009 at 03:59 AM | #

Taj Mahal is my favorite of the whole group, though I also love Wyatt Earp, Royal Turf, Princes of Florence and Ra

Posted by Eric Brosius on Nov 26, 2009 at 11:33 AM | #

I’m intrigued that Puerto Rico appears to be rated higher than Princes of Florence both for complexity and for playing time. That’s definitely not been my experience.
(Melissa, posting as Fraser. If he can dress up as me at BGG con, I can post as him here.)

Posted by Fraser McHarg on Nov 27, 2009 at 03:17 AM | #

I’ve never really understood Alea’s complexity ratings, Melissa.  They don’t particularly match my feelings for how intricate the games are, so I usually ignore them.

Posted by Larry Levy on Nov 27, 2009 at 03:53 AM | #

Great article Shannon, very interesting stuff, especially the interesting chart.  Like Melissa and Larry, I’ve never entirely agreed with Alea’s complexity ratings, but the fact that they at least try to rate the complexity of their games is nice, even if the ratings are fairly unreliable.  Thanks also for highlighting Louis XIV as I definitely think it’s one of Alea’s best games ever, perhaps their very best game, and somewhat underappreciated.  I’d never thought it could be because of the box size, but I suppose that’s a possibility, a sad one if true.  This reminds me I need to get Louis to the table again soon.  I’ve actually only played it about 15 times despite enjoying it so much.

Posted by Tom Rosen on Nov 29, 2009 at 12:54 AM | #

I love me some Louis, Tom, so whenever you want to bring it to the table, I’ll back you up.

I agree with Shannon that somehow Louis isn’t considered a “true” Alea game because of its box size (although it wouldn’t surprise me if the smaller box led to greater sales).  For some reason, gamers focus on the Big Box Aleas.  I remember when Notre Dame came out a few years ago, many people praised it as a return to Alea’s glory days of Puerto Rico and Princes.  This despite the fact that San Juan and Louis, both very well rated, had appeared during this so-called drought (and Louis had even won the DSP).  In spite of their quality, the games were somehow taken less seriously, because they weren’t Big Box games.  I’ve never understood the attitude.

Posted by Larry Levy on Nov 29, 2009 at 01:40 AM | #

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