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Talisman XBLA Conversion – What Went Wrong?

Adam Boyes, Director of Production at Capcom Entertainment, has participated in a long interview on Giant Realm to explain why the proposed cardboard-to-digital transition of Talisman failed. An excerpt:

Complex board games like Talisman live and die on the social interaction of people. Whether it’s the taunting of the person sitting to your right or the planning of what the players should do next, it relies on people sitting together and talking. If you’ve played online games lately, you notice that not all players use their headsets. Social games like Talisman rely on that aspect, so if the people in your match aren’t going to use their headsets, the social aspect of a board game gets completely drained and becomes a slog as you could be sitting there for five minutes waiting for your next turn.



Posted by W. Eric Martin on Nov 5, 2008 at 03:00 AM in Game NewsBoardgame News / 919

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