The Board Room: Gateway to What?
Many of you have noticed two writers who have revealed, with their unique flair of the pen, the ability to exert lingering influence over the hobbyist aspect of that bedrock of entertainment we call board games. Both have revealed themselves to be insightful, relevant and sometimes even downright controversial. In the end, the true measure of a writer is the ability to create and hold his or her audience.
Michael Barnes is the well-known independent voice and one of the lead writers for Fortress Ameritrash, a great discussion website about games. Michael has a large, boisterous and devoted following and is a leader of the “Ameritrash” movement of games. His opinions have spurred major discussions about how board games should be viewed in the hobbyist community and expanded what had become an increasingly narrower viewpoint. Sometimes Michael’s writings could be described as controversial – which in some quarters would be viewed with mild understatement. But many readers have made it clear: the content of his writings has relevance to more than a few in the boardgame community.
W. Eric Martin took over as editor of Boardgame News after the retirement of founding editor Rick Thornquist. Eric brings much to the boardgame plate while serving Boardgame News as our capable editor. Eric brings a distinct edge to his writings, a decisive opinion and a common-sense, matter-of-fact approach that has made BGN approachable by its readership.
And then there’s me, Ryan B.
With all of this in mind, we have created a series of roundtable discussions on the state of board games for your enjoyment. Our common goal is simple: Be relevant and make this worth reading. So without further ado, we’ll take you inside The Board Room. – Ryan B.
Ryan B.: Let’s open by talking about the term “gateway games.” Does this term have any relevance?
Michael Barnes: Does it have relevance or actually mean anything? For those outside of the hobby, the answer in both cases is no. It’s another meaningless hobby-centric neologism that “enlightened” gamers who’ve managed to find their way to supposedly sophisticated games like Puerto Rico have cooked up to mark the difference between “these games of ours” and the mass market domain of the so-called “sheeples.” I hate it. It not only suggests a kind of stratification in the hobby, with fledgling hobby gamers being too dumb to grasp the higher concepts of a game like Caylus, but if we look at the loose canon of “gateway games,” it turns out that most of them are just about as “sophisticated” as Monopoly, Risk, or Clue and offer little of the theming, narrative, or complexity that makes hobby gaming appealing.
Which is ironic, because all those mass market “sheeple” games that the Eurogame crowd spit on are the true “gateway games” – the games you play as a kid which really serve as a litmus test to see whether you’ve got the boardgamer gene or not, the gene that gives you the patience and inclination to want to sit down at a table for a few hours and play a board game. Unless your parents are already into hobby gaming and have foisted a pile of Haba and Zoch games on you, most people come to the hobby through mainstream games, whether they want to admit it or not. Playing supposedly more sophisticated hobby “gateway games” like Ticket to Ride does not induce this gene in anyone. Either you’re going to like to play games or you’re not. Smoking weed doesn’t create a heroin addict.
So if we talk of “gateway games” as being these games we play when we’re kids that introduce us to the medium (NOT the hobby per se), then yes, I think it’s relevant. But when it’s used as a divider between hobby and mainstream games, then it’s frankly elitist and completely ignorant of the fact that playing ASL and Hi Ho! Cherry-O are on a very basic level identical activities. Of course the particulars are different but the medium, format, and action are the same thing. Sorry, folks, but playing Parcheesi and Age of Steam mean the same thing to pretty much all of the civilized world. To presume that there is somehow a “gateway” to a higher level of gaming which is supposedly marked by these simple European children’s games is in my mind completely irrelevant.
No doubt, there are games that newcomers to the hobby are more likely to cotton to, but in my experience, I’ve had more people with zero hobby experience get interested in gaming through Twilight Imperium, Arkham Horror, Dune, and HeroScape. These games have immediate themes, definite action, and stories. I’ve had a table of college-aged gamers look at me like I was a complete idiot for trying to make them play a puzzle game where you match up roads and city tiles and stick stupid wooden people on them – but the same group flipped over Dune and asked for more games like it.
W. Eric Martin: I’m indifferent to the “gateway” term, although I can appreciate the self-mocking of those who use it. Those people want to be game pushers; they want their friends and families and strangers to get addicted to new games and jones for more. Sure, not every weed smoker will go on to reach for the needle, but as long as they keep rolling joints instead of reaching for the bottle (to push this analogy over a cliff of ridiculousness), the pusher will be pleased.
Michael, you have a point that Bohnanza is no tougher to learn than Monopoly, and Ticket to Ride takes as long to learn as Risk if you’re starting both from scratch, but from my perspective the former games win out over the latter because they have no player elimination, have a more consistent timeline and are just plain more fun. I want to add “have more opportunities for strategic play,” but since I haven’t played Monopoly or Risk in decades, that’s not a fair comparison. A more honest description might be “they have a fresher feel,” that is, they lack the grinding history that makes me despair over playing the latter two games again.
The point of bringing Bohnanza, TransAmerica, Zooloretto and other family-friendly modern strategy games to the table isn’t to blaze a path to Power Grid, Brass and Indonesia, so much as it is to find games that newcomers are willing to play. The folks who show up for the first time at my game sessions saw my posting on Craigslist or I passed my card to them when they saw me playing something in Borders. When I ask what games they’ve played, the list is a photocopy from person to person: Monopoly, Boggle, Scattergories, Risk, Clue, etc. They like the idea of games (at least they think they do), but they don’t actually play anything on a regular basis. Their game skill and knowledge level is near zero. Unless I want to play one of the half-dozen games they know, I’ll have to teach a game to them – and I’ve learned from experience that most people in this situation have a tough time absorbing new rules. They don’t think in game terms, so it’s like learning a new language for them. One woman was practically asking for smelling salts when I described Diamant to her. “This is so weird! This is the craziest game I’ve ever heard of!” Simple as Diamant is, it broke her internal limits of what a game could be. I had to describe the area majority scoring of a simple set-collecting game to one guy three times, and he still couldn’t process it.
That’s why I’d disagree with Michael’s claim that ”Parcheesi and Age of Steam mean the same thing to pretty much all of the civilized world.” Sure, on one level, people can look at the components and know that both of them are games. On another level, though, people will say “Oh, I remember playing this as a kid” about one of them and “This looks really hard” about the other one. It’s not that people are “too dumb” to play Caylus; they just don’t have the background in it.
Game knowledge is like any other specialized topic. The more you know, the easier it is for you to communicate and participate in that field. One guy in our game group is a big Ron Paul fan, for example, and he likes talking about the gold standard and the problems of free market this and that. “It’s the government’s fault. It’s the fault of the government.” I can pretend to follow him and sometimes I even manage a meaningful remark or two, but for the most part it’s passing me at 20,000 feet. This guy has skipped all the easy entry points that might allow me to follow what he’s talking about (perhaps because he graciously believes I’m more knowledgeable than I am), so I’m locked out – unless I want to investigate the topic on my own, of course, but I haven’t been inclined to do so. The strangers who drop in at my house to play games have the equivalent of my economic emptiness. They can talk dollars and cents, maybe even interest rates, but not policy and alternative currency systems.
Michael, I can easily imagine that college-aged gamers and other folks who walk into your game store can’t wait to anoint themselves with the hundreds of bits in Twilight Imperium or check into a marathon game of Arkham Horror. They’re looking for a transformative experience. They want to immerse themselves in another world because their present world of tests and homework and girlfriends and parents is driving them nuts. I did the same thing with Magic the Gathering, playing it so obsessively that I lost my job. (Admittedly, Magic doesn’t compare straight-up to TI or AH since Magic is a series of short games instead of one monster marathon, but that’s the closest I have.)
MB: Maybe we run in different circles, Eric, but around these parts if you tell a newcomer that they can’t completely destroy their opponents then interest level plummets, particularly with those rascally 18-25s. And Bohnanza brings up an interesting point here: If a game has some kind of funky rule like the hand order thing, you’re going to lose a lot of attention. I’ve played Bohnanza with many first-time gamers and about half check out when you tell them they have to play their cards in order. Newbies not so inclined to hobby games don’t like “tricky” rules like that.
The freshness...now that’s something real. That’s why I think a lot of people get into hobby games, including the simpler ones. They feel new and have a novelty value when you first encounter them. That’s a huge factor in accessibility.
Besides all that, player elimination is a good thing in games where it is thematically relevant. It’s honest and it’s a hell of a lot better than being kept in a game to lose within 2-3 points of the winner just because you followed the rules. Besides, somebody has to fetch the chips and drinks right? It’s that or go home early. Isn’t that what you people say happens to the eliminated?
As for the folks who don’t get Diamant and the like, those folks don’t have that “gamer gene.” I’ve had similar experiences in my store and in gaming at large myself. Either you’re inclined toward hobby gaming or you’re not. It’s a “get it” or “don’t get it” situation. I’ve had people tell me Ticket to Ride was too convoluted.
RB: From my viewpoint, the “gateway game” title is one decreed by the hobbyist community at large. It’s not my favorite label either, but it’s common vernacular at this point. Heck, there are people who probably cringe at the term “Ameritrash,” but within the hobby and even this reading audience, it is already too conditioned in everyone’s mind to think we could successfully recoin the term. “Gateway” is here to stay. Besides, I think there has to be a way to distinguish games for the mass commercial market vs. niche games focused more to the game hobby itself.
Incidentally, I think there are “rules” that more truly define a boardgame that is geared to the casual game consumer. On that basis, I wouldn’t consider either Carcassonne or Settlers of Catan a gateway game.
MB: By the way, Ryan, I also hate the term “meeple,” but that certainly hasn’t stopped it from entering the vernacular – and I’m glad to see that “Ameritrash” also produces some cringes. It’s supposed to. It’s a pretty good barometer of who takes the hobby too seriously and who doesn’t.
You’re right, “gateway games” is pretty much here to stay. I don’t, however, agree that there needs to be a specific term that defines a sort of path from mainstream to hobby games because like I said, they’re fundamentally the same thing to pretty much everybody but us. The term “hobby games” should be enough to make a clear distinction between the types of games. It signifies that there is a required, higher level of commitment to the medium, a more focused interest. However, that term itself has really changed in a lot of ways. Hobby games used to be generally more complex and more detailed and therefore offered an experience well beyond more mainstream games – think Avalon Hill, SPI, and so on. Now, somehow, glorified children’s games like Zooloretto are included under that term as well?
WEM: I don’t think of Euros as being hobby games, although some of them surely are. For me, that term will always be reserved for the bookshelf games that lined the glass cabinets of a grungy shop in upstate New York, the Avalon Hill and SPI titles that Michael referred to. My brother and I would look at those shelves constantly, staring at all sorts of bizarre titles in wonder and amazement – then we’d go to the drugstore next door and spend all our money on comics. Our parents could pick out fun Milton Bradley and Parker Brothers games for holidays and birthdays, but their choice of comics was terrible, so we had to be sure to buy our own. Priorities!
MB: Well, if anything Eurogames have managed to interject family games into the hobby millieu, for better or worse. I definitely see where you’re coming from, and I think I’ve kind of realized that you and Ryan come from a really different perspective. I’m a lifer. I didn’t suddenly pop into hobby games after stumbling onto them on the internet or something, so the inclusion of more family-oriented games under the hobby umbrella is probably more egregious to me.
Last night at my game group Frank Branham had an ancient copy of Star Fighter. I looked at the back of the box and there was nothing on it – no pictures, no description, or anything – and it reminded me of the days before the Internet, when you’d go into one of those grungy upstate NY hobby shops and you’d see something like that and you bought it without checking the Internet. Maybe the game sucked, maybe it was awesome, but you sort of found your own path to it and through it. It’s so different now. It used to be much more opaque and seat-of-the-pants; now people do a Google search on “board games” and wind up looking at thousands of titles with little distinction between what’s a “hobby game” versus a “family game.”
RB: I definitely think Eurogames fall under the title of hobby games. But to return to an earlier point, I agree that it’s a fallacy that the hobby needs board games that indoctrinate newcomers to more complex games. We can easily forget that hobby enthusiasts are still representative of a very small minority of people who play boardgames. Monopoly, Apple to Apples and even Ticket to Ride sell thousands or even millions of copies! To me, “gateway” games represent those board games which have the ability to transcend the masses’ interests across a broad spectrum, not the other way around. Certainly, many people may well choose to seek deeper games – but many more people are quite content with Clue, with Trivial Pursuit, with Monopoly. People naturally fall out where they fall out, and board games play a social role and are a tool for them to have a good time.
MB: That’s really a good point. It comes down to where people define that social role that games have for them. That speaks to the whole Euro/AT Schism as well: Eurogamers tend to use games to socialize through, AT gamers tend to use games to socialize around. But that’s beside the main discussion here.
I think it’s almost kind of deceptive to consider a game like Apple to Apples as a gateway game. And it’s even more deceptive to praise a game like that out of one side of your mouth and condemn a game like Cranium out the other side. Apple to Apples is not a hobby game and if it’s considered a “gateway game”, then how does that lead up to Magic Realm? What’s the point of seeking out and playing a hobby game that offers the same level of commitment and depth as something they can get off the shelf of Gigantomart?
RB: I don’t think that games like Apple to Apples lead to Magic Realm, do you?
MB: Well, when we talk about “transcending” the masses’ interest, I think we start getting into some of that nerd superiority complex that makes us look like a bunch of elitist jackasses. I do it too sometimes but more with movies and music than with board games. Never forget that when that busload of Victoria’s Secret models pulls up and sees you playing Die Macher, you might as well have Candy Land on the table.
You know what’s truly a gateway game? HeroScape. That’s a game that creates gamers. It introduces “higher” gaming concepts, it appeals to genre interests, and it can be a hobby in and of itself. In the next 5-10 years, we’re going to see people getting deeper into the boardgaming hobby that are going to say, “I used to play HeroScape down in the basement when I was a kid.” And that’s one thing this hobby definitely needs to survive: more youth and less frumpy middle-agers who get tickled over cute themes and Fimo rabbits.
RB: I’ll touch upon this topic for one moment. I don’t think that subsets of the various hobbyist groups are elitist about the hobby. In fact, I pretty much see the same prevailing attitudes among the proponents of Ameritrash as I do Eurogame proponents. When we boil it right down, we know that we have to look at attitudes at an individual level, and those attitudes vary across the spectrum.
I think there is a sincerity, honesty and an earnestness behind the motives of both the Eurogame and Ameritrash lines of thought. In the end, they are all just board games and Caylus is no different from HeroScape which is no different than Clue. But you raise a good point, Michael: the casual boardgame player is never going to get ratched up about Puerto Rico just because he’s discovered Ticket to Ride is a pretty good game. In fact, the joy of Ticket to Ride isn’t in its so-called “sophistication.” Its genius is in its simplicity. It’s popular because it is a good, simple game that’s fun and people can identify with the interesting theme.
This is some of my boardgame collection: Clue, A Dog’s Life, Scotland Yard, Ticket to Ride, I’m the Boss, Robo Rally, Cineplexity, Lifeboats, Mystery of the Abbey. I AM the mass market consumer! I like variety. Sometimes, I like pounding it out in a brutal, take no prisoners game of I’m the Boss and other times a nice thoughtful game like Ticket to Ride will fit the bill real nice.
MB: Ticket to Ride thoughtful? Why Ticket to Ride and not a hand of Rummy? Why does Ticket to Ride make the cut with hobby gamers but not UNO? This is where personal taste does come into play. Here I Stand is a thoughtful game to me. Anything involving the play of sets of colored, numbered cards is well short of what I consider thoughtful.
The mass market consumer doesn’t like or value variety. For most mass market consumers, having one or two games is more than enough variety. Monopoly and maybe a trivia or party game. Most people don’t care enough about board games to have more than a couple stuck up in a closet somewhere, dragged out unceremoniously at Thanksgiving.
WEM: I agree with Michael. Variety for mainstream consumers is often the business game, the conquer-the-world game, the trivia game, or the word game. If they want to play a game, they’ll debate between types of games, rather than within a type.
And do you really think UNO offers the same level of thoughtful play as Ticket to Ride? Admittedly, TTR isn’t a complex game, but there’s more to it than match the color or number. By painting with too broad a brush with statements like these, I think you undermine your credibility with Eurogame fans. This might not matter to you, but I thought I’d point it out.
RB: Setting aside how we label the genre, I think there may be agreement that the mass-market consumer isn’t necessarily going to change their purchasing habits, regardless of the hobby community’s best efforts. So what we really need to ask now is what does the mass market consumer want? Is it enough to just give them fifty different versions of Monopoly, Clue, some party games, and nothing else?
I asked the question, so I’ll answer first. My short answer is no. Ticket to Ride proved you can build a viable market for board games to the masses. I sometimes am reluctant to share this because it can be taken as elitist in the hobbyist community, but this is how the mass market consumer thinks. And this is me:
- I want simple themes in my board games and not too much complexity. I just worked hard all week, and I don’t want to now have to work at understanding my entertainment. Games are not something I do all of the time, so when I’m looking at the board game I am about to pull out, I may be thinking how much fun it was when we all played it last year.
- This doesn’t mean I’m mindless. I DO need something that will engage me on an intellectual level. But even more importantly I need something that will engage my friends and me on a social level.
- Sorry. I don’t want nerdy themes in my boardgames. And neither do most women want them either. Trains we can handle, everyone likes a murder mystery, business games are great, party games scream social – but I’m having adults over to my house, for Pete’s sake. We’re serving cocktails. I can laugh at myself playing a dog digging for bones, but wizards, orcs, tulip farming, obscure french cities, hit points and Godzilla are all out.
- Hint: Hey, I am not playing to beat the game. I am playing to hang out and do something fun with my friends. It’s about the people, not the game! Games are about people.
- The name game: The title must be in English and I want to know what the game is about in three seconds. Carcassonne? Please, I don’t care how many copies it sold. Good grief, don’t even get me started on that.
- A board game should look like fun, and the artwork should absolutely reflect it. Unless I am hanging my board game on the wall – which I’m not – I’m not looking for an abstract art show. Keep it real. Keep it tangible.
- I want variety. Our moods change. Some games can be sedate. Other games should work to “get this party started.”
MB: Saying what you said tells me that you have no critical opinion with any real weight or authority. That whole “different strokes” approach winds up undermining the whole point of having an opinion, discussing it, and defending it. That’s fine in day-to-day life and that’s how I live in pretty much all respects, but when it comes to opinion-making and criticism that shouldn’t be the de facto defense. I think that’s wounded a lot of folks’ critical appreciation and evaluation of the hobby. That’s why I have a much stronger respect for the approach of someone like Chris Farrell or Mike Siggins who comes out and says, “Hey, this game is bad” over the Schloesser/Vasel “not my cup of tea” paradigm.
As for your third point, this is one of those areas where there is definitely a generation gap in the hobby. I came out of the 1980s when hobby games exclusively had nerdy themes. I like nerdy themes. Long before Ameritrash happened, I was calling the games I liked “nerd games.” Over the past 8-9 years, there’s been more and more people in the hobby that are somehow allergic to nerd themes. It’s the Sims effect. Video games used to be considered the province of the nerdy and lonely, but now that there’s a social element and you can remodel some computer character’s bathroom, they’re suddenly mainstream. Now that you can do cutey-poo things like walk a dog or make a pizza in a board game, it makes people feel like they’re doing something less marginal.
And that may be good overall for the hobby since it gets some people playing games. The problem, though, is that those kinds of games don’t appeal to the 18-25 demographic for whom gaming means Halo or Grand Theft Auto – and that’s where a lot of money that used to be coming into the hobby is now lost. I remember playing Igel Argern one day in the late 1990s and thinking “You know, I used to be planning to take over entire worlds and here I am racing hedgehogs.” It actually made me sad.
You brought up women – I’ve seen women completely scoff at the childish themes of many Euros but fall head over heels in love with Arkham Horror.
WEM: I have no experience with HeroScape or Here I Stand or many of the other titles that you’re mentioning, Mike. I play lots of games – just not those! So I don’t have the experience to say “Ameritrash games are X or Y, and their fans are Z and Ω.” Sure, I hear lots of talk from others about them, but that doesn’t do me any good. I’m not claiming someone else’s rash opinions as my own, which means that I’m left to talk about a subset of the games on the market.
I also don’t view a critic’s job as claiming that something is good or bad for all of humanity. No matter what their level of experience and knowledge, every critic is burdened with personal tastes, just as non-critics are, and they make judgments and recommendations based on those tastes (in addition to their knowledge, training, etc.). You might not buy this belief, but I’ve steeped in the post-modern cup of relativism for decades. Whenever I read any review, I mentally add the words “In my opinion” at the start of the piece without even thinking about it because so much of what people conclude is streamed through their biases. They’ve settled on the goal before they even start the argument.
You’re not abdicating your standards when you say “to each their own” because you’re still bringing your knowledge and experience and biases into your writing; you can’t help but do so. You’re merely acknowledging that not everyone will receive the information in the same way because they’re bringing their own biases to the table. If you present your arguments well, the reader will still learn something or approach a topic from a different point of view, even if he disagrees with your conclusions. I can give people an opinion about something and having played X hundred different games, my opinion will perhaps have more reasoning behind it than someone who’s played only a few games – but I know the reader still makes the final call. All I can do is lay out my argument.
And why do you keep dismissing games you don’t like as “childish”? Again, this is your bias talking and I don’t see it. I disengage from your argument because it doesn’t match my experience. Building a castle is as childish as taking over another planet since both actions are fantasies. Trying to avoid having your brain melt through contact with a Great Old One is no more serious than trying to build a pyramid. As you said before, “when that busload of Victoria’s Secret models pulls up and sees you playing Die Macher, you might as well have Candy Land on the table.” (Admittedly, I could be wearing a tuxedo made of Benjamins and they’d still view me as air.)
And I well realize that any game is marginal no matter what the theme – I just have more fun making pizzas than I do building castles or performing some other Renaissance activity.
To get back to the topic of mainsteam games, I agree that any notion of changing the buying habits of umpteen million people is unreasonable, but that’s not why I run Boardgame News or try to get other people to play the games that I enjoy. In the former case, I enjoy thinking and writing about games, and I’d prefer to do that for a living rather than write about the business topics I normally do. I want to promote gaming as an activity that people do in their spare time, whatever the genre of game someone plays. Since taking over as editor, I’ve added a couple of party game reviewers, brought in more writers from outside the U.S., helped create a monthly column about wargames, and tried (with only brief success) to get someone to cover Ameritrash games – all in an effort to encourage crossover exposure of various types of games.
In fact, if anything will change the habits of mainstream buyers in terms of the games they play, it will likely be the introduction of new styles of games via their video game system of choice. Xbox LIVE Arcade has added Settlers of Catan, Carcassonne and Lost Cities to its vast offerings, and those games have received more media coverage for their electronic versions than they ever have for their cardboard ones. (The system is flowing two ways, of course, with Fantasy Flight releasing Descent, World of Warcraft, and the upcoming Gears of War, among other titles.)
In the latter case, I just want more people to play games with! Sometimes it works, and sometimes it doesn’t. The goal isn’t necessarily to convert someone into a Eurogamer, but merely to expose people to a different type of game, the same way that people I encounter mention new musicians or authors or movies or TV shows that I should try out.
MB: And I think this is somewhere where we can all come together. I love board games. I’m passionate about the hobby and I want it to be the best it can possibly be. I like to think, write, and be critical about board games, and I’m in the same situation where I write about business topics all day so it’s nice to write about something I can put my heart into. I don’t care if you’re playing the Miami Vice board game or Wacht am Rhein – you’re doing something that I completely and irrevocably support.
The licensing that FFG is doing is one of the most important and progressive things going on in the hobby right now. Video game haters may chafe, and those ignorant naysayers who somehow think that licensed games all suck may balk, but those huge licences like the Blizzard titles and Gears of War get attention. These games market themselves to a demographic that gives sweet F.A. about any game with a box featuring a mustachioed burgomeister surveying a slave auction. When World of Warcraft came out, I sold nearly forty copies in two weeks, many to gamers for whom that was their first board game purchase.
And of course, board games showing up on the video game systems can only bode well. I’d love to see some more interesting titles show up though – Capcom’s Talisman looks pretty promising from what I’ve seen.
WEM: So what do my tastes have in common with Ryan’s portrait of a mainstream game player?
- I’m largely indifferent to theme and prefer simple to moderate complexity in the games I play. I have a math background and like exploring different game systems. Ideally the rules all fit in my head so that I can grasp how the game works and what I might do to mess with others and improve my chances of success. When I’ve tried games like Duel of Ages or Tide of Iron, I have a hard time seeing how it all fits together because of all the small details and I feel like I’m randomly putting coins into a machine to see what emerges. This cloud would likely disappear with more exposure to games like these, but this feels more like work than play.
- I also want something to engage me on an intellectual level, preferably a game in which I can choose a strategy and work towards achieving it. (Didn’t I just say I want play rather than work? Yes, but sometimes work is play.) I like competing with people within the system to see who does what, embodying what Michael has said about Eurogamers socializing through the game.
- Although I tend to dismiss themes, if one is going to be present, I want more nerdy themes: splitting atoms, making enchiladas, grooming dogs, trying to keep marriages from breaking up, etc. I enjoy the look of confusion on people’s faces when I explain that a game is about eating pie or tending sheep. Most people who aren’t gamers have rigid rules for what games should be about (making money, conquering the world, going home), and I want them to realize that games – a medium just like books, movies and music – can be about anything.
- Games may or may not be about people. While I’m also hanging out and doing something fun, I’m trying to defeat both the game itself and my opponents. The game is an intellectual challenge as well as a social activity; once the game ends, the victor celebrates for a sec ("Yay, me!"), then we have more cookies and drinks and forget about who won.
- The name isn’t the game. I don’t care what language the title is in because I’m typically the one introducing it to others, and my job in the game group is to sell someone on playing the game. I don’t dismiss a movie, for example, because the title sounds awful; I dismiss a movie because the movie itself sounds awful.
- I’m largely unconcerned as to how games look, although it’s better that they look professional than not. Abstract art shows are better than abstracts made by children. As with the name, I’m not playing the look of a game, but the game itself. The beauty of a game’s system can outshine its cruddy exterior and make me want to play again, even if I have to wear a blindfold.
- Hooray for variety! The more games that are out there, the better the chances of me finding something that you’ll want to play that I also want to play. If one game doesn’t work for you, maybe another will. Me, I’ve found hundreds that I enjoy.
MB: I really like what you have to say in point 3. Games can be about anything, and I think that’s a strength of the medium that in a lot of ways hasn’t been fully explored. And with that comes a range of expression, settings, and concepts that really does offer something for everyone. I like variety – I have a big collection with all kinds of games, and the common thread in my collection is that they’re all fun.
So what do I want from a game? I want something that has a solid theme, a strong setting, a narrative trajectory, and the mechanics to support those things. I want to interact with my fellow players both through the game rules and as real-world personalities. I want games that have high stakes, high drama, and meaningful decision points that separate a winner from the losers. I want to laugh, talk trash, and have a good time with friends. If the game looks good, that’s awesome. But when I was a kid, I had games where you had to cut the chits out yourself and barely had what you could call “artwork,” so I’m not as married to the “plastic soldier” idea as many AT acolytes are. But if there’s a wooden cube in the game, it damn well better mean something other than “oregano” or “caballero.”
What I don’t want in a game is any kind of multiplayer solitaire like Race for the Galaxy – watching what another player does is observation, not interaction. I don’t want artificial balancing mechanics to make sure everyone has a fair chance to win the game if they follow the rules; I don’t want puzzle elements where figuring out efficiency paths is the primary thought process of the game; and I don’t want meaningless themes that are applied solely as a marketing tool to hide abstract or overly mathematical mechanics with little or no relation to the actions that occur in the game. Is it me, or did I just review Tempus?
And with that mini-review, we’ll close the first session of The Board Room. Until next time, I remain… – Ryan B.
Editor’s note: Both Ryan and Michael have declined to participate in future installments of The Board Room on BGN. I’ve invited Michael to run the series on Fortress: Ameritrash in the future, but I haven’t received a response from him. —Eric
Comments:
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If we look at ‘Gateway’ games as a function, that is, as a game that spring boards people deeper into the boardgames/tabletop games segment, then yeah, there are different games to attract different people. Some can be wooed with Ticket to Ride. Some need Twilight Imperium 3 to draw them in. Some on the other hand need Apples to Apples. So what I can take away from this discussion is that ‘gateway’ games can include so much more from the ‘usual’ presumption of Ticket to Ride, Carcassonne, Settlers of Catan, etc. On the other hand, I can never see Caylus being a spring board for people to go deeper into the boardgaming hobby. In all cases, it only succeeds in turning away people. In summary, yeah, based on the success rate of drawing people into boardgaming, many more games than previously thought can be classified under ‘gateway’ games. But, these games have a higher chance for success than others: i.e. TTR vs. Caylus, for a variety of reasons. Even Betrayal at the house on the hill can be a better ‘gateway’ game than Arkham Horror, based solely upon the success rate of drawing people into boardgaming (personal experience). I would say that there is still a definite category of games called ‘gateway’ games. Posted by Heng Aik Yong on May 14, 2008 at 06:44 AM | #
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AH man!!! When I saw the title I thought you were bringing back the old “The Board Room” videos. Those were great for their time. I watched those reviews back in the day and bought many a game because of them. What ever happened to Bob? From what I understand he even inspired the name for the game “Where’s Bob’s Hat”. Now that would be a story---What ever happened to Bob. If someone could put those videos on the net somewhere that would be awesome. Posted by Terry Bailey Sr. on May 14, 2008 at 06:55 AM | #
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Sorry about the bait and switch, Terry! Ryan proposed this title along with another one that we felt was not right for this segment, so The Board Room won out. Eric Posted by W. Eric Martin on May 14, 2008 at 07:24 AM | #
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What confuses me is that people use the term Gateway games to describe things like Ticket to Ride, Settlers, Carcassonne. Barnes is correct in that those are not simple games. I fully agree. But if *I* have to teach games to people who really don’t play games, it’ll be a simple abstract like Blokus, Geschenkt, Gemblo, Ta Yu...Those games have two or three rules tops. Even my grandfather who has only played Rook and Checkers in his life can pick up the rules. Barnes comment about new people in the hobby only wanting conflict and action is also wrong. That is entirely true for post videogame boom younger people. They are used to those themes, and already used to fairly complex rule sets. Drift to an older audience, and that no longer holds true. Posted by Frank Branham on May 14, 2008 at 08:04 AM | #
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As a young person who teaches games to a great many young people (most of whom are passionate console gamers), I don’t think the ‘games need to be conflict orientated’ concept is correct either, people like to have fun, they enjoy not only the fun and amusement that a game session can provide, but also particularly the social interaction aspect. In my experience young people have enjoyed games like Carcassonne and Ticket to ride as much as Nexus Ops and Crimson Skies (or whatever). I also find that quieter and less domineering/independant kids enjoy indirect conflict games, especially to begin with, because they don’t have to be a target, and don’t have to target others. Of course, in reality I have seen people get just as wild over someone messing up a city or blocking off a route in Carcassonne or Ticket to Ride as I have in any other more ‘conflict orientated’ game. The idea that the only games where you attack other players are games with guns/swords/explosions or monsters misses the point in my view. Games are games, whatever their style different people will enjoy different types, just as not everyone will be perfectly satisfied by the lollies/candy I have in the bowls at my game nights, not every gamer will be satisfied by X game or Y game. Pegging yourself or others into a hole and claiming ‘that’s me, or that’s them’ is a little counter productive in my view, and could itself be regarded as elitist. I listened to an interview on the pulp gamer network recently from the GAMA trade show where the guy being interviewed (sorry I can’t recall his name) said “The rising tide floats all boats” Encouraging people to game, regardless of petty terms and labels, regardless of elitist attitudes which claim one side or niche is right and the other is wrong, is good for gaming as a whole. I play all sorts of games because I am a normal person (well, maybe not - as I am here posting this ;) ), but seriously, most people will like all sorts of games, so called euro-games, or so called ameri-games, labels aside. The whole argument is really like trying to convince people that Crime, or Fantasy, or Science Fiction is the best sort of fiction genre, and that people who like the other genres have some form of elitist mentality or ego problem, the truth is that most rounded individuals like a *good book*, whether it be crime, science fiction or fantasy, the genre is immaterial, the quality of the experience is what is so important and enjoyable. Anyways - enough waffle from me - that’s my 2cent anyway. I found the article interesting to read and well put together - thanks very much! Cheers, Giles. Posted by Giles Pritchard on May 14, 2008 at 08:40 AM | #
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That’s a good point Heng- that it may take a different game than what is usually called a “Gateway Game” to get someone in the hobby, but I still don’t think people need to be “wooed” into it...if they have to be “wooed”, then chances are they don’t have that Gamer Gene after all. Frank- a couple of points: 1) Prior to the Eurogame invasion, almost all hobby games were about action and conflict. So I don’t think the appeal is (or at least was) a function of a post-video game mindset. 2) You’re not wrong about older audiences being potentially adverse to action and conflict, but as I’ve argued in the past, I think it’s much more significant and important to get younger people involved in the hobby. I’m not very worried about getting yet another 45 year old man into the hobby. There’s plenty enough to fill the AGE OF STEAM tables as it is. 3) Action and conflict are the most immediate and accessible functions of board gaming. Those are two things that _everyone_ understands. Even the games that you bring to events to attract passersby that wind up getting played around the clock (Bolo Golf et. al.) are about direct competition and (physical) action because those things appeal to people who might be willing to sit through a three minute rules explanation. But for people who _don’t_ play games and will likely never be all that interested in the hobby then yeah, BLOKUS, GEMBLO, etc. are great. They’re like the BEJEWELED of gaming, and for some reason there’s like some kind of innate appeal that matching colored gems in homo sapiens that transcends the bounds of what we call hobby gaming. But I still wouldn’t say that introducing people to those games is somehow providing a “Gateway”, you’re providing a novelty experience. Posted by Michael Barnes on May 14, 2008 at 08:47 AM | #
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Argh, no edit function...that should read “might _not_ be willing to sit through a three minute rules explanation”. Posted by Michael Barnes on May 14, 2008 at 08:48 AM | #
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This article is a bunch of crap, but on the plus side, it’s the first interesting column I’ve ever read on this site. Bravo. Posted by Ryan Walberg on May 14, 2008 at 08:57 AM | #
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but seriously, most people will like all sorts of games, so called euro-games, or so called ameri-games, labels aside. Giles, it’s AMERITRASH not “ameri-games”. You’re absolutely right. And I challenge you to find one Ameritrash gamer or one Eurotrash gamer that doesn’t enjoy both types of games. It’s more of an approach to gaming than a genre preference. I thought we sorted that out almost 2 years ago… The whole argument is really like trying to convince people that Crime, or Fantasy, or Science Fiction is the best sort of fiction genre Well, this exact kind of sentiment is why I and many others had such a problem with the tone of the hobby discussion before Ameritrash happened. It used to be that Eurogames or “these games of ours” had an assumed superiority. Now, not so much. Posted by Michael Barnes on May 14, 2008 at 08:59 AM | #
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Damn it Martin, your site and its lack of editing...I can’t believe I slipped up and typed “Eurotrash”...Eurogames are much too clever, elegant, and sophisticated to be “trash”, aren’t they? Posted by Michael Barnes on May 14, 2008 at 09:01 AM | #
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Sorry Michael, I use Ameri-games, I like a lot of them so they aren’t trash to me, and we don’t tend to use the term ‘trash’ in Australia in any case. I followed the “Ameri-Trash” issue as it rose and fell and rose again, I just didn’t feel like I would have anything constructive to add by waging into it, most of time it seemed to be people rubbing each other up the wrong way and misconstruing what had been said already, plus the occassional spurt of abuse by X gamer or Y gamer. Sometimes it was amusing, other times diheartening. But in the long term I don’t know if has really helped anything, this is a small hobby, it’s a shame to split up into factions. As you rightly say - you would be hard pressed to find a gamer who doesn’t like both types of game. I think the ‘these games of ours’ mentality comes from a group of people highly involved in small niche hobby, I think it exists as much today on Boardgamegeek and Fortress Ameritrash both, and that it is a by-product of human nature. Sometimes people want discussion with others who know as much or who like similar things, this can often disclude other people. When it is done intentionally because of an assumed superiority is elitism, and the world is as rife with it now as it ever was. Given the relative size of the hobby though it is a shame that these issues exist. Still, the development of factions and so forth may also be an indication of the growth of the hobby, the growing pains, as it were, of the hobby as a whole, and at some times, of the community of various sites around the net. Ultimately, does the labelling and debate help the situation? Who knows, but I generally prefer to stay out of it because the argument often devolves and doesn’t seem to be that profitable. The article was an interesting read altogether. Thanks for taking the time all (Eric, Michael, & Ryan) Cheers, Giles. Posted by Giles Pritchard on May 14, 2008 at 09:18 AM | #
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*disheartening Posted by Giles Pritchard on May 14, 2008 at 09:19 AM | #
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Sorry Michael, I use Ameri-games, I like a lot of them so they aren’t trash to me, and we don’t tend to use the term ‘trash’ in Australia in any case. But you guys do have irony, irreverence, and self-deprecation down there don’t you? Ultimately, does the labelling and debate help the situation? Who knows, but I generally prefer to stay out of it because the argument often devolves and doesn’t seem to be that profitable. Agreed. It’s interesting because when this discussion takes place outside of the more popular internet boardgaming forums, it doesn’t tend to break down. “Labelling” is very important in any medium. It signifies sets of genre expectations and parameters. It isn’t a limiting or “pigeonholing” thing at all. You don’t walk into a bookstore and see all the books in one section, do you? That’d be pretty damn irritating. Posted by Michael Barnes on May 14, 2008 at 09:21 AM | #
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Mike:
Before Eurogames, there were all of those business, racing, and odd games. Most of those started form small cottage companies, and gradually that type of game broke into the mainstream--only to be obliterated by Trivial Pursuit and the party game hordes.
The Meetup group at the Loop is an interesting tell for how the whole gateway thing goes. The group is older, and “gateway” games are played.
Not so many people seem to be converting to the heavier Euros. They are staying firmly in that lighter Euro kind of thing. For all that, Arkham Horror, Tales of the Arabian Nights, and Prophecy make just as good of a gateway games for people that aren’t turned off by the themes. But notice--no direct conflict in those.... Posted by Frank Branham on May 14, 2008 at 09:30 AM | #
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But you guys do have irony, irreverence, and self-deprecation down there don’t you? *we do, sometimes fortunately, other times not so fortunately - as you would understand if you watched some of our comedy sketch shows. I agree with the labelling thing, I guess I was using the wrong term, or intending it to represent the negative aspects of the process like, as you say, pigeonholing. It can be a good thing, when used objectively as you suggest (to order a bookstore), but when people start factioning themselves and identifying with a label there can be issues, and it is that “I am a euro gamer/I am an Ameri gamer, my side is the underdog/your side is elitist, my side is happy-go-lucky/your side is looking for a fight are the sort of mentalities that I am talking about as being unhelpful. And I don’t think it is indicative of one site and not others, although I do think that there are groups on one site that will immediately ‘jump into the fray all guns blazing’ on any discussion that centers around these divides. That is not an issue with the site itself, but rather indicative of what some of the users will be looking to get involved with, and how, on that site if the opportunity arises. There have been vehement debates on Fortress Ameritrash, some quite abusive, and elsewhere. The problem isn’t the issue at hand, but rather the mentalities and the way in which people try and ‘win’ their argument, the internet forum provides words for us to read, no hint of body language or expression, and as such it is often easy to misunderstand or leap to a conclusion, it is also easy to be abusive because the person you criticise can’t thump you for it. Personally I think it takes more courage and shows more character when people apologise for being wrong and don’t resort to eye-for-an-eye name calling. Discussion is good and well, and often interesting and informing, agenda driven discussion, baiting, trolling or trying to get negative attention is not. This is not saying these behaviours are the provence of one faction over another, both parties have played aggressor and victim at various times. I just don’t think it helps either, nor do I think it is only to be found in one location. Cheers, Giles. Posted by Giles Pritchard on May 14, 2008 at 09:45 AM | #
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Most of this discussion about the term “Gateway Games” focuses on attracting non-gamers into the hobby. However, I have often used the term to refer to games that work very well to attract gamers of a different flavor to board games. For example, miniature gamers. Someone plays Flames of War, introduce them to Memoir ‘44. DBA players, show them C&C:Ancients. Warhammer Fantasy, Battlelore. Heroclix, Marvel Heroes. Another example would be role players. Teach them to play Descent, Arkham Horror, etc. Some of these may not be seen as typical gateway games, but they work because of the similarity to what the gamer normally plays. They already have the mindset to understand complex rules, so playing most of these should be a breeze. If they play and enjoy it, all of a sudden they are open to the idea of playing other board games (which is a whole hell of a lot easier than painting mini’s!). We even had an entire game track dedicated to this concept last year at Charcon. We called it the Crossover Game track, as we were trying to get existing gamers to crossover and play board games. Crossover...Gateway, same idea. Anyway, I think that proper use of the term “Gateway Game” depends a lot on who your target audience is. TR Posted by Travis Reynolds on May 14, 2008 at 09:58 AM | #
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Terry, Bob’s old “The Board Room” videos *are* on youtube. Search for “board game show” (with quotes): http://www.youtube.com/results?search_query="board+game+show"&search_type= As for defining “what is what” it’s never about the style of game, but about the look and feel associated with a publisher (and the channels they market to). Thats the only real standard as these terms are so subjective and mean different things to fans of different publishers. Posted by Ray Petersen on May 14, 2008 at 10:45 AM | #
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Ooops. Some are not under “Board Game Show” ,but only “board Game”. In particular the great Tigris and Euphrates w/ Reiner Knizia series… Posted by Ray Petersen on May 14, 2008 at 10:53 AM | #
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Actually, Barnes and Rob Martin have been some of the saner voices in the whole AT thing. The only real offenses I’ve noticed is that Barnes would occasionally attack Schlosser, Thornquist, and Tom Vasel instead of their work. It is a very fine line, and they are dancing very close to it. But it really needs to be done. Anye’s comment about not trashing a game in front of its creator is particularly terrifying. I seriously loathe playtesters who just nod, tell me “good game” and walk away. The ones who rip it apart are much more useful. Even seeing a published game ripped into is more useful. That way publishers and authors learn what to do next. ...otherwise it’s Carcassonne from here on out. Kill me if that happens. Posted by Frank Branham on May 14, 2008 at 11:15 AM | #
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Ryan, good job in bringing these two together. As usual, the writing and thought process from all three participants was top notch. However, I think this was an unfortunate opening topic. Whether gateway games exist is a totally non-controversial subject, as the comments to the article illustrate. Of course they do. Whether or not Game X fits the definition is subject to disagreement (I still don’t think Settlers is a good gateway game), as is the purpose of the potential gateway game. But we’ve all seen cases of non-gamers being introduced to gaming through some of these games and have even seen games like TtR occasionally serve as the conduit to more complex designs. Many of these folks didn’t care for the standard introductory games like Monopoly and Risk and enjoyed the chance to try something different that wasn’t too threatening. The subject honestly felt like a non-issue and was therefore a bit of a letdown. I’m sure more contentious topics will be used in future editions. By the way, I think Heroscape is a great gateway game, particularly for youngsters, and can’t imagine why anyone would think differently. Posted by Larry Levy on May 14, 2008 at 12:20 PM | #
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Mike: What is it with the 18-25 demographic you keep mentioning? By the description, I don’t believe you are including women in that demographic. You are excluding MOST of the world - talk about elitist! Baby boomers are roughly in their 50s - if you would like to expand the hobby, here’s a great place to start. They are more established (income) and probably have families with whom to share in the gaming experience. Your world (view) is very small if it only includes 18-25 year old males. I enjoy playing board games with all ages, even young people, as long as they can sit still long enough to play. :-) Posted by Mary Prasad on May 14, 2008 at 12:35 PM | #
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Hobby games haven’t always been about conflict. The RPG/Wargame/GAMA slice of the market is definitely geared that way. Well, here’s where we may be treading really close to what I think is a very real separation in our hobby- I’m not entirely sure that “family” games and what were generally considered “hobby games” before the Euro thing happened are really the same thing. I think the differences between the audiences, styles/modes of play, and design expectations run deeper between the two areas than genre, even. It is more of a Gemblo->Carcassonne->Ticket to Ride...stop See, that’s part of the problem...a “Gateway Game” that leads only to other “Gateway Games”? Have you really brought someone into the hobby, shown them its scope and potential, if you’re constantly sitting these kinds of games in front of them? For all that, Arkham Horror, Tales of the Arabian Nights, and Prophecy make just as good of a gateway games for people that aren’t turned off by the themes. But notice--no direct conflict in those.... That’s not true. There’s no direct conflict between players, sure, but there is still meaningful opposition which makes all the difference in the world. There’s something you’re “against”, even if it’s just an antagonist game system or a monster on a card. You can tell a nongamer that the goal is to steal a magic sword from an octopus and they’ll get that. Tell them that they have to score VPs based on which of the four colors of cubes they have the least of and you’re hitting a roadblock. when people start factioning themselves and identifying with a label there can be issues, Of course there can. And is that necessarily bad when it creates an identity for people who don’t feel that a community or social structure is addressing their concerns, ideas, and beliefs? Ameritrash _needed_ an identity separate from Eurogames. If you look back 2-3 years ago, if you said that you were into “hobby gaming” that pretty much meant that you were into Euros. Unless you said that on Consimworld. Ameritrash is a way to identify games (and gamers) who do not accept the communally established notions and expectations that board game forums and websites have created. It’s a term that sums up how a game like NUCLEAR WAR is not the same as ST. PETERSBURG. Nobody’s saying they’re not both games, but there are crucial differences that the AT term, genre, and attitude signifies. There have been vehement debates on Fortress Ameritrash, some quite abusive, and elsewhere. The problem isn’t the issue at hand, but rather the mentalities and the way in which people try and ‘win’ their argument If you look through F:AT’s discussions, you might find plenty of saucy language, ribald debate, and heartfelt argument but you’re not going to find “abuse”, name calling, or hostility. The discussions over there have been some of the smartest, most passionate, and insightful that I’ve ever seen in the hobby- my insanely brilliant and irreproachable contributions notwithstanding. :-P Travis- I really like your perspective on it and I think that’s definitely a good point to have here. What you’re talking about goes back to something I said a second ago about showing someone the “scope” of the hobby. If someone is gaming-inclined and into 40K, MAGIC, etc. then sure, there are games that we veterans can use to show them a larger hobby tableaux. I did that all the time at my store- I had these kids who had never played anything but VERSUS begging me to play WARMACHINE and ARKHAM HORROR because I introduced it to them. So then, by definition, are MAGIC, 40K, and VERSUS qualified as “Gateway Games” or is that just reserved for TRANSAMERICA and TICKET TO RIDE for some elitist reason? The only real offenses I’ve noticed is that Barnes would occasionally attack Schlosser, Thornquist, and Tom Vasel instead of their work. Getting back to Frank again...I can’t wait to kick your piratey ass in BLACKBEARD tommorrow, but for now it’s verbal sparring. Anyway, how could I attack those people? I don’t even know them! I know what they write and publish online. I know their personalities only through their game writing and that’s what I target. When I have gone after them, it’s never been about them as people but about what they’ve contributed to the hobby discussion as well as how people in the hobby perceive them. I’m sure they’re all lovely people even though Tom’s a televangelist or something. Even Steve Weeks’ stuff is so ludicrous and goofy that I can’t believe anyone ever took it seriously. Point of fact- when Weeks posted that “Schloesser Versus Barnes” list, Greg emailed me privately and said “Hey, all in good fun, had a laugh, etc.” and I responded to him in like coin. BUT THEN people took it seriously and freaked out. And really, that was funnier than the list itself. And the fact that a 2-year old post still generates controversy is positively hilarious. Anye’s comment about not trashing a game in front of its creator is particularly terrifying. I’m not going to cuss in front of the children, but that’s fracking disgusting. That doesn’t help the designers, the publishers, or the gaming public in any way. All it does is massage the egos of mediocre, armchair designers and if this is the accepted norm then we can certainly expect plenty of half-assed games that have been politely thumbs-upped by friends and community members to be nice. To some people this hobby is like listening to NPR- all gentle conversation and polite chuckling. But that’s not my hobby. Posted by Michael Barnes on May 14, 2008 at 12:47 PM | #
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GAH! I can’t operate this website! F:AT has spoiled me with its WYSWIG editing capability...sorry for the screwed up post...just know that the underlining signifies that every single word is MASSIVELY important. Mike: What is it with the 18-25 demographic you keep mentioning? By the description, I don’t believe you are including women in that demographic. I’m certainly not trying to exclude women from gaming nor am I foreclosing on the fact that plenty of women enjoy all kinds of gaming. That would be ludicrous. However, the hobby game market is- whether you choose to accept it or not- overwhelmingly male. And it has, historically, been geared toward the 18-25 year old male. Actually, it’s probably more like the 12-25 year old male. It’s a critical demographic in a lot of mediums- music, film, and video games- and it’s unfortunate that hobby gaming often misses the mark and doesn’t focus on this group. Another game that appeals chiefly to 45 year olds is the last thing the hobby needs if it’s going to stay viable and continue to grow in the digital entertainment era. Anyway, if that’s elitist then so be it, but that’s also the real world outside of the hobby bubble and I guess that makes most people working in and studying marketing elitist because invariably appealing to everybody in the world with a single product or marketing tool is impossible. Aside from that, the very word “board game” automatically excludes MOST of the world as it is. I enjoy playing board games with all ages, even young people, as long as they can sit still long enough to play. :-) Now that’s something we can get together on. One of the most fun games I’ve ever played was with my pal Will and his 6-year old daughter. We played BLOKUS and between turns we played with these little ponies she had at the table. I believe she actually wound up winning. Posted by Michael Barnes on May 14, 2008 at 12:55 PM | #
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The market may currently be dominated by that demographic but demographics may be changed. A smart business person will not be satisfied with a smaller share of business than is possible. That’s part of the point of studying market demographics. I do believe this hobby has the potential of attracting all demographics. It’s more a cultural thing. I have introduced women, people in their 60s, and others who do not fit your demographic to the hobby, all have enjoyed it. And don’t Germans of all ages play board games? It’s more culturally accepted.
I believe this quote from the Boston Globe applies:
As the popularity of computer science soared in the first half of the 1980s, many university departments became overburdened and more competitive, some professors argue. Introductory classes were taught in a way that emphasized technical minutiae over a broader sense of what was important and exciting about the field, a style catering to the diehard—and overwhelmingly male—techies rather than curious new recruits. The last thing educators, besieged by students, worried about was attracting more, so they didn’t see the need to combat the image that took root in popular culture of the male computer geek with poor hygiene and glazed eyes. Posted by Mary Prasad on May 14, 2008 at 01:16 PM | #
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That’s actually a good point, Mary, and I’ll concede to you that changing demographics isn’t necessarily a bad thing- usually. I don’t know that it’s good that gamers tend to be older now than they used to- it shows that some people are still in the hobby from way back (the “lifers") but also that it may have become an older market. And that chafes me. I want to see youth and exuberance in the hobby. I want to see kids getting into it. I want to see more women and less whitebread suburban American males in it. But if the market is older and the focus is older, then that’s not necessarily healthy for the young people who could really be the next generation of gamers. No wonder GTAIV is such a hit- it speaks directly to today’s youth culture, it’s modern, stylish, and immediate. Does PUERTO RICO have those things? That’s not a moral question and it has nothing to do with which medium or title is culturally more relevant, nor does it have to do with which is a higher or lower form of entertainment. I mean, they’re all just games in the end, right? The point is that one is marketed right to the demographic I mentioned, the other isn’t really marketed to anyone but has an appeal that’s much older and decidedly male. There’s probably no way that PR will ever sell like that regardless of who it’s marketed towards anyway. But the fact of the matter remains, that the activity of playing hobby board gamessimply appeals to some demographics more than others. That’s nothing wrong or exclusionary, it just is. But what we’re also talking about is cultural uptake more than actual marketing practice. And the “all Germans play board games” thing is kind of a myth. Hobby games still have the same marginalized status there as they do here, but their family games field is much broader and includes SETTLERS, CARCASSONNE, etc. and they (on scale) watch just as much TV and play as many video games as any other national population. The best selling games in Germany are not hobby market games (or even titles that are family market games there but hobby market games here)- it’s MONOPOLY, CLUE, and whatever wins the SDJ. Posted by Michael Barnes on May 14, 2008 at 01:33 PM | #
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I hope Anye Mercy will forgive me for this breach of confidence, but it seems as if her name is being incorrectly taken in vain. This is what she had to say, in another forum, on the subject of game criticism: “A game is not ‘bad’ just because I don’t like it. There are many games that I don’t enjoy at all that I can tell are not bad games. There are some games that are bad, sure, but I think it is classier to point out the flaws in a game without being insulting than it is to deliberately use histrionics to gather attention and to be deliberately rude. I might *privately* comment to a friend that a game is crap (never in front of the creators of course), but I hope I’d never be that insensitive publicly.” If I’m reading her comment correctly, she isn’t saying not to point out flaws in a design, but to do so without being insulting. It’s the tone she is concerned with, not the act of criticism. Eric made this point as well during the discussion. So sure, mention to a designer where his or her game is lacking, but there’s no need to add, “that was the worst piece of crap I’ve ever played!” It serves no purpose other than to hurt. Posted by Larry Levy on May 14, 2008 at 01:38 PM | #
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When I think “gateway” I think a game that doesn’t feature roll and move or a normal trick-taking feaure. I also think of a game that can be explained in five minutes and played in an hour or so. It also helps if the beginner has a chance to win. If the game is short, then the being competitive in the second game would be ok.
Games that I have used often as “gateways” have been: Kleine Fische, Daytona 500, Ticket to Ride, Settlers, Manhattan, Mamma Mia, Set, Njet, Great Dalmuti, Exxtra and similar games. Recently, Wicked Witches Way and If Wishes Were Fishes have also worked. I think that Michael’s point that the video game crossover could be used as an introduction to boardgames, but I wouldn’t call them gateways. They are taking existing gamers that happen to use electronics and exposing them to cardboard. Posted by Scott Russell on May 14, 2008 at 01:59 PM | #
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The last bit is my point - whatever wins the SDJ, it is unknown to most of the US (and other countries). There are so many different games; there is a game to appeal to every type of person (unless they just plain don’t like games). Most people just haven’t tried enough different games to even know if they like them or not. They only know of a very few, like Monopoly, Risk, and Clue. I also believe distribution is part of the problem - these are the games offered at big stores like Target and WalMart. I haven’t played GTA, although I suspect it wouldn’t be my first choice in video games - but I do love Rock Band. I know lots of people who enjoy it, all ages, male and female. The key is introducing others to it. Another factor, board games do not get a share in the huge advertising that video games enjoy. The companies which produce video games are huge - Sony, Microsoft, Nintendo. If you compare the scale, board games are practically not marketed. The video game market includes games for all ages - many different types of games, similar to board games. Board games are just not on the radar - not as culturally accepted, not as advertised, not as seen by the general public. Note, the cost of a video game is about the cost of a board game. Posted by Mary Prasad on May 14, 2008 at 02:00 PM | #
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So Scott, what you’re saying is that roll-and-move and trick-taking are somehow not part of hobby games? I get what you’re saying, but I think a better parameter (that you get around to in your comment) is games that offer a broader range of decision points. That’s something that really does separate hobby games from family games or mass market games. It still doesn’t change the medium, format, or general concept of what a game is or does though. Mary- something you’re getting at is something I’ve watched happen all my life, having recieved an Atari 2600 in 1981 as a good report card reward. It used to be that video games were not socially accepted or culturally relevant and were much more of a hobbyist concern. When THE SIMS and other casual games came out, the market broadened and suddenly moms and grams were playing MAHJONGG on the PC or DINER DASH. But more significantly is that electronic games were helped by a tremendous increase in the technology used to generate the experience- now video games provide more cinematic, realistic, and experiential activities that aren’t nearly as nerdy as, um, ADVENTURE. There’s also the impact of socialization (video gaming is no longer a solitary activity) and the ability to engage in gaming as a communicative activity through MMORPGs or “party” games like ROCK BAND. I’m kind of off on a tangent here, but what we’re seeing happen is that video games are gradually becoming an entertainment medium as economically viable and culturally significant as cinema. The thing is, when companies like Fantasy Flight see that video games are such a huge market and that there’s a lot of potential there, they go after licenses like GEARS OF WAR and STARCRAFT. And they sell tons of games, most of which probably wind up in the hands of people who may not even be aware that SETTLERS OF CATAN or this website even exist. And those people, again, are likely overwhelmingly in that 18-25 male category. Posted by Michael Barnes on May 14, 2008 at 02:32 PM | #
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Barnes: You kind of have to go back to the 60’s and 70’s. Two books in particular are an interesting look into that time period:
Gamut of Games
Both cover games, a lot of small press games, and do not make as vast a distinction between mass market, hobby, and abstracts. They are just...games. Columbia’s Quebec 1759 right next to Battleship kind of oddness. I bought my games from the 70’s in two places: Thornbury’s Toys (which stocked SPI, AH, TSR, and GDW alongside the mainstream stuff), and a craft/hobby store (which carried slightly more obscure International Team (a mix of Euros, abstracts, and wargames from the same Italian company) and Atlantic plastic historical figures. Next to the String Art. This hobby game thing you describe didn’t really quite exist. Posted by Frank Branham on May 14, 2008 at 03:00 PM | #
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I bought a lot of my first “hobby” games at craft stores too...in fact, my mother’s interest in macrame likely put me into contact with a lot of games that I otherwise may not have been exposed to at that time. Hell, in the mid-90s I was buying MAGIC cards at a shop that mostly sold model trains and RC cars. Evaluating the history of gaming as a whole, I think you’re absolutely right and it’s pretty telling that even the EON boys were shopping COSMIC ENCOUNTER around to the mass market publishers in the mid-late 70s. Because there _wasn’t_ that strong of a distinction then although wargames still represented something pretty different (Q1759 vs. BATTLESHIP for instance). It’s really not until the 1980s and likely the rise of roleplaying games that we really see that distinction happen- the hobbyist game versus the mainstream or family game. But now there definitely is that distinction, and it’s a very sharp one. It does seem that the 1980s were the period where the hobby games branch really developed as a separate entity and in some ways along a different path. I wonder how much of that has to do also with the popularity of comics in the 1980s and the fact that many comic shops carried games as well? Posted by Michael Barnes on May 14, 2008 at 03:13 PM | #
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Michael once again complains about 45 year old guys playing board games. It’s valid that the hobby needs to always recruit new people, but he appears to want to push anyone 26 or older out to the curb as untermensch. Weren’t all these 45 year old guys once younger guys, too? In fact, weren’t most of them brought into the hobby by the original D&D when they were 18-25 themselves, 20 years ago? Will these new faces never age or get older themselves? What will he do with this latest crop of 18-25 year olds when 2028 rolls around and they’re now in their 40s? Yell at them that they’ve disappointed him by getting 20 years older and middle aged? What’s his plan for people who do successfully get into boardgames at age 18-25 and then dreadedly stay in the hobby past his target age group? What’s his proposal for when they turn 26, 45 or even 92? And if his solution involves palm flowers and a Carousel, run for it! ;-) Posted by Stanley Bourgeois on May 14, 2008 at 06:24 PM | #
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I think I have said this before but I think that the best in boardgames is still before us. There are some great things in “Eurogames” and some great things in “Ameritrash” games. Take the best of both… and viola! I can have a dream anyway.... Posted by Ryan Bretsch on May 14, 2008 at 08:28 PM | #
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Just commenting to uncheck the notify me box.
Posted by Terry Bailey Sr. on May 14, 2008 at 08:41 PM | #
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Well, I really didn’t want to get into a discussion here, but since I was misquoted now I have to. I never said not to trash a game in front of the creator. I said there were ways of pointing out the flaws in a game that were not rude, and I think it is classier to point out flaws politely than to just toss around insults. I playtest for Kevin Nunn and others and I am very frank (no pun intended) about pointing out issues that I see. I just do so without resorting to histrionic insults. I think Kevin would vouch for the quality of my playtesting and also that I’ve managed to be very helpful without being mean. Frank apologized privately for accidentally referring to comments made elsewhere here, and I accept that apology. Barnes’ method of replying to it though epitomizes why I didn’t post it here in the first place, and why, now that I have clarified what I *actually* said and meant, I will leave the discussion. Posted by Anye Mercy on May 14, 2008 at 09:11 PM | #
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Oh, and thank you Larry, if I had seen your response before I hit send I wouldn’t have posted at all, since you summed up my intent perfectly. Posted by Anye Mercy on May 14, 2008 at 09:13 PM | #
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"I said there were ways of pointing out the flaws in a game that were not rude, and I think it is classier to point out flaws politely than to just toss around insults.” Nobody can argue with that logic. : ) Posted by Ryan Bretsch on May 14, 2008 at 09:23 PM | #
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Anye: Unfortunately, you hit one of my pet peeves. When I was doing the Origins walk for a few years, there was always that half dozen booths that you just knew you would never, ever see again. The folks who sunk massive chunks of their life savings into a game, and you just wish that someone had told them how awful their game was. Posted by Frank Branham on May 14, 2008 at 11:05 PM | #
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I have had a night to sleep and put my head together. I was mad all day yesterday.
1. I like the fact Eric wants to give voice to and I hate this term Ameritrash. I like those games too. 2. I do not like the fact he chose Michael Barnes to be that voice. After the insulting things on the Geek to my friends Greg and Ric I feel he has no place on the site Mr. Thornquist started it is just in poor taste. 3. The only way I would want to see him on this site as a writer is if the Board Room was between himself Ric and Greg and he was apologizing. If you want to mend a rift that would be the way to do it. 4. If Mr. Barnes continues to be a writer here I will not only NOT be a subscriber in the future. I will also cancel my current membership.
5. I think up until this decision Eric has done an absolutely fabulous job of running BGN. I commend you sir. But this was a mistake of paramount purportions. Yes it got people to log on to your site. If that was your goal it worked.
Terry Bailey Sr. Posted by Terry Bailey Sr. on May 15, 2008 at 07:04 AM | #
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Terry- Nobody makes you read anything I write and if you’re not accomodating of alternative viewpoints and ideas then its you, sir, who are hurting the hobby. It seems to me that you aren’t interested in dialog and discussion at all and simply need Boardgamenews.com to validate your presence and participation in the hobby, which by my estimation are these two posts since I’ve never heard of you. I’m sorry if the whole Ameritrash thing doesn’t fit into your view of what the hobby should or shouldn’t be, but for a lot of people it does. And I think Boardgamenews.com needs to get with the program and recognize that the hobby has changed- for the better- because there is an alternative to the way things had been for too long and this whole “i like all games” thing is a given throughout the hobby but there are still differences between games and gamers. But I will not apologize to Rick or Greg because there’s no reason to do so. I never “insulted” them as people despite the common myth fostered by many folks who likely never even read most of my posts or articles and know them solely by reputation. I criticized them, I had strong opinions about their perspectives and the things they’ve brought to the hobby, and even poked fun. But I’m not about to apologize for my opinions and positions on things. That would invalidate everything I’ve ever said or stood by in my life. If you can’t take a stand on what you think or feel, then what good is having an opinion anyway? And if his solution involves palm flowers and a Carousel, run for it! ;-) Damn it Mr. Bourgeois, you beat me to it! Is your name really Stanley Bourgeois? That’s an _awesome_ name. Look, I’m 32 myself. In 13 years I’ll be one of those 45 year old guys, albeit without the white Reeboks, middle-aged paunch, and fanny pack. I’m not saying “old people shouldn’t game” at all- I just think that the focus in the hobby has shifted in such a way that it’s older. And the emphasis on Eurogames has precipitated this. I never sold a Eurogame to anyone under the age of 25. Doesn’t it make you question the state of the hobby and its future when you go to a big game event and everyone there is over 25- sometimes over 30? I love gaming. I want gaming to be the absolute best it can be, no matter the genre or who’s playing what games. I want the industry to thrive, I want retailers to be able to actually make a living out of it, and I want publishers to have the ability to do more and be able to produce the highest quality games possible. I want board games to be elevated such that they are held to the same standards of quality, artistry, and cultural value as other mediums- it’s not impossible, especially given that the medium represented by the kinds of games we’re talking about is still very young. I think gaming can be better, attract more people, and become an important part of the entertainment spectrum. But as long as things are limiting that- including ignoring the younger market, the complete failure of critical dialog undermined by intimacy with designers and a sort of political correctness, and a general “don’t rock the boat” sense of status quo, then it’s going to stay like it is from now on, and eventually shrink as gamers get older and less and less people get into the hobby. What good is that for anyone? Well, I really didn’t want to get into a discussion here, but since I was misquoted now I have to. That’s fair Anye, because on another board game website you commented about all my “deleted posts and lists” yet apparently you are completely sold on the Myth of Michael Barnes- I never had any posts or lists deleted and actually, the only warning I even got was the ol’ “Dear John” letter that the webmaster posted in a public forum but didn’t to me privately. The only time I was asked to change something was by the webmaster himself, and I respectfully agreed to do so given his reasoning. Maybe Frank misrepresented you. If you feel that way, then we’re on a even keel. Barnes’ method of replying to it though epitomizes why I didn’t post it here in the first place, and why, now that I have clarified what I *actually* said and meant, I will leave the discussion. Of course you will, because nobody on this side of the hobby seems to want to have meaningful dialog, countering viewpoints, or discussion about the hobby, the hobby community, or where the future of all this lies. You’re more interested in getting in a tiff over Michael Barnes than you are about talking games. All I see from this side of the hobby are gentle affirmations and back-patting and few people really taking games as a medium seriously or really examining how the community could be made better. Maybe that’s why I’m such a misfit. :-( Now, what I *actually* said (because I know you’re still going to come back and see I responded) was that your statement, at least as Frank may or may not have misquoted it, was “fracking disgusting” because it is. It disgusts me that in an authorial, even artistic, medium that there’s no critical evaluation and any sense of peer review is destroyed by fear of hurt feelings and fostering intimacy. But if y’all just want to talk about Michael Barnes, have at it. I like to argue, bicker, and fight. I’d really rather talk about the Gateway Games thing and the article, but I’m not passing up an opportunity to light a fire under some asses over here, and I don’t mind being your Satan. Posted by Michael Barnes on May 15, 2008 at 09:09 AM | #
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I have not yet had a chance to read the entire article but *pow* *zap* right away the one thing I tend to disagree with Michael rears its head. For as much as you seem to be sensitive to “the Eurogame crowd” ghettoizing your perspective it really annoys me when *I* am seemingly lumped in with some “them” by “you.” OK I think I over quoted. I started calling myself “Eurotrash” awhile ago. I really think that beyond the valid indifferences in genre there is also a very important social/psychological aspect to the gaming hobby. I PLAY LOUD. I also play mostly Euros. I have said it before and I will say it again, I am 100% convinced that MB, Skels, Ken B et. al. could sit down with me and play Die Macher and we would have a BLAST! Because of *how* we play. Not *what* we play. Might it not be their favorite game? Probably but that doesn’t mean it can’t be fun. Please Michael, I know you push that button on purpose but I think you do yourself a disservice because I truly believe there are a lot more “Eurotrash” players out there than “the Eurogame crowd” which you often write about. Posted by vandemonium on May 15, 2008 at 10:10 AM | #
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I have not yet had a chance to read the entire article[/] Nor have many of the respondents here. Eric could have just posted the words “MICHAEL BARNES” as the article text and the discussion would likely be the same. In fact, if he were to change the site name to Michaelbarnesnews.com it would likely generate more passion and heated debate than most of the articles here- even the best or most interesting ones- seem to muster. Don’t you people like to talk about board games? For as much as you seem to be sensitive to “the Eurogame crowd” ghettoizing your perspective it really annoys me when *I* am seemingly lumped in with some “them” by “you.” I’m not lumping anyone anywhere because I don’t know you. Now this guy John I know, he’s definitely a Eurogamer. And Steve Avery, he’s an AT gamer. There, I’ve lumped them into their respective categories. I’m sorry, but I have not been given the jurisdiction to declare who belongs in what category. Where you fit into the hobby is for you to figure out on your own, if you so choose. I have said it before and I will say it again, I am 100% convinced that MB, Skels, Ken B et. al. could sit down with me and play Die Macher and we would have a BLAST And I don’t doubt that at all. Because that would be a fun crowd, and we could make even the most dreadful game fun. You get that group together and I’ll play CAYLUS with them. Because you know what? After all is said and done I’m more worried about having fun with friends than whether or not the game is any good. Because of *how* we play. Not *what* we play. And that, my friend, is really the crux of the difference between Eurogamers and AT gamers. Posted by Michael Barnes on May 15, 2008 at 10:45 AM | #
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(Sorry about the screwed up posting...you guys just get me so HEATED that I forget basic HTML skills. Fixed above.) I have not yet had a chance to read the entire article Nor have many of the respondents here. Eric could have just posted the words “MICHAEL BARNES” as the article text and the discussion would likely be the same. In fact, if he were to change the site name to Michaelbarnesnews.com it would likely generate more passion and heated debate than most of the articles here- even the best or most interesting ones- seem to muster. Don’t you people like to talk about board games? For as much as you seem to be sensitive to “the Eurogame crowd” ghettoizing your perspective it really annoys me when *I* am seemingly lumped in with some “them” by “you.” I’m not lumping anyone anywhere because I don’t know you. Now this guy John I know, he’s definitely a Eurogamer. And Steve Avery, he’s an AT gamer. There, I’ve lumped them into their respective categories. I’m sorry, but I have not been given the jurisdiction to declare who belongs in what category. Where you fit into the hobby is for you to figure out on your own, if you so choose. I have said it before and I will say it again, I am 100% convinced that MB, Skels, Ken B et. al. could sit down with me and play Die Macher and we would have a BLAST And I don’t doubt that at all. Because that would be a fun crowd, and we could make even the most dreadful game fun. You get that group together and I’ll play CAYLUS with them. Because you know what? After all is said and done I’m more worried about having fun with friends than whether or not the game is any good. Because of *how* we play. Not *what* we play. And that, my friend, is really the crux of the difference between Eurogamers and AT gamers. Posted by Michael Barnes on May 15, 2008 at 11:11 AM | #
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My thoughts: I agree with the thought that “gateway” can mean different things to different people. I think it should remain a term that applies to game that is good at getting a particular person that has limited exposure to the wider variety of games to try more games. I completely agree that there may be a limit to how many and what kind of games that person may be willing to try and I think this is more in their personality than the experience, the people around the game or the game type. I think that the personality and the experience of the person should influence what is a “good” gateway game. My experience was Dungeons and Dragons in middle school and onto Axis and Allies. Some more tabletop, RPG’s, minis, M:tG and CCG’s, Euros and party games followed. I’ve played many large FF games and many Euros, and I would rather play Euros given my choice. Why? Because of the ABC. That’s the Anti-Baldwin Coalition for those that don’t know it yet. A phrase that popped up some years ago when I was trash-talking and winning quite a few games. Since then, when there was a choice to gang up and attack, I was the logical first choice. Get rid of the strong player first. So… TI:3 is 6 hours of no fun for me. Sometimes, it is 10 hours of no fun. Sure, I play it to enjoy my friends. But what fun is a game that essentially can come down to team tackle? None. It’s RISK with bells and whistles. Now, I like big games as much as the next person. The problem in player elimination is that it generally doesn’t come down to strategy… it comes down to gang up and you certainly don’t need a complex set of rules to do that… just play Diplomacy. Since TI:3 is like Risk with a bunch of bells and whistles to me I would rather play a Euro over a player elimination game. If it is cooperative play, then I am more than willing to sit and play it, though Arkham and FF games have too much unneeded material and aren’t any more immersive than Chess to me. To some, they are. I like the board artwork and the bits, but I could throw out the umpteen rules and all the card decks that slow gameplay. I don’t like any game where people lose because they forgot 1 rule out of 1000. Player elimination games should have the tag on them so I can just avoid them altogether… unless the outcome could reside mostly (or all) in my hands. Mr. Barnes and I would have to agree on many points. If TI:3 is the first introduction to games for 100 females, I gurantee that 95 of them are not going to play that game ever again. No set collection, no social interaction, too long to play, and not cooperative play. ESPECIALLY if the female is the first to be removed from the game. Say what you want about Euros, but unless it’s a tomboy, there is a much better chance that a woman will not want to play a player elimination game. 18-25 year old men, sure. I do agree to a certain degree about the criticism issue… a bad game should be called a bad game. Now what I mean by bad game is this: regardless of the experience, if the game is played by the rules, it has a potential to be a no-winner for a person in the game, tell the world. Example: Conquest of Pangea. This game got an Origins Award (which makes me not trust that award EVER again). However, it’s random beginng can ruin a person’s chances for winning merely by the luck of the draw unless the opponent is playing brain dead. When a game like this comes out, I expect the critic to do his job and say that it wasn’t playtested thoroughly or that they simply didn’t care that one player could be marginalized from victory at the beginning of the game. Imagine this game as the gateway for a new player… they play this cool looking thing that utterly gives them no chance of winning. What fun. Posted by William Baldwin on May 15, 2008 at 12:19 PM | #
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I should amend to say that at least a CCG has the rules on the card and give you a refresher to the rule when it is played, so I guess that is the exception to the 1 rule of 1000 clause in my book. Posted by William Baldwin on May 15, 2008 at 12:24 PM | #
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Michael: Three points, which I’ll deal with in three separate comments, because they’re independent of each other. The first deals with the 15-25 male attraction to AT games. Statistically, I’m sure you’re on solid ground. But our game group has been lucky enough to attract quite a few fellows in that age group, all of whom love Euros. Most of them also like AT games, as do many of our older members. But from my perspective, there’s no fear of the Euro segment of the hobby dying out with us graybeards, because I’m seeing a continual new influx of blood. That doesn’t support a separation of the Euro and AT groups, nor does it mean that AT is necessarily the only future of the hobby, although I think it’s great that it can be used to bring certain groups into gaming. Basically, I think if gamers continue to evangelize the kinds of games they love, gaming as a hobby will continue to exist for years to come. And that’s all good. Posted by Larry Levy on May 15, 2008 at 12:49 PM | #
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Halla-frackin’-lluja, somebody wants to talk about games rather than Michael Barnes around here. Great post William, I appreciate your perspectives. It’s funny because I have an ABC Coalition (Anti-Barnes Coalition)too...I get completely hammered in pretty much every negotiation/diplomacy game I play but that’s fine- I still have a great time being a bastard. And when I do squeeze out a win, it’s even more satisfying. But really problems like that are more of a metagaming thing than an issue with the game itself. I’d rather play a game that lets that happen than a game that lets that happen than one where there’s an artificial mechanic that lets a losing player limp to the end, finishing within 2-3 points of the leader. As for Euros and women, I just don’t get it. I know a lot more women that want to play mean, vicious, or highly thematic games than those who want to collect sets and lay tiles. That may be just from my experience, who knows. But the women I know more than hold their own when it comes to playing games like TI3. Apart from my wife, who hates all games equally. But you know, gender theory and board gaming is neither here nor there, and assuming that women don’t want to fight and would rather get into a game of FLOWERPOWER is lazy. I do agree to a certain degree about the criticism issue… a bad game should be called a bad game. Now what I mean by bad game is this: regardless of the experience, if the game is played by the rules, it has a potential to be a no-winner for a person in the game, tell the world. And that is what I try to do. When you review a game, it’s crucial to separate (but not ignore) the subjective experiential component from what is actually in the box. It’s critical to draw on those experiences and relate the kinds of experiences a game creates but in the end the review is about the game, not the fact that your game group ruined the game in some way. But I do think games can be good and bad, successful and unsuccessful. And there’s nothing wrong or bad about having a strong opinion either way. CONQUEST OF PANGEA, now that is a horrible game. I don’t think that it wasn’t playtested thoroughly, I think it just sucks. The mechanics aren’t fun, the interaction is not fun, and the game is just a complete failure. Does the designer read BGN? Should I worry about hurting his feelings? I dunno thouh William, I think the “forgetting anexception to the 1 rule of 1000” thing is kind of an almost mythical exaggeration...I haven’t really seen many games where that kind of thing happens and a player totally loses due to minutiae...and if it does, so what. You’ll never forget it in the future! Posted by Michael Barnes on May 15, 2008 at 12:50 PM | #
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Thank you Larry, that’s two in a row (three counting William’s double post). I don’t think AT is the only future of the hobby at all and I don’t think it’s the only viable entry point for the 18-25s- that would be an unsustainable argument that your experience, for example, would discredit. But I _do_ think that the shift in the hobby away from the overabundance of Eurogame advocacy and design paradigms toward more hybridized designs and really identifying how a game like TI3 differs from AGRICOLA is an important step for its future. So what we’re looking at here is sort of marking out where and how people get into the hobby. I still argue that there must be some kind of gamer gene that gets awakened when you play POP UP PIRATE, CANDYLAND, and on up through MONOPOLY, RISK, etc. Maybe you fall in with role players in high school and that stirs it up. Or maybe your friend knows you really dig the LOTR movies and he shows you THE CONFRONTATION or WAR OF THE RING. Or it could be that you’re an lineman and somebody sees POWER GRID and gets it for your Christmas present. There’s lots of paths to this hobby and some of them run deeper or longer than others. I know people who started with ASL. I also know people who stopped with ASL, too. A huge part of the hobby experience to me has been finding my own way through it and I never had to have a Greg Schloesser or Tom Vasel to guide me nor did I need an internet list to determine what “Gateway Games” I needed to get into the hobby. I have my path, I know where it’s been and where it’s going. Basically, I think if gamers continue to evangelize the kinds of games they love, gaming as a hobby will continue to exist for years to come. And that’s all good. And I absolutely agree with that 100%. Posted by Michael Barnes on May 15, 2008 at 01:00 PM | #
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Point 2. “It disgusts me that in an authorial, even artistic, medium that there’s no critical evaluation and any sense of peer review is destroyed by fear of hurt feelings and fostering intimacy.” I will admit that many Eurogamers have close association with some prominent game designers. I am friends with several myself. And there’s always the chance that that will lessen the objectivity of reviewers. But if you look at most reviews (not all, but most), you see both negative and positive comments. Designs which are lacking are called out and even positive reviews will point out flaws in the design. The state of game reviews could be better (improvement is always possible), but overall, I don’t see that there’s too much chumminess between designer and reviewer. Now what there isn’t in these reviews are exaggeration, hyperbole, and insults. You seem to think that often these are necessary to make a point. I couldn’t disagree more. I can make my point by presenting the facts and backing up my conclusions with my reasoning. It isn’t necessary to insult the designer or publisher in order for me to state that a game isn’t any good. Will a bombastic, insulting review be more entertaining to read? It might be for some (it’s a real turn-off for me, but that shouldn’t be surprising). But we’re talking about the efforts of individuals who are trying to contribute to a hobby we both love. Accuse me of being too close to the designers if you must, but I still contend I can accomplish just as much (and probably more) by sticking to the facts and keeping an insulting tone out of my reviews than you can by calling out those who put out a game that displeases you. It’s a difference of style and also shows consideration for the feelings of those creating the games. And no, as long as I do my job and point out the flaws in a game, I will not apologize for taking those feelings into account. Posted by Larry Levy on May 15, 2008 at 01:03 PM | #
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Point 3. “Nobody on this side of the hobby seems to want to have meaningful dialog, countering viewpoints, or discussion about the hobby, the hobby community, or where the future of all this lies.” That’s only partially true, Michael. What people really don’t want is to have those discussions with someone who they think is liable to tear their head off. Different people react differently to arguments. I love to discuss issues with someone who has a differing viewpoint on a subject I care about. As long as the discussion remains civil and good points continue to be made, I will engage in that argument for a long time. But I have no interest in flame wars. When the discussion turns to name calling or rigid pointmaking, I just walk away. Many like a good brawling commentary and are happy to participate in one. More power to them. But choosing to keep things civil isn’t a sign of weakness. Nor is it necessarily less effective. I am reasonably sure that most people on “this side of the hobby” (poorly defined, but I guess we can infer what you mean) avoid discussions with you because they don’t think you fight fair and don’t want to deal with the crap. Whether that reputation is deserved or not is another issue, but there is plenty of introspection and self-criticism in the Euro world. We just like to maintain friendships while we’re doing it. Posted by Larry Levy on May 15, 2008 at 01:13 PM | #
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"I _do_ think that the shift in the hobby away from the overabundance of Eurogame advocacy and design paradigms toward more hybridized designs and really identifying how a game like TI3 differs from AGRICOLA is an important step for its future.” I agree. The rise of the hybrid design (one that combines the German and American paradigms) has been one of the big stories in gaming during the 21st century. The only difference is how you define which games are hybrids. I think both Struggle of Empires and TI3 are hybrids, although I suspect we may differ on which we prefer. But the trend is still the same, even if the contributions of the two parents may differ. And as I said earlier, I agree that gateway games can be different things to different people. While I think including ASL or E&T as a gateway game makes the term basically meaningless, I absolutely accept that a game like Heroscape can be a great gateway game. Where we differ is that I still feel the term is useful, even if we accept that a wide variety of games can fill the role. But I suspect that we agree about more on this topic than we disagree. Posted by Larry Levy on May 15, 2008 at 01:23 PM | #
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Now what there isn’t in these reviews are exaggeration, hyperbole, and insults. You seem to think that often these are necessary to make a point. Could you cite any of my published reviews either at Gameshark.com or F:AT that contain exaggeration, hyperbole, or insults? The state of game reviews could be better (improvement is always possible), but overall, I don’t see that there’s too much chumminess between designer and reviewer. Larry, you gave every game you played at the Gathering of Friends a 7. Will a bombastic, insulting review be more entertaining to read? It might be for some (it’s a real turn-off for me, but that shouldn’t be surprising). But we’re talking about the efforts of individuals who are trying to contribute to a hobby we both love. I’m still trying to remember if I’ve ever done a bombastic, insulting review. Maybe you can help me? Forum posts are not reviews, BTW. I have plenty of bombastic posts on this page alone. ;-) But anyway, I love movies, music, fine dining, literature, and comic books. If encounter an example of any of those things that I don’t like, or that doesn’t meet expectations, do I consider the feelings of the individual who at least tried to contribute to something I love? Of course not, and nor do you. Unless you have a vested interested in maintaining a relationship or fostering a sense of intimacy. What people really don’t want is to have those discussions with someone who they think is liable to tear their head off. I thought Tom Vasel was made out of rubber, I swear! Now you’re making me feel like Ozzy Osbourne. I don’t tear people’s heads off nor does anyone involved with F:AT or AT discourse. I may take stand or make a strong statement, but I’m not trying to hurt people. That’s dumb. Don’t facilitate that myth, Larry. Alright, we’re back to talking about Michael Barnes. I’m bored of that subject so I’m going back into my F:AT death cave, littered with the dessicated bodies of meeples and those little wooden hat guys, to paint “gRig Shlossor SuX” on the wall in Eurogamer blood. Moo ha ha! Posted by Michael Barnes on May 15, 2008 at 01:30 PM | #
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Nor have many of the respondents here. Eric could have just posted the words “MICHAEL BARNES” as the article text and the discussion would likely be the same. In fact, if he were to change the site name to Michaelbarnesnews.com it would likely generate more passion and heated debate than most of the articles here- even the best or most interesting ones- seem to muster. Don’t you people like to talk about board games?
And that, my friend, is really the crux of the difference between Eurogamers and AT gamers.
I think we agree on this point. What I meant is that I just think you sometimes set yourself up for criticism because it sometimes *seems* like you are lumping “the Eurogame crowd” in together. As far as this being about games and not MB - it *IS* about games! I just want to make sure that folks know I feel like “the Eurogame crowd” is just as useless a term as “gateway game.” I suppose it is game hobby short hand (as mentioned by Ryan I think) and in as much is valid to some degree (in both cases) - but I just want to represent the GWA (gamers with attitude) who also happen to play more Euro style games. Interesting discussion in any case and I think it is great that BGN is doing this round table. Posted by vandemonium on May 15, 2008 at 01:51 PM | #
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"Could you cite any of my published reviews either at Gameshark.com or F:AT that contain exaggeration, hyperbole, or insults?” I haven’t checked your reviews out at either, so no, not at this time. I was thinking of your old Boulder reviews, some of which were pretty ripe. And, of course, of your ratings comments, many of which are excellent, but some of which go rather far. Okay, they go very far. Not sure why they don’t count, but oh well. “Larry, you gave every game you played at the Gathering of Friends a 7.” That was my first of two reports and the games were ordered by ranking. I rated a couple of the ones I played a 5 in the second report, including Palastgefluster, which has gotten much praise elsewhere. But I also try to play games that I suspect I’ll like, so if every game I played at the Gathering was rated a 7 or more, that would just reflect my peerless judgment. “But anyway, I love movies, music, fine dining, literature, and comic books. If encounter an example of any of those things that I don’t like, or that doesn’t meet expectations, do I consider the feelings of the individual who at least tried to contribute to something I love? Of course not, and nor do you.” That’s just not true, Michael. If I’m at a restaurant and my meal is poor, I may send it back, but I won’t browbeat the chef or the waiter over it. Life is too short for those kinds of stressful histrionics. Similarly, I may rake a game over the coals (and have done so, including a few instances in Counter that pissed off a designer or publisher), but I won’t go so far as to question the heritage, or for that matter, the professionalism of the designer. What is the point? To gain a few laughs, at the risk of being hurtful to someone who sweated blood to create that excremental game? I hope I can be honest without being cruel. Here’s a case in point. I don’t like Bruno Faidutti’s games. Bruno loves chaos in games and I avoid it like the plague. He likes randomness and wild swings and favors theme over gameplay, which are all negatives to me. So, with a few exceptions, I’m pretty critical of his games. But I also recognize what a tremendous contribution he’s made to gaming over the years, particularly for the French gaming industry. I also know that the things I dislike about his games, many others love. Moreover, the man knows his craft and is a skilled designer--just not in areas that I like. So I can pan his games, while still admiring the other things about him. I don’t see any way that that comprimises me as a reviewer. Posted by Larry Levy on May 15, 2008 at 03:31 PM | #
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This was the most interesting thing I’ve ever read on Board Game News. I liked the format of having Eric Martin and Michael Barnes debate the issue without having other people take over the post with other issues and name calling. I was going to cancel my membership to BGN but now I’m reconsidering that idea. Posted by Peter Putnam on May 16, 2008 at 12:18 PM | #
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Far from a regular reader so I don’t know how it compares to the regular material here but I found this really good. Very strong, almost aggressive opinions from both sides which manged to stay on the rails without shooting off into nonsense tangents. Great stimulation and new perspective on a fairly old topic, I’d say they both matched each other very well with maybe a slight edge to Eric as I felt his core argument was a bit stronger. Shame some of the comments let the article down. Posted by Frank La Terra on May 16, 2008 at 08:21 PM | #
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>Doesn’t it make you question the state of the hobby
Nah, not really. I think convention attendees are a skewed sample of the larger community that you can’t make many conclusions from. The distinguishing threshold for attending a convention is having the cash. Who really has money for $90 weekend entrance tickets and rents $120/night hotel rooms to play games except the post-school over-25 crowd? Nor do the hotels hosting these conventions enjoy renting out rooms to the under-25 set much, either, which is another gatekeeper that tends to push them out. But I don’t think it’s realistic to expect people who buy less than 5 games a year to be able to cough up the hundreds necessary for a convention weekend. Given a choice of attending a convention or buying Twilight Imperium, the normal choice for the under 25 set is going to be buying games with their limited cash. They have plenty of time to play and are surrounded by other friends with similar schedules with lots of free time ...but not much money. A convention takes away what they have little of (money) while offering them at a high cost something they already have in abundance (people to play games with). It’s just not a good value proposition for them. Conventions are about catering to the opposite: People with money, but not much time in their lives to play games and whom have a hard time finding other players. Posted by Stanley Bourgeois on May 30, 2008 at 01:57 PM | #
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