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Matt Carlson: Thoughts on Next Fall


I’ve had little time to play games or write about games in the past couple weeks.  I’m awash in finals, reviewing for finals, and dealing with the stream of students hoping to get enough help to turn an F into a D, D into a C, etc… all in the last week of school.  Clearly I need to teach them all some boardgames to help them plan ahead.  To set a good example, I thought I might ponder some planning ahead of my own and try to narrow down possible boardgames to add into our club’s collection next year.

At the top of my list is Kingsburg.  It fits in many different ways.  It has a bit of a random element (students often love rolling dice), but also includes a good amount of planning ahead.  The inclusion of resource gathering and multiple upgrade paths lets the game naturally lead students towards even deeper games.  With only two hours a week to learn and play a game, I’m always on the lookout for a game that can be explained and played fast enough to finish within our time slot.  For those that aren’t quite short enough, I can often help them along by training them up through shorter games with similar mechanisms.  For example, we recently went through a game of Caylus Magna Carta and were then able to nearly finish a full Caylus game the following week.  I’m sure it would have helped if we hadn’t been playing a full five player game.  So, Kingsburg has a bit of randomness, a nice spread of mechanisms used in many other games (resource selection and building purchases, etc…) To top it off, it is a game that isn’t currently in my own collection.  Since I can bring in a game of my own if I feel the need, games that I don’t already own get a slight bump up in the ranking.

The second game on my radar is Saint Petersburg.  It just barely missed the cut last fall, but with a new expansion, and such a good fit (short playing time, multiple victory paths, few playing pieces) it would be a strong contender this year.  As I write, I realize that I regularly play both Kingsburg and Saint Petersburg on my laptop when I have a bit of time to kill.  The fact that I continue to play them and want to get more games in against live people bodes well for their longevity within the school game group.

After those first picks, the field gets more cluttered.  I’d like to nab something like Agricola or perhaps a cooperative game like Pandemic.  I suspect Agricola is a bit on the long side to be a good fit.  I’ll have to keep Pandemic on the list, perhaps give Lord of the Rings or Shadows over Camelot a try from my own collection first to see how cooperative gaming goes over with the student crowd.  I’m not too worried, as I doubt I’d be able to obtain either one (Agricola or Pandemic) too soon since I understand them to be sold out until further printings arrive.

Then there are all the future games coming out this summer.  I enjoy To Court the King, so am interested in giving Airships a try, as it might also be a good addition.  Euchre is huge in central Indiana here, so perhaps I could get a card game such as Tichu started amongst the students.  It certainly is a popular game around some of the “big name” boardgame bloggers.  One other game that strikes my fancy would be Pillars of the Earth.  While it has been out awhile and I’ve had a few plays of the game, I don’t own a copy myself.  Buying the game along with the upcoming expansion might be a nice double purchase.

© 2008 Matt J. Carlson


Posted by Matt J. Carlson on May 17, 2008 at 03:00 AM in ColumnistsGone GamingMatt J. Carlson / 1061

Comments:

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Agricola should play in two hours with four players once everyone knows what’s going on.  Pandemic should be back in stock any time I think…

Posted by Greg Williams on May 17, 2008 at 08:46 AM | #

Apparently the Pandemic reprint is already sold out at the publisher level so get it while it’s hot.  :D I think it’s the same case for the first English Agricola printing too.

Posted by Greg Williams on May 17, 2008 at 08:47 AM | #

I wonder if Zev and others are considering a tweak to their business models in regards to these hot commodotity titles. I really don’t want to wait until 2009 for Agricola, but I am not in to the whole pre-order thing (mainly because I don’t trust getting mail where I live). I’m sure there is some sort of pressure from stores and distributors, right?

Posted by William Baldwin on May 17, 2008 at 11:28 AM | #

I think Kingsburg is an excellent choice.  Like you, I’ve been playing it on the PC a lot lately and have really been enjoying it.  All the reasons you give why your students should enjoy it are all valid ones for choosing it.  The only issue with it is it’s pricy, but for a group purchase like this, that’s less of a concern.

St. Pete’s a possibility, although I think it’s a game that plays far better on the computer than it does face to face.  The latter is pretty fiddly and takes more time than I feel the game is worth.  For a 5 minute game on the computer, though, it’s hard to beat.  St. Pete is a game that’s challenging at first, as it takes a while to figure out how to properly set up your engine, so your students might get some good play out of it.  It certainly is the appropriate weight and usually makes a good first impression, so I don’t see this as being a bad choice.

As I think I’ve mentioned in the past, Airships is a slam dunk.  It’s fast, it has decisions, it’s forgiving, and everyone likes to roll dice.  You might have a concern about adding two dice games at the same time, but it and Kingsburg use them very differently, so that alone might be a good lesson in how different designers work.  Gotta go with the blimps.

If you can manage to snag Pandemic, you probably should.  Cooperative games that can hold kids’ attentions should be a great addition and this one should have a compelling theme for them, as well as letting them learn a bit about a sobering, but nonetheless important issue.  I’d use the rules in the box about how much information should be revealed about everyone’s hands, to keep the bossier kids from dominating the procedings.

Tichu isn’t the easiest game to learn, as it has a host of exceptions and special cases, not to mention you have to learn how to work with a partner.  If you’re looking for a good introduction to climbing games, you might want to check out Gang of Four, which is derived from a similar game to Tichu, but takes it in a different direction.  Then again, Tichu isn’t rocket science and it’s certainly cheap enough, so you might want to try it out and see how the reaction is.  I’m not convinced it will have the same hold on youngsters it does on many gamers, but I could be wrong.

Finally, Pillars is worth thinking about, but it’s a game that rewards experience and foreknowledge of the cards.  In addition, I wouldn’t expect the theme to be of much interest to kids, unless they’ve read the book.  A more accessible worker placement game than Pillars or Agricola might be Stone Age, which should be available from Rio Grande any day now.  I think the strategies are easier to see, the dice should make it seem friendlier, and the theme is great.  Then again, if everyone is comfortable with Caylus, you really don’t need much of an introduction to the genre.  Pillars is probably the deeper game, but Stone Age does have more options than is first apparent.  It probably comes down to ease of play and theme vs. depth; I’d probably go with one or the other game, but not both.

Glad to hear the student gaming club continues to be a success.  Keep up the good work, Matt!

Posted by Larry Levy on May 17, 2008 at 11:43 AM | #

Our last meeting of the year last tuesday was particularly nice.  We had over 20 students in attendance - and only 2 were seniors.  I think it was a new peak.

Posted by Matt J. Carlson on May 17, 2008 at 07:14 PM | #

Pandemic is worth buying. After playing the playtest set at BBGCon last year I immediately pre-ordered the game . . . and it has seen a lot of plays since it arrived. Hell, I now keep it in the office so that anyone can play when they get the time. (Pandemic was one of the games played during our Game Day this past Friday.)

It’s still early in the year but at the moment I’m ranking Pandemic as the best game of 2008. A fast-playing cooperative game that I want to play again as soon as a game is finished? Yeah, my game of the year.

Posted by Philip Reed on May 18, 2008 at 04:56 AM | #

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