Home About BGN From the Editor RSS Feeds Contact BGN Register / Sign Up Donate Advertise News Game reviews Gone Cardboard Previews convention Calendar Clubs & Groups

Advertisements


Under the Radar: Border Reivers - The Initial Release from Reiver Games

Designer Jackson Pope self-published his first title, Border Reivers back in August 2006, and although many gamers have been unaware of the game, Border Reivers has received generally positive remarks from BoardGameGeek users in the UK. Here’s a description from Pope:

Two hundred years of bloody battles, deadly feuds and constant raiding have turned the Scottish Borders into a virtual no mans land. Every clan raids, battles and pillages its neighbours, regardless of national ties, and the crowns of England and Scotland turn a blind eye to the chaos. Clan loyalties are all that matter, every opponent has a grievance and anything you can steal is yours if you can get it home. You play a Border clan, warring with and raiding your neighbours, fortifying your borders and taming the landscape as you try to establish your dominance of the Borders through the 15th and 16th Centuries. Use economic, military and subterfuge strategies to thwart the neighbouring clans and advance your clan to eminence.

Border Reivers is a game of strategy, warfare and chance for 2 to 4 players, aged 12 to adult. Games last 30 to 90 minutes.

The rules for Border Reivers, which is limited to 100 hand-assembled copies, are available on the Reiver Games website.

Jackson Pope also offers the following history of the game:

I first came up with the idea of Border Reivers over five years ago, after a 36-hour game of Mighty Empires, which on reflection was a waste of a weekend. At the end of the game, the guy who was winning was almost completely annihilated by a random event (some kind of dragon attack), making the previous 35 hours of hard fought progress worthless. At that point, I thought I’d design a similar fantasy-themed light wargame that was playable in around an hour.

Over a period of a couple of years I played the game loads of times, initially against myself, then introducing it to friends and family. To begin with, the rules changed frequently (sometimes even mid-game!), as I tried to establish a working balance. I was basing my design on a comment about computer games, the source of which I’ve long forgotten: “A good game can be broken down into a series of interesting decisions”. About two years ago I felt the game was “there”, I’d stopped tweaking the rules, and I was being encouraged by friends to produce a small run, several of them even signed up for a copy at that early stage. I also had chosen a theme: the Border Reivers, warring clans on the English/Scottish border during the middle ages. The theme fit the small-scale combat and empire building well, and also was a very good fit for the Ambush and Reiving Party strategy cards.

For the next two years, the game sat abandoned in a Tupperware box on my games shelf. I moved away from the area where I had developed the game, leaving my gaming friends behind.

Early last year I suddenly decided that I’d already invested two years of my spare time developing a working game—it was madness not to put in the last little push to make it a finished game. I’ve spent the last year designing all the artwork myself (with the exception of the box illustration—done by my Dad, an artist), and sourcing printers and suppliers. I wanted to make the game feel as professional as possible, despite its humble origins. I worked out that I could just afford to buy the pieces and pay for professional printing & lamination for a run of 100 games. To make it affordable to customers I’d need to do all the construction myself (make the boxes, stick the paper covers on them, glue and cut out the tiles, cut out the cards and bag everything up).

Each copy takes around 3 hours to assemble, but I’ve received overwhelmingly positive feedback about the production values: “better than some established small publishers” said one of my customers.

And for those reading immediately after this posting, Jackson Pope will be visiting San Francisco in late January, and he’s offering free shipping and handling to the first five customers in the U.S. who order the game before Monday, January 22nd. The price is £30. For more details, check out his announcement on BoardGameGeek.

The Box
Two-player set-up
Three-player set-up



Posted by W. Eric Martin on Jan 18, 2007 at 11:01 AM in Game NewsBoardgame News / 830

Comments:

No comments yet.

You must register with BGN in order to comment. Registration is free, but if you appreciate the news, previews, reviews and other material posted on Boardgame News, please consider becoming a member to keep the info flowing to your screen!

< Back Home

Advertisements