Valerie Putman: Alpha Gamers
What do you want to play? I don’t know, what do you want to play? Sound familiar? Then maybe your group needs someone to step up as the alpha gamer. I’m definitely not an alpha gamer. That’s made clear by my first criteria when choosing a game to play:
1) Whatever someone else wants to play
2) Something new that looks appealing (including expansions for old favorites)
3) Something relatively new that I liked, but haven’t gotten to play often
4) A tried and true favorite (a game I would rate between 8 – 10)
5) Something new that doesn’t look that appealing
6) Something relatively new that I haven’t made up my mind about yet
7) A game that I would rate a solid 7.
If I can’t find a game at that point, then I get frustrated because if you’re going to shoot down every suggestion, then please suggest something yourself. I was already willing to play whatever you wanted to play (with a few vetoes of my own which are frustrating to you, I’m sure!). But the alpha gamer never seems to have this problem. At a big gathering, the alpha gamer holds up the game she wants to play and people flock to her until she has enough players to start. At the small game night, everyone else waits to see what the alpha gamer has pulled out of his backpack or tub to discover what they’ll be playing that night. Often, the game night is hosted by the alpha gamer and no one else even bothers to bring games.
I’ve had the fortune of playing regularly with at least two great alpha gamers over the years. Kevin was the organizing force behind my game group in Athens, GA and I played in “Kevin’s” game group from 1996 – 2002. At the time, I wasn’t internet savvy and as a poor graduate student I didn’t have a budget for buying games, so I showed up each Tuesday night excited to see what Kevin had in store for us. Once I moved away, joined a large game group (a bit too big for just one alpha gamer), had a game budget thanks to my first real job, and discovered the internet, I began to get my own two feet in the gaming world. I no longer relied on recommendations from Kevin and in fact, I discovered some preferences that were slightly different from Kevin’s. For example, I found that when I first learn a new game, I like to play it again immediately. In Kevin’s group we almost never played the same game twice in one night. I still don’t have an alpha gamer personality, but I can step up from time to time.
Paul hosts the Monday pub night here in Ohio that I used to attend regularly and as the alpha gamer, he would email us in advance to let us know what we might expect in his stack of games for the night. We were always welcome to bring our own games, of course, but Paul usually had something interesting and rare to play. Or Paul would choose games based on a theme, like “female game designers.” The group started getting fairly large, and finally had to break into two tables on a regular basis. I found that it just wasn’t as much fun when I couldn’t count on getting to try Paul’s latest find.
I think that most alpha gamers have a very friendly, laid back leadership style. They are happy to see others bring or suggest games, but they aren’t willing to waste 10 minutes trying to include everyone in the game selection decision, so they’d rather take charge in order to keep the process moving. I was curious to watch from afar when a 2nd alpha gamer personality (David, a long time Gathering of Friends attendee) joined “Kevin’s” group in Athens shortly after I left, but in fact he might have joined the group just in time. The group has expanded to two tables on most nights and it’s great to have more than one person who can bring, choose, and (most importantly) teach games. In fact, they’ve added at least one more alpha gamer type to their ranks, but seem to have no difficulty sharing the task. But I wonder if anyone has experienced a clashing of alpha gamers in a small group? (Feel free to tell your stories if you can without pouring salt into an open wound!)
Yesterday the Columbus Area Boardgaming Society (CABS) gathered and I had made up my mind to try and play some of my recent favorites that I haven’t played often enough. I packed Canal Mania and Through the Ages in my backpack, but I didn’t need to bother. As I stood around trying to decide who to assert my will on, I saw a group starting up a game of Age of Empires III and they had room for one more. Just as I finished, some friends who wanted someone to teach Phoenicia found me. After that game I was finally in a position to suggest something (but it had to be about an hour), and I was happy to find that my selection, Notre Dame, was quickly agreed to. In the end, I got to play exactly what I had intended to play—three recent releases that I hadn’t played enough. They just didn’t happen to be the ones that I had brought along.
I’d rather be gaming,
Valerie Putman
Comments:
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Alpha gamer? I have no idea what you’re talking about! I think that my local group has a few “alpha” type gamers and we seem to have developed an informal pattern where the others defer to whichever one is hosting any particular session… That being said, I’m not entirely sure that any of us would really ever completely dominate the game selection. However, at some point, I think every group needs someone who is willing to step up to the plate and decide what’s going to be played. Otherwise, the group will play nothing but fillers and those frustrating games that people play only because they don’t grossly offend anyone—though the games themselves don’t really offer much when looked at in the individual sense. Dale Posted by Dale Yu on Aug 26, 2007 at 11:09 AM | #
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Yes, I’ll admit to being what you refer to as an “Alpha Gamer” (though not so domineering as an “Alpha & Omega Gamer"). Same as you, when I was new to gaming and didn’t know the people here that well, I usually deferred to their choices. Slowly, I started to bring my own games too, and as my confidence with German-gamer-speak increased, even started to teach the games that the others didn’t know. We run into a different sort of problem in our group, though: the Alpha Game Designer (or should I say “desperate game designer needing playtesters"). Since there are at least five of us who always have one or more prototypes to test, we often play a metagame of subtle suggestions, raising eyebrows, and reaching slowly into loaded backpacks, until someone finally spreads out his home-made creation onto the table. I really don’t mind who goes first, as long as each designer gets a shot. Posted by Jeff Allers on Aug 26, 2007 at 01:50 PM | #
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I’ve played with Alpha gamers, and enjoy it-- perhaps even prefer it, but I find it encourages me to be lazy. Because I started in a group where there was basically one guy who decided what to play, and then taught people to play it, I really started to rely on him (or someone like him) to be there especially when games needed to be explained. I’ve since been in situations where there was no alpha gamer, or where people looked to me to decide the game and/or teach it. I can do it, and I’m not bad at it but it still makes me uncomfortable, and I wonder if that would be different if I hadn’t come into gaming under such a strong leader. Posted by Maureen Carruthers on Aug 26, 2007 at 04:15 PM | #
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Maureen,
Posted by Valerie Putman on Aug 26, 2007 at 04:20 PM | #
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Someone like Paul almost invariably winds up being an alpha game introducer because someone like Paul almost invariably spends a greater amount of money on games than the lightweights around him! If he and his ilk didn’t get to choose what gets played as frequently as possible, we’d be stuck playing the same 7 games that everybody loves: Munchkin, LCR, Das Wasser des Lebens, Fingerball,
Posted by Josh Adelson on Aug 26, 2007 at 09:16 PM | #
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Yes, I’m definitely an alpha gamer. I believe there’s an ideal ratio of alpha gamers and other gamers in a game group. With all alpha gamers, game choice becomes a fight, with no alpha gamers it’s an endless mire of “what do you want to play, I don’t know, let’s play something, what shall we play, I don’t know”. After several years in our game group, I believe that having enough alpha gamers choosing most of the games played is essential to using most of the time to actually play the games instead of choosing the games. Posted by Mikko Saari on Aug 26, 2007 at 11:19 PM | #
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Maybe, Maureen, we need to implement a “young Alpha’s” training program:) Seriously, though, it’s always a good thing to encourage others to be more proactive, especially for some of us with “control freak” tendancies. I have a game night with my youth group, and have been slowly encouraging them to learn how to teach the rules of their favourite games to others. I’ve added the goal of holding a special “Family Game Night” in a Family Center in another part of town to introduce people to the hobby. The youth, then, will divide up and be actively involved in teaching the games while I roam around to help and encourage them. Posted by Jeff Allers on Aug 27, 2007 at 02:53 AM | #
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By the nature of my game collection, I guess I have inadvertently become an Alpha gamer. To your list of 7 choices, I have an additional one: An older game that I haven’t gotten to play yet. Because I have so many games, I sometimes fall prey to analysis paralysis trying to decide what games to bring to a game day. Posted by Scott Tepper on Aug 27, 2007 at 04:53 AM | #
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Heck, if I’d have known you had Through the Ages I’d have insisted on you teaching that rather then Phoenicia. But yes, it’s always better to have a plan or you could get stuck playing not-quite-what-you-wanted all night. Sniff - so you don’t like playing with me at the pub? :) Posted by Ian Zernechel on Aug 27, 2007 at 08:46 AM | #
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Attendance started dropping once I started showing up. :-) Posted by Peter Stein on Aug 27, 2007 at 11:02 AM | #
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I tend to be an alpha gamer due to having a fairly large game collection. Now that our gaming group has grown in size we’ve started to increase the number of alpha gamer candidates. I don’t think we have any overly strong alpha gamers, as there is still a short amount of group-think that goes on before we break into groups. The major issue is typically trying to divide our group into two (or sometimes three) playable groups. Once that resolves, the games selected tend to fall into place. However, I find that choosing a single game early and having those that want to play it flock to it is a good way to get the ball rolling. Posted by Matt J. Carlson on Aug 29, 2007 at 07:35 AM | #
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