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Valerie Putman: Bankrupt Again
OK, before Dale has a chance to tease me on Wednesday I should just fess up. I was playing Age of Steam this weekend and I went bankrupt again. In my defense, we were play testing a new board that was really tight and I didn’t go bankrupt until the last turn of the game. Also, I wasn’t the only player to go bankrupt. Another experienced player (who has always soundly stomped me in AoS in the past) also went bankrupt on the last turn. But Dale would make fun of me anyway both because he won (with a score equivalent to the scores of all four of the other players added together) and because this wouldn’t be the first time he’s seen me bankrupt in AoS.
The way I see it, there are several ways to play AoS and many other thinky games. I could keep a spreadsheet like our friend Charlie and fill in all of the variables each turn (current income, amount of track expenses needed, expected income increase, etc.) before deciding how many shares (extra money in the form of a high interest loan from the bank) to take. Or I could use Dale’s method—insist on all of my money in singles so that I can push them around the table in front of me into piles for debts, track costs, bidding money, etc. Instead I choose to do a few mental calculations but mostly play by gut feel. Sometimes I end up with too many shares. Sometimes I have too few. Usually I have just the right amount. But once in a rare while I miss something in my quick estimation and I end up bankrupt. I could probably win more often if I took more time to figure my costs and debts more accurately. I also think I’d have less fun. I’m not sure if my fellow players would appreciate the extra care I put into the game or resent the extra down time. That probably changes quite a bit from group to group. In general, though, I think I’ll continue to be a trust-my-gut-and-play-the-game-intuitively gal since my goal is to have fun and I win often enough to suit me.
I’ve got to run. Today is a special holiday in my world. (That would be the world where hubby can’t take time off between mid-November and the first week of January because he is a manager of a videogame retail store and we don’t get to celebrate the holidays until mid to late January. No, they don’t have any Wiis in stock.). My family is driving in from the East coast and I have a house to clean, a turkey to cook, and presents to wrap! We just got back from Part I of our holiday season in Georgia and Alabama, so I’m still in quite the festive mood.
Jingle Bells!
Valerie Putman
Comments:
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Me? Make fun of you? I doubt it… (At least not this week!) Dale Posted by Dale Yu on Jan 14, 2007 at 09:52 AM | #
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Val, I’m like you in that I tend to play by gut feel. If I’m being cautious, I’ll set aside my money in advance(ie in Zepter Von Zavandor) to make sure I can pay for everything I want to do and so I don’t slow down the game. But creating a spreadsheet and working out every eventuality is not my idea of fun when playing a game. I get enough of that at work. Posted by Scott Tepper on Jan 14, 2007 at 11:25 AM | #
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Valerie, I tend to have a similar method to yours with AoS. Calculate in my head my expected expenses for the turn, including tracks I’ll likely build and how high I expect I’ll need to go on the auction. Then borrow accordingly. Be aggressive sometimes and go for a low share total, but usually when in doubt, take an extra share. Occasionally I’ll wish I took one more or one less share, but it seems to work without too much brain strain or downtime. Maybe I’m not quite aggressive enough, but I don’t think I’ve gone bankrupt since our learning games. There was one game where it could have happened and ironically, this solidified my opinion of how wonderfully sound the design is. On the first turn, due to some unexpected plays by my opponents (and what, in retrospect, was probably risky play by me) I found myself overextended. My options for the rest of the game would have been to play conservatively and have no chance of winning (possibly inviting a death spiral) or to make a bold play on Turn 2 that had the risk of bankruptcy. I saw no benefit in Option 1, so I took the gamble. In fact, if one of my opponents had gone a little out of his way, he could have bankrupted me on Turn 2. My reasoning was he wouldn’t make an inefficient move to smack down the trailing player and as it turned out, I was right. (In the post mortum, he said he did see he could take me out and saw no reason to do it.) I trailed for most of the game, but wound up finishing second. I probably got as much satisfaction out of that second-place finish as I have from any of my victories. Age of Steam IS an unforgiving game, but you can still manage to recover from some mistakes. Of course, it also helps to know the tendancies of your opponents! Posted by Larry Levy on Jan 14, 2007 at 11:30 AM | #
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Valerie! I prefer definitively your method, as well. AoS is among one of my favourite game, although it seems that I mostly sucks at it. But this is something typical for most of my favourite games… and maybe that’s why I like them best, as I can always see ways of doing something better next time. The strategic game I’ve played mostly during the last two years is The Scepter of Zavandor and I’ve only won once and had a tie another time, which is far from the probability, but I’m getting more fascinated and frustrated for every game and want to play it again. Talking about AoS: A few weeks ago I played it with with 3 newbies on the standard map. All of them were really A/P players. They played good, but I think they could had played equally good even if they had thought less. The game took over 4 hours and mostly I’ve played it in less than 2½ hours. It was the very first time I didn’t really enjoy the game. Fortunately I rarely have extreme A/P players around me.
BTW, as this is my first post as a new member here, I must tell you that I really enjoy the work all of you put into the articles on the site. Thanks!
Posted by Carl Samuelsson on Jan 14, 2007 at 03:16 PM | #
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Carl, I must admit that€, for me, AoS is not very fun when played with slow players. My usual Age of Steam group would likely be able to finish a 4 player base game in under 2 hours—maybe even closer to 90 minutes. I, more or less, also play by feel—but for some reason, I need to have the money in front of me. I like to make change so that I can put aside the money which I think I’ll have to pay to the bank at the end of the turn. The reason I do this is just to ensure that I don’t overspend on my builds. I don’t think that my mental calculations (on average) take that much longer than others, but I can’t say for sure—you’ll have to ask the others! Though someone going bankrupt in our AoS games is quite rare—I must admit that the frequency should be expected to a bit higher for us—as I venture to say that in our last 15 games, we’ve probably played 10 different variant boards. For most of these boards, the first game is usually a learning experience as you learn how the new rules changes will affect gameplay. Therefore, as we explore the new rulesets, it doesn’t surprise me at all that unexpected things pop up in the gameplay. Dale Posted by Dale Yu on Jan 14, 2007 at 04:09 PM | #
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Valerie, your style of play is definitely the way I like to play. However, there’s usually one or two times a game I “do the math” during the share taking process (usually while waiting for someone else to make their share decision). I’ve gone bankrupt a few times, and have teetered on the edge several times, but that’s usually because of crazy auctioning (every four or five games we seem to have a pair of folks who get into a bidding war that takes them up into the high teens). Some of the people I play with fill out a spreadsheet in their head, I think...which is why it takes so long for them to take their turn… Posted by Ted Alspach on Jan 14, 2007 at 08:29 PM | #
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I love the Google ads popping up on this page… Posted by W. Eric Martin on Jan 14, 2007 at 10:18 PM | #
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LOL, Eric! Posted by Larry Levy on Jan 14, 2007 at 11:40 PM | #
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Ted,
Posted by Valerie Putman on Jan 15, 2007 at 08:17 AM | #
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When I play AoS, I a bit more calculating than Valerie here is, though I am not a chip stacker like Dale, I can see how it would help. Sometimes, though, I have found that overcalculating leads to telegraphing things to your opponents. Case in point: In a recent game on the Steam Brothers NE USA map, I had 2 separate networks with a string of mountains between them. When i took a long time to calculate, and then announced that i wanted 5 shares, it announced 2 things to my opponents: I would be bidding high in the auction, and I would be taking Engineer and building across those mountains to link up my networks. They, of course, all dropped out of the bidding quickly, and this meant I had taken out 2 shares at least a turn earlier than I needed. It was excellent play on their part as my expenses were devastating for the rest of the game, while theirs were much more manageable. Our first turn is usually at least twice as long as most other turns. Posted by David Fair on Jan 15, 2007 at 10:15 AM | #
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