Valerie Putman: Game X = Dominion
The new game coming out from Rio Grande Games finally has a name—Dominion! The designer is Donald X. Vaccarino and he showed the game to Jay Tummelson at Origins last summer. Jay asked me to give the game a play and see what I thought—and my life hasn’t been the same since. Jay saw how much I loved the game and asked me to be the developer on the project. Thank you! Thank you! Thank you!
Donald created a game with a ton of depth and certainly a lot of replay value. But there was perhaps some groupthink at work in the playing style of his own game group. As developer, it’s my job to make every effort to “break” the game and also coordinate playtesting efforts of several groups. It was going to be a big job, so I introduced BFF Dale Yu to the game and he agreed to work on the project with me. Developing a game has been a very rewarding experience (which Dale may say more about on Wednesday). I remember the first time we came to Donald with a problem—his group hadn’t encountered it because it wasn’t a fun strategy and it was far less successful with experienced players. Tee hee. Sadly, people will give up fun if it means that they win. Thankfully, I think we’ve worked out all of the kinks.
So what is Dominion? For starters, it’s unlike any other game I have in my collection. The closest I can come is a collectible card game (CCG), but this is not collectible. It is a card game. There are a variety of cards that allow you to change the rules. But instead of buying a bunch of packs of cards, sorting through them, and building a deck that you then play against your opponents, you actually build your deck while you play. All of the players have access to the same cards but there is enough variety to pursue a wide range of strategies. For me, it is everything that I loved about booster draft or sealed deck CCG tournaments.
Rio Grande Games will be publishing the game, hopefully in time for Essen (with simultaneous release in the United States). The prototype (known at the time as Game X because it didn’t have a title yet) was very popular at the Gathering of Friends and Jay was approached by several companies for the foreign language rights. I believe that the game will be published in French and German and possibly a few other languages, but I’m not sure if they will be ready in time for Essen as well.
I want to apologize to my readers for all of the cryptic posts about an “unpublished prototype” or “Game X.” Trust me when I say that I have been very frustrated that I couldn’t talk about it more. Those of you who did play the game and have kept the details to yourselves, we appreciate it. For those who haven’t played it yet—I think you’re in for a treat. It’s really different from anything you already have. For a few of you, different might not be good. But for many of you, it will be an addiction!
I’d rather be gaming,
Valerie Putman
Comments:
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Thanks so much for using us (at CABS) as your guinea pigs. I enjoyed trying to break it. Posted by Jeff Wolfe on Apr 27, 2008 at 03:00 AM | #
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So far I’m buying what you’re selling! I like deck-building in general, and also like the drafting mechanic of games like Fairy Tale. Are you allowed to give any more details to those of us who have not played it yet? The first thing that came to mind was: what’s the theme? With a name like that, it could cover just about anything, so I’m really curious! Any other details you can give would, of course, be appreciated - but I’ll understand if you can’t. Posted by Jim Clapperton on Apr 27, 2008 at 07:22 AM | #
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Jim, all in good time.... Unfortunately for now, you’ll have to let your imagination run wild! Dale Posted by Dale Yu on Apr 27, 2008 at 07:37 AM | #
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Maybe it’s an abstract ;) Posted by Rob Cannon on Apr 27, 2008 at 08:03 AM | #
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Fairy Tale meets FluXX? Posted by J C Lawrence on Apr 27, 2008 at 09:06 AM | #
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Eric Martin taught this to me yesterday. The first couple of turns, I was kind of blah on the idea. By the end, I wanted to play again. I would have bought a few copies on the spot if it was for sale. It’s simpler than RftG, and as addictive as Pandemic. It’s sure to be a hit with anyone who enjoys CCG-like games. Posted by Jim Cote on Apr 27, 2008 at 10:34 AM | #
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Hey, the least you could have done is called the game Dominion X! :-) Actually, Dominion is a nice name. Unlike our stalwart editor and many others at the Gathering, I’m not the addictive gamer type, so I was able to limit my games of Dominion to two. I didn’t care for the first, because of a specific card that was used. But Eric used a different setup when I played the game with him later and the game proved to be fast and quite enjoyable. I was even able to beat him, the far more experienced player, by using a non-standard strategy. Assuming that Jay runs into no production problems, I can see the game being very successful, as it DID prove addictive to many at the con. And Fairy Tale meets Fluxx? You’ve just described my gaming nightmare, JC! Thankfully, that guess is not even close to being accurate! Posted by Larry Levy on Apr 27, 2008 at 11:44 AM | #
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I actually played this at Origins while talking to Donald and his wife (she was incredibly nice and I am sorry I forget her name!). I had to get up from playing it and other prototypes of his twice… once for Jay and the second time for Jay’s playtesters. I was very happy for him when I was told that 2 of his prototypes were being requested by RGG. With 1 play I was not able to fully appreciate the depth that the game offered. I definitely saw potential, but 1 play didn’t give me as much appreciation for that game as the other taken because I noticed an immediate kid appreciation in that game. What I did like about ‘Dominion’ was the choices and endless expansion potential. There’s a nice engine that can be tinkered with by player choices. My only wish for it is to find a way to shuffle a bit less… though this wouldn’t stop me from buying it! Any news on the kid-oriented game of Donald’s that was taken as well? I would have bought that for my nephews in prototype form! Congrats to Donald! Posted by William Baldwin on Apr 27, 2008 at 01:49 PM | #
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After observing this game on one or two occasions, I finally had the privilege of taking it for a test drive yesterday. I love the deck-building mechanic! I thought I was even getting the hang of the game for a while, until I sat down at the table with Valerie and Ian, and discovered I was a boy among men (and women). It actually warrants a valid use of the old cliche, easy to learn, difficult to master. Posted by Stephen Schaefer on Apr 27, 2008 at 02:31 PM | #
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Larry, I’m glad you like the name… I took me almost the entire week of the Gathering (and then the week afterwards) to come up with the name! dale Posted by Dale Yu on Apr 27, 2008 at 03:54 PM | #
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Though I saw some similarities to CCG, I think that by comparing Dominion to CCG would actually be doing it a disservice. Especially for those that played Magic and the likes extensively I’d imagine such an expectation would result in an underwhelming first impression, because that was exactly what happened to me. However, I did eventually warmed up to the game after another play, but I have to say that in its current incarnation, Dominion doesn’t scratch the same itch as MTG. It lacks the complexity, interaction and lore, even if you just compare Dominion with the Alpha set. Posted by Jason Cheng on Apr 28, 2008 at 07:17 AM | #
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I’d actually think of it as a high-speed Agricola. The variability is present, the build production capability -> then begin to cash for victory points is there. Just a lot faster. A lot faster. Posted by Frank Branham on Apr 28, 2008 at 09:34 AM | #
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Great name, Val/Dale! After a bunch of plays at the Gathering, I can totally see it being called that. Frank, you’re obviously on crack (even more so for your reference to high-speed Agricola). I think it’s much closer to a high speed version of the favor tracks in Caylus (think about it, you know I’m right). As an official member of the “unnecessary hype machine,” I would like to be the first to proclaim that this is indeed the best game of Essen, before anyone else beats me to it. There. Posted by Ted Alspach on Apr 28, 2008 at 10:08 AM | #
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It’s already in the Top 5 on BGG. :-) Posted by Peter Stein on Apr 28, 2008 at 10:47 AM | #
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Ted: The reason I picked Agricola is that...you know how Agricola has the same basic game, but you have to approach it differently depending on what cards are in your hand? That is the characteristic of Dominion X that makes me think of Agricola. I do actually think we should just all refuse to call it anything but Dominion X just to see if we can bend Valerie and Jay’s will. Jay did name a game Where’s Bob’s Hat? Posted by Frank Branham on Apr 29, 2008 at 12:20 PM | #
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I like the name, especially with the added ‘X’. Sign me up for two copies.... Posted by Joe Casadonte on Apr 29, 2008 at 02:06 PM | #
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Let me also say thanks for letting us try it out at CABS. It certainly is addictive- I know a couple people played almost nothing else that night.
Posted by Wade Duym on May 1, 2008 at 10:25 PM | #
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I have to completely agree, that this game is a blast, as I had the honour to play with the first German language playtest set Christian had made 10 days ago. really looking forward getting the real thing into my hands Posted by Klaus Knechtskern on May 5, 2008 at 07:46 AM | #
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