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Valerie Putman: Personality of a Gamer

Personality theories vary in terms of the number of personality traits that they identify and measure.  One of the most commonly used personality tests in Psychology is the NEO-PI, based on the “Big Five” personality traits identified by Costa and Mcrae.  The “Big Five” are: Neuroticism, Extraversion, Openness to Experience, Agreeableness, and Conscientiousness.  (For more information on the theory, there is a good Wikipedia entry.)

I certainly don’t think that “most gamers” have a specific personality type.  Sure, the rest of the world can try to stereotype us, but we are a varied lot.  No, instead of trying to describe the personality of a typical gamer, I am instead trying to identify the personality type of the ideal gamer.  If you’d like to play along (and see if you’re a match), then I suggest you take a version of the test before you are swayed by my opinions.

Extraversion Probably the most familiar of the personality traits, Extraversion describes your willingness to be around a lot of people.  The other end of the spectrum is identified as Introversion.  While it might seem like a high score on Extraversion is the obvious choice (since face-to-face gaming involves being around other people), I want to note that Introverts don’t dislike people or being around them—they just prefer smaller crowds.  There are plenty of great gamers that like small gatherings at a friend’s house over the big game convention.  That said, I am a big convention girl, so I’m going to go with a high score on Extraversion for my ideal geek buddy.

Agreeableness Agreeable individuals are more likely to compromise their own preferences to make the group happy.  I bet that a person scoring high on Agreeableness would be great in a cooperative game—but I generally dislike cooperative games.  On the other hand, a gamer scoring low on Agreeableness might be a bit too competitive and lack some important social skills.  I think I’m going to go with a preference for a geek buddy that falls towards the middle of the scale.

Conscientiousness Individuals high in Conscientiousness have self control and are less likely to behave impulsively or make decisions based on instincts or gut reactions.  While you might think that a person scoring low on Conscientiousness is someone who would cheat, this is a misunderstanding of the term as used by Costa and McCrae.  Yes, a person low on Conscientiousness understands that rules are meant to be interpreted, not followed blindly—but this means that they are willing to consider variants and house rules, not that they condone cheating.  I think a person low on Conscientiousness would be the ideal geek buddy—less prone to analysis paralysis and more likely to be up for a last minute game night.

Neuroticism This is the one category where it is genuinely unhealthy to be at the high end of the scale.  Gamers high in Neuroticism are more likely to overturn the game board after a bad roll of the dice and storm out.  I’ll take a geek buddy low on the Neuroticism scale, please.

Openness to Experience Openness to Experience is modestly correlated with intelligence.  Individuals high on this scale are generally better at abstract reasoning, as well.  I imagine that a high level of Openness to Experience would make for a great geek buddy.

So….  Do you measure up?  If not, don’t feel bad.  I don’t meet the criteria of my perfect gaming geek buddy either!

I’d rather be gaming,
Valerie Putman

© 2008 Valerie Putman


Posted by Valerie Putman on Feb 3, 2008 at 01:00 AM in ColumnistsValerie Putman / 1583

Comments:

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Fun stuff, Valerie.

Apparently I am not quite extroverted enough and a bit too neurotic to be perfect. :-)

Posted by Melissa Rogerson on Feb 3, 2008 at 12:28 PM | #

At some level I believe that gamers (even the social ones) are all introverts on the bigger scale of things.  They prefer the more controllable rules of behavior in playing a game and us it for a social substitute for broader social interaction. Contrast this to the person who doesn’t like games because they find the social interaction (by focusing on a single activity) too limiting.

Posted by Ray Petersen on Feb 3, 2008 at 02:27 PM | #

Almost a pefect match! I differ in the extroversion area. I don’t care if it is a big or small group, as long as we are gaming.

Posted by John Daniels on Feb 3, 2008 at 02:41 PM | #

Ray,
I know a lot of gamers that are off the charts extraverted. In fact, I am one of them, scoring a 99 (out of 100) overall on the scale.  I really believe that gamers, as individuals, come in every shape and size possible.  That said, there certainly could be some personality traits that are represented more frequently in the gamer population than in the general population, but I’m not going to try to take a stab at that based on personal experiences.  Since I mostly meet new gamers at big cons, I am probably more likely to meet more extraverted gamers than someone who meets most gamers in smaller settings.
Valerie

Posted by Valerie Putman on Feb 3, 2008 at 03:20 PM | #

"well educated but not intellectual”

Yeah, that test totally nailed me.

Posted by Jay Bloodworth on Feb 3, 2008 at 05:42 PM | #

Jay,
Don’t feel bad.  I scored a 1 (out of 100) for an appreciation of the arts.  Unless it’s an intellectual discussion of sci fi, then I too could be described as “well educated but not intellectual.”
V

Posted by Valerie Putman on Feb 4, 2008 at 09:58 AM | #

The test listed me as more agreeable than I anticipated, but with almost no openness to experience.  I think it overshot the mark a bit on both fronts, based on the smaller set of questions that I answered, but all in all, not too far off the mark.  It’s tough for me to argue for my level of creative thought over fact-crunching when I sit around running up probability tables for Marvel Heroes battles.

Posted by Stephen Schaefer on Feb 4, 2008 at 12:23 PM | #

I understand your comment about subjectivity (creative vs fact-crunching comparisons), Stephen. I found that my results differed quite a bit by my ‘frame of mind’. For example when I first took the test I was thinking in terms of my interaction with gamers (which is most of my social interaction) and I got one set of values.  I retook the test and thought about myself at a social gathering with my son’s classmates parents (private school folks who only like Golf, sports cars, and the stock market and make funny faces at me if I talk about my passions for computer technology or even worse playing games) and I came off much more antisocial.

I understand I’m supposed to go with my gut in tests like these, but invariable half way through it I begin to think too much.  Any advice/technique, Val?

Posted by Ray Petersen on Feb 4, 2008 at 12:40 PM | #

Valerie -

Fun test! Nice meeting you and Dale Friday night, even if I didn’t get to lose to you. 3 games, 3 last place finishes. I was getting my butt kicked all over the place.

Posted by William Baldwin on Feb 4, 2008 at 02:47 PM | #

Ray,
I totally understand what you mean about “over thinking it.” I have my students take this test every semester in PSY 100 when we cover the chapter on Personality Theories and I re-take it every time to see how my results change over time.  I do find that important events in my life can influence my answers.  For example, when we bought our house (a happy change in our lives), I took a more positive perspective on the questions about willingness to change than I normally would.  Generally, personality theorists are trying to identify those characteristics that remain relatively stable across time and situation.  On the other hand, Social Psychologists are very interested in the influence of the situation around us on our behaviors and our beliefs.  When I take the test I try not to envision one specific situation when answering a question.  Instead I try to identify the answer that would hold true across the most different situations.
V

Posted by Valerie Putman on Feb 4, 2008 at 04:35 PM | #

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