|
|
|
|
Valerie Putman: There is No Villain in Monopoly
I am a huge fan of the television reality show, Survivor. I think it’s the ultimate social game. I just finished watching the finale of the 13th season and my favorite player, Yul (“the godfather�) beat Ozzie (“the challenge dominator�). One player, Jonathon, took a lot of grief all season for playing a very strategic game—switching alliances when it served his best interests and keeping his eyes on the million dollar prize at all times. In return for taking the game seriously and not joining the cast to make friends, Jonathon was called “a rat� and “a cancer� and a host of other names. In the season finale and reunion show, the Survivor host, Jeff Probst, asked Jonathon about his game play. His words really resonated with me. He talked about it being a game with a million dollar prize and he didn’t understand why he was the bad guy for playing to win. He remarked that “there is no villain in monopoly.� For me, this is the key to being a gamer.
I find it very frustrating when gamers (or more often, non-gamers playing games) are unable to separate their social relationships in the real world from their roles as players in a game. For example, I’ve met gaming couples that invariably play non-cooperative games as a team and make plays to benefit each other. Or worse, I’ve met non-gaming spouses who get offended when their gaming spouse doesn’t play for The Team. I dislike players who get petulant and take defensive moves personally. In general, I’d rather not play with gamers who take winning or losing so seriously that their ego in the real world gets wrapped up in their win/loss ratio.
On the other hand, I did say that Survivor is a social game. One reason that Yul won this season is that he understood that the players he was helping to eliminate would later serve on the jury that chose whether or not to award him $1,000,000. Am I naïve to think that my gaming hobby shouldn’t also be subjected to the rules of the social meta-game as well? So, I ponder….
1. Is it fair to target a player (in our group, “the Human Spreadsheet�) even when he’s not yet in the lead just because he does end up being the leader more often than not?
2. Is it appropriate to maneuver your seat selection so that the weakest player is on your right?
3. Would you remember a broken alliance in a previous game when making decisions about who to align with in the current game?
4. If you have to benefit a fellow player, is your decision ever influenced by whether or not a player is your friend/significant other/your ride home/someone you have a crush on/your gaming nemesis/owes you money/is bringing games back for you from Essen/is your best chance for an invite to the Gathering/or might say something nice or nasty about you in her next column?
5. Are there some people that you’re more willing to lose to than others?
If you answered yes to any of these questions, you might be a meta-gamer. If you can also start a fire with flint and dried coconut husks, I dare you to try out for a future season of Survivor. We once had a gamer on the show who listed “Settlers of Catan� as one of her favorite board games. She made it about halfway. Imagine how a Diplomacy player might do! I must admit…. I’m awfully tempted to send in an audition tape myself. Of course, I’d be kicked out pretty quickly as a cancerous rat that’s just there to play the game.
I’d rather be gaming,
Valerie Putman
Comments:
You must register with BGN in order to comment. Registration is free!|
1. No
Guess I shouldn’t audition for Survivor. Good thing, I have no idea how the show works! Posted by Larry Levy on Dec 31, 2006 at 12:12 AM | #
|
|
My answers…
1) No, it isn’t fair. But it happens from time to time in our group. Oftentimes, the target changes depending on which game we’re playing
Posted by Dale Yu on Dec 31, 2006 at 06:13 AM | #
|
|
1. All things being equal, no it isn’t fair. However you did throw in the historical caveat. El Grande is a favourite game of one group of gamers I play with. One of the regulars is very adept at the game and either wins or finishes very high. When I have a decision to make that has negative connotations for my opponents, I make sure to look at his position. It is always in the back of my mind to be fair and balanced, but he will be my target more often than not. Could I justify this as in-game handicapping? 2. No, I just pick the closest seat. 3. Remember? Yes. Act on it? Same answer as both Larry and Dale. 4. No. I always target the leader, even if the resulting action will not change the final outcome of the game. 5. Yes, beginners in a teaching game. Otherwise, No. How about another question for your list: Do you have any boardgame nemeses or arch rivals, friendly or otherwise? Peace Posted by Brent Lloyd on Dec 31, 2006 at 08:29 AM | #
|
|
Ooooh.... Good question Brent. Sometimes females are welcomed with skepticism on BoardGameGeek and there was a harrassing user who insisted that I wasn’t real for a while when I started posting several years ago. It’s hard to call him an arch rival, since I’ve never met him or played a game with him, but I’ll admit that I would prefer to keep it that way. I’ve also exchanged unpleasantries with someone over a WBC incident. Again, the personal rivalvy is long forgotten, but I have chosen not to go back to WBC in part because the atmosphere causes an ugly, uber-competitive, evil Valerie to emerge. I do envy the far more friendly rivalry and the witty sparring that results from Dale and Larry. They make adorable nemeses. Posted by Valerie Putman on Dec 31, 2006 at 08:50 AM | #
|
|
1. Rule #3 in pretty much any game I play with the usual suspects is...whenever possible, screw Frank. It is even called Rule #3. The assumption is that I’m probably in the lead, but no one but me has quite worked out how yet. 2. I actually like the reverse choice for Loopin Louie. Makes it a challenge---and I need to work more on the kinda hard shots that take out the player to my left. 3. Is the way you should actually play a game. A large part of games with alliances and negotiation is working how how people behave and how far you can trust them. Previous histories are your best clue. 4. I sometimes choose a player by how much it will annoy the other players by helping that player. The art of being mean while doing something nice. 5. There are a few arch rivals. But anyone invoking rule #3 needs to be taught a lesson. Posted by Frank Branham on Dec 31, 2006 at 05:10 PM | #
|
|
1. Fair, no. Do I do it and encourage it at times, sure, depending on the game and the player. Sometimes, I am the “victim” of this practice and take it as a compliment. A good thing about TGOO is that the score isn’t an accurate way to assess who’s leading, so you can claim that the target player is in a better position.
Posted by Scott Russell on Jan 2, 2007 at 12:33 PM | #
|
Next entry: Scott Tepper: Looking into the Crystal Ball...
Previous entry: Ava Jarvis: BattleLore and the Place of Fantasy

































