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W. Eric Martin: A Nation of Whiners
For those not in touch with the U.S. presidential race, today’s subject line comes courtesy of former Texas Senator Phil Gramm, a one-time advisor of Republican candidate John McCain, who in early July 2008 coughed up the following juicy quote to the Washington Times when asked about the state of the U.S. economy: “We have sort of become a nation of whiners. You just hear this constant whining, complaining about a loss of competitiveness, America in decline.”
Gramm’s comment, which he later claimed was referring only to certain national leaders, got him disinvited from any future appearances in support of the McCain campaign. I don’t want to delve into my own opinion of the economy – much less my views on the candidates – but “nation of whiners” is too good a term to leave to the politicians, especially after reading author Richard K. Morgan’s incendiary essay, ”Sound and Fury, Signifying...?”
Morgan’s topic is the bitter in-fighting that takes place throughout the science fiction and fantasy genres by both writers and readers. After leading off his essay with two ripe flowerings of fury from random Internet sites, Morgan writes:
[T]he focus of all this rage is nothing more or less than the kind of SF & Fantasy people should (or more precisely shouldn’t) be reading and writing.
Just that. Reading preferences.
Which leads me to ask the question – just what the hell is wrong with us?
What follows is several thousand words of Morgan’s own rage, mostly directed at the idea that anyone would get in a tizzy over those authors who continue to rely on faster than light space travel or who have an incessant need to write about elves. Another excerpt:
New Wave writers lambast and laugh at their predecessors from the so-called Golden Age. Individual authors ally or square up to each other with ludicrous intensity. Lots of furious lit. crit. goes flying this way and that. Splat! Pow! Blood on the dancefloor. Oh, but the times, they are a-changing – here comes the hard-SF revival to “take back” the genre, to barricade themselves in the genre cabin with their technophilic faith and new frontier spirit and hold off the weirdos for a while. Then cyberpunk kicks down the door all over again, proclaims itself dangerous and subversive (but over here, in this corner, some New Wave purists scoff).
Crime fiction has all the same possiblities for segregation and Berlin Wall-like divisions as sf/fantasy, notes Morgan, but for the most part crime authors and fans do a little do-si-do around aspects of the genre they don’t like and leave it at that. “It’s not for me, I prefer such-and-such” – live and let live, in other words. Rather than spit bile all over what they don’t like, they focus on what they do like. More of this, please!
As for Games...
Anyone who has endured the red-knuckled writings of those in the midst of yet another Ameritrash/Eurogame panty bunching know which side of the fence games fall on. As soon as one or the other category is mentioned the insults start flying – and for some folks, no encouragement is needed for them to spew the same abusive comments yet again about some piddling aspect of a style of game that they don’t like. Inevitably, they present such opinions as received wisdom from their elders that everyone other than a few troglodytes recognizes as holy writ. “How could you be so dense as to like something that I don’t like?”
Utterly ridiculous.
As Morgan writes, “Did there – does there always – have to be an enemy? Do we have to hate before we can get passionate about what we’re doing? Or was it just a sneaking suspicion that those ‘consolatory’ guys were going to steal readership share?”
To put it in gaming terms, why do some folks get such a hate-on for games like Ticket to Ride and Thurn and Taxis? Why do others feel compelled to ridicule Arkham Horror and Twilight Imperium? Why is so much invective directed at lovers of Monopoly, Bunco and LCR? Does the existence of these games threaten your ability to play something that you do like? Do they secretly neuter a game designer’s brain and prevent him or her from producing some great creation that would have been perfect for your game group if not for their enjoyment by others? Do you believe (mistakenly, absurdly) that if not for the existence of game X, your favorite title would be lauded and loved by all, becoming a fixture in every family’s closet and a presence on every dining room table during the holidays?
If so, then it’s time to grow up, says Morgan, “growing up in the sense of seeing both the genre and the wider world in the way they are instead of the way we’d like them to be. I’m talking about making conscious choices in what we write, and then taking responsibility for those choices, instead of railing against some crudely confected other that’s spoiling everything for us. This is, above all, about getting a sense of perspective on what we do for a living, about accepting our genre as a whole, the way the crime guys accept theirs; accepting it has facets and seeing them that way, instead of constantly turning them into factions; accepting that just because you don’t get off on a particular strain of SF&F, doesn’t mean other people don’t, can’t or shouldn’t.”
In terms of games, it’s time to accept all aspects of the industry – the designers, the publishers, the players, the games themselves – for what they are and stop imagining some fantasy world in which your beloved game genre is the only one on display across the shelves of every store. It’s not going to happen.
What’s more, it shouldn’t happen.
Why? No matter who you are, your tastes will be particular to you and no one else. Sure, your tastes and mine might overlap to some degree, but whether we share 5% or 95% of the same likes and dislikes, we’re going to disagree on something. To pick a few examples from the folks I play with, one gaming buddy hates two-player games while another loves them, especially perfect information ones; one guy likes to play something new every game session, while someone else wants to play the same few games over and over again; one guy hates team or partnership games; another dislikes bluffing; someone loves trick-taking games over anything else; someone else gets antsy and distracted during long games; someone loves/hates wargames, loves/hates auction games, loves/hates mathy games, loves/hates games with pasted-on themes, loves/hates games with any themes, and so on.
If you hate game X, I can’t change your opinion about it and I’m not interested in doing so. That would be folly, a waste of my time, but rather than go to war over whether my chocolate spoiled your peanut butter or your peanut butter tainted my chocolate, I’ll reach out to this game community that we’re all a part of and find someone else who will click with me on whatever title is tickling my fancy. You can play something else with someone else, and we’ll both be happy. Side by side, we’ll skip and frolic in gaming paradise…
Play More Games, Period
More realistically, some people will continue to whine, whine, whine about the tastes and preferences of others. They find great joy in being miserable about the joy that others find with games they don’t like. Hurling abuse gives them great satisfaction for one reason or another, despite the futility of their assault in terms of changing what designers and publishers will release in the years to come.
So be it. I’ll put in my earplugs to keep the whining at bay and carry on with my efforts to get people to play more games, whatever those games happen to be. In recent years I’ve embraced my ludo lifestyle and now I frequently talk about games with a lot of folks who aren’t gamers. I’ll meet someone, she’ll ask about my job, and we’re off down that familiar path of “Oh, do you mean Risk and Monopoly? Is there really that much to write about?” “You’d be surprised,” I say.
No matter how little gaming experience that person has, there’s inevitably some game that she does love, be it Bananagrams or Imaginiff or Trivial Pursuit or, yes, LCR. Do I scoff and belittle her? Don’t be silly. Ridiculing someone for having different tastes is counter-productive and inhumane. She likes what she likes, whether it’s because that game is all that she knows or (gasp!) she genuinely enjoys the game-playing experience. Who am I to say she’s wrong to be having fun in the way she chooses? How arrogant would that be?!
Instead I talk about the games I do play and why I like them. Nine times out of ten I have a game in my coat or bag and give a demonstration or ask if she wants to play right then. (Those games aren’t on me by accident, of course – while I’m ready to talk about games with anyone at any time, demoing always trumps talking.) I’ll give the person my card, mention open game nights, and hope she calls or goes off to explore the world of games on her own. If she does, great, and if not, so be it. Sometimes the person will ask more questions about games when we meet again, which is a great thing. I want people to think more about games and play more games (of any type), so pushing games into the forefront of someone’s thoughts is a success from my point of view.
While I’m sure that BGN readers can find counter-examples, I try to inject that positive manner into my work on this site, writing about games in a fun, entertaining manner, even when I don’t care for a particular game or genre or theme. In those cases, however, I don’t lay down the smack talk on those who like said game or genre or theme; I focus on the particular game at hand and detail what faults it had for me or for other players. Ideally, I cover those games in such a way that people who do appreciate the genre or theme will still recognize whether the game will work for them. After my pan of Wizard’s Gambit, two people contacted me to ask about purchasing the review copy through the Games for Animals program, so I must have done okay, at least in that case.
I pledge to do my best to carry on this positive spirit in my reviews and other writings. Sure, I’ll call out bad games when I encounter them, but “bad” isn’t a synonym for “something I don’t like.” More importantly, I won’t insult you or anyone else for their game choices. Keep on playing what you love as I’ll be sure to do the same – and when those categories happen to overlap, I look forward to meeting you at the game table and crushing your hopes for victory.
Editor’s note: Perhaps something is in the air because Dave Chalker covered the same topic (albeit focused on role-playing) in an article posted Thursday, July 17th on Critical-Hits.com titled ”Stop Having Fun: My Game Is Better than Your Game.” —WEM
Comments:
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I wholeheartedly agree with what you’re saying, but I really don’t understand one sentence in your conclusion: > Sure, I’ll call out bad games when I encounter them, but “bad” isn’t a synonym for “something I don’t like.” Is the point that when someone says a game is bad, that they really mean that they don’t like it? If you’re saying we can categorically define a game as bad, then we’re back to me declaring Twilight Imperium is bad. You lost me on that one. Posted by Curt Carpenter on Jul 19, 2008 at 05:40 AM | #
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I believe his point is that there is a difference between games a person does not like and games that do not achieve their intended goal. To perpetuate the stereotypes, if a Eurogamer does not like an Axis & Allies style game it is probably a matter of personal preference. If an A&A fan doesn’t like it because he perceives a flaw, then the game is more likely to be “bad” in that it does not please the target audience. We can all try to appreciate a good piece in a genre we do not prefer versus a something that is bad even within its own genre. Posted by James Ridgway on Jul 19, 2008 at 07:09 AM | #
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James has the right idea, Curt. To pick a particular example, I loathe the idea of singing in games (or hearing random people sing badly in general), so I cringe whenever I hear anyone mention Hossa to me, even though I’ve heard many others praise the game. If I were to play and review Hossa (which is unlikely), I would ideally be able to critique the game on its own merits and not slam the game solely because people sing when they play. Eric Posted by W. Eric Martin on Jul 19, 2008 at 08:41 AM | #
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It’s not been difficult for me to avoid the whining because there doesn’t seem to be any superiority complexes in Germany that I’m aware of. German gamers and designers play everything. They even import longer, big-boxed games from the U.S. No one is afraid to share their opinions, mind you, but it’s always honest criticism and not whining about specific genres. The main criticism is more focused on “Is this recycled or new?” I avoid much of BGG because of all the “this game/genre is better than that game/genre” kind of bickering, and have been happier for it. I think that many people just like to take a stand (even on something so trivial) and then watch people jump on the bandwagon in support for it. Great article, by the way:) Posted by Jeff Allers on Jul 19, 2008 at 09:07 AM | #
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This is your tour de force as editor of Boardgame News. Simply a beautiful, extremely well-written article. It is the supreme defense for why writers keep a positive tone when they review. I AM trying to shake this notion of you walking down the street, whipping games out of your coat on a moment’s notice like some boardgame superhero. How many of them do you actually keep in your coat at any one time? (LOL) As for me, people say I will never grow up, so I will continue to occasionally whine. But you provide excellent justification for why we shouldn’t jump on writers who mostly focus on the positive. Valerie Putman’s writings are a perfect example of someone who can keep it positive… and interesting. Well done, Eric. Posted by Ryan B. on Jul 19, 2008 at 09:34 AM | #
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"Does the existence of these games threaten your ability to play something that you do like? Do they secretly neuter a game designer’s brain and prevent him or her from producing some great creation that would have been perfect for your game group if not for their enjoyment by others?” I do not have an example in the game world, but Piers Anthony posted on his website that he stopped writing non-Xanth series even if he (and, incidentally I) would have preferred to write other stories. I particularly lament the termination of the Isle of Women series. There is also going to be some competition for gamers. I’ve some friends that enjoy World in Flames. When they start a game, they are mostly out of “fun” gaming for a couple months at least because all of their game time is taken up with WiF. All in all, though I very much agree with your theme in that belittling others’ choice of games will rarely convince them to play “my” kind of games. Posted by Scott Russell on Jul 19, 2008 at 10:12 AM | #
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Sure, I completely get that we can choose to not label a game bad just because we accept that someone might like it but we don’t (e.g. Hossa), but it’s the reverse that I still don’t get. That somehow we (or you, or someone) can label a game bad, and it has any meaning other than the person who said it doesn’t like the game. Can you give an example of a game that you WOULD say is bad, and not just because you don’t like it? I’m looking at the geek, looking for games that are ranked, and it looks like the lowest ranked published game is Snakes & Ladders, which has 19+ who rank is 7+. Followed by LCR, which has 17 people who rank it 7+. And the numbers go up quickly from there. Life (4th lowest ranked published game) has over 100 people who rate it 7+. Are those games in actual fact bad? If so, are those people wrong? Help me understand. I guess what I’m trying to say is (not actually trying to be nit-picky) is that in order to adhere to the principles presented, one must actually *avoid* saying any game is bad, and rather simple say that (s)he didn’t like it. Or say it’s bad with the common understanding that doing so really IS synonymous with “I didn’t like it”. Which I don’t think there’s anything wrong with. This is exactly the way reviews for movies work, for example. Reviewers will say a movie is bad, and many people will still go see it anyway, some of whom will like or even love it. And there are no hard feelings (that I have been able to discern) toward any reviewers, except perhaps from those whose livelihoods are possibly affected by said reviews. Do games need to be treated differently? Posted by Curt Carpenter on Jul 19, 2008 at 11:05 AM | #
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Very nice article. I’m 100% behind you on the tone and theme. Luckily, I don’t find any time to surf the forums at BGG or other sites so rarely hear any of the sort of talk you describe. I was a gamer from birth so find it hard to bash any game too harshly. (Not that there aren’t games that are less enjoyable than others.) In fact, the whole BGG rating system is somewhat hard for me as I find playing just about any game is much better than not playing a game. Only in recent years have I toned down my universal enthusiam as I begin to take the perspective that a “lesser” game might be ranked lower because it superceded the opportunity to play a better game. I think I keep my perspective best because one of my least favorite types of game is not Euro vs Ameritrash but abstracts. (I like a few interworking fiddly bits and they tend to work better with a theme.) Far be it from me to decry how Chess or Go are bad games, just because I don’t find them riveting. (I do find Ingenious playable - I think its because of all the pretty colors...) As for game proselytizing, I admire the “oh, I have a game in my pocket right now!” attitude you have. I like to do the game sommelier thing and try to pick the perfect game for any given person/situation/group. This is often trickier due to the majority of a group being non-gamers. Posted by Matt J. Carlson on Jul 19, 2008 at 11:24 AM | #
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I get what you’re saying, Curt, and maybe my error was in saying that “I’ll call out bad games when I encounter them,” which perhaps conveyed the notion that I’ll stick a big label on them reading “BAD GAME – AVOID!” If you look at my review of Parasites Unleashed, for example, I think it’s obvious that the game didn’t do anything for me because of its simple game play. You have few meaningful choices to make and the rules allow you to flush through cards quickly to find something that will let you win. Despite my negative comments about the game, I don’t say the game should be avoided, is awful, etc. I’m descriptive about the parts that fail for me, but ideally in a way that someone who does like the idea of a parasite-based game can decide whether the game is right for him: “My son is 7, he’s really into bugs, maybe this will be something he’ll enjoy.” My Wizard’s Gambit is another example of this – my displeasure didn’t keep others from wanting to play the game. Heck, my negative review led them to want to buy the game from me. The ideal review is one in which each reader will realize whether the game (book, movie, etc.) will appeal to that person, regardless of what the reviewer thought of it. My mother-in-law, for example, is almost an anti-movie reviewer for me. If she detests something, I know that I’ll often enjoy the film. Her review is meaningful in addition to being negative. I realize that I’m skirting your “bad” = “don’t like it” equation. I’ll have to think more about that. I’ve always believed (to throw this into math terms) that the set of items I don’t like includes all bad games (i.e. If a game is bad, I won’t like it), but I haven’t thought the reverse. Maybe my thinking has been muddled on this issue. Scott, does Piers Anthony say why he stopped writing non-Xanth books? Did publishers refuse to publish anything not filled with excruciating puns? Or did the Xanth books just sell better than everything else, so he decided to go down that path? Richard Morgan talks about this topic in his essay, mentioning that if you want to write about something weird that few people will be interested in, go for it – just recognize that you’ll need a second job and may have to publish the work on your own. You have to decide who you’re creating the work for, then live with the fallout. I’m sure Anthony could find a publisher for non-Xanth work; he’d just be earning a lot less money. Eric Posted by W. Eric Martin on Jul 19, 2008 at 12:43 PM | #
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Eric, well said.
Posted by Dale Yu on Jul 19, 2008 at 01:56 PM | #
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One of the best things you have written here at BGN Eric. Outstanding! Posted by Craig Massey on Jul 19, 2008 at 02:56 PM | #
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Eric,
It’s been a while since I read the Piers Anthony statement, but as I recall, he felt “encouraged” by his publishers to do only Xanth because they made so much more money. My recollection was that he would have been ok with the lower sales, but the publishers weren’t as interested.
The conclusion that it’s silly to put down others for enjoying other things than you is still one that I agree with. Scott Posted by Scott Russell on Jul 19, 2008 at 03:38 PM | #
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First, cool to see someone else reading Richard K. Morgan’s blog (and, one presumes, his books). I particularly liked this post of his when I first read it. Second, all I can really say is “hear, hear”, as I agree with your idea. I can’t say I’m always able to maintain that sense of perspective, but I try to! Tim Posted by Tim Isakson on Jul 19, 2008 at 07:28 PM | #
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I agree! +1! Me too! Posted by Dave Chalker on Jul 20, 2008 at 12:14 AM | #
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Excellent piece Eric. Why can’t we all just get along? But does this mean I have to stop making fun of LARP’ers? Some traditions are sacred. Posted by Jason Matthews on Jul 20, 2008 at 02:10 AM | #
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Another well-written article, Eric! You had me at Richard K. Morgan.... Seriously, nice work! Posted by Nathan Morse on Jul 20, 2008 at 09:05 AM | #
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Curt, I think there ARE such things as bad games, as opposed to games that the reviewer just doesn’t like. These are games which don’t meet their goals or which are truly broken. My games group had the displeasure of trying an old Gamewright design called Eagle Kingdoms that they assured me was broken in multiple ways, but I’ve never played it, so I can’t say if this is an example for sure. But I would cite Polterdice, which is supposed to be a light, frothy dice game a la Can’t Stop, but which lasts over two hours (WAY too long) and where the second place player often does better than the one finishing first, leading to some bizarre play. There are other examples, but you get the general idea. Fluxx is a game with a significant flaw, but I wouldn’t call it a bad game. The flaw is that a game can last for 3 minutes or over an hour (which, for all but the game’s greatest fans, is an excruciatingly long time). However, there are many that love the game who accept this, so you can’t say the game is bad and its continued success and many alternate versions are indicative of that. Posted by Larry Levy on Jul 20, 2008 at 01:27 PM | #
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Great article. I guess while I can understand somewhat why people bicker about their preferred game type being better, I never really “got” why so much vitriol has been injected by the fans of Euro’s and AT’s and spewed at each other (and FYI for those avoiding BGG because of it...there’s a LOT of BGG stuff not containing said vitriol). Certainly, things people enjoy (such as games) are going to have people defending the ones they like because fun and enjoyment is something very important to people. What I don’t understand is why folks can’t adopt a live and let live feeling towards each other for most things, but particularly for games. Games are meant as a fun diversion, yet arguments over “My game type’s better” simply accomplish nothing. If we’re all playing for fun, then what does it matter if you dislike game X and the person next to you loves it? What does it matter if your game’s win condition is VP’s or destroying your enemies? I’ll admit, I’ve certainly looked down on games like Monopoly and Life, since, to me, there’s so many better games of that roll-and-move style out there. But then, I think back...for many, they’re what has got us into gaming. So while most would rather perform surgery on themselves than play Monopoly, it’s worldwide sales certainly seem to point out that a number of people do like the game. And if we can use that as a jump point to introduce them to a game we enjoy more, all the better. Something I do find interesting (though slightly off-topic) though is the way much of the vitriolic spew is done online. I certainly wonder how much of the increased division is due to the anonymity allowed by posting online. Maybe it takes place in person, but at the numerous game events I’ve been to, I can’t recall any “rumbles,” verbal or otherwise, between CCGer’s and Board gamers, or between AT’s and Euro’s, etc. There’s an idea for a musical parody, though...Gamer West Side Story. Jets = AT’s, Sharks = Euro’s. Posted by Craig Brooks on Jul 21, 2008 at 12:52 PM | #
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IMHO opinion, whether I like a game is a different quetsion from whether the game is “bad.” I think there are two different ways to use “bad.” Both uses are intended to convey information to someone who has not tried the game. (If someone has tried it, then they don’t need advice as to whether they might like it.) When I say a game is “bad” I am not saying that I don’t like it. Depending on the context, I’m saying either (1) I don’t think that the average member of the intended audience for this game will like this game or (2) I don’t think that most members of the specific audience reading my comment will like this game. In other words, the “bad” label is intended to communicate to specific groups of people who have not had the chance to try the game so they can budget their limited time and money. If you like a game, you shouldn’t care who lables it “bad.” But if you haven’t tried a game, then you should be able to find people who have similar tastes and can trust when they label something “bad.” Life is too short to play “bad” games for whatever your given definition of “bad” is. Posted by James Ridgway on Jul 21, 2008 at 01:27 PM | #
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