W. Eric Martin: Promo-a-Go-Go
No one likes to discover that her newly opened game is missing a piece. Even if the absent bit is only the twentieth cube in a set or an easily replaced pawn, you’re still pinched by anger and frustration. You’ll have to find the publisher’s contact information, compose a letter, then wait for a week or two (or several) to see whether the promised replacement part actually arrives. Even worse, future purchases from the same publisher will bear a modicum of worry that you’ll be disappointed once again.
What’s surprising, though, is how these same feelings overcome you upon the announcement of a new pawn or type of cube for an already existing game. While some are excited by the new possibilities that such material portends, you become frustrated by the thought that the game you currently own – the game you previously enjoyed and felt satisfied by – now feels incomplete. “I don’t own the whole game any more,” you say. “The publisher is using this game as a cash cow and ripping me off by producing something extra just because he knows that people will buy it.”
I know these feelings well because I used to be possessed by them. I viewed every expansion and promotional item as a must have and did whatever was necessary to purchase or trade for them. Even in my youth, I was driven by the need for completion: I collected proofs of purchase to obtain the limited edition Star Wars figures from Kenner or special Lego kits available only through catalogs. I asked my parents to visit Shoney’s in order to collect the new Big Boy comic and I subscribed to Marvel titles like Rom and Micronauts even though the comics were awful. (Astoundingly bad, really.) Breaking free of one of these collection compulsions felt wonderful, as with the Choose Your Own Adventure series that my brother decided to collect, yet I could not shake the collection bug completely, continuing to scour used bookstores throughout New York for that obscure Dick, Ellison or Moorcock paperback that I didn’t yet own.
When I submerged myself in the world of designer games, I initially scoured BoardGameGeek for clues to promotional items that needed to be part of my collection, but the weight of existing history, combined with the number of expansions that I would need to purchase to complete such collections, helped wean me from this lifelong acquisition kick. I bought Carcassonne and was pleased to find the River expansion included, yet I’ve purchased only a couple of the expansions – and those only on a used basis when other gamers cleared house. I own the base set of Settlers of Catan but neither Seafarers nor Cities & Knights because I purchased a Japanese version of the game while in Okinawa that’s incompatible with the Mayfair releases. I’ve refrained from chasing down the white houses for Taj Mahal, houses that serve no purpose other than being different from what’s included in the box owned by most people. (That said, when a friend sold his copy of Taj Mahal to another member of our game group and I spotted those precious white houses in the box during an inspection by the new owner, my fists clenched in frustration. Old habits…)
My moment of clarity, as it were, came roughly six months after Spiel 06 when I spotted a pile of Spielbox magazines that I had purchased at that convention solely for the inserts. I had not looked at those magazines since buying them; worse, I don’t think I had even played the games for which I had new expansions. Playing wasn’t the important thing; acquiring was – and the recognition of that sorry fact helped me break the habit almost completely.
For the most part, I no longer stress about finding every extraneous bit for a game. At Spiel 08, for example, I neither rushed the Abacusspiele booth for a gorilla tile for Zooloretto nor hounded Repos Production for the tenth village tile for Ghost Stories. I’m not loath to purchase such expansions when they’re available, such as the alternate Settlers of Catan maps that Kosmos produces by the thousand, but if I don’t get one, well, I have plenty of other games to play.
Besides, the item will likely turn up again in some form or other, whether on the shelves of a used game vendor, in a later, larger expansion, or in some other modified form. Witness the second life of J.K. Rowling’s The Tales of Beedle the Bard, for example, of which only seven copies were originally produced, with six of them going to people connected with the Harry Potter series as a way to thank them. (The seventh book netted nearly $4 million for charity at auction.) When the book was announced, fans went nuts over the idea that they wouldn’t be able to buy it – or even read it. How dare Rowling write something that we can’t read? Who does she think she is? We deserve, no, demand to have this book available to us, we who have supported her with our book purchases!
This idea being ludicrous, of course, because what those people deserve for buying Rowling’s books is just that: the books they bought. No promise exists beyond the immediate book, just as no promise exists beyond the game box that you and I take home. The components will all be present and in good condition, but beyond that, the designer and publisher owe us nothing.
Why do promo items exist in the first place? For multiple reasons, including the cash cow theory mentioned at the start of this column. If a game sells well – or promises to sell well – a publisher might ask the designer to come up with a sequel, as happens each year with the Spiel des Jahres winner. Publishers also use promos to spur sales of existing or new items, an effort that can backfire in certain circumstances, as when Zev Shlasinger offered animeeples to those who preordered the English edition of Agricola, only to later have them show up in games from many other licensees. If Zev offered animeeples to everyone, those who preordered would feel taken advantage of; if he didn’t offer them, then he might offend gamers who were late to the party, making them feel left out. In the end, he stuck to the initial offer, directing gamers to original publisher Lookout Games for the promo pack.
More generally, designers like tweaking their creations, and given the opportunity to do so, they’ll come out with something new or something that existed during the game’s development which was later cut. At Spiel 08, for example, Friedemann Friese mentioned that the Flux Generator, a special power plant that costs 33 1/3, came into being when he had a blank space available on the card sheet for the second deck of power plants for Power Grid. He then used that card as a promotional item to encourage people to buy games from his booth in Essen rather than from the discount vendors found in the various halls. If you can get a copy of this card, great, but if not, then so what? Power Grid existed before this card, and the game stands apart from it. The Flux Generator is a bonus item that makes the game different, not something that completes it.
On a topic more geeky than gamery, a friend was recently telling me about the Improbables, a superhero group that he and his friends had created back in college, with each person having a lame, almost immaterial superpower. One girl had hair that she could manipulate Medusa-style, but it was Annie Lennox-length, which reduced its usability; she could also detach her hair and send it off on missions, but if it didn’t return within 60 seconds, she would die. Cutie Kill could make her fingernails grow at will – not too quickly, mind you, but faster than normal. Multiple Max could create duplicates of himself, but since all the beings collectively retained the same mass, he grew smaller and smaller with each duplication. Another guy could stretch himself out a la Mr. Fantastic, yet once he stretched he was stuck at that length.
Naturally me and others started brainstorming superpowers of our own. My wife Linda is invulnerable as long as she does jazz hands. Our friend Daisha is now Shockerena, who can force others to do the Macarena uncontrollably. Our exchange student Seung Chan took on a power that I created, the ability to always have exact change on hand for any purchase. The name he gave himself? No Tip Boy.
I’ve yet to come up with a good power for myself, and my many suggestions – knowing how many miles you can drive on the amount of gas in your tank, visualizing each person who has previously handled money that I touch – have been rejected by others. Seung Chan suggested that while playing a game, I become a German, but I’m not sure what that power entails: the desire to drink wine or beer while playing? Feel free to share your own superpower and heroic name in the comments section.
I’ll close this time with a suggestion from Ida Seitter, who wrote a column on Uweekly.com, the online magazine for Ohio State University, on how to fight the winter blues:
Another good way to waste some time is have a board game night. It sounds stupid, but games are a good way to have fun with a group of people without staring at the television. A couple games I find entertaining are: Cranium, which you can play with a bunch of people; Scrabble, which you can play with just one other person; and Scene It, if you just can’t turn off that TV. Don’t forget that you can make pretty much any board game into a drinking game if you love the sauce!
Some things never change, do they?
Comments:
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I’m a completist. There, I said it. I have never used any of the Spielbox inserts, I have never used my Flux Generator, I have never used my L deck, or X deck, or even my Taj White Castles, but I like owning them. My favourite is my 13th constellation for Sternenhimmel - that one took a while to scare up. Mostly, I think it’s because these things are fun to collect and don’t cost too much - if you get them soon after release. If I don’t go to Essen next year, you can bet my mule will have instructions to gather up the freebies too! :) And for the record, No Tip Boy is the Best. Superhero. Name. Ever. pk Posted by Patrick Korner on Mar 28, 2009 at 12:52 AM | #
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As teens my brother and I also invented superheroes. Most where serios, some were weird (I used to scan through books for things that superheroes can shoot out of their fingers), one would me my Improbable: “Brillenboy” ("Glassesboy"): He can manifest any type of glasses on his nose. Posted by Peer Sylvester on Mar 28, 2009 at 03:19 AM | #
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I think what annoys me most are pre-order promos, I never got Agricola because of the animeeples thing, it was just too complicated and expensive to get them (it’s easier now, but I’ve just lost interest). I’m also sad that even though I payed more for my copy of Red alert those who got it before cheaper are playing with glass beads. Do publishers just want people to punish with their purchase, just because they aren’t fond or pre-ordering an item they know nearly nothing about? Posted by Tiago Nunes on Mar 28, 2009 at 05:11 AM | #
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Tiago, they want to reward people who preorder. Not giving a reward is not a punishment in my eyes. Posted by Peer Sylvester on Mar 28, 2009 at 08:46 AM | #
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Tiago, those preorder promos exist for the same reason that Friese’s Flux Generator does – to bring customers of those items to the publisher and away from retailers. Publishers make a higher profit margin when a customer buys direct rather than through a middleman, even once the cost of the promo is added into the deal. Yes, such games will be more expensive than at an online discounter, but that’s the point. The promo is essentially a “thank you” to the customer at the same time that it’s an incentive. I used to feel that I was “forced” to preorder to get the Pavlovian treat, but of course I’m not forced to do anything. I can buy the complete game later at a retailer, or buy it used in a year, or not buy it at all. That’s the great thing about being a customer. You can do what you want with your money based on what’s important to you, and no one can ever say that you’ve done the wrong thing. Posted by W. Eric Martin on Mar 28, 2009 at 08:57 AM | #
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For some reason, I completely lack the Completetist Gene. I think this is a good thing. My Improbable superhero’s power is actually kind of useful, but he makes up for it by having it be made obsolete by technology. No Commercials Boy knows exactly when the TV commercial break ends and his show is about to resume, so he can switch channels without fear of missing a second or having to suffer through yet another Billy Mays pitch. However, his friends with Tivo don’t find this too awe inspiring. He also knows exactly when and where the best song will start on the radio, but then became deeply depressed when the iPod was introduced. Posted by Larry Levy on Mar 28, 2009 at 09:27 AM | #
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I have to fight the Completetist/collector Gene, but do pretty well regarding boardgames… I don’t get the opportunity to get convention promos other than GenCon, so simply miss out too often for the gene to kick in. I do get sorely tempted to own all “the greats” of the boardgame world, but am in the midst of a big slimming down of my collection that <might> keep me in check. The only improbable superhero power I can think of at the moment is one I may actually have… my wife is under the impression that anytime I go shopping, whatever I buy is on sale. While I do get lucky about some things, I think it is far more likely for me to be less choosy about what I want. Thus I’m not “On-Sale Boy”, I’m closer to: “It’s cheap enough for me, Man” Posted by Matt J. Carlson on Mar 29, 2009 at 12:37 PM | #
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I am getting better about my completist obsessions, but it’s awesome when you can combine tragedy with a promo… I had a damaged card from Ghost Stories. Naturally, I requested a replacement. I not only got a full replacement DECK (when i requested 1 card0, but also received the promo tile from Repos. So I went from disappointment, to having a complete game :). Posted by Ryan Olson on Mar 29, 2009 at 05:27 PM | #
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"Hello, my name is David and I am a compulsive completist...” Okay, in some ways, I have managed to lessen my compulsion of late (I haven’t bought a Carcassonne, Settlers or Alhambra expansion or spin-off in years), but I have gone crazy on others (I put together an order from Essen last year to get the Ghost Stories, Le Havre and Space Alert extras. The fact that I also wound up with the Flux Generator, X-Deck, Veggie-Meeples, L-Deck, and others was a very pleasant plus. Still, I recognize that the obsession has to stop. I guess that I have a useless superpower and could call myself “ultrahearing lad”. I can hear extremely high-pitched sounds that are well above the range of what most people can hear. As a consequence, I frequently have a tough time in museums and try to avoid jewelry stores completely (I can hear the alarm sensors). Perhaps this would be somehow more useful as a super-villain power… Posted by David Reed on Mar 29, 2009 at 10:30 PM | #
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Wow, David, it sounds like you have a kryptonite-like weakness without having a real power. If only you’d attended more rock concerts in your youth… Eric Posted by W. Eric Martin on Mar 29, 2009 at 10:34 PM | #
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I remember having some conversation somewhere, sometime, about minor superpowers. I think it was actually about having minor superpowers that didn’t really affect any other people. Being an American living in Britain, I have found the “two faucet” sinks to be extremely annoying. Do I want the choice between boiling hot water or (in the winter time) ice-cold water? No, I want *warm* water. Somehow, though, there are still many hotels, restaurants, apartments, and even the building I work in (following a £4.5 million renovation less than four years ago) that have sinks with separate hot and cold running faucets. So my superpower would be to instantly alter these annoying two-faucet sinks to one faucet taps when I need to use one. (They could revert back to their normal state when I am finished.) On a similar, yet different note. I want a “super refrigerator” and “super cupboards” that will always have whatever I want in them. Ice-cold watermelon? There it is, in the back of the frig… A steak to cook for dinner? Sure thing. Oops, no I really wanted chicken, and some honey and mustard to cook it in. Ok, there they are. Fresh veggies for a sald? Yep, all there in the crisper. Cereal? Yes, any kind I can think of, and it’s in my cupboard. I think this would be more useful than any superpower. Perhaps too useful for what is being allowed here. ;-) Posted by Russell Martin on Mar 30, 2009 at 10:10 AM | #
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Interesting article Eric...and one that probably cuts pretty close to the bone for a lot of game collectors. I would hazard a guess that in any games group there are probably a minority who have the collector bug...the others being happy to show up and play whatever it is you’ve forked money out for this time! They may buy a few games here and there but only once they’ve played them several times and decided they REALLY like it. The collectors in the group will be the ones with the compulsion.
Posted by Paul Jefferies on Mar 30, 2009 at 05:52 PM | #
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I have an actual superpower: I slow down any line that I am in. Not very useful, that. Posted by Thomas Utterback on Apr 21, 2009 at 01:07 AM | #
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