W. Eric Martin: Short Stories
Thought I’d clear my bookmark file with a number of short items that probably merited a “Media Watch” item but were buried by the passing of time. First, though, a couple of thoughts on new games:
• Antoine Bauza’s Hurry’Cup is the first racing game that I know of which has a real-time racing element to the game play. Each round, colored dice are shaken in a cup, then revealed, at which time players must grab the matching colored gear shift from the center of the table to determine part of their speed for the round. I’m undecided on the game as a whole, but this aspect of the game made me smile.
• Those on BoardGameGeek who want separate listings for Reiner Knizia’s Spiel des Jahres-winning Keltis and the non-SdJ-winning Lost Cities: The Board Game should note that the two games have separate rankings on the weighted game list – downloadable from this page – that Knizia provides for Kniziathon game tournaments. When the designer himself considers the games to have differing difficulty levels, well, that’s as good an argument as any other I’ve seen.
I’ve played a handful of games the LC:TBG way and only a couple Keltis-style. The two are obviously similar – almost identical twins even – yet they’re not the same; Keltis lets a player escape from a hand weighted with high numbers, thereby letting him avoid making tough decisions over what to play when and which cards to discard to hold off on committing to a color. I’ll post a review once I’ve played a few more times.
• In October 2008, Philly.com reported that Wei-Hwa Huang, who did development and graphic design work on Tom Lehmann’s Race for the Galaxy, won the second annual (Philadelphia) Inquirer Sudoku National Championship, completing an advanced puzzle in a duel with defending national champion Thomas Snyder in less than eight minutes to win $10,000. Both Huang and Snyder will compete in the Third World Sudoku Championship in Slovakia in April 2009.
• Sample paragraphs from an article in the (UK) Belfast Telegraph:
Monopoly has topped a poll as the greatest board game of all time....
The poll of 3,000 board game enthusiasts was conducted by global research company www.onepoll.com.
Nine out of the top 10 board games are more than 20 years old, with Articulate being the only one invented this side of the millennium....
A spokesman for www.onepoll.com said: “It is astonishing to think that with the thousands of board games now available on the market, adults still prefer to sit down with a more traditional game such as Monopoly, Scrabble or Chess.
“It just proves that the old games are the best games.”
Is that what the poll proves? Hard to tell since the website doesn’t detail the questions asked, how the poll was conducted or who was polled.
• From an article in the Hartford (Connecticut) Courant:
If you’re poor and don’t own a car, grocery shopping can be a time-consuming, crosstown journey. Or it can mean walking to a nearby convenience store with prices that quickly deplete your wallet.
Four sociology students at Manchester Community College who studied the difficulties that low-income people have obtaining food have created a board game to raise awareness of the issue....
The goal is to obtain as much food as possible, but there are no winners....
Brian Kosilla, one of the students who helped create the game, said he was most surprised by the difference in prices at supermarkets and convenience stores. The students found that a loaf of bread cost 99 cents at a supermarket and $3.19 at a convenience store.
I’m skeptical that such efforts lead to anyone learning anything about hunger and poverty – other than those doing research into such topics in preparation for designing a game, that is. Maybe it’s my cynical nature talking, but a more valuable lesson would seem to come about by taking away all of someone’s monetary resources and forcing them to live for a week on a limited budget.
Better still, instead of using games like The Game of Lie and Monopoly for inspiration – despite Monopoly being the “greatest board game of all time” – design a game in which the nature of shortages and resource management is integrated into the game play. Think of Agricola, which forces you to scrounge up enough food or be seen begging. Think of In the Year of the Dragon, which forces you to pay food equal to the number of your palaces or lose people. You want a sugar-coated pill to get your message across, but educational board games tend to be more like jelly smeared on a brick.
• The above rant also applies to Credit 4 Life, an educational patented board game that is “a fun and interactive method to visually demonstrate how easy it is in today’s economy to get into debt when you leave school.” Payments taken via Visa and Mastercard on an incredibly poorly designed website.
• Here’s a headline from an article in the Green Bay Press-Gazette: Manitowoc couple creates 17th board game.
Read deeper, however, and you realize that every game “created” by this couple is a themed version of Monopoly, the latest of them being Post Office-opoly: Love Stamps Edition. Now, while Monopoly is the “greatest board game of all time,” I have a problem associating the word “created” with the replacing of names and images on one gameboard with different names and images.
• One more “ten best games for the holidays” list, this time from Canadian broadcaster CTV. Notable titles on the list include The Settlers of Catan, Blokus 3D, and oldie-but-goodie The Amazing Labyrinth Game.
• And another such article ran on BCLocalNews.com (with the “BC” standing for “British Columbia"), but this time the reporter pretty much let a game store owner go wild by listing and describing all sorts of hobby and designer games, including The Settlers of Catan, Wings of War, Monsterpocalypse (albeit spelled incorrectly), Hey! That’s My Fish!, Zooloretto, Cloud 9 and Ticket to Ride.
• An article in the (Prescott, Arizona) Daily Courier took a more general approach, as noted in the opening paragraphs:
The newest board game craze to sweep the nation - and Prescott - is Eurogames.
Haven’t heard of them? Don’t worry. Prescott residents Bob and Sara Harder are keen to introduce local residents to the new board game trends.
Which three Eurogames are mentioned in this article? The same three that turn up time and time again.
• I received a thank you card from a soldier in Camp Taji in Iraq, who had received one of the holiday game packages that I mailed in early December 2008. The card reads as follows: “Thank you so much for your kind games. We look forward to playing them. True, I’ve never heard of any of them, but I’m always up for something new and adventurous. Thanks for taking the time to consider us. I hope your holiday season is a blessed and joyful one. Please take care.”
• A big announcement is coming in a few days. Need time to prepare first…
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"Antoine Bauza’s Hurry’Cup is the first racing game that I know of which has a real-time racing element to the game play.” You need to check out Das Motorsportspiel, then. It’s tremendously fun, and the fast-paced gameplay does a great job at recreating the sense of tension and speed you get in a race. Posted by Jon Theys on Jan 3, 2009 at 12:10 PM | #
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Thanks for the suggestion, Jon! I’ve watched others playing Das Motorsportspiel at conventions, but have yet to try it myself. I should add that the real-time element in Hury’Cup has you racing against all other opponents simultaneously rather than the race-against-the-clock mechanism in DM, so it still differs in that aspect. Eric Posted by W. Eric Martin on Jan 3, 2009 at 12:35 PM | #
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Short responses: Congratulations Wei-Hwa! The decision of whether to split or join entries of similar games on the Geek has been notoriously inconsistent. More from the Belfast Telegram article: I had never heard of Articulate, but when I checked it on the Geek, it said it was a 1992 title, not invented “this side of the millenium”. Are they thinking of a different game? And in any case, why would it be considered one of the ten greatest games of all time? The article also includes this sentence: “More and more people are opting to settle down in an evening with a board game and it is often a great way to keep people entertained during dinner parties.” Dinner parties? I haven’t heard that term used in decades. Do people still throw dinner parties in England? Or is this just the British equivalent of, well, parties? Posted by Larry Levy on Jan 3, 2009 at 12:39 PM | #
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Articulate is in a top 10 games of all time poll? It is kind of an uninspired Taboo clone. I call Shenanigans. Posted by Frank Branham on Jan 3, 2009 at 12:44 PM | #
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”..educational board games tend to be more like jelly smeared on a brick.” hahaha..Three cheers for imagery, eric! I recall playing some financing game in economics class in high school that was about as dry as it gets! The Belfast Telegraph poll only further proves to me that eurogames have still not made it to the mainstream as much as one would think/hope..and those “old favorites” are still simply...all some people know to exist. I like the comedic irony that the “credit 4 life” website takes credit orders...some what of a mix message there. Posted by tom moughan on Jan 3, 2009 at 03:17 PM | #
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Hello !
Posted by Bruno Cathala on Jan 4, 2009 at 01:58 PM | #
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Thanks for the catch, Bruno! I’ve even played Wicked Witches Way a number of times, so I should have recalled that one. Too many games… Eric Posted by W. Eric Martin on Jan 4, 2009 at 02:18 PM | #
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Hi Eric, Not sure where to post this because I don’t see an educational section on your site. I know the word “educational” often results in gagging and eye rolling from many, but as a teacher (and parent to teens glued to their Wii), I love finding new, fun games that work in the classroom. What do you know about SAT Game for Dummies? Any advice on whether or not it works? Posted by samuel james on Jan 4, 2009 at 08:20 PM | #
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Sorry, Samuel, but I haven’t tried SAT Game for Dummies. Boardgame News does have a Teacher’s Corner section, and while it hasn’t been added to in close to two years, perhaps that material will be of some use to you. Eric Posted by W. Eric Martin on Jan 5, 2009 at 01:08 AM | #
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Samuel, I teach high school science and love games but have a hard time finding any that are really appropriate for -in-class- play. However there are some nice ones around for various fits: Zendo - great logic-based game like Mastermind but far better for teaching logic and deduction Creature “evolution” games like Evo, Wildlife, and Primordial Soup (in order of increasing complexity) have good examples of adaptation and change in animals. For the younger set there are many games requiring a lot of adding and subtracting, etc… like Pikamino. Any word game challenges students to increase their vocabulary, in addition to Scrabble and Boggle, check out Bananagrams or BuyWord. Posted by Matt J. Carlson on Jan 6, 2009 at 02:06 PM | #
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