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    <title>Boardgame News</title>
    <link>http://www.boardgamenews.com/index.php</link>
    <description>Boardgame News</description>
    <dc:language>en</dc:language>
    <dc:creator>krishall@aol.com</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-05-16T06:00:00-05:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

    <item>
      <title>Kris Hall: Salamanca</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/kris_hall_salamanca/</link>
      <description></description>
      <dc:subject>Columnists, Kris Hall</dc:subject>
      <content:encoded><![CDATA[<p>This week the Appalachian Gamers played a couple of games that were new to me, and the one that impressed me the most was Salamanca, a tile-laying game designed by Stefan Dorra.&nbsp; I’m not a big fan of tile-laying games, but Salamanca was simple enough, quick enough, and intelligent enough for me to feel that it was a decent hour-long filler game.
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      <dc:date>2008-05-16T06:00:00-05:00</dc:date>
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      <title>Larry Levy:&amp;nbsp; Another Look at the 2007 Designer of the Year Award</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/larry_levy_another_look_at_the_2007_designer_of_the_year_award/</link>
      <description></description>
      <dc:subject>Special Features, Articles</dc:subject>
      <content:encoded><![CDATA[<p>Back in January, I selected my <a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/larry_levy_2007_designer_of_the_year/">Designer of the Year</a> for 2007.&nbsp; This is an annual presentation I make for the designer whose body of work is, to my judgment, the best for the preceding calendar year.&nbsp; Despite a very strong year for games, no designer truly dominated with his creations, making for a very close race.&nbsp; I decided to go with a three-way tie between Stefan Feld (Notre Dame, In the Year of the Dragon), Tom Lehmann (Phoenicia, Race for the Galaxy), and the team of Christian Petersen and Corey Konieczka (Starcraft: The Board Game, Tide of Iron).&nbsp; Not surprisingly, this turned out to be a controversial choice and there were many jibes about my indecisiveness.&nbsp; But I honestly couldn’t see much to separate them, so I went with what I thought was the fairest result.
</p>
<p>
However, even I recognized that this was a less than ideal situation, so I thought I’d try to obtain additional data.&nbsp; Consequently, I posted this <a href="http://www.boardgamegeek.com/geeklist/28902">Geeklist</a>, asking people to thumb the designer they thought had the best output last year (or to nominate another designer if they wished).&nbsp; The result was 8 votes for Feld, 4 for Lehmann, and 1 for the FFG team (along with two write in votes for Franz-Benno Delonge and one for Michael Rieneck).&nbsp; Two of the comments to the original article in BGN strongly supported Tom for DotY, so I threw them into the pot, to make the vote Feld-8, Lehmann-6, and Petesen/Konieczka-1.
</p>
<p>
Now, 15 votes is hardly a significant number and this was far from a scientific survey.&nbsp; But a support of less than 7% is pretty poor, particularly on the Geek, where the FFG games are ranked so highly.&nbsp; Not to mention that they were even outvoted by a write-in candidate.
<br />

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      <dc:date>2008-05-16T04:30:00-05:00</dc:date>
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      <title>Shannon Appelcline: Dice Games, Part Two: Just the Stats, Ma&#8217;am</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/shannon_appelcline_mechanical_evolution_dice_games_part_two/</link>
      <description></description>
      <dc:subject>Columnists, Gone Gaming, Shannon Appelcline</dc:subject>
      <content:encoded><![CDATA[<p><i>It&#8217;s a Dice Fest!</i>
</p>
<p>
That&#8217;s an oft-seen complaint on certain internet bulletin boards whose readers think that all games should be entirely strategic, with no chance for random elements to intrude upon carefully made plans.&nbsp; If that&#8217;s really the sort of game that you like, then no problem. But, don&#8217;t buy blindly into the concept. I think dice games can provide a lot of benefits that you don&#8217;t find in a &#8220;less&#8221; random game, the greatest of which is the visceral and encompassing joy that can fill you when you receive an unlikely, but badly needed roll. Besides that, if you&#8217;re wanting to simulate reality in any form, then you need to accept that randomness happens. Just ask Hillary Clinton or Constable Charles d&#8217;Albret (of Agincourt).
</p>
<p>
This isn&#8217;t to say that a <i>good</I> dice game is totally random. Instead, it uses additional mechanics to turn that luck into another game element that can be controlled by a good player--which is the topic of this week&#8217;s article.
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      <dc:date>2008-05-15T06:00:00-05:00</dc:date>
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      <title>Board 2 Pieces: May 15, 2008</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/board_2_pieces_may_15_2008/</link>
      <description></description>
      <dc:subject>Board 2 Pieces</dc:subject>
      <content:encoded><![CDATA[<p><center><a href="http://www.boardgamenews.com/board2pieces/board2pieces080515.jpg"><img border="0" src="http://www.boardgamenews.com/board2pieces/thumbnail/board2pieces080515.jpg" hspace="5" vspace="5"></a></center>
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      <dc:date>2008-05-15T06:01:00-05:00</dc:date>
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      <title>Dale Yu: Bits, Bits and more great Bits!</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/dale_yu_bits_bits_and_more_great_bits/</link>
      <description></description>
      <dc:subject>Columnists, Dale Yu</dc:subject>
      <content:encoded><![CDATA[<p>So, while I’ve been re-organizing my game closet, I’ve been trying to peek inside each game – especially the children’s games!&nbsp; Why?&nbsp; Well, over the years, I’ve maintained a little box of lost-and-found game bits.&nbsp; It currently has about 30 assorted counters, chits, dobbers, meeples and dice.&nbsp;
</p>]]></content:encoded>
      <dc:date>2008-05-14T06:00:00-05:00</dc:date>
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      <title>JESS: Made In Spain Games (VI)</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/jess_made_in_spain_games_vi/</link>
      <description></description>
      <dc:subject>Columnists, Jesús Torres Castro &#45; Spain</dc:subject>
      <content:encoded><![CDATA[<p>Some worldwide well known boardgames are published in Spain, by different companies, in Spanish-language editions.
</p>
<p>
But here we also have a couple of… <b>Made In Spain Games (Part VI) </b>
</p>
<p>
<center><img border="0" src="/jtcastro/spanishgames/Spain - 01.jpg"></center>
</p>
<p>
In this chapter: <b>PatimPatamPatum</b>, <b>Dead End</b>, and <b>Tobynstein</b> (and all of them can be played if you don&#8217;t know Spanish).
</p>
<p>
<center><img border="0" src="http://images.boardgamegeek.com/images/pic234726_md.jpg" width=150> <img border="0" src="http://images.boardgamegeek.com/images/pic254928_md.jpg" height=150> <img border="0" src="http://images.boardgamegeek.com/images/pic246692_md.jpg" height=150></center>
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      <dc:date>2008-05-14T05:30:01-05:00</dc:date>
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      <title>The Board Room: Gateway to What?</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/the_board_room_gateway_to_what/</link>
      <description></description>
      <dc:subject>Special Features, Articles</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/theboardroom.jpg" align="right" hspace="5" vspace="5" ><I>Many of you have noticed two writers who have revealed, with their unique flair of the pen, the ability to exert lingering influence over the hobbyist aspect of that bedrock of entertainment we call board games. Both have revealed themselves to be insightful, relevant and sometimes even downright controversial. In the end, the true measure of a writer is the ability to create and hold his or her audience.
</p>
<p>
Michael Barnes is the well-known independent voice and one of the lead writers for <a href="http://www.fortressat.com/">Fortress Ameritrash</a>, a great discussion website about games. Michael has a large, boisterous and devoted following and is a leader of the &#8220;Ameritrash&#8221; movement of games. His opinions have spurred major discussions about how board games should be viewed in the hobbyist community and expanded what had become an increasingly narrower viewpoint. Sometimes Michael&#8217;s writings could be described as controversial – which in some quarters would be viewed with mild understatement. But many readers have made it clear: the <b>content</b> of his writings has relevance to more than a few in the boardgame community.</i>
</p>]]></content:encoded>
      <dc:date>2008-05-14T05:30:00-05:00</dc:date>
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    <item>
      <title>Game Preview: Monastery</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/game_preview_monastery/</link>
      <description></description>
      <dc:subject>Previews</dc:subject>
      <content:encoded><![CDATA[<p><a href="http://www.boardgamenews.com/gamepreviews/monastery/large/monastery.jpg" onclick="return popup(this)"><img src="http://www.boardgamenews.com/gamepreviews/monastery/monastery.jpg" align="right" border="0" hspace="5" vspace="5"></a>By W. Eric Martin
<br />
May 13, 2008
</p>
<p>
Publisher: <a href="http://ragnarbrothers.co.uk/">Ragnar Brothers</a>
<br />
Designers: Steve Kendell, Phil Kendell &amp; Gary Dicken
<br />
Players: 2-4
<br />
Playing Time: 90 minutes
<br />
Release Date: May 31, 2008
</p>
<p>
After delays due to an artist mishap, the Ragnar Brothers will debut <i>Monastery</i> at the UK Games Expo. <i>Monastery</i> is a tile-laying game, but that pedestrian description conceals a lot, for as Gary Dicken has written in the <a href="http://www.ragnarbrothers.co.uk/html/monastery_design_notes.html">designer notes online</a>, &#8220;As in all Ragnar Brothers games, the theme is of paramount importance.&#8221;
</p>
<p>
So how is the theme realized this time? While monasteries have been established worldwide, this game, writes Dicken, &#8220;is more specifically based on the monasteries of Western Europe of the medieval period. They were essentially communities devoted to living out their lives according to a set of rules that helped express their faith. A primary function was to offer prayers to God. The monastic day consisted of periods of manual work (toil), study, personal devotion (prayer) and church services involving the whole community. In order to function, monasteries developed their land and built buildings. This usually took place over several generations.&#8221;
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      <dc:date>2008-05-13T14:00:00-05:00</dc:date>
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      <title>Fraser McHarg: Britannia and The End of the Triumverate</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/fraser_mcharg_britannia_and_the_end_of_the_triumverate/</link>
      <description></description>
      <dc:subject>Columnists, Gone Gaming, Fraser McHarg</dc:subject>
      <content:encoded><![CDATA[<p>I finally got around to playing both The End of the Triumvirate and Britannia over the weekend.&nbsp; Vince was our only guest on Friday night and since we had three it seemed like a good time to break out The End of Triumvirate and he came back the next day with Richard to play Britannia.&nbsp; Melissa used to play Britannia a lot during her uni days, but I had never played it before.
</p>]]></content:encoded>
      <dc:date>2008-05-13T06:00:00-05:00</dc:date>
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    <item>
      <title>Board 2 Pieces: May 13, 2008</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/board_2_pieces_may_13_2008/</link>
      <description></description>
      <dc:subject>Board 2 Pieces</dc:subject>
      <content:encoded><![CDATA[<p><center><a href="http://www.boardgamenews.com/board2pieces/board2pieces080513.jpg"><img border="0" src="http://www.boardgamenews.com/board2pieces/thumbnail/board2pieces080513.jpg" hspace="5" vspace="5"></a></center>
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      <dc:date>2008-05-13T06:01:00-05:00</dc:date>
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      <title>Postcards From Berlin #29: Saying Goodbye</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/postcards_from_berlin_29_saying_goodbye/</link>
      <description></description>
      <dc:subject>Special Features, Postcards from Berlin</dc:subject>
      <content:encoded><![CDATA[<p>German Word of the Month: Oma (Grandma)
</p>
<p>
It was a stark contrast – from the European metropolis to the Midwestern small town; from the urban life I now live to the roots I left behind, deep in the black Iowa soil. And now I found myself returning home, flying alone, my seat locked in an upright position as I gazed out onto the perfectly square fields below, a view that could easily have been a gameboard.
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      <dc:date>2008-05-12T20:00:00-05:00</dc:date>
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    <item>
      <title>Cannonball Colony – New Title from Adventureland Games</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/cannonball_colony_new_title_from_adventureland_games/</link>
      <description></description>
      <dc:subject>News, Boardgame News</dc:subject>
      <content:encoded><![CDATA[<p>Designer Phil Harding, he of the self-published <I>Archaeology</I> and <I>Archaeology: The Card Game</I> through Adventureland Games, has a new title set to debut at the Australian Games Expo in June 2008. Here&#8217;s a description of <I>Cannonball Colony</I>:
</p>
<p>
<table bgcolor="#EEEEEE"><tr><td>It is the golden age of colonialism and a beautiful deserted island has just been discovered. Unfortunately, ships from four different countries have arrived at the same time to claim it!
</p>
<p>
The main mechanism of <I>Cannonball Colony</I> is two layered tile-laying. Players construct a network of road tiles, then build forts, cannons and blockades on top of road tiles to which they have access. When different networks of roads merge, new options open up for players. There is strategy in the way you plan to develop the island for your benefit, but also tactical decisions as you react to what and where your opponents build.
</p>
<p>
<center><a href="http://www.boardgamenews.com/gamepreviews/cannonballcolony/large/cannonballcolonydraft.jpg" onclick="return popup(this)"><img src="http://www.boardgamenews.com/gamepreviews/cannonballcolony/cannonballcolonydraft.jpg" border="0" hspace="5" vspace="5"></a></center>
</p>
<p>
The game has the ruleset of a light Eurogame, the thought of a somewhat weighty abstract, and plenty of direct conflict as you blow up opponents. The player with the most forts standing at the end of the game wins the island for his country!</td></tr></table>
</p>
<p>
The cover shown above is a draft. <I>Cannonball Colony</I> is for 2-4 players, ages 10 and up, with a playing time of 30-60 minutes. Details about price (which will likely be around $40 Australian) and ordering will soon be available on <a href=" http://www.adventurelandgames.com/">Adventureland Games</a>. Harding says that the game might be available to North American gamers through an online store, as was the case with <I>Archaeology: The Card Game</I>, but the logistics are still being worked out.
</p>
<p>
<i>Note on May 12: Item bumped to show corrected cover and include prices.</i>
</p>]]></content:encoded>
      <dc:date>2008-05-12T08:30:00-05:00</dc:date>
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    <item>
      <title>Scott Tepper: Market Research</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/scott_tepper_market_research/</link>
      <description></description>
      <dc:subject>Columnists, Scott Tepper</dc:subject>
      <content:encoded><![CDATA[<p>Regular readers of my column will recall my lamenting the absence of a good game store in my hometown, Chicago.&nbsp; Sure, we have a Go The Game Store(if you want to pay $23 for parking at Navy Pier), and Gamer’s Paradise(where you’re more likely to find Zobmondo than Agricola), but if you want to find a recent release, you’re out of luck.&nbsp; Now before you heatedly point out that Games Plus is just the sort of game store gamers love, let me remind you that Mount Prospect, the home of Games Plus, isn’t Chicago.&nbsp; A 40 minute drive, there and back, isn’t too bad if you have nothing planned for a Saturday and feel like a roadtrip, but it’s not very convenient if you want to pick up a last minute birthday gift for your niece or nephew.&nbsp; 
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      <dc:date>2008-05-12T06:00:00-05:00</dc:date>
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      <title>Gone Cardboard News: A Game of Games – Coming in June</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/gone_cardboard_news_a_game_of_games_coming_in_june/</link>
      <description></description>
      <dc:subject>News, Gone Cardboard News</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/fairplaygames1.jpg" align="right" hspace="5" vspace="5" >Ted Cheatham and Mike Petty released a small card game at the Gathering of Friends in April 2008 called <I>A Game of Games</I>. While the game is similar to Password – players give single word clues to get their teammate to guess game titles – <I>A Game of Games</I> includes additional scoring opportunities that depend on your knowledge of a game&#8217;s designer and year of release.
</p>
<p>
<I>A Game of Games</I> is available for preorder through <a href="http://www.fairplaygames.com/gamedisplay.asp?gameid=5562">Fair Play Games</a> and will be released on June 1. This game has been added to <a href="http://www.boardgamenews.com/index.php/boardgamenews/C50/">Gone Cardboard</a>.
<br />

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      <dc:date>2008-05-11T19:00:00-05:00</dc:date>
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      <title>Im Reich der Wüstensöhne – Playable on PlayCatan.com</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/im_reich_der_wuestensoehne_playable_on_playcatancom/</link>
      <description></description>
      <dc:subject>News, Boardgame News</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/imreichderwustensohne.jpg" align="right" hspace="5" vspace="5" >Klaus Teuber&#8217;s <I>Im Reich der Wüstensöhne</I> (In the Realm of the Desert Sons), the second title in his new <I>Entdecker</I> series, won&#8217;t be available in most game stores, but you can try the game online at PlayCatan.com for free through the end of May 2008. After that time, the game will be available only to Premium members of the site. To find the game, visit <A href="http://www.cms.playcatan.com/?lang=en_US">PlayCatan.com</a>, then click on &#8220;Play&#8221; underneath the Catan Online World heading.
</p>
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      <dc:date>2008-05-11T17:00:00-05:00</dc:date>
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    <item>
      <title>Valerie Putman: Who Needs Rules?</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/valerie_putman_who_needs_rules/</link>
      <description></description>
      <dc:subject>Columnists, Valerie Putman</dc:subject>
      <content:encoded><![CDATA[<p>As the last week of classes finished up, one of my colleagues had a bunch of us over for home brewed beer, good food, and good times.&nbsp; My friends at work know that I’m a board gamer and, in fact, the host and his wife owned Settlers of Catan and Carcassonne.&nbsp; As the grown ups became a bit boring for their 3 year old to hang out with, he pulled out Settlers and started rolling the dice and playing with the cards.&nbsp; Later, I was asked if I wanted to see the “boat game” and was delighted to see he meant Serenissima!&nbsp; We opened the board up and loaded it with boats (at least 3 or 4 in each space) and pushed them around the open seas (and even across land when he felt like it).
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      <dc:date>2008-05-11T06:00:00-05:00</dc:date>
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      <title>Gen Con Owes Hasbro More Than $400,000</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/gen_con_owes_hasbro_more_than_400000/</link>
      <description></description>
      <dc:subject>News, Boardgame News</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/gencon1.jpg" align="right" hspace="5" vspace="5" >While looking for information on the <A href="http://www.boardgamenews.com/index.php/boardgamenews/comments/lucasfilm_files_suit_against_gen_con/">Lucasfilm vs. Gen Con LLC lawsuit</a>, Trask at LivingDice.com ran across Gen Con&#8217;s bankruptcy filing, which took place in December 2007. Among the creditors listed are the Make a Wish Foundation ($148,000), Lucasfilm Ltd ($284,000) and Hasbro ($431,000). You can download the filing from the <a href="http://www.livingdice.com/index.php?option=com_myblog&amp;show=Gencon-Bankruptcy-Filing---Guess-Who-They-Owe-Money-to-.html&amp;Itemid=117">Gencon [sic] Bankruptcy Filing</a> post on LivingDice.com.
</p>]]></content:encoded>
      <dc:date>2008-05-10T16:00:00-05:00</dc:date>
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      <title>BGN Game Giveaway Winners for March &amp;amp; April 2008</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/bgn_game_giveaway_winners_for_march_april_2008/</link>
      <description></description>
      <dc:subject>News, Boardgame News</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/bgndie.jpg" align="right" hspace="5" vspace="5" >Put your hands together for the following BGN members who won games in the drawings for March and April 2008:
<br />
<ul>
<li><I>Jamaica</I> – Jeffrey Henning (March), Timothy S. Higgins (April)
<li><I>Kill the Hippies</I> – Joshua Cappel (March)
<li>Game Ink T-shirt – Steve Hughes (March)
<li><I>Slide 5</I> – Michael Merten, Pat Mitchell (March)
<li><I>Galactic Destiny</I> – Jim McDanold (April)
<li><I>Word Blur</I> – Giuseppe De Carolis (April)
<li><I>Medievalia</I> – Jon Sykes (April)</ul>Hope everyone enjoys their games, and thanks again to all the publishers that generously donated games!
<br />

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      <dc:date>2008-05-10T12:00:00-05:00</dc:date>
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      <title>Game Review: Party Pooper</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/game_review_party_pooper/</link>
      <description></description>
      <dc:subject>Reviews, Game Reviews—Video</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="/thumbnails/partypooper3d.jpg" align="right" hspace="5" vspace="5" >By Ted Cheatham &amp; W. Eric Martin
<br />
April 23, 2008 (updated May 10, 2008)
</p>
<p>
Publisher: <a href="http://www.otb-games.com">Out of the Box Publishing</a>
<br />
Designers: Garrett J. Donner, Brian S. Spence &amp; Michael S. Steer
<br />
Players: 4-8
<br />
Ages: 12+
<br />
Playing Time: 40 minutes
<br />
Rules Language: English
</p>
<p>
<I>A bumped review as I&#8217;ve played again and revised my take on the game. See below for details.</I>
</p>
<p>
Ted Cheatham is back for a quick shot at the newly released <I>Party Pooper</I>:<p>
<p>
<center><object width="320" height="263"> <param name="movie" value="http://www.youtube.com/v/WZGMgoqrjDA"> </param> <embed src="http://www.youtube.com/v/WZGMgoqrjDA" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></center>
<br />
<p>
For those of you who skipped Ted&#8217;s presentation, here&#8217;s a recap of the rules: Try to guess which player the current round&#8217;s host will identify as the most/least likely to do some specified task or challenge, whether it&#8217;s singing karaoke, taking a dip with the Polar Bear club, or going dancing with your teenage daughter. Guess well, and you&#8217;ll score a point; have everyone guess what you&#8217;re thinking when you&#8217;re host, and you&#8217;ll score lots of points.
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      <dc:date>2008-05-10T07:00:00-05:00</dc:date>
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    <item>
      <title>W. Eric Martin: Forty Thoughts on Gamers and Gaming</title>
      <link>http://www.boardgamenews.com/index.php/boardgamenews/comments/w_eric_martin_forty_thoughts_on_gamers_and_gaming/</link>
      <description></description>
      <dc:subject>Columnists, W. Eric Martin</dc:subject>
      <content:encoded><![CDATA[<p><img border="0" src="http://www.boardgamenews.com/thumbnails/zirkusflohcati.jpg" align="right" hspace="5" vspace="5" >1. You should always carry a game with you when you leave the house. You never know when the opportunity to introduce someone to a new game might arise, and showing always trumps telling.
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<p>
2. These opportunities happen more frequently if you talk about games every chance you get. I used to be reticent on the topic of games and didn&#8217;t bring up the subject around people whom I had just met. Thankfully I&#8217;m no longer that person, and I play many more games as a result.
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      <dc:date>2008-05-10T06:00:00-05:00</dc:date>
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